WMK/Suppressed. So far I just added some standard camo textures to it and used the 10mmsemisuppressed
sound file. Impact data was fixed by using the std sniperriflebullistic file. works pretty good now. thanks
for one of the best guns for FO3 yet.
Thanks
Would you care to share the texture for the gun if you are finished? I would put it at least as optional file to the mod (with full credit of course).
About the missing impact data,
In the GECK all weapons have thae "BallisticImpactDataSet". The Projectile ("SniperRifleSuppBulletProjectile") is basically a copy of the "sniperRifleBulletProjectile" with changed name, unticked "supersonic" and detection level "silent". What do you mean by missing impact data?
Sorry to be so nagging, but a) i want to understand, what i did wrong and B) i want to fix it and c) not doing it again
oh another thing: you aren`t tempted to texture a variant of a PP-Gepard (changed foregrip, changed buttstock to collapsible instead of folding, model done) or a KelTec SU16 (my next model, i am figuring out, which variant it will be) by any chance?
...
after some testing:
The WMK+FOOK-addon and the WMK-addon have all sound, the modifications work (tested ingame).
Are you sure, you have all files from the archive installed correctly? I am nagging with this, too, because i haven`t exactly a "clean" install of FO3 here ^^
Edit:
i uploaded updated "smoothed" versions of the M14 and the PX4. The curves should be smoother now and not (visually) broken down into faces.