» Mon Mar 28, 2011 11:45 pm
I really doubt they will keep hand-to-hand: it isn't a sustainable long-term option for the game, few use it, and when you do need to use it, pretty much every character needs to use it (when you get your stuff taken away, or you want to fight someone without killing them). The way the Radiant AI seems to work now I think punching someone will no longer be considered trying to kill them. Why bother making that a skill?
Additionally, they need skills that allow perks filling gaps that Fallout's skills filled. Like perception, survival type skills that you'd use a lot and want perks for.
Here's my evolving guess based on the info so far:
LIKELY-One-Handed Weapons (perks for all one-handed weapons, one handed combat)
LIKELY-Two-Handed Weapons (perks for all two-handed weapons, two handed combat)
LIKELY-Ranged Weapons (perks for all ranged weapons, ranged combat)
LIKELY-Armor (perks only for either armor type, but still allowing you to SWITCH armor types during the game)
LIKELY-Block (perks for shields, one handed, and two handed blocking)
CONFIRMED-Destruction
CONFIRMED-Conjuration
CONFIRMED-Alteration
CONFIRMED-Restoration
CONFIRMED-Illusion
(all magic skills include perks that affect specific spells, all spells in the skill, and magic usage bonuses and tweaks)
CONFIRMED-Smithing (perks for repair, weapon smithing, armor smithing, and smithing stat limit bonuses and tweaks)
CONFIRMED-Enchanting (perks for enchanting, limits to enchanting, gems, soul gathering skills and tweaks like automatic soul trapping)
CONFIRMED-Alchemy (perks for alchemy, healing, potion usage, duration, etc)
LIKELY-Security (perks for lockpicking, subterfuge, trap awareness and avoidance, setting traps, etc)
LIKELY-Sneak (perks for sneaking, disguise, surprise attacks, stalking, silent running, etc)
?-Survival (perks for surviving, healing, hunting, cooking, endurance, disease resistance, woodcutting, mining, any hardcoe mode perk needs)
?-Perception (perks for being aware of environment, noticing enemies earlier, finding paths and way in wilderness, increasing range of map/compass location sphere, noticing items, passageways, and traps, etc)
LIKELY-Persuasion (perks for mercantile, deception, personality, persuading, bribing, leadership, etc)
LIKELY-Acrobatics/Athletics Combination (perks for movement speed, evasion, movement skills, jumping, running, etc)
For an explanation of my logic check out the 18 skills discussion and the job skills posts on my about me (link to my about me is below).