The soul of Morrowind, the heart of Oblivion...

Post » Mon Mar 14, 2011 7:05 pm

Yes, I'm going to "fwoosh" you for an attempt to turn it into a Daggerfall vs Morrowind vs Oblivion thread :P :flamethrower:


:laugh:

It's just a good sign that even when we bash one of the games in our fights, we still probably enjoyed all of them

:foodndrink:
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Rachel Eloise Getoutofmyface
 
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Post » Tue Mar 15, 2011 1:46 am

Because you don't seem to be getting it, let me try to put it more concisely: What you said is like saying I am not allowed to be critical of a film I watched because I didn't make the movie.
anologous example:
Me: "I did not like that movie for the following reasons: The acting was sub-par, the plot did not make sense, and the dialog was poorly written."
You: "Right, so the reason that they are the ORIGINAL CREATORS OF THE MOVIE ITSELF is a reason as to why the movie was bad."

Did I say anywhere that you can't state your own opinion? No.

I'm just stating that the excuse as to why they changed it is not flimsy in the slightest. In fact, it's a pretty solid excuse.

You're taking this like it's a personal matter when it isn't.
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Kayla Bee
 
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Post » Mon Mar 14, 2011 2:41 pm

:flamethrower: PEOPLE, PEOPLE, PEOPLE!! Don't change this into a Morrowind vs. Oblivion thread! This is suppose to be a thread about how the TES games get ALONG and if they can be mixed!!


Although this discussion seems to indicate that no matter if the games get along, their fans seem to be incapable of that feat :mad:

The problem is, I have no clue what you're talking about with this "soul" of Morrowind and this "heart" of Oblivion. Games don't have souls or hearts. :P

I don't want them to be merged. I want TES V, not TES III + TES IV.

Sure is the nostalgia talking with the fact that I'M PLAYING IT RIGHT NOW. And I can tell you for a fact that the dialogue is much more varied than Oblivion's. And I'm sure lines concerning "mudcrabs" and "the dark brotherhood" (which are spoken by EVERYONE) are way more unique than say, and archer describing his trade, or even giving you little hints, etc.

As for schedules, again that's a limitation of the times.

And tell me, what does stripped down AI have to do with a game being more complete? Your excuse of Oblivion being more complete is just about as strong as mine.

For every unique line, as in unique to the person saying it, that you can give me from a random NPC in Morrowind with no connections to quests, I can give you five from Oblivion's NPCs. That's what I mean. The NPCs walking around Morrowind are filler with little of interest to say after you've met any other person of the same trade.

Again, even Daggerfall's were able to walk around and lock their doors at night.

I'm not the one who brought up Oblivion's AI as being a reason as to why it's less complete. Don't ask me what AI has to do with it. I don't know. :shrug: I never said Oblivion was more complete, though. I just don't think it's any less complete. Morrowind's got its own advantages, but so does Oblivion, in my opinion. :shrug:
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Danii Brown
 
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Post » Tue Mar 15, 2011 3:02 am

The soul of Morrowind, the heart of Oblivion... ...the body of Skyrim


With our powers combined, we create...

Capitan Planet

--------

But I am pretty sure the dev cycles go something like Sheogorath and Jygalagg. Each time it gets torn up, due to fan outcrying or visions of improvement, then re-constructed into something similar but not quite the same still.

Besides, if your looking for some kind of Numidium route I had thought the Dwemer taught us a lesson on that.
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A Boy called Marilyn
 
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Post » Tue Mar 15, 2011 4:55 am

If I had things my way, I'd want the shell of Daggerfall stuffed with the stuffing of Morrowind and Oblivion mixed together.
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April D. F
 
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Post » Tue Mar 15, 2011 4:10 am

If they can bring back the complexity and freedom and wonder of Morrowind but still have the intuitive combat and fast-paced gameplay of Oblivion then I'll be very happy.
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Chris Jones
 
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Post » Tue Mar 15, 2011 12:15 am

If they can bring back the complexity and freedom and wonder of Morrowind but still have the intuitive combat and fast-paced gameplay of Oblivion then I'll be very happy.

That freedom had better include being able to sit down, break out of jail, and buy a house or I'll be upset. :glare:
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Miss Hayley
 
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Post » Tue Mar 15, 2011 1:00 am

I just want to say: The thing I really disliked about Oblivion wasn't fasttravel, unkillable npcs, not even the questmaker! It was the fact that Oblivion just seamed to NORMAL!!! We go from Mushroom towers to mediaval castles... can't anyone see the boring things about that? YAY! I'm going to ride my boring ordinary horse over to boring typical Cheydinhal... First of all horses are the most normal rideable creatures I've ever seen! Can't stand 'em... in Morrowind I always wanted to ride Guar... And please don't even think about claiming Cheydinhal isn't ordinary: "Oh but it is, they even have a Dark elf count!"
And the animals were all normal too... in Morrowind name one creature (not from expansions) witch are typichal for a game or reallife...
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Bigze Stacks
 
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Post » Mon Mar 14, 2011 1:13 pm

I'm not the one who brought up Oblivion's AI as being a reason as to why it's less complete. Don't ask me what AI has to do with it. I don't know. :shrug: I never said Oblivion was more complete, though. I just don't think it's any less complete. Morrowind's got its own advantages, but so does Oblivion, in my opinion. :shrug:

Well, you said
and that AI is still more advanced than Morrowind's, so why anyone would bring it up as a point to say that Morrowind is more complete is beyond me.

so I took it as meaning you thought the AI is one reason why Oblivion is more complete. But nevermind.

Anyways, it seems we've finally come upon some common ground here, as I'm not afraid to admit that Oblivion does have its advantages in some cases.

If you don't mind, I'd like to go ahead and stop the discussion here, as this thread is about how Skyrim will encompass the past elder scrolls in to something that will be new and amazing, not about Morrowind vs. Oblivion.
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Tamara Dost
 
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Post » Mon Mar 14, 2011 1:22 pm

I just want to say: The thing I really disliked about Oblivion wasn't fasttravel, unkillable npcs, not even the questmaker! It was the fact that Oblivion just seamed to NORMAL!!! We go from Mushroom towers to mediaval castles... can't anyone see the boring things about that? YAY! I'm going to ride my boring ordinary horse over to boring typical Cheydinhal... First of all horses are the most normal rideable creatures I've ever seen! Can't stand 'em... in Morrowind I always wanted to ride Guar... And please don't even think about claiming Cheydinhal isn't ordinary: "Oh but it is, they even have a Dark elf count!"
And the animals were all normal too... in Morrowind name one creature (not from expansions) witch are typichal for a game or reallife...

I'm afraid I'll have to disagree with you here. Cyrodill is where the capital of the Imperial City lies. The Imperials more or less embody real life's typical medieval aspect, so it was very appropriate for Oblivion. I don't have an issue with the environment and creatures at all. Expect Skyrim to have many ties to Nordic culture and even Conan.
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Kyra
 
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Post » Tue Mar 15, 2011 12:58 am

Okay, since nobody seemed to understand me, I have concluded it is my fault for being an inarticulate idiot who cannot manipulate his words in order to effectively convey his thoughts, feelings, and opinions. So, please, allow me to set the record straight and completely explain myself.

First of all, I was not mad, angry, sad, or anything like that about Cyrodiil not being a jungle. I was disappointed.

Second of all, I was irritated to find out the reason in-game to find out why it wasn't a jungle. It was contradictory.

Third of all, when I found out that the IRL reason they changed to forest, I was more irritated. This was more of a result of me feeling unwarranted self-entitlement for some reason at the time. It doesn't really matter.

Fourth of all, I realize and accept that the creator of a piece of art can change whatever the hell he or she wants. However, if it's an important change, you better have a damn good reason for it or the art suffers. My problem was not "It's not a jungle anymore, it's a forest". It was "It's not a jungle anymore, it's a forest for the following reason we probably made up on the spot".

I hope this clears some things up.
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Craig Martin
 
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Post » Mon Mar 14, 2011 10:27 pm

The problem is, I have no clue what you're talking about with this "soul" of Morrowind and this "heart" of Oblivion. Games don't have souls or hearts. :P

I don't want them to be merged. I want TES V, not TES III + TES IV.




The soul of Morrowind is everything from what made Morrowind great that was (or will be) carried through next games, just like in Oblivion and Morrowind you could sometimes feel Arena and Daggerfall (it's there, if you haven't found it yet, look more carefully :P ).

And III + IV will never give a V, on that I agree :wink_smile: ...and let nobody go and try to be funny with "but II + III will", because "A whole is more than sum of its parts" :grad: But that's what I meant by body of Skyrim, it can only be a reincarnated soul of previous games with the transplanted heart of its direct predecessor...man I gotta stop with those metaphors :hehe:
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George PUluse
 
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Post » Mon Mar 14, 2011 10:00 pm

So, you think your opinion is right and that Morrowind is, inarguably, a better game? Anyone else see why this may, just may, anger a person who prefers Oblivion juuust a bit?

exactly
in my opinion oblivion was way better than morrowind.
this is of course my opinion, and I accept that other enjoy morrowind, which is why I like this topic, it's asking if you think skyrim can accomplish the best of both, which I hope it can
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XPidgex Jefferson
 
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Post » Mon Mar 14, 2011 2:44 pm

Well, you said

so I took it as meaning you thought the AI is one reason why Oblivion is more complete. But nevermind.

Anyways, it seems we've finally come upon some common ground here, as I'm not afraid to admit that Oblivion does have its advantages in some cases.

If you don't mind, I'd like to go ahead and stop the discussion here, as this thread is about how Skyrim will encompass the past elder scrolls in to something that will be new and amazing, not about Morrowind vs. Oblivion.

Then the problem is that only Morrowind and Oblivion are in this thread. I want Arena's inns, Daggerfall's reputation system, banking, housing/living in a ship options, Daggerfall's soundtrack variety (though not the soundtrack itself), Daggerfall's plot structure, Morrowind's hand-placed loot, and, Oblivion quest structure mixed together under Skyrim's setting, technological advances, and dragons.
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KiiSsez jdgaf Benzler
 
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Post » Mon Mar 14, 2011 4:49 pm

Personally, I think Oblivion completely failed with their potential. They could've made Morrowind seem like, "Wow, you're playing Morrowind, I heard Frogger was deeper than that." It was the melding pot of cultures. They could've made you able to become a Duke or an Arch-Duke where you'd control huge expanses of land and could build your lands by helping the people or destroy them by helping crime and skooma smugglers. Or where you could control a skooma smuggling ring. Or where you could either prevent two cities from going to war or instigate it and help one or help both or help neither. Or you could've joined the Imperial Legion (national crisis and we're not accepting recruits?) where you'd lead squads of men into Oblivion Gates.

What about Anvil, a seaport town... You could've sailed the seas hunting down pirates and bandits. Could've joined some Nord Tavern Fights. Perhaps in Leyawiin you could help the Count or Countess as an inquisitor! These're just off the top of my head.
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Sheila Esmailka
 
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Post » Mon Mar 14, 2011 7:23 pm

With our powers combined, we create...

Capitan Planet

--------

But I am pretty sure the dev cycles go something like Sheogorath and Jygalagg. Each time it gets torn up, due to fan outcrying or visions of improvement, then re-constructed into something similar but not quite the same still.

Besides, if your looking for some kind of Numidium route I had thought the Dwemer taught us a lesson on that.

:rofl: :rofl: :rofl: Exactly what I had in mind! :foodndrink:

Edit: And of course a http://www.imperial-library.info/dogate/til_fishystick.jpg for you! :wink_smile:

And the animals were all normal too... in Morrowind name one creature (not from expansions) witch are typichal for a game or reallife...


Rats? :icecream:
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Chloe Yarnall
 
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Post » Mon Mar 14, 2011 9:55 pm

Then the problem is that only Morrowind and Oblivion are in this thread. I want Arena's inns, Daggerfall's reputation system, banking, housing/living in a ship options, Daggerfall's soundtrack variety (though not the soundtrack itself), Daggerfall's plot structure, Morrowind's hand-placed loot, and, Oblivion quest structure mixed together under Skyrim's setting, technological advances, and dragons.


If you replace Dragons with flying Guars, I could live with this!
Even though I haven't gotten far into Daggerfall yet... still level 2...
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Adam Baumgartner
 
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Post » Mon Mar 14, 2011 3:34 pm

exactly
in my opinion oblivion was way better than morrowind.
this is of course my opinion, and I accept that other enjoy morrowind, which is why I like this topic, it's asking if you think skyrim can accomplish the best of both, which I hope it can

Finally, someone who understands! Have a http://www.imperial-library.info/dogate/til_fishystick.jpg ! :celebration:
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Chase McAbee
 
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Post » Mon Mar 14, 2011 4:29 pm

What about Anvil, a seaport town... You could've sailed the seas hunting down pirates and bandits. Could've joined some Nord Tavern Fights. Perhaps in Leyawiin you could help the Count or Countess as an inquisitor! These're just off the top of my head.

QUICK!!! SOMEONE MAKE THIS A MOD, STAT!!!

I would download it the second it hits the interwebs. Just so I can fight Nords in taverns.

Though I have a feeling we may be seeing this in Skyrim.
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jodie
 
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Post » Mon Mar 14, 2011 3:48 pm

Can you explain what this "heart" and "soul" is or supposed to mean?
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Dylan Markese
 
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Post » Mon Mar 14, 2011 1:00 pm

:rofl: :rofl: :rofl: Exactly what I had in mind! :foodndrink:



Rats? :icecream:


Oh yeah... well... two... mudcrabs...
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Jesus Duran
 
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Post » Mon Mar 14, 2011 3:53 pm

Can you explain what this "heart" and "soul" is or supposed to mean?

http://www.youtube.com/watch?v=PxqofhLQ0wo :P
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Stacey Mason
 
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Post » Mon Mar 14, 2011 11:58 pm

Don't take my words out of context, thanks. A more appropriate term for you to have said is Morrowind is a more complete game. Oblivion had a lot of content cut/changed and various other issues (radiant AI, shadows, the list goes on), so it was a shell of what it could have been. It's still a great game, don't get me wrong. Otherwise I wouldn't have spent the money on the Collectors Edition and on the down-loadable content, expansions, you get the idea.


Well Morrowind might have been more "complete" but it was also more flawed. There were countless exploits and as many bugs as Oblivion if not more. Oblivion had an excuse, it was in development for 3 out of the 4 years without their full hardware. They got the last of their hardware they needed for a game that they had started to build for a game system that hadn't even been created, it was understandable to have a few flaws that weren't even really that glaring, especially when you look at how the game turned out, it turned out beautiful and had quite a bit of depth. I'm not sure why people think it looked too normal. We aren't on Felucia, Vvardenfell has it's own look, the Imperials had a land that looked like medieval Europe and Skyrim gets it's look and architecture from a norse aspect.
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matt white
 
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Post » Tue Mar 15, 2011 4:21 am

Finally, someone who understands! Have a http://www.imperial-library.info/dogate/til_fishystick.jpg ! :celebration:

oh yay =D
my very first one ^_^
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Jacob Phillips
 
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Post » Tue Mar 15, 2011 4:33 am

Okay, since nobody seemed to understand me, I have concluded it is my fault for being an inarticulate idiot who cannot manipulate his words in order to effectively convey his thoughts, feelings, and opinions. So, please, allow me to set the record straight and completely explain myself.

First of all, I was not mad, angry, sad, or anything like that about Cyrodiil not being a jungle. I was disappointed.

Second of all, I was irritated to find out the reason in-game to find out why it wasn't a jungle. It was contradictory.

Third of all, when I found out that the IRL reason they changed to forest, I was more irritated. This was more of a result of me feeling unwarranted self-entitlement for some reason at the time. It doesn't really matter.

Fourth of all, I realize and accept that the creator of a piece of art can change whatever the hell he or she wants. However, if it's an important change, you better have a damn good reason for it or the art suffers. My problem was not "It's not a jungle anymore, it's a forest". It was "It's not a jungle anymore, it's a forest for the following reason we probably made up on the spot".

I hope this clears some things up.


That does indeed seem like a fishy reason. I can't remember catching that in Oblivion, but if it were n a book then it's written as a poor explanation to the inhabitans of Tamriel - and as such it's more valid, as I'd suspect some individuals to think that the emperor don't need to explain itself to the common man... with no link to Bethesda and its fans, or? :P

It's all in the context for the statement "Tiber Septim made it so". Again, I've not seen that in-game.

Oh and I'll agree that having Cyrodiil a jungle does stir up my imagination a bit of what could have been, but personally I loved the atmosphere of Oblivion, and going by the comments on Cyrodiil and Arena, I can live with them going back to its original look.
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Floor Punch
 
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