The smallest things. Do not let happen again F4.

Post » Fri Nov 27, 2015 3:41 am

We agree on something on all points!

Did we hit a triple blue moon or something?

But yeah, agreed on all points.

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Lew.p
 
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Post » Thu Nov 26, 2015 2:23 pm

Lucky critical. I must've worded my point oddly. :P

But anyway :foodndrink: for once.

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Calum Campbell
 
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Post » Fri Nov 27, 2015 2:50 am

A new hammer would be fine; it's not a new hammer, it doesn't sink nails. Imagine it in reverse; by you professed logic, it can indeed be done in reverse.
Imagine Fallout 2 as the official sequel to FO3... Does Fallout 2 offer ~anything to the FO3 fan? I don't think so, and it is the same the other way around. FO3 offers nothing of Fallout 1 or 2 ~except a skewed bit of the fiction that draqes the games. FO4 will do the same. It will offer the FO3 fan what they expect of a Fallout game [what they now accept as a Fallout game :banghead:]... And again, offer nothing to the Fallout series fan.

Spoiler

It effectively still did that. The original Fallout title was supposed to be a Wasteland sequel, but they couldn't get the license. Later they actually penned a tale not too removed from aspects of the recent 'Kung Fury' :lol:
(But knew that could never pass management; and never get green lit.) In the end, they decided on the retro future ~after the game mechanics were in place.

Same reason one points at the Sun and declares it bright, and pretty hot.

I'm glad this isn't so; it'd be a crazy world indeed, with no trusting that anything was even remotely what its name would imply.



Unfortunately these are not small details, but I do hope they are not done again... (Not that I believe it, of course.)
At best, I hope this time they don't make Special and Perks insignificant, as they did in FO3; and do integrate perks with the combat system; and do implement traits, and that traits come with bad side effects.
And that they don't blurt out tagged dialog this time; [Speech], [Intelligence]... etc.

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Jodie Bardgett
 
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Post » Fri Nov 27, 2015 4:24 am

-Besides new content in a fictional universe they enjoy? Does it need to do anything else? Did Command and Conquer Renegade need to be an RTS instead of a FPS to give C&C players more of what they want? Nope, given that many C&C fans enjoyed it as a C&C game.
-Debatable, given that plenty of Fallout 1 and 2 fans enjoyed Fo3 as a Fallout game. As did the original creators of the series.
-You mean the thing that defines every game series that isn't just pure gameplay like PONG, Tetris, or Pacman? How terrible that people enjoy that.
-Not particularly, especially considering Fallout 1's own original design doc said the GURPS was only just there as minimally as possible to make GURPSurs happy, and the the game came first.
-Ahh yes, the infamous "its obvious" retort. It isn't, as only you have ever said it was.
-Also debatable, as what a name implies is vastly different between people, all of which are equally valid. Not to even get into the obviously false equivalence nature of comparing a basic tool like a hammer, or a plot-less, narrative-less, fiction-less, board game like monopoly, which exists only as pure gameplay, like chess and other such games do, to a complex meta-series spanning multiple games, developers, systems, and even media formats, with a rich and developed universe of lore and background to build off of.

-Debateable. Tim Cain said he belived they did SPECIAL well, and Chris A said he felt Fo3 made his skills matter.

-They already did.

-Why exactly?

You keep pushing these same arguments, ones that are disproven at even a simply glace to basically any other narrative work ever made. Its saddening, because I can tell you could easily do far better. I just wonder why you don't.

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michael danso
 
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Post » Thu Nov 26, 2015 7:56 pm

You always say such as this, you do often retort with "not really", "it is not", "that's false", "that's flawed", and it's your only tac... You never prove any it, you just claim it's been proven. Nothing has been disproven, and you should look at Tim's statements, he is certainly someone who enjoys layered meaning with his words.

I think you mistake the Monopoly example also. It doesn't do to simplify it and then accuse it of being simple; you ignore the whole point that way; as I assume is your intent, no?

That was FO3's problem, too simple ~deliberately... negates all reason to play; except for the single reason that Bethesda intends... You play it and you feel ashamed for the franchise. ~~That is a detail that I don't want to see again; but if they don't, then they lose a big chunk of their sales. So there is no expecting that to happen. :sadvaultboy:

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Robert Garcia
 
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Post » Fri Nov 27, 2015 2:07 am

Responded in a PM.

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JESSE
 
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Post » Thu Nov 26, 2015 6:43 pm

It devalues each individual perk. They can not do much at all when they're grocerystore level commodities, and when they are like that, their worth to the player and to the gameplay lessens.

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Latino HeaT
 
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Post » Thu Nov 26, 2015 6:52 pm

The clipping through my desert ranger armor made me sad :(
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CRuzIta LUVz grlz
 
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Post » Thu Nov 26, 2015 2:49 pm

I felt the same way with the New Vegas Remnant Enclave armor. Unfortunately, Their artists [Bethesda and Obsidian] have [had] to make each piece completely standalone; (and to a common skeleton).
When I made my version of the armor, I had the hoses react to the connected armor [because it looks better, and it's silly to wear the helmet without the armor; but they were not free to do the same].

I bet it doesn't happen quite so much this time though.
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Andrew Tarango
 
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Post » Thu Nov 26, 2015 4:18 pm

I actually like NV a bit(it has a much better weapon/armor variety than 3, didn't like the story and faction system as much, however). Never managed to finish it though; I would play for hours and then I would just get bored and never finish the last few main missions.

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Katey Meyer
 
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Post » Fri Nov 27, 2015 3:32 am

So I guess that means that they should add back Morrowind's horrible dice roll combat? I mean, after all, a previous game did it, so all the future games must do it too!

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Susan Elizabeth
 
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Post » Thu Nov 26, 2015 11:05 pm

Yes they should. Definitely. The only thing wrong with the combat was it's lack of visual response (and partly the double aiming: Player -> Player Character), and that only to those who didn't "get" (for the lack of a better word) the abstraction that was presented.

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Jeff Turner
 
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Post » Fri Nov 27, 2015 1:40 am

I'm curious how the New Vegas system worked. I've brought this up several times before, but even with a close to maxed out skill my bullets don't seem to register a good half of the time. Even when I'm only a couple feet away I'm able to pull off rounds in center chest, but no connection. I've always wondered if this was a glitch or an abstraction of my skill (despite it being almost maxed).

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Krista Belle Davis
 
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Post » Thu Nov 26, 2015 8:24 pm

I know the game had some problems when you were really close to someone.

There was a problem where, if you were REALLY close to another NPC, like LITERALLY right next to them, the gun's barrel would actually be clipping THROUGH them, even though it didn't look like it in first person due to how the view is done, and the bullets would end up spawning on the OTHER side of them, due to them coming out the end of the barrel which was clpped through them.

Thus making it seem like you should have hit them, but did't.

While I am not sure about standing a foot or two away, its likely the result of a similar glitch

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Cedric Pearson
 
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Post » Thu Nov 26, 2015 6:14 pm

Didn't seem to stop enemies from hitting YOU at the same range, though :stare:

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Dean Ashcroft
 
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Post » Thu Nov 26, 2015 1:57 pm

Morrowind's combat was like Fallout 2's combat in real time. Which actually made it so much more palatable in the early game.

I'm tired of all this talk that player skill is the bane of RPG gameplay.

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jesse villaneda
 
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Post » Fri Nov 27, 2015 5:01 am

Gosh, I sort of wish they would. I know however I don't have many who would agree but still, I like the dice roll combat. I do realize however that once a company owns something it's their's to go the direction they want to go and I hold no anger for them doing what makes it better for the masses instead of better for me.

Win some, lose some. That's the story of life as far as I know and it's no different in the gaming world.

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Sweet Blighty
 
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Post » Fri Nov 27, 2015 4:47 am

Thanks for the answer. If it's a glitch then I hope that it's resolved in the next game. It wasn't too horrible and it hasn't slowed my gameplay though.

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Carolyne Bolt
 
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Post » Fri Nov 27, 2015 3:53 am

I also hope completing the final mission doesn't end the game like it did in Fallout 3 without Broken Steel and New Vegas.

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Brian LeHury
 
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Post » Thu Nov 26, 2015 6:18 pm

I think they learned their lesson with that one.

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Melissa De Thomasis
 
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Post » Thu Nov 26, 2015 11:26 pm

I'll go along with that. It would be nice to have animations for all outcomes; where if the PC fails, it shows, and if they critical fail, it shows. Alas...... It would only be nice for the first few times it happened, unless the made it procedural; influenced by the environment, and equipment, and choice of action, and with a bit of randomness mixed in.


FPP RPGs are awkward that way. In FO3, the gun is for show. Even at point blank range, the shot is supposed to be able to miss; and can miss. it can miss with the barrel pressed to the target ~because it's only a loose representation of the PC's aim. It's unfortunate that VATS can fail due to this... as the PC can score a good shot, and the bullet aims for the center of the model ~which might be obstructed. It's also unfortunate that [I bet] they will fix it by removing this last vestige of the once great RPG series ~by removing its abstracted aiming, and adding in Iron sights. :sadvaultboy: :thumbsdown: :thumbsdown:
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Sxc-Mary
 
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Post » Thu Nov 26, 2015 8:32 pm

Ironsights do nothing to fix the problems of guns clipping through enemy models, thus causing bullets to spawn on the other side of them.

Which is why NV had the same problems, even with iron sights,

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adame
 
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Post » Thu Nov 26, 2015 11:53 pm

This is obvious, no? I said they will probably "fix" it, by removing it entirely, and just make a standard shooter out of it; [no more PC influence, and add Iron sights as the last poke].
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Marguerite Dabrin
 
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Post » Thu Nov 26, 2015 9:26 pm

I would have zero issue with missing the target if it were an accurate abstraction of my character's skill, in fact it's something I push for. My issue lies with its frequency despite having a close to or even maxed out skill. A gun skill of 100 with the appropriate special should not be missing bullet registration a good 1/3 to 1/2 of the time.

The "missing" despite being on target because the PC skill and special does not meet the requirement should stay, if the frequent lack of registration that I experience is a glitch then that needs to go.

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sally coker
 
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Post » Thu Nov 26, 2015 5:26 pm

That has nothing to do with the problem in the first place though.

the problem is caused by collision boxes.

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Cartoon
 
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