The Spear Embargo

Post » Tue Nov 16, 2010 5:57 pm

M'aiq has a point though. Arrows are simply wooden shafts with metal tips and feathers, they're easier and cheaper to mass produce than throwing stars and throwing knives. And you need someone with knowledge of Akaviri weaponry to make throwing stars anyway. Darts could work, but with bows with enchantments that add damage to the arrows, bows have a big advantage in damage potential. And I remember in Morrowind that the higher-quality throwing weapons weren't very cost-efficient; 2000 for ebony stars and 4000 for daedric darts.


You're forgetting that we are talking about the Imperial Center here. All of your points are irrelevant when talking about the richest, most populated metropolitan honeypot on the continent.
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Roanne Bardsley
 
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Post » Tue Nov 16, 2010 10:15 am

If that was all true and there really were no good reasons to use thrown weapons, then how come people in Tamriel are using them? The problem with your argument is that you are using gameplay aspects to argue for their removal while those gameplay aspects are easily changed between each game to make a weapon more effective.

Now to address M'aiq. He clearly doesn't realize that Darts and throwing stars are light and fast and that once everyone is dead you can pluck out the used weapons at your leisure. Considering darts, especially ebony darts, aren't quite so fragile you'll have a good chance of recovering them.

They're ideal for characters that don't want to take cumbersome bow or shield with them. Having one hand free to hold a weapon and the other to throw darts they can deliver a punishment from up close while staying out of reach. When combined with poison they can debilitate one foe while taking on another.

Then again I suspect M'aiq is hogging them all because he's exactly the sort of character that would benefit from thrown weapons. :P

You couldn't wield two weapons at once in Morrowind either.

You're forgetting that we are talking about the Imperial Center here. All of your points are irrelevant when talking about the richest, most populated metropolitan honeypot on the continent.

And they also had much more wood than Morrowind, probably making arrows easier.
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renee Duhamel
 
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Post » Wed Nov 17, 2010 12:08 am

You couldn't wield two weapons at once in Morrowind either.


Nope, but it's pretty much the same as switching with the hot keys.

And they also had much more wood than Morrowind, probably making arrows easier.


Who needs wood when you have Corkbulb and Chitin?
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Madison Poo
 
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Post » Tue Nov 16, 2010 1:13 pm

And they also had much more wood than Morrowind, probably making arrows easier.


Spears are made of wood, too.
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naome duncan
 
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Post » Tue Nov 16, 2010 10:54 pm

Spears are made of wood, too.

And at long last it comes full circle back to the spears.

They probably didn't want to make another set of attack animations. It's also probably why they didn't make thrown weapons.
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CORY
 
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Post » Tue Nov 16, 2010 11:25 pm

They probably didn't want to make another set of attack animations. It's also probably why they didn't make thrown weapons.


...and thus they simplified the game.

Thank you for agreeing.
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Daddy Cool!
 
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Post » Tue Nov 16, 2010 10:07 am

...and thus they simplified the game.

Thank you for agreeing.


Time for Tea, methinks.
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Janeth Valenzuela Castelo
 
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Post » Tue Nov 16, 2010 7:58 pm

The "dumbing down" accusations are getting a little ridiculous. Although I do agree with the removal of spears being a silly move, I don't think it has anything to do with the console audience becoming confused and enraged by their complexity.
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glot
 
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Post » Tue Nov 16, 2010 2:55 pm

...and thus they simplified the game.

Thank you for agreeing.

They abandoned certain aspects in order to improve others. Bethesda only has so many employees, and TES fans only have so much patience.
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Lily Something
 
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Post » Tue Nov 16, 2010 3:19 pm

They abandoned certain aspects in order to improve others. Bethesda only has so many employees, and TES fans only have so much patience.



A better way to go about it, is to have it in development long before you let anything out on it. EG-- you have multiple games in concurrent development, that way you can ride the tide of one release, while developing the next. This allows you to have the long development time you need to produce a quality game without petty sacrifices (that arent really needed), and still have a reasonably short release cycle.
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Roisan Sweeney
 
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Post » Tue Nov 16, 2010 4:29 pm

Same thing with crossbows. Ostensibly this was to focus on refining the bow and arrow experience, but well...

The sad thing is it's pretty much the same physics equation...

At least, if I remember anything about physics.

Really depends on how annoying havok is.
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CHARLODDE
 
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Post » Tue Nov 16, 2010 10:01 pm

The "dumbing down" accusations are getting a little ridiculous. Although I do agree with the removal of spears being a silly move, I don't think it has anything to do with the console audience becoming confused and enraged by their complexity.


No, I think it certifies as 'dumbed down', but not in the sense that consolers would be like 'Uhg, spear make confused. Urgh uhhhh.' but more like everything was minimized to make it easier to navigate for a console interface, you know?
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Neil
 
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Post » Wed Nov 17, 2010 3:15 am

"Dumbing down" is an absurdly loaded term to describe what's really just a reduction in stuff, for whatever reason. I'd say everyone got gipped.
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Elea Rossi
 
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Post » Tue Nov 16, 2010 7:09 pm

Smaller, thus, less complex, meaning, indeed, 'dumbed down'.

I suppose everyone did get screwed, but it just didn't have to happen.
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Courtney Foren
 
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Post » Wed Nov 17, 2010 2:21 am

The sad thing is it's pretty much the same physics equation...

At least, if I remember anything about physics.

Really depends on how annoying havok is.

They'd have to create new animations for holding it, including walking, running, swimming, firing, reloading, being staggered, etc. And then there's the complication that it uses different ammunition than arrows do.

Smaller, thus, less complex, meaning, indeed, 'dumbed down'.

I suppose everyone did get screwed, but it just didn't have to happen.

But they improved bow mechanics greatly.
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Jack Bryan
 
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Post » Tue Nov 16, 2010 7:12 pm

Do you ever express a thought reflecting your own tastes and opinions, or just make excuses for the laziness of other people? A limitless flow of moderating statements is irrelevant here.
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Katy Hogben
 
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Post » Wed Nov 17, 2010 2:22 am

Do you ever express a thought reflecting your own tastes and opinions, or just make excuses for the laziness of other people? A limitless flow of moderating statements is irrelevant here.

Like you could actually do better than Bethesda? Besides, spears were relatively weak (with the exception of the Spear of Bitter Mercy and the Spear of the Hunter) and only really were useful if you run backwards a lot. If you want a far-reaching weapon, there are warhammers, which also do a lot more damage. For that matter, thrown weapons were pretty weak compared to bows, and crossbows had inferior ammunition and only got as good as Dwarven.
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Elena Alina
 
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Post » Tue Nov 16, 2010 6:07 pm

Besides, spears were relatively weak (with the exception of the Spear of Bitter Mercy and the Spear of the Hunter) and only really were useful if you run backwards a lot. If you want a far-reaching weapon, there are warhammers, which also do a lot more damage. For that matter, thrown weapons were pretty weak compared to bows, and crossbows had inferior ammunition and only got as good as Dwarven.

What's your point?
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Trevor Bostwick
 
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Post » Tue Nov 16, 2010 11:08 pm

There are no spears because very little detail was put into the animations.
On a related note, did they ever explain away the shurikens?

Since Morrowind was the only TES game out of all nine TES games that included them, I suppose that they must just be a Dunmer specialty.
The "dumbing down" accusations are getting a little ridiculous. Although I do agree with the removal of spears being a silly move, I don't think it has anything to do with the console audience becoming confused and enraged by their complexity.

lolhai guyz i just bot this gam and i found this spear but i cant swing it and slice pple bcuz it dosnt hav a blad. o and wat button do i use to run? plz help kthnxbye
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Emily Jones
 
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Post » Tue Nov 16, 2010 11:42 am

Like you could actually do better than Bethesda?


In some respects, I think so. In others, they are far beyond anyone here, I believe.
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(G-yen)
 
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Post » Tue Nov 16, 2010 12:26 pm

In some respects, I think so. In others, they are far beyond anyone here, I believe.
And they've got the money.
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{Richies Mommy}
 
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Post » Tue Nov 16, 2010 12:22 pm

The lack of spears doesn't make sense and it seems like they took out something that should be but instead due to there not making it it has become something that is not and that is not something that is good to be as it is a should and should not be a not even thou it is. I miss spears they were my favorite weapons aside from the Khajiit natural claws so yeah this game really like let me down with all it has that is naught when it so clearly should be ought.
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Jade MacSpade
 
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Post » Tue Nov 16, 2010 11:28 pm

Another thing; if spears were in the game, then we'd see people making mods where you somehow acquire and wield Muatra. :blink:

Edit: I wonder whether that would be considered advlt content.
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Ana
 
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Post » Tue Nov 16, 2010 4:03 pm

So mods are there to give the player the option to make or get what they want.
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Emma louise Wendelk
 
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Post » Tue Nov 16, 2010 6:45 pm

I was responding to Nomad's post (he was not around under this id at the time) and others previous paw-prints:
Roaming Nomad

Joined: 3-August 08


Spears are very much so needed. The fewer types of weapons you have to choose from, the more menial the game becomes, and next thing you know we'll have a game with *just* blades and bows, then we suddenly loose everything that made the series the series in the first place. I mean really, I put *all* of it down to devs being lousy, LOUSY at what they're being paid to do (other than the fact that who knows, they might have just been misguided by their superiors the whole time, so no disrespect to anyone becuase making a game is horridly hard work, but it's just a matter of opinion). It's like somewhere after the phenomenal success of Morrowind, they all became greedy bastards and then this gaming company that had so much originality going for it turned into a [censored] Microsoft cooperation and figured the quicker they pumped out a new game they quicker they got their due, and that's not how things should work, yet nearly all gaming companies do it. It's a matter of quality AND quantity for TES, and I do condone Oblivion for having this impressive gameworld as a whole, it was repetitive for the most part, and less immersive than everyone would have liked. There were no real places of interest other than a few nice waterfalls. I just can't imagine what the artistic director of Oblivion thought he was doing. Perhaps it's just the wrong people in charge, but to be honest, I'd rather wait 5 years and get a game that will be forever crushed into my memory then wait 3 years and get something that will make you wonder what was happening that whole time.

EDIT: And don't feed me any of that 'Oh well YOU try being a dev, etc etc' crap, becuase it IS what I want to do, and I want to deliver.




What are you talking about? They own the forum.

Are you sure you're not just too quick to invent epic tales of repression?


:rofl: repression - you're a card paw-prints - business nubee maybe?
You do understand that corporations have to negociate bizzare and convolute agreements called contracts? Such proposals are finalised by lawyers - you know about lawyers? That is after department heads (technical and marketing), major stockholders, and accountants have all gotten together to decide where their cut is coming from? And also that consoles are in a relatively 'fixed format' - they avoid costs that PC manufacturers incur by not changing their basic structure for a decade or so. But on top of that they all have an 'image' that they manipulate to target various sections of the population and thus they make decisions based not only on the tastes of people who might buy one game, but rather on the tastes and likely reactions of people who normally buy all their other games too ... = individual developers have to fit in with that- even gamesas.

Umm what does 'they own the forum' have to do with anything anyone said? Maybe you would like to reassess your statement's lack of connnection to anything germaine?

Or were you making an unfounded accusation that someone was accusing gamesas Devs of flaming others? I can't see anything else in there. You're making one hell of an accusation against gamesas if that's the case paw-prints

If you had been following events in the run up to the Ob release then you might have noted that as the links with the consoles became stronger the flaming of fans that suggested alternatives to various development options increased exponentially - astounding and out of character given the nature of content by console players previous to that time. Now I always thought that this flaming was by console-oriented dummies who had never actually played ES and wanted another 'action' game rather than an RPG - your statement appears to suggest that it was the devs in disguise ... are you sure that was the impression you wanted to give - or did you misunderstand what was posted??
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Lucky Girl
 
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