Destruction 24:
- Fire spells = 5
- Frost spells = 5
- Shock spells = 5
- (target, touch, circle, stream, aoe)
- Damage (health, magic, stamina) = 3
- Drain (health, magic, stamina) = 3
- Drain skill (highest skill) = 1
- Weakness (elemental, weapon) = 2
Illusion 12:
- calm, frenzy, rally, demoralize = 4
- command creature, humanoid = 2
- invisibility, chameleon = 2
- light, night eye, silence, charm = 4
Alteration 12:
- feather, burden, paralysis = 3
- elemental shield, shield = 2x2 (for others) = 4
- water walk, breathe = 2
- telekinesis, detect, open = 3
Restoration 21:
- absorb (health, magic, stamina) = 3
- fortify (health, magic, stamina) = 3
- heal self, other = 2
- restore stamina self, other = 2
- restore magicka other = 1
- dispel (offensive, deffensive) = 2
- cure (disease, poison, paralysis) = 3
- turn (undead, circle) = 2
- resist renamed ward with perks for reflect spell (magic) and damage (weapon)
- magic, weapon, spell (absorb) = 3
Conjuration 16
- bound bow, dagger, axe, mace, sword = 5
- bound armor (upgradable), shield = 2
- soul trap, reanimate = 2
Summon spells are probably leveled and there are about 7 of them
- skeleton as one spell (normal, guardian, hero, champion)
- zombie (normal, headless, dread)
- ghost (normal, new, lich)
- wraith (faded, normal, gloom)
As for deadra probably
- atronach (fire, frost, storm)
- creatures (clanfear, daedroth, spider)
- deadra (scamp, dremora, xivial)
Total 85
So what do you think??
I removed absorb skill and fortify skill, leveling conjuration types (otherwise over 30 spells just in conjuration)..
EDIT: reflect is now a perk and removed resist element from resto (elemental shield in alteration). This allowed for one more fire, frost, shock spell
EDIT 2:
- ward disease, poison, paralysis (-3) removed, use cure instead
- added drain highest skill (+1), shield other and elemental shield other (+2), burden (+1)
- bound armor starts with curaiss = helmet, gloves and boots added at higher ranks (-3)
- removed restore magicka self(-1), added restore fatigue other (+1), restore magicka other (+1), heal other (+1)
- summon deadra now one upgrading spell (scamp, dremora, xivial) (-1)