Some screenshots (I'm also using MGE shaders like bloom, AO and sunshafts), you can open them in different tabs to switch between them:
http://i.imgur.com/UMQSn.jpg
http://i.imgur.com/IfmeI.jpg (the http://www.gamesas.com/topic/1377228-the-skyrim-fxaa-injector/page__view__findpost__p__20844966, just some slight blue tint to shadows and the horizon, makes it a tad more contrasty and atmospheric, especially at night; note that I've turned the actual AA off, just using the effects)
http://i.imgur.com/xEfqw.jpg (just to show what happens when settings are cranked up a bit)
http://i.imgur.com/Ix5FY.jpg (way too much, but nowhere near the limit)
I also found the http://mrhaandi.blogspot.se/p/injectsmaa.html, which is based on the FXAA injector but provides SMAA (obviously). It's an awesome form of AA that has basically no FPS hit while smoothing really well and avoiding the nasty blur that FXAA brings. Sadly it doesn't implement the shaders that the FXAA injector has, but since one is based off the other, I was wondering if some kickass shader-dude on this forum could have a go at merging the technicolour+tonemap shaders from the FXAA injector with the SMAA from the other one? That would be brilliant. If not, I just wanted to share this
(Sorry if this has been posted before, but the search function found nothing.)