Hi all,
I've got a number of mods installed and I've noticed that the items they add aren't always visible to other mods or even the vanilla game elements. For example, the Complete Alchemy and Cooking Overhaul mod adds many new types of fish with alchemical properties, but the fishery at Windstad manor only recognized the fish from the vanilla game. There are other examples, but you get the idea.
So, is the solution to create a patch? Where does the patch get applied (I'm guessing the mod source code). I assume you need the Creation Kit and the mod's source code to create the patch?
I've looked into merging plugins and how a Wrye Bash patch works and neither seems to address the scenario I'm describing.
If you can provide pointers to instructions/tutorials or share your own thoughts/experiences, that would be a big help.
Thanks in advance!