The smallest things. Do not let happen again F4.

Post » Thu Nov 26, 2015 2:30 pm

Of course. Same for all the 'would you like/dislike' threads, such as for romance, vehicles, character creation options, voiced protagonist etc., etc., ad infinitum.

But it gives us something to talk about. I mean, otherwise we'd all be sat on the forum making aimless chit-chat about the weather and the latest fashion and celebrity gossip :D

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Fiori Pra
 
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Post » Thu Nov 26, 2015 3:20 pm

Nope. Everything was procedurally generated, but in a way that it would be the same every time.

It's worth mentioning that Daggerfall's main quest was literally impossible to complete in the unpatched version because of bugs. Bethesda games always have bugs, but they've steadily gotten more, well, steady with each iteration. The exception is New Vegas, which was made by Obsidian under time constraints.

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Solène We
 
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Post » Fri Nov 27, 2015 4:19 am

Invisible walls. I hate you walk and then BANG! can't move forward because of an invisible wall. It's a bad excuse using them for the edge of the map, it's unacceptable when it's in the middle of he map and the Developers don't want you going there.

Hopefully Bethesda has lernt not to use invisible walls where they don't want you to go.

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Anna Krzyzanowska
 
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Post » Thu Nov 26, 2015 11:36 pm

Make loot distinguished, rare and difficult to obtain. Make it feel rewarding to have something special instead of just killing someone and taking it.

Make all the skills such as hacking and lockpicking awesome and hard to pull off.

Let there be an in-game counter for hardcoe Mode+ that if you fail at a certain mini-game, you can still reload your save file but it keeps track of your failures (yeah right).

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Darlene DIllow
 
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Post » Thu Nov 26, 2015 1:45 pm

It seems everyone forgets how fallout and tes games are day one when used with bethesdas engine. Fonv was no more buggier than fo3, oblivion, skyrim, or Morrowind before patches rolled in.

Hell one thing u can count on with any Bethesda game is the massive amount of bugs it's gonna have.
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Gemma Woods Illustration
 
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Post » Thu Nov 26, 2015 8:18 pm

Yes I agree. Thing is, this is what a 6 year release? When Skyrim was announced Bethesda said it was working on Skyrim and another game not announced. I guess we can say it was Fallout 4. So my guess is, instead of a 4 or 5 year development then another year of patching, Bethesda didm the inconceivable and developed Fallout 4 extra long to iron out the bugs. Fallout 4 could be Bethesda's best released game that is not really buggy.

I think we might be surprised on how NOT buggy Fallout 4 is. Then again I can be wrong and Fallout 4 could be a bug fest even after 6+ years of development.

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Carlitos Avila
 
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Post » Thu Nov 26, 2015 5:02 pm

alright never played that one (regrettably), sounds bad... :-)

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Breautiful
 
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Post » Thu Nov 26, 2015 6:28 pm

The only one I can think of is don't lock me out of collectibles. When I picked F3 up a few months back, had no idea what I was doing, blew up megaton and also blew up the Enclave headquarters without doing any exploring, then came back for the bobbleheads only to find out I was screwed out of them. Megaton is understandable, but the last mission with everything exploding, and robots going crazy, I just wanted to get the heck out of there as soon as possible without doing any exploring.

Oh and regarding collectibles, don't pull what Obsidian did with New Vegas, you kill the robot that buys the snowglobes, you can no longer sell them, I wasn't aware of this the first time I played New Vegas... From what I remember killing House kills said robot. Which really irks me, why should I be punished for taking one of four paths through the game?

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meghan lock
 
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Post » Thu Nov 26, 2015 9:41 pm

No hitting the level cap halfway through the game.

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Setal Vara
 
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Post » Thu Nov 26, 2015 2:06 pm

I'm so torn on this. On one hand, it should be hard as hell to reach your full potential and the level cap should be a damn milestone. On the other, I want there to be enough game left (expansions notwithstanding) to be able to use the badass endgame perks and everything. I just don't know.

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Breanna Van Dijk
 
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Post » Thu Nov 26, 2015 11:06 pm

the only thing i want is for the dog not to die

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BrEezy Baby
 
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Post » Thu Nov 26, 2015 3:46 pm

I am all in favor of removing a hard level cap and replacing it with a soft one.

To use Fallout 3 as an example, it had a hard level cap of 30, as I recall. Instead, I would love to see it where, after level 30, you only gain one AP and one HP each level, and either no perks, or maybe one every 5 or 10 levels afterwards. This way, you still can gain levels, but there would be little major difference between a 30 level character and a 50 level character. Maybe an extra VATS attack, and can take an extra hit from a Supermutant.

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Nick Swan
 
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Post » Thu Nov 26, 2015 6:29 pm

yep, pretty much those first four in the OP are things that annoyed me. The clipping with hats and clothing was something that bothered me the most, dressing up my character is a big deal to me and i hate it when hats or cloths don't fit on the character right.

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D IV
 
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Post » Thu Nov 26, 2015 5:49 pm

Bullet sponge enemies? Was just playing Old World Blues for the first time and wowzers... reminds me of Mothership Zeta.

I like a good challenge, but when I'm wasting all of my ammunition on single enemy where not even one dot goes off of their health bar... that is a game design problem, not my problem.

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Joie Perez
 
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Post » Thu Nov 26, 2015 6:23 pm

Yeah.. Something like that would be great. As long as I still feel like I'm growing as a character the gameplay remains fun and feels like an accomplishment.

. They could also simply have a mode that you could select at the start that simply keeps your xp low and is balanced towards doing everything there is to do in the game. The problem with my way is there are some people that save exploration for after the story and some people who do all exploration before the story ends. Soft cap would probably work best. ... I like the low xp gain idea best simply because the most fun in fallout for me is when I'm at those lower levels. When the game feels like more of a struggle to survive and I spend a great deal of time running away from things.

Most people would just turn the difficulty up but I've never found that to feel right. Spending an hour shooting something in the head to kill it isn't fun. The only thing that I think should be changed by raising the difficulty is how easily the player character dies. You die with just a few hits, the enemy also still dies in just a few hits. I guess that's a whole other discussion though.

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Shiarra Curtis
 
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Post » Thu Nov 26, 2015 3:48 pm

Minor problems.

Glasses you can't see through:

http://burhenn63.deviantart.com/art/Glasses-539208367

Not being able to say what you really want:

http://burhenn63.deviantart.com/art/Cant-Speak-539208642

Having an audience when you don't want one:

http://burhenn63.deviantart.com/art/Banging-539208763

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ImmaTakeYour
 
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Post » Thu Nov 26, 2015 11:13 pm

I would like an improved character creation. With the current games I fiddle around with it for a while, but instead of arriving at "that's perfect" I always end up settling with "Close enough" or "that will have to do I guess". All the people kinda look like dolls to me, and no matter how much you mess around with the sliders your person looks more or less the same.

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Marnesia Steele
 
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Post » Thu Nov 26, 2015 1:51 pm

Also on character creation, can we do it in decent lighting this time...

Please no more getting the skin tone where you think you want it then getting outside in the sun and discovering that your character is glowing like a florescent tube, or has a green tint....or is red....

They have improved in this respect to be fair, wasn't an issue in skyrim....

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Anna Watts
 
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Post » Thu Nov 26, 2015 7:41 pm

They should do what Capcom did in Monster hunter 4 Ultimate. Until Hunter Rank 7, progress is generally slow and it is hard to increase your HR. After HR 7, the rank uncaps and you jump to a higher HR (depending on the quests you did). For instance I jumped to HR 50 after leveling up from HR 7. After the rank uncaps, you earn HR easily yet the rewards are few compared to the HR 1-7 area. Every 10 HR, you get a reward item and when you reach HR 100, your title changes color.

Here is how you could apply this to Fallout: For the first few levels, you get perks and you can increase abilities for every level (or for every other level). Yet as you level up, the perk and ability improvement should only occur at once every 5, 10, 15, or 20 levels. So Bethesda could choose a level 200 cap and still have a balanced game.

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BethanyRhain
 
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Post » Fri Nov 27, 2015 4:36 am

I disagree. Personally, I think it's just a consequence you have to live with should you take that route and if you don't like the consequences your actions have, don't do them! That's just how things are. If you still want to be able to sell your snow globes, then simply don't pick the option which pits you against the very one who you sell the globes to. It's tough, but it also means you have to think whether or not it's something you really want to do.

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Jack Walker
 
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Post » Thu Nov 26, 2015 8:48 pm

I just found it funny that Mr. House pays us more for a Snowglobe than he does for the damn Platinum Chip.

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Chica Cheve
 
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Post » Thu Nov 26, 2015 7:40 pm

Lol, yeah. On my last run through of New Vegas, I was playing more of a mercenary-type character - a person who will do whatever for money. I probably would have sided with House for sure if he was willing to pay more for the chip.

Before you even deliver the chip, there's all this talk about the chip's power - what it can do, what it has the ability to control, how essential it is to Mr House's success - only for you to finally deliver the thing that can make Mr House have supreme control over the Strip and be offered 500 caps for it (IIRC), or 1,000 caps if you pass the Barter check.

(might be wrong on the caps, it could be a base of 1,000 caps and 2,000 after the check, forgive me if I'm wrong! But yeah, my point still stands)

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Tyrel
 
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Post » Fri Nov 27, 2015 1:44 am

The reward for the Platinum Chip was originally 250 caps in the Courier document; House would initially pay you four times that amount (1000 caps), but if you passed the Barter check he'd pay you five times and not a cent more (1250 caps).

Whereas each Snowglobe nets you a solid 2000 caps.

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Far'ed K.G.h.m
 
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Post » Thu Nov 26, 2015 1:14 pm

1st person animation and being able to look down at your body in 1st person

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April D. F
 
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Post » Thu Nov 26, 2015 8:24 pm

The edges of the map will likely have invisible walls a la Fallout 3, but not the middle of the map (New Vegas).

However, most open world games nowadays use more subtle techniques than hard walls - DA:I had a fairly agreeable system of having things like windstorms/snowstorms whip up and slow you to a virtual crawl. Seeing as there has to be an end to the map somewhere, I thought this was a great way of making the deserts appear to go on in the distance (as the wasteland will) but still make it impossible to pass. Fallout 4 could do that with not only sandstorms, but also heavily irradiated zones, and maybe a couple of poisoned rivers too.

Obviously plain old canyons and mountains have their place as well.

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LuBiE LoU
 
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