The Skills in Skyrim

Post » Tue Mar 29, 2011 10:09 am

Here are the Skills that I think are in the game.
Take a Look and give me your thoughts and post any changes that you think are needed.

Combat Skills
One Handed weapons -
Two Handed Weapons
Marksman
Smithing including Armorer
Polearm
Heavy Armor

Magic
Destruction
Restoration
Illusion
Alteration
Conjuration
Alchemy

Stealth
Sneak
Security
Acrobatics/Athletics - this will likely include climbing since they said every mountain is traversable
Light Armor
Mercantile\Speachcraft
Hand to Hand


So what is your guess? Am I on the right track or way off in Left Field.

Edit
I did not check the Gi Mag recently and so I would include Enchanting and likely drop Polearm (although I wish it is in)
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michael flanigan
 
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Post » Tue Mar 29, 2011 3:29 am

Combat Skills
One Handed weapons -
Two Handed Weapons
Hand-to-hand
Block
Acrobatics/Athletics
smithing

Magic
Destruction
Restoration
Illusion
Alteration
Conjuration
enchanting

Stealth
Sneak
Security
Mercantile
speechcraft
Marksman
alchemy
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James Baldwin
 
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Post » Tue Mar 29, 2011 2:39 am

I considered Enchanting but I think that will be a part of the Smithing system or through altars like in Oblivion.
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Kat Lehmann
 
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Post » Tue Mar 29, 2011 9:15 am

Combat Skills
One Handed weapons -
Two Handed Weapons
Hand-to-hand
Block
Acrobatics/Athletics
smithing

Magic
Destruction
Restoration
Illusion
Alteration
Conjuration
enchanting

Stealth
Sneak
Security
Mercantile
speechcraft
Marksman
alchemy


Yours makes more sense than the first.
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Invasion's
 
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Post » Mon Mar 28, 2011 11:43 pm

I considered Enchanting but I think that will be a part of the Smithing system or through altars like in Oblivion.

theres a pick from the GI mag that shows smithing and enchanment are seperate skills if i remember right
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Robert Garcia
 
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Post » Tue Mar 29, 2011 9:09 am

theres a pick from the GI mag that shows smithing and enchanment are seperate skills if i remember right


yea, theres a screen of skills and you can clearly see enchanting and like the first few letters of smithing.
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BRIANNA
 
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Post » Tue Mar 29, 2011 1:59 pm

So what is your guess? Am I on the right track or way off in Left Field.

It looks close, I would switch heavy armor with just a general armor skill, and you forgot enchanting which makes a problem with the magic part.

To be honest I'm not even sure we'll get and even distribution of skills between the "Combat, Magic, Stealth" system since classes are taken out.
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Dan Wright
 
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Post » Mon Mar 28, 2011 11:03 pm

Here are the Skills that I think are in the game.
Take a Look and give me your thoughts and post any changes that you think are needed.

Combat Skills
One Handed weapons -
Two Handed Weapons
Marksman
Smithing including Armorer
Polearm
Heavy Armor

Magic
Destruction
Restoration
Illusion
Alteration
Conjuration
Alchemy

Stealth
Sneak
Security
Acrobatics/Athletics - this will likely include climbing since they said every mountain is traversable
Light Armor
Mercantile\Speachcraft
Hand to Hand


So what is your guess? Am I on the right track or way off in Left Field.


Well you left out enchanting. That was confirmed.

@Riddike Alchemy is also confirmed.
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Joanne Crump
 
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Post » Tue Mar 29, 2011 7:40 am

theres a pick from the GI mag that shows smithing and enchanment are seperate skills if i remember right


I rechecked the Gi Mag and You are right
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Batricia Alele
 
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Post » Tue Mar 29, 2011 7:58 am

Well you left out enchanting. That was confirmed.

@Riddike Alchemy is also confirmed.

yeah i hav it in my list if u checked
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Sweet Blighty
 
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Post » Tue Mar 29, 2011 9:56 am

If polearms are in, they'll just be two-handed weapons, not a separate skill.
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Harry Hearing
 
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Post » Tue Mar 29, 2011 3:09 pm

Combat Skills
One Handed weapons -
Two Handed Weapons
Hand-to-hand
Block
Acrobatics/Athletics
smithing

Magic
Destruction
Restoration
Illusion
Alteration
Conjuration
enchanting

Stealth
Sneak
Security
Mercantile
speechcraft
Marksman
alchemy


I am interested to know how you think that Armor would be handled without using any skills
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Cody Banks
 
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Post » Tue Mar 29, 2011 12:08 am

I'm predicting:

Combat
One-Handed
Two-Handed
Hand-to-Hand
Smithing
Block
Heavy Armor

Stealth
Acrobatics/Athletics
Light Armor
Security/Sneak
Marksman
Mercantile/Speechcraft
Alchemy


Magic
Illusion
Alteration
Conjuration
Destruction
Restoration
Enchanting

Something like that.
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naana
 
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Post » Mon Mar 28, 2011 11:45 pm

I really doubt they will keep hand-to-hand: it isn't a sustainable long-term option for the game, few use it, and when you do need to use it, pretty much every character needs to use it (when you get your stuff taken away, or you want to fight someone without killing them). The way the Radiant AI seems to work now I think punching someone will no longer be considered trying to kill them. Why bother making that a skill?

Additionally, they need skills that allow perks filling gaps that Fallout's skills filled. Like perception, survival type skills that you'd use a lot and want perks for.

Here's my evolving guess based on the info so far:

LIKELY-One-Handed Weapons (perks for all one-handed weapons, one handed combat)
LIKELY-Two-Handed Weapons (perks for all two-handed weapons, two handed combat)
LIKELY-Ranged Weapons (perks for all ranged weapons, ranged combat)
LIKELY-Armor (perks only for either armor type, but still allowing you to SWITCH armor types during the game)
LIKELY-Block (perks for shields, one handed, and two handed blocking)

CONFIRMED-Destruction
CONFIRMED-Conjuration
CONFIRMED-Alteration
CONFIRMED-Restoration
CONFIRMED-Illusion
(all magic skills include perks that affect specific spells, all spells in the skill, and magic usage bonuses and tweaks)

CONFIRMED-Smithing (perks for repair, weapon smithing, armor smithing, and smithing stat limit bonuses and tweaks)
CONFIRMED-Enchanting (perks for enchanting, limits to enchanting, gems, soul gathering skills and tweaks like automatic soul trapping)
CONFIRMED-Alchemy (perks for alchemy, healing, potion usage, duration, etc)
LIKELY-Security (perks for lockpicking, subterfuge, trap awareness and avoidance, setting traps, etc)
LIKELY-Sneak (perks for sneaking, disguise, surprise attacks, stalking, silent running, etc)

?-Survival (perks for surviving, healing, hunting, cooking, endurance, disease resistance, woodcutting, mining, any hardcoe mode perk needs)
?-Perception (perks for being aware of environment, noticing enemies earlier, finding paths and way in wilderness, increasing range of map/compass location sphere, noticing items, passageways, and traps, etc)
LIKELY-Persuasion (perks for mercantile, deception, personality, persuading, bribing, leadership, etc)
LIKELY-Acrobatics/Athletics Combination (perks for movement speed, evasion, movement skills, jumping, running, etc)

For an explanation of my logic check out the 18 skills discussion and the job skills posts on my about me (link to my about me is below).
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Emily Rose
 
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Post » Tue Mar 29, 2011 7:19 am

I am interested to know how you think that Armor would be handled without using any skills

i think itll be done through perks, specifically through the smithing skill
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Ysabelle
 
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Post » Tue Mar 29, 2011 7:44 am

Armor is easily done without a skill. See Fallout 3 and NV.
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Minako
 
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Post » Tue Mar 29, 2011 10:48 am

i think itll be done through perks, specifically through the smithing skill

I could see that. I still think that there will be at least a single Armor skill, because the perks for Smithing are more likely to include improvements to the equipment you make, like boosts to durability, defense, enchantment capacity, and damage. I think you'll still want defensive perks that effect a character wearing armor, not just the armor itself, and the perks need a skill. So probably just one Armor skill with perks that only apply to certain Armor types.

I am hoping that not wearing Armor will actually be an option in this game. Having armor be optional for more character builds would make it an actual choice for more players. Before, it was just choosing between Light and Heavy Armor. If there's one Armor skill, it's now choosing between no Armor, some Armor, or full Armor. It's an investment you can make, but you don't have to. It's not really fair if you really have to wear armor and waste a skill on it. This time you could choose not to wear armor hopefully, making it an actual choice to take the tradeoff of getting a defense boost but most likely using up perks on Armor.
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Lifee Mccaslin
 
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Post » Tue Mar 29, 2011 1:32 am


Although I think that now the classes are out of the window, we do not need to categorize the skills into three archetypes any more, but because of tradition, here we go:
  • Rogue:
  • Stealth
  • Security
  • Dagger?
  • Ranged = (Bow+Crossbow+Throwing)
  • Persuasion (Speechcraft+Mercantile)
  • Alchemy
  • Mage:
  • Illusion
  • Conjuration
  • Destruction
  • Restoration
  • Alteration
  • Enchanting
  • Fighter:
  • Smithing = (Crafting+Repair)
  • Hand to hand
  • One handed
  • Two handed
  • Defense = (Block+Parry)
  • Athletics + (Acrobatics/Dodge/Running/Swimming)


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AnDres MeZa
 
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Post » Tue Mar 29, 2011 6:25 am

well see the perks u got for the light/heavy armor in oblivion would fit fine with smithin for the most part. i think theyll balance it out with protection vs speed. The main reason tho i see them gettin rid of the armor skills tho is because they were the skills u used for 'filler' for ur character builds
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i grind hard
 
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Post » Tue Mar 29, 2011 10:20 am

Armor is easily done without a skill. See Fallout 3 and NV.


I do not own Fallout but How does it work?
It would be a huge change for a TES game to not have any Armor Skill at all
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Lily Something
 
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Post » Tue Mar 29, 2011 6:27 am

I am interested to know how you think that Armor would be handled without using any skills
The way it was in the Elder Scrolls before armor skills?
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Mimi BC
 
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Post » Tue Mar 29, 2011 1:06 pm

I do not own Fallout but How does it work?
It would be a huge change for a TES game to not have any Armor Skill at all

not really.... as i said its more for filler and the perks u get from it can be put into smithin.

in FO3/NV there is not skill its jus armor that protects u. light is faster/heavy is more protection
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CORY
 
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