The solution to please anyone

Post » Mon Dec 14, 2009 12:45 am

Just by looking at the hundreds of suggestion topics, one can see there are plenty of ideas. Unfortunately there is no way the developers can implement all of them, and besides most people wouldn't even want to see them all implemented. Mods can be the answer for a lot of these ideas, but the more complex ideas could never be realized with just scripting. The solution would be to give modders more control over the game, by making it possible to build libraries which can be loaded by the game. A good example would be what Valve did with half-life 2. While they kept all of the engine code close-source (understandable ofc), most/all of the gameplay code was included in their sdk to let modders modify the code and compile their own libraries.

With this modders are able to do things they couldn't do with oblivion, like implementing CO-OP or other multiplayer gamemodes. There would be almost no limits to what modders could achieve.
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Portions
 
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Post » Sun Dec 13, 2009 9:48 pm

It's a good idea, I guess. Even if the devs don't have time to implement everything, they can at least make the engine flexible enough for all sorts of possibilities. However, I wouldn't want a half-baked game that I need to mod the hell out of to enjoy.
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Becky Palmer
 
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Post » Mon Dec 14, 2009 2:23 am

However, I wouldn't want a half-baked game that I need to mod the hell out of to enjoy.

Couldn't have said it better myself.
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Sophie Payne
 
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Post » Mon Dec 14, 2009 9:47 am

Just by looking at the hundreds of suggestion topics, one can see there are plenty of ideas. Unfortunately there is no way the developers can implement all of them, and besides most people wouldn't even want to see them all implemented. Mods can be the answer for a lot of these ideas, but the more complex ideas could never be realized with just scripting. The solution would be to give modders more control over the game, by making it possible to build libraries which can be loaded by the game. A good example would be what Valve did with half-life 2. While they kept all of the engine code close-source (understandable ofc), most/all of the gameplay code was included in their sdk to let modders modify the code and compile their own libraries.

With this modders are able to do things they couldn't do with oblivion, like implementing CO-OP or other multiplayer gamemodes. There would be almost no limits to what modders could achieve.

I agree.
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FABIAN RUIZ
 
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Post » Mon Dec 14, 2009 7:00 am

What about us console players? Mods are nice, but I don't want Bethesda to not use some really good ideas using mods as an excuse. Mods should not be taken into consideration when making the game. I support mods, but as extra content.
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lauraa
 
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Post » Mon Dec 14, 2009 6:00 am

There's probably a way to make mods downloadable and useable with a console for a console game, DLC showed us it was possible to had bonus content to console games. I'm not saying it's easy or anything to achieve, just that it seems possible to me anyway.
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Shannon Marie Jones
 
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Post » Mon Dec 14, 2009 10:26 am

There's probably a way to make mods downloadable and useable with a console for a console game, DLC showed us it was possible to had bonus content to console games. I'm not saying it's easy or anything to achieve, just that it seems possible to me anyway.


Sony and Microsoft don't like third-party content on their consoles.
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mike
 
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Post » Sun Dec 13, 2009 10:58 pm

However, I wouldn't want a half-baked game that I need to mod the hell out of to enjoy.

Me either, but what how would allowing modders to add libraries take away from the game?
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Joey Bel
 
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Post » Mon Dec 14, 2009 8:33 am

Sony and Microsoft don't like third-party content on their consoles.

They don't have to know. I've heard technical jargon of downloading data to a file and doing something or other to get that file onto the console, I'm no tech wiz, maybe someone else could explain it better.
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adame
 
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Post » Mon Dec 14, 2009 1:10 am

Just by looking at the hundreds of suggestion topics, one can see there are plenty of ideas. Unfortunately there is no way the developers can implement all of them, and besides most people wouldn't even want to see them all implemented. Mods can be the answer for a lot of these ideas, but the more complex ideas could never be realized with just scripting. The solution would be to give modders more control over the game, by making it possible to build libraries which can be loaded by the game. A good example would be what Valve did with half-life 2. While they kept all of the engine code close-source (understandable ofc), most/all of the gameplay code was included in their sdk to let modders modify the code and compile their own libraries.

With this modders are able to do things they couldn't do with oblivion, like implementing CO-OP or other multiplayer gamemodes. There would be almost no limits to what modders could achieve.

I can imagine it now... Bosmer-Strike.
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Adrian Powers
 
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Post » Sun Dec 13, 2009 9:09 pm

Sony and Microsoft don't like third-party content on their consoles.


Which is why I think Beth should have a couple contests were modders would send in work, and the best mods (as voted by the people) would be sold as DLC. Massive things, like the rest of Morrowind, would be awesome.
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Natasha Biss
 
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Post » Mon Dec 14, 2009 8:28 am

They don't have to know. I've heard technical jargon of downloading data to a file and doing something or other to get that file onto the console, I'm no tech wiz, maybe someone else could explain it better.

Yea but most people wouldn't know how to do that and most likely breaking the wall of the EULA. A wall I don't want to pass.............

Which is why I think Beth should have a couple contests were modders would send in work, and the best mods (as voted by the people) would be sold as DLC. Massive things, like the rest of Morrowind, would be awesome.

Yea but I still want a full game at release. I shouldn't wait on the players to make the game. That's why my hard earned cash goes to the game makers.
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OnlyDumazzapplyhere
 
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Post » Mon Dec 14, 2009 5:25 am

]
Yea but I still want a full game at release. I shouldn't wait on the players to make the game. That's why my hard earned cash goes to the game makers.


I agree complelty. What I'm saying is that when I've played through every quest and dungeon, I should be able to download the 5 or ten awesomest mods that PC users get to, such as the Deserts of Anneqina or wutever.
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renee Duhamel
 
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Post » Mon Dec 14, 2009 12:00 am

I agree complelty. What I'm saying is that when I've played through every quest and dungeon, I should be able to download the 5 or ten awesomest mods that PC users get to, such as the Deserts of Anneqina or wutever.

Get Expansion packs / DLC.
Consoles aren't going to get user generated mods any time soon. The only game that accomplishes this is Unreal Tournament for the ps3 and the mods were mostly character skins.
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Alexander Lee
 
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Post » Sun Dec 13, 2009 7:50 pm

That's also just one of the perks for getting the game for the pc. Generally, mods are the deciding factor for what platform I purchase a game for. Games like Halo, Saints Row, Call of Duty, and Assassin's Creed usually won't have a large modding base and I get those games for a console. However, my policy on all Bethesda and Valve games is "GET THAT svckER FOR THE PC!!!" simply because of all of the extended play that comes from mods, add-ons, and designer updates. I've only broken that rule twice, (Purchased the Orange Box and Fallout 3 for the 360) and I've been constantly kicking myself for not getting them for the pc. I just recently bought the orange box for the pc because some of my friends did, and we've been having constant fun for the past week and a half.
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Nikki Hype
 
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Post » Mon Dec 14, 2009 4:56 am

The more control modders have the better in my opinion. For certain hard-coded things, like armor slots, it would only make sense to open it up to modders and allow them to add as much as they like.
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Roberta Obrien
 
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Post » Sun Dec 13, 2009 9:36 pm

Honestly, I don't see how Bethesda wouldn't open up more things, like the mentioned apparel slots, and skills.
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JLG
 
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Post » Mon Dec 14, 2009 2:28 am

Who knows what terms-of-use constraints the middleware they use come with? Maybe your answer is there.

Opening more to the modders is a must. The big improvement from "tool a" to "tool b" shouldn't just be a shinier interface.
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Chantel Hopkin
 
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Post » Mon Dec 14, 2009 6:31 am

I can imagine it now... Bosmer-Strike.

Haha and later Bosmer-Strike: Gamebryo.
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Alex Vincent
 
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Post » Mon Dec 14, 2009 5:04 am

So your saying you want a game that is made perfect for moders ? what about the non moders? im sure there not going to make a dedication to moders instead just make the game great so that everyone can enjoy it
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joseluis perez
 
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Post » Mon Dec 14, 2009 1:45 am

Yes, it would be cool, but I wouldn't be disappointed if it didn't happen.
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A Dardzz
 
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Post » Mon Dec 14, 2009 8:34 am

No, he wants the game to be as customizable as possible to allows modders to do great things. If modders can create awesome mods because of the way the Construction Set is made, everyone will benefit from it, well, except console users.
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Leah
 
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Post » Sun Dec 13, 2009 7:49 pm

So your saying you want a game that is made perfect for moders ? what about the non moders? im sure there not going to make a dedication to moders instead just make the game great so that everyone can enjoy it

I fear you're missing the point.
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Cheryl Rice
 
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Post » Mon Dec 14, 2009 8:50 am

Bethesda should learn from Morrowind. Look at the game, old as bread, and yet people still contine to play it. Why? Not only because it is better than Oblivion (sry, couldn't resist xD), but because there are modders who constantly renew it with content.

So yea, the more they extend the moddability of the game (is that a word?) the more attractive they make the game, so even if they totally screw it, people might (and probably will) still buy it
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Taylrea Teodor
 
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Post » Mon Dec 14, 2009 1:13 am

So even if they totally screw it, people might (and probably will) still buy it


Don't give them idea!

I agree with the rest of your post though.
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Mrs Pooh
 
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