The Small Adventure RP: OOC and Sign-Up Thread

Post » Sun Jun 17, 2012 5:49 pm

Original topic: http://www.gamesas.com/topic/1383980-anyone-feel-for-a-small-adventure-rp/

Original post:

While Valton is fun as it is, I desire to step out of the role of a GM for a while and also RP in a much smaller scale than Valton. The size of Valton is something about 30+ characters, some active and some inactive. So my question to you reading this is this: Are you interested in a small adventure RP, about 4 to 6 players? No-one would be game-master, while at the same time everyone would be the game-master. The story isn't set in stone, it's 100% unknown for everyone and we make it up as we go. However, the general idea would be this:

The small party of adventurers wouldn't be too powerful and are encouraged to know as little as possible in the beginning (so instead of being a master of illusion and an expert marksman, you could be a student of illusion and a journeyman at marksman). When the RP goes on and we go through different things, such as fighting a mountain lion or fending away a group of bandit, our character naturally becomes better. (no stats involved! don't worry!).
In addition to the somewhat blank-start character, we'd also RP with a lot of detail. Food and water for the day, wounds, fatigue, the weather, our armor and equipment. Everything. Detail, detail, detail but without any stats involved. As natural as possible.
I mentioned equipment. My point about this is that, if you have a bow and arrows, you will actually RP the amount of arrows you have. Instead of carrying around 30 arrows, it'd be small-scale with more impact. I'm thinking more like 5 arrows, instead of 30. Get my point? It adds more feeling to it when you shoot it. Hopefully it won't snap on impact!
About the swords, shields and equipment, a natural durability and need for maintenance adds to the detail. Armor will naturally have to be repaired after a battle, but not in a game-mechanic type of way. More as a long-lasting effect, it will never be repaired to the state it was earlier.


However, everything I just said can be forgotten if you don't agree with it. What is important is a small adventure RP where I am not the one in control of the events (I hate knowing what happens next!) and where we'd focus on detail.



*********
Now, forget about the original post. It's just there for fun!


All the regular RP-rules apply. This should be a given even if it's not mentioned separately. What this involves should be known to all of you, no ubering, no character controlling. You know the drill.



Welcome to the out of character and sign-up thread of the nameless adventure RP!
*********


As you will see when reading the original thread, the idea is a small adventure role-play without a known story. It will focus on low resources and inexperienced characters that will grow during the adventure. Less equipment is better, less skill in the beginning is better. You will gain weapons and armor during the RP and your equipment will break if you RP this fully. Finding things, wokring for things, stealing things are all part of this RP. Instead of going through this RP with the same full set of armor and the weapon you begin with, you'll replace it as you go. Starting out with as little as possible would be great. How our character meet eachother will be up to us, I will not force a beginning on you. Perhaps two of our characters know eachother from before the time of the RP? Perhaps we meet the others at an inn? Maybe we have seen eachother at some time before, but never actually talked or knew the other? All possibilites are open.

As the original thread says, I want to be surprised when role-playing in this. With the no-one is GM and everyone is GM I want to create a surprising athmosphere for everyone. We drive the story forward as we go. A random idea during the adventure could develop into something bigger. We'll see how things play out!

Now, am I missing something... Oh yeah, the char-sheet! Try to be reasonable about what you begin with, what your character knows and what he can do.
For a different view on birthsigns, check this lore section: http://www.uesp.net/wiki/Lore:Birthsigns#Constellations


______________________________________
Your character can follow this character-sheet:

Name:
Age:
Race:
Gender:
Height:
Birthsign:
Appearance:
Class (not needed):
Skills / spells:
Clothing / (armor):
Weapon(s):
Miscellaneous items:
Personality:
Major flaw (optional):
Background:

______________________________________


This RP will have 4 to 6 players in it. 6 is the absolute max. Keeping things small for this RP.


_________________________________________

Spots reserved (list currently full, will only have room if someone doesn't accept their reserved spot):

1: GorbadPS3
2: Not Provided
3: Person from Anticlere
4: PolishGamer
5: xHawksx
6: Trannigan

_________________________________________


Characters:



GorbadPS3
Robentie "Rob" Genis-(Breton)
Spoiler

Name: Robentie “Rob” Genis
Age: 25
Race:Breton
Gender: Male
Height: 5” 10’

Birthsign: The Serpent.
“The Serpent wanders about in the sky and has no Season, though its motions are predictable to a degree. No characteristics are common to all who are born under the sign of the Serpent. Those born under this sign are the most blessed and the most cursed.”

For Rob, the Serpent has bestowed upon him a unique resistance to poisons and illness, more potent than any Black Marsh resident's. His curse is, however, a significant drain of his magical talent. He has more than lost the innate magical prowess of Bretons in this field, to the point where he might as well wear a ring of silence without any loss.

Appearance:
Rob is a regular, young Breton male. He is slim and agile and of average height for his race. His eyes are dark and deep green, almost as if they are glowing from within.

He has his black hair cut short. His hair is much longer by his ears, and has it in two braids (plaits) that are one and a half feet long each. He has the two braids behind his head, tied together just where his short hair ends, forming a united, twice as wide braid the rest of the way. A third braid connects to this double-braid, starting from the back of his head slightly above his ears. A number of knots of various colors keep the triple-braid together. (a rough picture of how the hair looks like: http://i877.photobucket.com/albums/ab337/GorbadPS3/Hairstyle.jpg)

Like his father, he never managed to grow a mustache or beard, no matter how hard he tried.


Class: Acrobat
Skills: Due to the life he has lived, he’s mostly talented in running fast and climbing fast. He thinks he has a silver tongue, but in reality it’s more bronze than silver. Like everyone without magical talent, Rob has learned to fight with more traditional means. If he would’ve listened more carefully and practiced more on his own, he could be called a decent swordsman. However, he did neither and only knows the basic of dueling. He knows something about plants, what can be eaten and what is poisonous.

Clothing: He’s wearing a pair of leather boots and gauntlets. Both help him when running and climbing on sharp and hard surfaces. Dull grey, slim pants that do not stop his movement and a matching, slightly darker tunic complete his current outfit. The black patterns on the pants and tunic match with the color of his hair.
Weapon(s): At his belt he has an iron dagger that has seen a lot of use in his climbing. After so much hacking and slashing at rocks, vines, roots and ground, the dagger is no longer sharp. It has also lost its metal color, replaced by dull and worn iron.

Miscellaneous items: He has a small shoulder bag with him, small enough to not be in the way when he is climbing. He has it attached to his belt to make extra sure it doesn’t get in the way. In it, he has a small bag of septims of an unknown amount. A half-eaten apple and an almost empty bottle of water are also in the bag.

Personality: He likes to talk to people, a lot. It has gotten him into trouble more than once though, so he’s trying to tone it down a bit. He may not have a talent for magic, but there’s nothing wrong with his understanding and intelligence.
Major flaw: Thinks he is a better smooth talker than he actually is.

Background: Rob was born in the large city of Daggerfall, a true urban environment that has a long history. His parents are both Bretons. His father, a blacksmith and blades trainers, and his mother, a gifted healer and alchemist wanted their only son to be magically gifted and manage well in this life. Those plans were crushed when it turned out that Rob had no magical talent, at all. Instead, he was taught the basics of alchemy and sword fighting. He helped at his father’s smithy and his mother’s alchemy shop. During the years to come, he explored the huge city of Daggerfall and learned to appreciate its vertical diversity. By the age of 14, he could climb up a brick wall with ease.

As any child, Rob had to and wanted to part way with his parents. And so he did, by the age of 16. During the next hazardous years to come, he still lived in the city of Daggerfall but at the other side of it than his parents, more towards the nearby forest. The neighborhood turned out to appreciate his acrobatic talents and he joined the Thieves guild for easy jobs. He pvssyd with women in inns and enjoyed the life in the city of wealth. He won bets at inns by drinking poisons straight from the bottle, making a lot of money… and enemies.

Rob ran out of luck at the age of 19. The guards had caught on to him after a particularly high-profile break-in. During the events that followed, he had to leave Daggerfall in haste. The last thing he wanted was to rot in a prison cell for stealing a flask of potent poison, apparently worth over three thousand septims. Stupid bet at the inn… He’d drunk the three thousand septims bottle in front of a huge crowd of people, only to win a 400 septim bet. There was no other option than to escape the city. Luckily, Rob had made an equal amount of friends as enemies and the thieves guild was more than happy to provide the disappearing service, for a small fee…

Rob lived in the imperial city for the next six years to come. His luck was running out of luck here once more. The Thieves guild was but a shadow of its former self here, more corrupt than the imperial diplomats and nobles stabbing each other’s backs as much as they could. The guards of the imperial city were even more corrupt than the Thieves guild. For reasons Rob didn’t understand, he was beaten up while on his way back to the Thieves quarters and stolen from the small amount of money he’d saved. Perhaps it was because of a bet he had made and won? Perhaps these were common thugs? However, when he arrived to the guild doors he was denied access. The once former friend of Rob grinned and called the guards on him for murder of some lady he hadn’t even heard of. As if they had been waiting around the corner, three guards showed up immediately. Rob ran faster than he’d ever done before.

He spent a whole day and a whole night hidden before he crept out in the light of the half-moon and snuck to a safety chest he’d planted on the roof of the church. Inside he found a pair of leather boots, gauntlets, grey pants and a matching tunic. The iron dagger inside had seen a lot of use in climbing, but it was better than nothing. A bag full of bread, apples and a full bottle of water was in the chest as well. He took off that night, heading for Skingrad…

-

-

-

-
Trannigan
Sun-Scale "Han-Za"-(Argonian)
Spoiler

Name: Sun-Scale to humans, Han-Za to other Argonians that would care.
Age: 35
Race: Argonian
Gender: Male
Height: 5'7

Birthsign: The Steed

Appearance: He is average height when compared to other Argonians.His weight is under the line of 'Normal' for any of the races though, due to the poor Argonian having to merely scavenge for his meals. Another strong area that he differs from those of his race are his scale color. His scales are a bright yellow color, like that of a lemon. His "hair style" is off-white spikes along the back of his head, and solid white feathers growing out around the spikes.

Class: Hobo I guess lol. For now anyways.

Skills / spells: For now he is only good with his rusted up iron knife. He also knows one weak Burden spell in the Alteration school and a weak healing spell for if he gets injured by something. He is also decent at sneaking but never was brave enough to see how he was at pickpocketing.

Clothing: Hustmans vest, sack Cloth pants, and Sandals.

Weapon(s): For now only a low quality Iron knife that he managed to steal from a drunkard once.

Miscellaneous items: A small collection of Peony Seeds.

Personality: His mental status is hard for non-Argonians to know. He is a quiet person but by no means is he unfriendly to others though he is usually distrustful at first. He doesn't yet have any real friends in the city, since he is a citizen of the lowest class in arguably the wealthiest city in Cyrodiil. He is pretty crafty too considering the life he has had to live. He's managed to make quite a few 'marks' leave some food behind for him to make a meal of in the past. He is also a timid person. He has never outright stolen from anyone the way a bandit would, and never wanted to. Taking the life of another humanoid is something he has never ever considered doing, even if it meant a meal and coin to spend.

Major flaw: None as of yet, but depending on how things play out he might develop a bit of a chronic hero syndrome.

Background: Han-Za came to Cyrodiil when he was but a teenager, with the idea of becoming a great and well respected hunter for one of the cities. Sadly his plans did not pan out though, after getting within sight of Skingrad, the young Argonian was swindled out of all of his belongings by a sneaky Khajiit. The Khajiit made his way back into the West Weald wilderness and as Han-Za tried to report what had happened to the local guards they either didn't sympathize enough to go out looking for the con artist or just outright didn't believe the 'yellow scale' The Argonian never was able to get his justice, and over the years no matter how much he tried he could never really afford to scrap out better than a beggars life for himself. It seemed he just did not have what it takes to change his fate the gods placed upon him.







Our characters will begin in Skingrad, unless you want to join the group at another place.
User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Sun Jun 17, 2012 10:35 am

I'm going away for the weekend, but I'll try to have a sheet up Monday when I'm back. Probably with a 'I'm just an honest hard-working professional' necromancer. This will be set during Skyrim's days, right?
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Sun Jun 17, 2012 5:15 pm

I'm going away for the weekend, but I'll try to have a sheet up Monday when I'm back. Probably with a 'I'm just an honest hard-working professional' necromancer. This will be set during Skyrim's days, right?
Yes. No idea which province we should start in though. I don't feel like starting in Skyrim, because that's where Valton is set as well :D But it's up to all of us to figure out.
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Sun Jun 17, 2012 5:54 pm

I'm interested !! Only thing is that in about two weeks i'm going on holidays. Although I'm pretty sure that I'll be able to go to an internet cafe every so much days. I don't know if this is a problem. :)
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Sun Jun 17, 2012 6:00 pm

If I wasn't already in an adventure RP, I'd join yours in a second, I'm really sorry.
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Sun Jun 17, 2012 8:25 pm

I'm interested !! Only thing is that in about two weeks i'm going on holidays. Although I'm pretty sure that I'll be able to go to an internet cafe every so much days. I don't know if this is a problem. :smile:
I'll be gone next month for 5 days a week, I just remembered... Well fuq. I think we will move slowly enough for me to keep up with this though. I'll put you up?

But if you're in three RPs already, is it good to join a fourth? :D
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Sun Jun 17, 2012 7:27 pm

if me going on holidays isn't a too big problem (as I said ther's an internet cafe so I can come online every two or three days) then yeah, put me up :) this sounds interesting!
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Sun Jun 17, 2012 5:25 am

Ok, added you to the list.

May I suggest we begin our adventure in Skingrad (200 years after the events of Oblivion)?
User avatar
Eliza Potter
 
Posts: 3481
Joined: Mon Mar 05, 2007 3:20 am

Post » Sun Jun 17, 2012 10:45 am

My character:

Spoiler

Name: Robentie “Rob” Genis
Age: 25
Race:Breton
Gender: Male
Height: 5” 10’

Birthsign: The Serpent.
“The Serpent wanders about in the sky and has no Season, though its motions are predictable to a degree. No characteristics are common to all who are born under the sign of the Serpent. Those born under this sign are the most blessed and the most cursed.”

For Rob, the Serpent has bestowed upon him a unique resistance to poisons and illness, more potent than any Black Marsh resident's. His curse is, however, a significant drain of his magical talent. He has more than lost the innate magical prowess of Bretons in this field, to the point where he might as well wear a ring of silence without any loss.

Appearance:
Rob is a regular, young Breton male. He is slim and agile and of average height for his race. His eyes are dark and deep green, almost as if they are glowing from within.

He has his black hair cut short. His hair is much longer by his ears, and has it in two braids (plaits) that are one and a half feet long each. He has the two braids behind his head, tied together just where his short hair ends, forming a united, twice as wide braid the rest of the way. A third braid connects to this double-braid, starting from the back of his head slightly above his ears. A number of knots of various colors keep the triple-braid together. /a rough picture of how the hair looks like: http://i877.photobucket.com/albums/ab337/GorbadPS3/Hairstyle.jpg)

Like his father, he never managed to grow a mustache or beard, no matter how hard he tried.


Class: Acrobat
Skills: Due to the life he has lived, he’s mostly talented in running fast and climbing fast. He thinks he has a silver tongue, but in reality it’s more bronze than silver. Like everyone without magical talent, Rob has learned to fight with more traditional means. If he would’ve listened more carefully and practiced more on his own, he could be called a decent swordsman. However, he did neither and only knows the basic of dueling. He knows something about plants, what can be eaten and what is poisonous.

Clothing: He’s wearing a pair of leather boots and gauntlets. Both help him when running and climbing on sharp and hard surfaces. Dull grey, slim pants that do not stop his movement and a matching, slightly darker tunic complete his current outfit. The black patterns on the pants and tunic match with the color of his hair.
Weapon(s): At his belt he has an iron dagger that has seen a lot of use in his climbing. After so much hacking and slashing at rocks, vines, roots and ground, the dagger is no longer sharp. It has also lost its metal color, replaced by dull and worn iron.

Miscellaneous items: He has a small shoulder bag with him, small enough to not be in the way when he is climbing. He has it attached to his belt to make extra sure it doesn’t get in the way. In it, he has a small bag of septims of an unknown amount. A half-eaten apple and an almost empty bottle of water are also in the bag.

Personality: He likes to talk to people, a lot. It has gotten him into trouble more than once though, so he’s trying to tone it down a bit. He may not have a talent for magic, but there’s nothing wrong with his understanding and intelligence.
Major flaw: Thinks he is a better smooth talker than he actually is.

Background: Rob was born in the large city of Daggerfall, a true urban environment that has a long history. His parents are both Bretons. His father, a blacksmith and blades trainers, and his mother, a gifted healer and alchemist wanted their only son to be magically gifted and manage well in this life. Those plans were crushed when it turned out that Rob had no magical talent, at all. Instead, he was taught the basics of alchemy and sword fighting. He helped at his father’s smithy and his mother’s alchemy shop. During the years to come, he explored the huge city of Daggerfall and learned to appreciate its vertical diversity. By the age of 14, he could climb up a brick wall with ease.

As any child, Rob had to and wanted to part way with his parents. And so he did, by the age of 16. During the next hazardous years to come, he still lived in the city of Daggerfall but at the other side of it than his parents, more towards the nearby forest. The neighborhood turned out to appreciate his acrobatic talents and he joined the Thieves guild for easy jobs. He pvssyd with women in inns and enjoyed the life in the city of wealth. He won bets at inns by drinking poisons straight from the bottle, making a lot of money… and enemies.

Rob ran out of luck at the age of 19. The guards had caught on to him after a particularly high-profile break-in. During the events that followed, he had to leave Daggerfall in haste. The last thing he wanted was to rot in a prison cell for stealing a flask of potent poison, apparently worth over three thousand septims. Stupid bet at the inn… He’d drunk the three thousand septims bottle in front of a huge crowd of people, only to win a 400 septim bet. There was no other option than to escape the city. Luckily, Rob had made an equal amount of friends as enemies and the thieves guild was more than happy to provide the disappearing service, for a small fee…

Rob lived in the imperial city for the next six years to come. His luck was running out of luck here once more. The Thieves guild was but a shadow of its former self here, more corrupt than the imperial diplomats and nobles stabbing each other’s backs as much as they could. The guards of the imperial city were even more corrupt than the Thieves guild. For reasons Rob didn’t understand, he was beaten up while on his way back to the Thieves quarters and stolen from the small amount of money he’d saved. Perhaps it was because of a bet he had made and won? Perhaps these were common thugs? However, when he arrived to the guild doors he was denied access. The once former friend of Rob grinned and called the guards on him for murder of some lady he hadn’t even heard of. As if they had been waiting around the corner, three guards showed up immediately. Rob ran faster than he’d ever done before.

He spent a whole day and a whole night hidden before he crept out in the light of the half-moon and snuck to a safety chest he’d planted on the roof of the church. Inside he found a pair of leather boots, gauntlets, grey pants and a matching tunic. The iron dagger inside had seen a lot of use in climbing, but it was better than nothing. A bag full of bread, apples and a full bottle of water was in the chest as well. He took off that night, heading for Skingrad…
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Sun Jun 17, 2012 4:05 pm

Skingrad sounds cool to me. :)

I didn't see the edit of your previous post. Well I am going to take a little break from Valton after Daikanos travels to Morrowind (I don't plan on having him come back.) And Nuramon will get attacked along the way to Riften and dissapear (until I plan to come back). OPAP is not really fast-paced. It looks like we have a spark if activity but usually we have one or two post every week or two weeks. And I got the feeling the Eye of Argonia isn't very fast-paced either. :)

I think I'll handle, but if you rather have someone else than that ok by me too. :)
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sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Sun Jun 17, 2012 12:14 pm

I'd like to join this. I have the perfect character in mind too.
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Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Sun Jun 17, 2012 7:43 am

I'm all game. Save me a spot. I was going to RP my Necromancer, Weylin Hearthton, but it seem's that is not to be. PFA has that spot. I'll come up with something though, don't worry.
User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Sun Jun 17, 2012 7:42 pm

I'd like to join this. I have the perfect character in mind too.
I'm all game. Save me a spot. I was going to RP my Necromancer, Weylin Hearthton, but it seem's that is not to be. PFA has that spot. I'll come up with something though, don't worry.
The RP has 6 spots filled already. Only if someone isn't going to take the spot they've reserved will you be able to join the RP.



Oh and we're going to need a name for this RP. Calling it 'the small adventure RP' is a bit... well, you get the point :D
User avatar
Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Sun Jun 17, 2012 9:34 pm

I don't mind if one of you guys take my spot. :) I like the idea and would love to join, but I don't know for sure how much I'll be able to post during my three week holiday and I'd hate to keep them waiting on me to post. Feel free to take my spot then :)

Sorry, Gorbad.
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Sun Jun 17, 2012 9:14 am

I don't mind if one of you guys take my spot. :smile: I like the idea and would love to join, but I don't know for sure how much I'll be able to post during my three week holiday and I'd hate to keep them waiting on me to post. Feel free to take my spot then :smile:

Sorry, Gorbad.
Alright. Next in line is trannigan.
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danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Sun Jun 17, 2012 7:52 am

Hmm...
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Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Sun Jun 17, 2012 10:44 am

Trannigans character:

Spoiler

Name: Sun-Scale to humans, Han-Za to other Argonians that would care.
Age: 35
Race: Argonian
Gender: Male
Height: 5'7

Birthsign: The Steed

Appearance: He is average height when compared to other Argonians.His weight is under the line of 'Normal' for any of the races though, due to the poor Argonian having to merely scavenge for his meals. Another strong area that he differs from those of his race are his scale color. His scales are a bright yellow color, like that of a lemon. His "hair style" is off-white spikes along the back of his head, and solid white feathers growing out around the spikes.

Class: Hobo I guess lol. For now anyways.

Skills / spells: For now he is only good with his rusted up iron knife. He also knows one weak Burden spell in the Alteration school and a weak healing spell for if he gets injured by something. He is also decent at sneaking but never was brave enough to see how he was at pickpocketing.

Clothing: Hustmans vest, sack Cloth pants, and Sandals.

Weapon(s): For now only a low quality Iron knife that he managed to steal from a drunkard once.

Miscellaneous items: A small collection of Peony Seeds.

Personality: His mental status is hard for non-Argonians to know. He is a quiet person but by no means is he unfriendly to others though he is usually distrustful at first. He doesn't yet have any real friends in the city, since he is a citizen of the lowest class in arguably the wealthiest city in Cyrodiil. He is pretty crafty too considering the life he has had to live. He's managed to make quite a few 'marks' leave some food behind for him to make a meal of in the past. He is also a timid person. He has never outright stolen from anyone the way a bandit would, and never wanted to. Taking the life of another humanoid is something he has never ever considered doing, even if it meant a meal and coin to spend.

Major flaw: None as of yet, but depending on how things play out he might develop a bit of a chronic hero syndrome.

Background: Han-Za came to Cyrodiil when he was but a teenager, with the idea of becoming a great and well respected hunter for one of the cities. Sadly his plans did not pan out though, after getting within sight of Skingrad, the young Argonian was swindled out of all of his belongings by a sneaky Khajiit. The Khajiit made his way back into the West Weald wilderness and as Han-Za tried to report what had happened to the local guards they either didn't sympathize enough to go out looking for the con artist or just outright didn't believe the 'yellow scale' The Argonian never was able to get his justice, and over the years no matter how much he tried he could never really afford to scrap out better than a beggars life for himself. It seemed he just did not have what it takes to change his fate the gods placed upon him.



Edit: trannigan, couldn't his mentality to not kill someone be counted as a flaw? :D
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Sun Jun 17, 2012 7:28 pm

Well the thing is, it's not that he outright refuses to, if it came down to his own life or someone elses he would try to take theirs, but he's not going to kill someone merely to get some food and belongings.

Depending on how things go though I eventually will have him trying to protect others a lot, which will probably cause him to get hurt a lot lol.
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Sun Jun 17, 2012 7:41 am

Dang it, Trannigan got the last spot, a shame too, as this RP sounds awesome...
User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Post » Sun Jun 17, 2012 2:07 pm

Well the thing is, it's not that he outright refuses to, if it came down to his own life or someone elses he would try to take theirs, but he's not going to kill someone merely to get some food and belongings.

Depending on how things go though I eventually will have him trying to protect others a lot, which will probably cause him to get hurt a lot lol.
Aa, ok. :smile:



Any name suggestions for this RP?



Oh and Kalamari: If one of the reserved players says they aren't going to join the RP, then you're next on the list. :)
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Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Sun Jun 17, 2012 9:21 am

Sign me up as a backup, after Kalamari.
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le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm


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