The soul of Morrowind, the heart of Oblivion...

Post » Tue Mar 15, 2011 2:38 am

I just watched the interviews with Mark Lampert and it got me thinking. He confirmes what I was suspecting previously, that the team loves Morrowind as any other game from TES series and that Oblivion was simply the next step in the direction they wanted the series to take. It seems pretty clear to me now that they will try to use much more from Morrowind's approach in Skyrim than they have in Oblivion (since Cyrodiil is the main province it had to be imperial to the core and that even somewhat explains the turn to classic fantasy theme). I see Skyrim as a game that will carry on the flame of previous game with most visible elements from the games that caught most players (yes Daggerfall fans, I think among the stuff that is yet to be uncovered there're treats for you too). That said, will Morrowind fans accept that Morrowind is "gone", that no other TES game is going to be exactly like it, but in all of them we will feel it's spirit? And will Oblivion fans be as mature as they ask Morrowind fans to be if (or rather when) it turnes out Skyrim is not Oblivion 2, but yet a different experience? We know for a fact it will be a lot like TESIV with it's adventurous heart, we now know it will draw directly from Morrowind too (main music theme, sphere centurion and who knows what else), so can everyone be pleased this time? I really hope so and I'm looking forward to see how this game turnes out more and more with each sip of information poured by GI to the horn of our curosity (couldn't resist the image of Nord warriors waiting for the next adventure sitting in a tavern, drinking from horns :foodndrink: ). Please share your thoughts, can Morrowind, Oblivion and other TES games be mended to form something amazing or will this be a Frankenstein's monster?

Edit: Added the poll question for fun...and to attract more people :wink_smile:


I was with you until you said this " And will Oblivion fans be as mature". I'm a fan of all the TES games and Oblivion is my second favorite game next to Daggerfall. You can't just slap a vast amount of TES fans across the face just because they play Oblivion, which I personally like the overall game better than Morrowind's, just because they allowed themselves to be immersed in the game instead of trying to compare Morrowind and Oblivion the whole time they played it. But yes, every game is a step forward and if it uses has the soul of Morrowind (the main story line) and the Heart of Oblivion (the immersive world with sidequests with depth) combined with the body of Skyrim (improved combat and other new systems) I truly believe it will be just as good as the best TES and only time will tell if it can surpass them. As for the main music theme, that is the main music theme for the TES series as was said in the Sound of Skyrim videos. Morrowind had the same element in it that Oblivions did and now Skyrim had, if you listen to the three of them you will notice it. The sphere centurion first made it's appearance in the game Redguard also btw.
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Deon Knight
 
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Post » Tue Mar 15, 2011 12:13 am

So, you think your opinion is right and that Morrowind is, inarguably, a better game? Anyone else see why this may, just may, anger a person who prefers Oblivion juuust a bit?

Don't take my words out of context, thanks. A more appropriate term for you to have said is Morrowind is a more complete game. Oblivion had a lot of content cut/changed and various other issues (radiant AI, shadows, the list goes on), so it was a shell of what it could have been. It's still a great game, don't get me wrong. Otherwise I wouldn't have spent the money on the Collectors Edition and on the down-loadable content, expansions, you get the idea.
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N3T4
 
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Post » Mon Mar 14, 2011 5:05 pm

Yeah, I'm a bit relaxed about the whole thing. Sources do depict reality in a faulty matter all the time. It's the real (game) world that matters :P

Those "Skyrim is all snow" debates could have been stopped more easily, too. Skyrim in Arena had areas with no snow. :P

Anyway, for the topic, I'm going to go with a "What?" stance. Skyrim will be its own game. When people fail to grasp that concept and expect a copy of this, that, or a combination of this and that, we get half a decade of complaints about the game and its fans. It's not like it's ever happened before, of course. I'm just speculating. :P
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Zach Hunter
 
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Post » Mon Mar 14, 2011 9:23 pm

He probably never said it before, but that is not the point. When they saw LotR they must've seen how an empire should look like and they probably realised that what they had imagined when they thought of Cyrodiil was much more similar to this than to how they depicted it in the past. Maybe the whole jungle idea was a mistake from the beginning? In fact maybe that was a commercial move for the sake of making something different than everybody else but it didn't come from the same source that the rest of the lore did? I'm just guesssing here, true, but if you forget about your rage and think about it for a minute, it makes sense.

Right, because it's not like an empire has ever existed in the jungle before. Lol Maya? Who are they? Olmec? LOL just stop making words up! And yeah, it probably was for the sake of being different even though you conceded that Todd Howard said he was trying to emulate LotR.[/sarcasm] Yeah, you're right, it probably does make sense, even though the only place it doesn't make sense is in the game and I could care less if it made sense in the real world since that wasn't what I took issue with.
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[ becca ]
 
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Post » Tue Mar 15, 2011 4:15 am

Don't take my words out of context, thanks. A more appropriate term for you to have said is Morrowind is a more complete game. Oblivion had a lot of content cut/changed and various other issues (radiant AI, shadows, the list goes on), so it was a shell of what it could have been. It's still a great game, don't get me wrong. Otherwise I wouldn't have spent the money on the Collectors Edition and on the down-loadable content.

That's more AI than Morrowind had and I'm willing to be 5 Septims that Bethesda cut plenty of things from Morrowind. How is Morrowind a more complete game? NPCs that stand in one place all the time is clearly better than Oblivion's AI. The shadows weren't any better in Morrowind. The rest of that list doesn't pop into my brain at the moment, but I'm sure the copy and paste dialogue and repetitive quests of Morrowind definitely made the game more complete. :rolleyes:
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Monika Krzyzak
 
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Post » Mon Mar 14, 2011 8:30 pm

Come on.. Cyrodill was depicted in Arena to be pretty much the same climate as in Oblivion. Why doesn't anyone get angry about the first transformation (from forest to jungle) but people get up in arms about it returning to it's original conception?
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DeeD
 
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Post » Mon Mar 14, 2011 10:37 pm

I have really high hopes for Skyrim
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Gen Daley
 
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Post » Mon Mar 14, 2011 5:24 pm

Right. So the excuse of them being THE ORIGINAL CREATORS OF THE LORE ITSELF is a flimsy excuse as to why they changed it.

As stated, they're the creators of the damned lore. If they wanted to, they could say Skyrim is a desert and we'd have no choice but to accept it. It's their lore and their games, so they can do whatever they want with them.

As for the subject at hand, I see it being a great combination. And so far, with Dwemer stuff returning, the new theme, and just the feel, I feel a very Morrowind-ish vibe with it.

Yes, I clearly am not only claiming that being the creator of something is an excuse for changing it, but am also totally rejecting it and claiming it isn't real. Did you know I'm also planning on splintering off and recreating Oblivion how I thought it should have been and will continue in the shadow of Bethesda based on how I think things should be? Lol. Wrong. I'm not, and none of what you said was truth, and I am not rejecting anything.

Hey, here's an example for you. If right up until release, Bethesda kept going on about how Skyrim would take place in the icy, mountainous north, and then out of nowhere we all found out that it is actually an island paradise and then were told in-game the reason for this is because aliens from space came and then cut the whole province off from the main continent with lasers and then moved it under Elsweyr with tractor beams and then never had anyone question it ever or even have it mentioned again, would you think that would a flimsy excuse? Especially if you found out that the creators liked the TV show Dexter and wanted to make the climate similar to Miami? Or would you criticize those who called it a flimsy excuse and then claim they said that they called the creators wanting to change things a flimsy excuse?

sorry if a fantasy game isn't realistic enough for you

Lolwut? Some fool went and tried to say that if Cyrodiil were actually a jungle it would only be a few more, larger, trees. This has nothing to do with "realism", I was pointing out that if it were a jungle, things would be a little more different than that.
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Ebou Suso
 
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Post » Mon Mar 14, 2011 12:41 pm

Hey, here's an example for you. If right up until release, Bethesda kept going on about how Skyrim would take place in the icy, mountainous north, and then out of nowhere we all found out that it is actually an island paradise and then were told in-game the reason for this is because aliens from space came and then cut the whole province off from the main continent with lasers and then moved it under Elsweyr with tractor beams and then never had anyone question it ever or even have it mentioned again, would you think that would a flimsy excuse? Especially if you found out that the creators liked the TV show Dexter and wanted to make the climate similar to Miami? Or would you criticize those who called it a flimsy excuse and then claim they said that they called the creators wanting to change things a flimsy excuse?


Did you ignore the posts about how the change to jungle broke the original conception and lore in the first place? They didn't even give a reason for that change. They just did it.
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Jennifer May
 
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Post » Tue Mar 15, 2011 12:35 am

That's more AI than Morrowind had and I'm willing to be 5 Septims that Bethesda cut plenty of things from Morrowind. How is Morrowind a more complete game? NPCs that stand in one place all the time is clearly better than Oblivion's AI. The shadows weren't any better in Morrowind. The rest of that list doesn't pop into my brain at the moment, but I'm sure the copy and paste dialogue and repetitive quests of Morrowind definitely made the game more complete. :rolleyes:

1. Morrowind was more complete "for it's time" than Oblivion was.

2. As if Oblivion's NPCs don't do the same. Many times I've gone into inns and just seen people staring at walls all day until they decided to sporadically enter conversation about mudcrabs. SO ADVANCED!!! :whistling:

3. You can blame the new inception of DX8 for that, as DX8 was just released around the time Morrowind came out.. When Oblivion came out, DX9 had already been out for awhile, and yet Oblivion's shadows failed to deliver. With Morrowind, it was a technological limitation. With Oblivion, it was either because of hardware limitations (console), or because the devs didn't really care.

4. The dialogue in Morrowind was actually more varied that Oblivion's. And even if it wasn't, I'd rather just have a paragraph of repeated text I can skip through than repeated lines of audio that I can't usually.

Dont' get me wrong, I thought Oblivion was a great game, but it just didn't feel as "grand" and complete as Morrowind was. As an RPG, it was a great game, but as an Elder Scrolls game, it failed to deliver.
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Dona BlackHeart
 
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Post » Tue Mar 15, 2011 3:37 am

1. Morrowind was more complete "for it's time" than Oblivion was.

2. As if Oblivion's NPCs don't do the same. Many times I've gone into inns and just seen people staring at walls all day until they decided to sporadically enter conversation about mudcrabs. SO ADVANCED!!! :whistling:

3. You can blame the new inception of DX8 for that, as DX8 was just released around the time Morrowind came out.. When Oblivion came out, DX9 had already been out for awhile, and yet Oblivion's shadows failed to deliver. With Morrowind, it was a technological limitation. With
Oblivion, it was either because of hardware limitations (console), or because the devs didn't really care.

4. The dialogue in Morrowind was actually more varied that Oblivion's. And even if it wasn't, I'd rather just have a paragraph of repeated text I can skip through than repeated lines of audio that I can't usually.

Dont' get me wrong, I thought Oblivion was a great game, but it just didn't feel as "grand" and complete as Morrowind was. As an RPG, it was a great game, but as an Elder Scrolls game, it failed to deliver.

Morrowind's dialogue was not more varied. That's definitely nostalgia talking. Walk around Vivec and talk to named NPCs. Then do the same in the Imperial City. Morrowind's NPCs were copy and paste textboxes while the NPCs in Oblivion, despite having less to individually say, have more actual unique dialogue to say. They also have their own schedules, and that AI is still more advanced than Morrowind's, so why anyone would bring it up as a point to say that Morrowind is more complete is beyond me. You're key word is "feels", as in you personally felt Morrowind was more grand and complete. That doesn't mean it is.
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Peter P Canning
 
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Post » Mon Mar 14, 2011 9:14 pm

That's more AI than Morrowind had and I'm willing to be 5 Septims that Bethesda cut plenty of things from Morrowind. How is Morrowind a more complete game? NPCs that stand in one place all the time is clearly better than Oblivion's AI. The shadows were so much more advanced. The rest of that list doesn't pop into my brain at the moment, but I'm sure the copy and paste dialogue and repetitive quests of Morrowind definitely made the game more complete. :rolleyes:

No need to get an attitude. I'm not talking about the advancements in technology that Oblivion made over Morrowind. Sure those made it obviously better than Oblivion. I'm referring more to what the player could actually do in Morrowind. By the time I had completed the factions quests, main quest, knights of the nine, shivering isles, and various quests found around cities, there was really nothing else to do in Oblivion. There was no point to exploration, as level-scaled loot meant you would never find anything worth looking for in dungeons. NPCs would also scale to your level, loot and all, so it's not like you had to go and find good equipment either. Everything in Oblivion was always an inch in front of your face, and because of that, it felt boring and drab aside from the main content the game offered.

Morrowind's level scaling was much more lenient, so I didn't have to worry about bandits having daedric armor. I actually had to explore Vvardenfell and find the armor. Bethesda also hand placed a lot of the rare items and equipment, so it gave much more meaning to exploring and truly enjoying the world. Believe it or not, but the tiniest details really do count and make more a much better experience. There was just overall a lot more content in general in Morrowind. More factions, more interesting places (Morrowind may have been smaller, but had many different areas. Oblivion just felt like the occasional Imperial City and then forest. This will be resolved in Skyrim as there are various environments in Skyrim with different climates and looks), more choice in general. Had Bethesda had more time in Oblivion to fix the radiant AI, improve shadows, just add more content that was surely cut, it would have been a much more rewarding experience.

Let me just clarify this. Morrowind is a "complete" game. Oblivion was not as complete. So I liked Morrowind better. Skyrim won't have the development time constraints Oblivion had, so I'm not too worried about it feeling complete.
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P PoLlo
 
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Post » Mon Mar 14, 2011 1:15 pm

I was with you until you said this " And will Oblivion fans be as mature". I'm a fan of all the TES games and Oblivion is my second favorite game next to Daggerfall. You can't just slap a vast amount of TES fans across the face just because they play Oblivion, which I personally like the overall game better than Morrowind's, just because they allowed themselves to be immersed in the game instead of trying to compare Morrowind and Oblivion the whole time they played it.


You misunderstood me. What I meant is that at the moment there's a very vocal group of Morrowind fans that bash Oblivion for numerous things and there's a group of Oblivion fans who answer in kind and I'm wondering if the roles will switch with Skyrim. Maybe I shouldn't have generalized, but I'm very curious when it comes issues like that. I personally have been one of those Morrowind fans that wouldn't listen, but if you read through this thread you'll see my current stance. I prefer Morrowind, but Oblivion was also a gret installment in the series and despite what some might say it carried along a lot from the other TES games.

But yes, every game is a step forward and if it uses has the soul of Morrowind (the main story line) and the Heart of Oblivion (the immersive world with sidequests with depth) combined with the body of Skyrim (improved combat and other new systems) I truly believe it will be just as good as the best TES and only time will tell if it can surpass them. As for the main music theme, that is the main music theme for the TES series as was said in the Sound of Skyrim videos. Morrowind had the same element in it that Oblivions did and now Skyrim had, if you listen to the three of them you will notice it. The sphere centurion first made it's appearance in the game Redguard also btw.


Well that's even better isn't it? The theme that appeared first in Morrowind is now the TES theme and with the centurion we get ties even to one of the "spin-offs" (never got to play Redguard myself :sad: ).
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Nuno Castro
 
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Post » Mon Mar 14, 2011 7:50 pm

Hey, here's an example for you. If right up until release, Bethesda kept going on about how Skyrim would take place in the icy, mountainous north, and then out of nowhere we all found out that it is actually an island paradise and then were told in-game the reason for this is because aliens from space came and then cut the whole province off from the main continent with lasers and then moved it under Elsweyr with tractor beams and then never had anyone question it ever or even have it mentioned again, would you think that would a flimsy excuse?

Actually, I wouldn't think that much of it. Sure, I'd be confused as all hell, but I wouldn't worry about it seeing as the lore is theirs and they have the right to do with it what they please.

Hell, I wouldn't even care if they pulled a Highlander 2 out of their asses with the lore.
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Jesus Lopez
 
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Post » Mon Mar 14, 2011 3:26 pm

Come on.. Cyrodill was depicted in Arena to be pretty much the same climate as in Oblivion. Why doesn't anyone get angry about the first transformation (from forest to jungle) but people get up in arms about it returning to it's original conception?

OK, here are my feelings: I won't lie, I was not around pre-Morrowind. I liked Morrowind. One reason was because it was very alien and unique. I never felt "Hey, this is weird and foreign, I don't like it". I felt "Hey, this is unique and cool, I like it". I live in a temperate area, I have woods in my backyard (well, sort of. They are behind my house, but I'm pretty sure it is public property. Not like a park, but just government owned). I have seen wolves plenty of times, you are lucky to not spot a few deer when driving the back roads. None of that is new to me. When you hear Cyrodiil is a jungle in Morrowind, and then here the next game will be there, and like alien things, you are disappointed when that doesn't turn out to be true. And, again, it's not so much them changing it that bugs me, it's there reason FOR changing it (or lack thereof in-game). I was only disappointed when I found out it wasn't jungle. What irritated me was why it was changed.

FOOD

Not sure how you did that, but read the above.
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ZANEY82
 
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Post » Mon Mar 14, 2011 4:13 pm

No need to get an attitude. I'm not talking about the advancements in technology that Oblivion made over Morrowind. Sure those made it obviously better than Oblivion. I'm referring more to what the player could actually do in Morrowind. By the time I had completed the factions quests, main quest, knights of the nine, shivering isles, and various quests found around cities, there was really nothing else to do in Oblivion. There was no point to exploration, as level-scaled loot meant you would never find anything worth looking for in dungeons. NPCs would also scale to your level, loot and all, so it's not like you had to go and find good equipment either. Everything in Oblivion was always an inch in front of your face, and because of that, it felt boring and drab aside from the main content the game offered.

Morrowind's level scaling was much more lenient, so I didn't have to worry about bandits having daedric armor. I actually had to explore Vvardenfell and find the armor. Bethesda also hand placed a lot of the rare items and equipment, so it gave much more meaning to exploring and truly enjoying the world. Believe it or not, but the tiniest details really do count and make more a much better experience. There was just overall a lot more content in general in Morrowind. More factions, more interesting places (Morrowind may have been smaller, but had many different areas. Oblivion just felt like the occasional Imperial City and then forest. This will be resolved in Skyrim as there are various environments in Skyrim with different climates and looks), more choice in general. Had Bethesda had more time in Oblivion to fix the radiant AI, improve shadows, just add more content that was surely cut, it would have been a much more rewarding experience. Let me just clarify this. Morrowind is a "complete" game. Oblivion was not as complete. So I liked Morrowind better. Skyrim won't have the development time constraints Oblivion had, so I'm not too worried about it feeling complete.

I'm referring to the quality of what a player could actually do. After two questlines and several side quests in Morrowind, I'm bored to tears because it's all too repetitive. The quests in Morrowind didn't have much variety between them. As for technology, even Daggerfall's NPCs walked around and locked their doors at night. Then we get to the gameplay systems. I'm convinced that Morrowind's stealth system is just broken and, again, I thought even Daggerfall had better combat and stealth use. I agree on better level-scaling, but that's all I agree on.
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P PoLlo
 
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Post » Mon Mar 14, 2011 1:19 pm

I hope they put the imagination that they put into Morrowind into Skyrim. Oblivion was just very generic in my opinion. Not that it was bad overall, it was a great game in it's own right, but Morrowind was a much more savory experience.

Hope so. Hope so.
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Love iz not
 
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Post » Mon Mar 14, 2011 10:53 pm

:flamethrower: PEOPLE, PEOPLE, PEOPLE!! Don't change this into a Morrowind vs. Oblivion thread! This is suppose to be a thread about how the TES games get ALONG and if they can be mixed!!


Although this discussion seems to indicate that no matter if the games get along, their fans seem to be incapable of that feat :mad:
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Ice Fire
 
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Post » Mon Mar 14, 2011 7:24 pm

I'm referring to the quality of what a player could actually do. After two questlines and several side quests in Morrowind, I'm bored to tears because it's all too repetitive. The quests in Morrowind didn't have much variety between them. As for technology, even Daggerfall's NPCs walked around and locked their doors at night. Then we get to the gameplay systems. I'm convinced that Morrowind's stealth system is just broken and, again, I though even Daggerfall had better combat and stealth use. I agree on better level-scaling, but that's all I agree on.


Is this the time for me to say I think Daggerfall was generally a better game or will flames surround me as if I was training in Oblivion's destruction spells? :biggrin:
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Chantel Hopkin
 
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Post » Mon Mar 14, 2011 7:00 pm

I hope they take all the good things from past TES games, so they can please everyone and we can have an AMAZING game!
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Tyrone Haywood
 
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Post » Mon Mar 14, 2011 12:51 pm

Morrowind's dialogue was not more varied. That's definitely nostalgia talking. Walk around Vivec and talk to named NPCs. Then do the same in the Imperial City. Morrowind's NPCs were copy and paste textboxes while the NPCs in Oblivion, despite having less to individually say, have more actual unique dialogue to say. They also have their own schedules, and that AI is still more advanced than Morrowind's, so why anyone would bring it up as a point to say that Morrowind is more complete is beyond me. You're key word is "feels", as in you personally felt Morrowind was more grand and complete. That doesn't mean it is.

Sure is the nostalgia talking with the fact that I'M PLAYING IT RIGHT NOW. And I can tell you for a fact that the dialogue is much more varied than Oblivion's. And I'm sure lines concerning "mudcrabs" and "the dark brotherhood" (which are spoken by EVERYONE) are way more unique than say, and archer describing his trade, or even giving you little hints, etc.

As for schedules, again that's a limitation of the times.

And tell me, what does stripped down AI have to do with a game being more complete? Your excuse of Oblivion being more complete is just about as strong as mine.
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StunnaLiike FiiFii
 
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Post » Mon Mar 14, 2011 5:05 pm

Is this the time for me to say I think Daggerfall was generally a better game or will flames surround me as if I was training in Oblivion's destruction spells? :biggrin:

When you say "I think", I don't care what you say because you acknowledge its your opinion, but I really like Daggerfall, in many ways, more than Morrowind.
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Neil
 
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Post » Mon Mar 14, 2011 10:50 pm

Actually, I wouldn't think that much of it. Sure, I'd be confused as all hell, but I wouldn't worry about it seeing as the lore is theirs and they have the right to do with it what they please.

Hell, I wouldn't even care if they pulled a Highlander 2 out of their asses with the lore.

Because you don't seem to be getting it, let me try to put it more concisely: What you said is like saying I am not allowed to be critical of a film I watched because I didn't make the movie.
anologous example:
Me: "I did not like that movie for the following reasons: The acting was sub-par, the plot did not make sense, and the dialog was poorly written."
You: "Right, so the reason that they are the ORIGINAL CREATORS OF THE MOVIE ITSELF is a reason as to why the movie was bad."
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louise fortin
 
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Post » Mon Mar 14, 2011 12:56 pm

Is this the time for me to say I think Daggerfall was generally a better game or will flames surround me as if I was training in Oblivion's destruction spells? :biggrin:

Yes, I'm going to "fwoosh" you for an attempt to turn it into a Daggerfall vs Morrowind vs Oblivion thread :P :flamethrower:
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Sweet Blighty
 
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Post » Tue Mar 15, 2011 4:32 am

I'm referring to the quality of what a player could actually do. After two questlines and several side quests in Morrowind, I'm bored to tears because it's all too repetitive. The quests in Morrowind didn't have much variety between them. As for technology, even Daggerfall's NPCs walked around and locked their doors at night. Then we get to the gameplay systems. I'm convinced that Morrowind's stealth system is just broken and, again, I thought even Daggerfall had better combat and stealth use. I agree on better level-scaling, but that's all I agree on.

I fully agree that questing in Oblivion was overall better. My issue though is there isn't much left after that really worth doing. My character on Oblivion just didn't not have the longevity my character on Morrowind did. Again, this goes back to them only having 6 months of development time with the hardware, so a lot didn't make it in to the final product.

AI definitely improved in Oblivion, but you need more than just more realistic NPCs to truly make a world feel full and worth exploring. Hopefully the radiant storytelling will compliment nicely with the radiant AI in Skyrim.

Combat was also horrific in Morrowind. Especially melee combat, but again, I'm referring more to what one could actually do. Oblivion did a lot right, but in terms of the overall RPG element of being complete, it was just lacking.
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Pat RiMsey
 
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