Appeals to traditionalism are fundamentally flawed because they ignore that today is not yesterday, nor is it the day before. What happened then means nothing now.
Even within the context of the original game, what they intended to do has no bearing on any possible hypothetical changes made to the game, before or after release. Even if it goes against the original intent, it doesn't matter, as intent changes from conception to final product in every game, and even more so when taking in fan feedback on how to change things in patches for that game, and how to change things for future games as well. Even after all those changes, every game in the series remains equally as valid and true as it was before those changes were made, despite original intent for the first game, or even original intent for the sequels. By all accounts, even Fallout 1 isn't a true Fallout game, as it differs from the original intent of what the devs wanted to do when they first envisioned the game.
This is true of every long running series, be it Megaman, Metal Gear, Final Fantasy, TES, Fallout, you name it. Intent changes every sequel, and every sequel remains just as valid of a game in the series as the original game and previous sequels wer despite said change.
You will win no one's mind with the "intent" argument, because it hold no basis in reality, and has been fundamentally broken, and cast out, in every media series ever created, even long before the digital age of video games.
The ONLY thing that matters when desinging game systems is
A. Does it work
B. Do people enjoy it
OFC, I fully expect a responce of "but that's not what I REALLY meant" or "so?", or something similar, as that is what you always respond with whenever someone says anything similar in responce to this argument you have tired, very unsucessfuly, to use countless times before.