The sixth element?...

Post » Wed Mar 30, 2011 4:21 pm

Well, as in the Oblivion expansion, The Shivering Isles, their was a sixth element practiced by a specific woman who used it to make the gatekeeper. I think adding this sixth element would be something new to the table, especially for magic. I mean 200 years has gone by i'm sure something has been discovered or brought up. Although i haven't found its use in spells. Any ideas as to what "flesh" spells would look/be like? Just a thought.
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Wed Mar 30, 2011 10:43 am

No idea, but this sounds interesting. Any more info?
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Wed Mar 30, 2011 7:08 am

Umm, you mean Necromancy?
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Wed Mar 30, 2011 1:24 pm

I would love to see how "flesh" would manifest itself as a spell element. (But which college? Destruction? What about Restoration?) But I don't think that Beth are gonna implement it in Skyrim in such a way, at least I don't until I've heard more.

If there is a necromancer guild, however, they could implement this in very creative ways.
User avatar
Genevieve
 
Posts: 3424
Joined: Sun Aug 13, 2006 4:22 pm

Post » Wed Mar 30, 2011 12:22 pm

Flesh spells? Like when you have to rebuild the Gatekeeper? Maybe a reanimation spell but I can't really see a whole new flesh college being made.
User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Wed Mar 30, 2011 11:48 am

Well if you played the expansion she tortures humans and stuff. Her specific role was to summon the gatekeeper for you. I would like to see it as an advanced summoning element? I mean conjuration is cool and all, but couldnt flesh be able to mix summons together and create an odd, powerful creature that can only be conjured through the sixth element : Flesh.
Also, like in diablo being able to cast bone/flesh walls to stop enemies.

@Matt necromancy are just evil mages. Mages can do anything they can, except they aren't "bad".
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Wed Mar 30, 2011 11:13 am

@Matt necromancy are just evil mages. Mages can do anything they can, except they aren't "bad".


Uhh no... Oblivion just made Necromancers seem pathetic. According to http://uesp.net/wiki/Lore:Corpse_Preparation, they are suppose to sew body parts together and create servants, and join bones with leather and have skeletons to fight for them. All they did in Oblivion was summon zombies, etc.
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Wed Mar 30, 2011 1:45 am

Uhh no... Oblivion just made Necromancers seem pathetic. According to http://uesp.net/wiki/Lore:Corpse_Preparation, they are suppose to sew body parts together and create servants, and join bones with leather and create skeleton servants. All they did in Oblivion was summon zombies, etc.


Thats what i'm saying, since they haven't used those types of spells yet, why not start them in Skyrim and make a new element :)?
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Wed Mar 30, 2011 4:12 pm

Thats what i'm saying, since they haven't used those types of spells yet, why not start them in Skyrim and make a new element :)?

That would be awesome. I'm all for it. Sounds a little like leatherface to me.
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Wed Mar 30, 2011 12:23 pm

Will there even be Necromancy in the game? I suppose every series had it up to now not necessarily as a playing element though
User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Wed Mar 30, 2011 6:28 am

Thats what i'm saying, since they haven't used those types of spells yet, why not start them in Skyrim and make a new element :)?


I agree.

But I wonder what school it would fall under?
It could be Restoration, since you sort of "restore" corpses. Or, it could fall under Mysticism/Alteration, since you could send Magic into the corpse, and control it like a puppet. Or, you could have it in conjuration, since the Gate Keeper is just a lump of sewn up flesh with a Daedra in it...

Of course they could have a whole new college for it, but I’m not sure if they would do that...
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Wed Mar 30, 2011 6:14 am

I agree.

But I wonder what school it would fall under?
It could be Restoration, since you sort of "restore" corpses. Or, it could fall under Mysticism/Alteration, since you could send Magic into the corpse, and control it like a puppet. Or, you could have it in conjuration, since the Gate Keeper is just a lump of sewn up flesh with a Daedra in it...

Of course they could have a whole new college for it, but I’m not sure if they would do that...


As take it as an element with its own destruction, conjuration spells. But no matter what your protection against magic is, it will always do 100%+. Meaning it will be a type of conjuration and destruction that can't be reduced in damage. So if your a breton you can't absorb the damage, cause its flesh. Something like that. So i'm thinking so far :
1. Can't be reduced (in damage) or absorbed at all.
2. Can mixture conjured creatures to make a more powerful, "never-before-seen" type conjuration. (I.E.: Mixing a summoned skeleton and storm atronach to make something, like an storm lich.) Something like that.
3. Able to heal own summons and possibly tame them to make them a permenant pet
4. If a summon (s) is tamed a pet, then you can summon THAT summon + a non-tamed summon. (mainly be a master of flesh magic to do this)

Maybe? :wink_smile:
User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Wed Mar 30, 2011 11:10 am

I would love to see how "flesh" would manifest itself as a spell element. (But which college? Destruction? What about Restoration?) But I don't think that Beth are gonna implement it in Skyrim in such a way, at least I don't until I've heard more.

If there is a necromancer guild, however, they could implement this in very creative ways.

A spell that causes cancerous tumors, or a flesh spell that cause small fetus to grow out of the host you target at and it fights with its host. Or you can spawn a flesh fetus golem from your own body to create a permannent summon that stays with you until death.

A Necromancer's best friend.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Wed Mar 30, 2011 12:27 pm

A spell that causes cancerous tumors, or a flesh spell that cause small fetus to grow out of the host you target at and it fights with its host. Or you can spawn a flesh fetus golem from your own body to create a permannent summon that stays with you until death.

A Necromancer's best friend.


The manifesting sounds fun, i mean thats kind of like draining health/stats , but i'm sure they can improve it to make it better.
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Wed Mar 30, 2011 9:31 am

If they did implement this into the game, it would have to be developed extremely well. Like not being allowed in the mage's guild (or being kicked out if they saw you use any spells of the kind), and people should probably have lower dispositions with you if they see you summon flesh golems.
User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Wed Mar 30, 2011 10:12 am

Her idea of a school of flesh always intrigued me. Using flesh to harness the elements... I think that'd be pretty ace.
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Wed Mar 30, 2011 1:58 pm

I agree.

But I wonder what school it would fall under?
It could be Restoration, since you sort of "restore" corpses. Or, it could fall under Mysticism/Alteration, since you could send Magic into the corpse, and control it like a puppet. Or, you could have it in conjuration, since the Gate Keeper is just a lump of sewn up flesh with a Daedra in it...

Of course they could have a whole new college for it, but I’m not sure if they would do that...

You just gave me an awesome idea for a mod. What if mastering two or more specific skills could lead to a new tree. Say you get Alteration and Conjuration to 100 each and pick all available perks it opens up a new branch between the two skills...Necromancy. Just a rough idea and of course i would have to come up with other combinations. I'll think long on this one.
User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Wed Mar 30, 2011 11:59 am

Necromancy and such would be under conjuration, since conjuration is essentially summoning and manipulating souls. Even Daedric armour only works because it has a daedra in it.
User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Wed Mar 30, 2011 3:42 am

You just gave me an awesome idea for a mod. What if mastering two or more specific skills could lead to a new tree. Say you get Alteration and Conjuration to 100 each and pick all available perks it opens up a new branch between the two skills...Necromancy. Just a rough idea and of course i would have to come up with other combinations. I'll think long on this one.



Not a bad idea! If you can do it, do it! :D
I think if it would have to be labeled, it would be Conjuration. And it would be intresting, to build your own Homunculus, and stuff like that, also there could be the Diablo spells someone mentioned (bone armor, bone wall, bone spear).
And maybe in alteration there could be curses, and I'm not talking about burden and diseases, Necromancer curses from Diablo 2... :)

I know we're asking too much, but it WOULD be awesome :D
I think :o
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Wed Mar 30, 2011 1:38 pm

How about Blood? Blood mages are a common occurance in fantasy games. And as a resource, they drain their own health to cast spells.
User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Wed Mar 30, 2011 7:54 am

How about Blood? Blood mages are a common occurance in fantasy games. And as a resource, they drain their own health to cast spells.


I'd rather it be a "flesh" element because the lore in shivering isles has it set in stone, its specifically called "flesh" magic. or also called by Sheogorath , ''the sixth element.''
User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Wed Mar 30, 2011 11:00 am

I'd rather it be a "flesh" element because the lore in shivering isles has it set in stone, its specifically called "flesh" magic. or also called by Sheogorath , ''the sixth element.''


One could argue that blood is a part of the flesh. They're not unrelated at least. I think it'd be a more practical implementation than something as obscure as bodily tissue anyways.
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Wed Mar 30, 2011 5:43 am

Blood = a bodly fluid.
Flesh = Bones, blood, etc.

Difference is noticed IMO. Although i hate Dragon Age, i think blood might be fun. And i'd rather see flesh, because they used and called it specifically "flesh".
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Wed Mar 30, 2011 4:33 pm

She was INSANE you know, delusional.
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Wed Mar 30, 2011 9:39 am

She was INSANE you know, delusional.


Haha, well i'm sure if you found a sixth element you'd go nuts too. :celebration:
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Next

Return to V - Skyrim