The sixth Combat skill

Post » Wed Jul 14, 2010 1:12 am

Dual-Wield.

Would Beth really allow a character that has wielded a single one-handed weapon all their life to effortlessly shift into dual-wield? Seeing how they've split combat skills acording to wield style, Dual-Wield is the most logical candidate for the sixth combat skill since it is, essentially, a different approach to combat.

With that, the list of combat skills is One-Handed, Two-Handed, Dual-Wield, Block, Armor and Smithing.

Thoughts?
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xemmybx
 
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Post » Wed Jul 14, 2010 11:02 am

It makes sense, because of the skills one-handed and two-handed.

Dual-wielding could be it.
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Aliish Sheldonn
 
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Post » Wed Jul 14, 2010 3:52 pm

It seems like the most logicial answer, i dont see anything else that can fit into that.
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Kahli St Dennis
 
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Post » Wed Jul 14, 2010 11:08 am

consider you don′t just use both hands to hold weapons, but can hold a mix of shield, 1 handed and spell, i have a hard time seeing it as it′s own skill.


I think the game just is going to assume if you play your character as a Dual-wielder, it can be assumed your character was born Ambidextrous and trained that up to the point the game started.
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Alexx Peace
 
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Post » Wed Jul 14, 2010 5:08 pm

Makes sense to me. I don't see why not, either. Dual wielding is different enough to be a separate skill.
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Lizzie
 
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Post » Wed Jul 14, 2010 12:23 pm

I dunno. If you have dual wield and choose 2-hand, both one hand and dual wield are redundant. Plus it makes 1;hand and dual wield highly complementary skills, whereas each skill should not benefit other skills but be their own unique aspect.
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daniel royle
 
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Post » Wed Jul 14, 2010 5:18 pm

If Dual-Wield is a skill (or perhaps called Dual Weapons, to fit with the following), then I assume Hand-to-Hand will be part of it. If not, then hand-to-hand comabt wouldn't fit with one or two handed weapons, which would mean Hand-to-Hand would be it's own skill.
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Breautiful
 
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Post » Wed Jul 14, 2010 10:27 am

PERKS
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Harry Hearing
 
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Post » Wed Jul 14, 2010 12:09 pm

Why, we have two slots, if you put a weapon in both you can do different damage, with enchanting it would possibly be a huge force multiplier.
Main problem is how du you level it? Simply by equipping two weapons and using one?
If you only have one weapon equipped you level one hand weapons?
Sounds counter intuitive, as a special use dagger with poison or enchantments you rarely use will change how your level. Now add if you remove one weapon to cast restore health or other spells.
My guess is hand to hand, and dual wield is perks for one hands weapons.
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Bee Baby
 
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Post » Wed Jul 14, 2010 5:45 pm

I dunno. If you have dual wield and choose 2-hand, both one hand and dual wield are redundant. Plus it makes 1;hand and dual wield highly complementary skills, whereas each skill should not benefit other skills but be their own unique aspect.

Yah, I thought about that. And I think the answer may be that increasing Dual-Wield will let you choose perks from One-Handed, but won't increase One-Handed as a skill. We've already heard that dagger perks are "within the stealth archetype", so it's likely that perks won't be assigned so strictly.
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Lucy
 
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Post » Wed Jul 14, 2010 2:17 pm

How is dual wield different then the one hand skill or the two hand skill. They would use the same weapons. It feels like it would be a sub section of the one hand skill. What if I want to use two one hand weapons? I don't think you need a whole new skill for that.
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Quick Draw
 
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Post » Wed Jul 14, 2010 1:48 pm

PERKS

That's the only other possible alternative, but with that wouldn't the One-Handed skill be overloaded with different perk types?
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Red Bevinz
 
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Post » Wed Jul 14, 2010 2:59 am

akes sense but what are the others and how many skills in total?
I tought that each macig field was a skill or not?
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Richard Dixon
 
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Post » Wed Jul 14, 2010 10:38 am

That's the only other possible alternative, but with that wouldn't the One-Handed skill be overloaded with different perk types?

NO




Besides, each skill has its own perk tree -- how many perks can you think of for dual wield? It seems like that skill would be much less important than the others and very superfluous --- they're getting rid of the superfluous skills, remember? :)
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jess hughes
 
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Post » Wed Jul 14, 2010 6:58 am

Yah, I thought about that. And I think the answer may be that increasing Dual-Wield will let you choose perks from One-Handed, but won't increase One-Handed as a skill. We've already heard that dagger perks are "within the stealth archetype", so it's likely that perks won't be assigned so strictly.

Yes, but when using two one handed weapons you will either be raising both or raising one and finding that suddenly, when you remove one weapon, you can't kill jack-all, which would be certainly unrealistic and jarring.
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R.I.p MOmmy
 
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Post » Wed Jul 14, 2010 4:04 am

akes sense but what are the others and how many skills in total?
I tought that each macig field was a skill or not?

We know we'll have 18 skills in total and the general assumption is that, as before, they are split among the 3 archetypes Combat, Magic and Stealth.

The full list would be:
Combat: One-Handed, Two-Handed, Dual-Wield, Armor, Block, Smithing
Magic: Destruction, Restoration, Alteration, Illusion, Conjuration, Enchanting
Stealth: Marksman, Sneak (with Security possibly merged in), Speechcraft (with Mercentile merged in), Athletics (with Acrobatics possibly merged in), ? (up for debate)

And as for Hand-to-Hand, it is a similar topic to encumberance. Not sure how the'll handle it but it could be fixed for all characters. Or it could be a part of Athletics.
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Kelsey Hall
 
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Post » Wed Jul 14, 2010 5:29 am

I personally don't like dual wielding but I will do it to see how it feels like in Skyrim
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I’m my own
 
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Post » Wed Jul 14, 2010 6:39 am

Hand to hand seems more possible then dual wield
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Oscar Vazquez
 
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Post » Wed Jul 14, 2010 11:09 am

We know we'll have 18 skills in total and the general assumption is that, as before, they are split among the 3 archetypes Combat, Magic and Stealth.

The full list would be:
Combat: One-Handed, Two-Handed, Dual-Wield, Armor, Block, Smithing
Magic: Destruction, Restoration, Alteration, Illusion, Conjuration, Enchanting
Stealth: Marksman, Sneak (with Security possibly merged in), Speechcraft (with Mercentile merged in), Athletics (with Acrobatics possibly merged in), ? (up for debate)

And as for Hand-to-Hand, it is a similar topic to encumberance. Not sure how the'll handle it but it could be fixed for all characters. Or it could be a part of Athletics.


wouldn′t athletics more fit the combat part? Since it′s generally considered a warrior should stay fit and...well athletic
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Ashley Tamen
 
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Post » Wed Jul 14, 2010 2:21 pm

Yes, but when using two one handed weapons you will either be raising both or raising one and finding that suddenly, when you remove one weapon, you can't kill jack-all, which would be certainly unrealistic and jarring.

Then it's probably that you'll increase both, just like you increase both Sneak and One-Handed during a sneak-kill. Except that One-handed would increase more slowly when you dual-wield.
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Alina loves Alexandra
 
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Post » Wed Jul 14, 2010 7:50 pm

No way, could be a perk as part of one hand weapons, but not a skill.
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T. tacks Rims
 
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Post » Wed Jul 14, 2010 6:16 am

We know we'll have 18 skills in total and the general assumption is that, as before, they are split among the 3 archetypes Combat, Magic and Stealth.

Stealth: Marksman, Sneak (with Security possibly merged in), Speechcraft (with Mercentile merged in), Athletics (with Acrobatics possibly merged in), ? (up for debate)



Marksman, Sneak, Speechcraft, Athletics, Alchemy, Light Armor

(including the merges you detailed)
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T. tacks Rims
 
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Post » Wed Jul 14, 2010 10:38 am

I would add Polearms , swimming , crafting ( according to specific field) , alchemy , medicine , lore, climbing , lockpicking and others may also be added , I don't like much actually their way to simplify all , It makes too much seem they are doing this for the little teen kids that have puffy fingers and small brain ....
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Luis Reyma
 
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Post » Wed Jul 14, 2010 11:35 am

Hand to hand seems more possible then dual wield

That's a thought I had too, but then I found it very difficult to think up enough perks to warrant a seperate skill for it. It's not like they'll be implementing Karate, Aikido and Kung-Fu or something.

wouldn′t athletics more fit the combat part? Since it′s generally considered a warrior should stay fit and...well athletic

My opinion is that they'll let Stamina handle that aspect.
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Thomas LEON
 
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Post » Wed Jul 14, 2010 12:44 pm

That's a thought I had too, but then I found it very difficult to think up enough perks to warrant a seperate skill for it. It's not like they'll be implementing Karate, Aikido and Kung-Fu or something.



and Ironicly, I can′t think they be enough perks to warrant a skill for dual-wield
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Melanie
 
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