Well, first of all I must apologize for the general lack of reception your story has recieved. I wish I could say it was unusual, but there aren't quite as many readers here as there used to be. Thankfully, I humbly consider myself somewhat of a critic, and would be more than happy to offer my advice on your fine story. But before I get into anything potentially distressing (and I apologize in advance if my criticism is too harsh), let me welcome you to our little corner of the forum, it is wonderful to have you here :foodndrink:
Now then, on to the actual reviewing
First of all, I find there is a certain humor in your tale that I find absolutely refreshing. From the ferryman poking our less than intrepid hero with the butt of his oar to the anticlimactic swig of gin after the dramatic staff raise, I found myself chuckling along with your mysterious voice. I hope you shall not lose that subtle humor as the story goes on :thumbsup:
I also must congratulate you on the realism of your character. While most writers have the urge to create shining knights or ruthless assassins, you have managed to create an average joe mage, who seems to belong in a cubicle more than the Isles
He is consistent as well as believable, and except for a few minor things, I thoroughly enjoyed him as a character.
However, you didn't write this just to hear about all the stuff I liked in it; I would assume you want to know all the things you can fix as well. And since I now know you aren't one of the many twelve year olds that blow up at the merest hint of criticism that frequent here, I would also assume you do not mind me being entirely honest with my efforts to correct a few things. Some of them are mere clerical errors, no more than typos or grammatical mistakes, while there are a few things that I think you could work on with your writing style. The former are easy to learn and easier to correct, but the latter will only come with practice and repeated critiques.
So, to start with, there are multiple simply grammatical errors within your story, most of which can be found simply by putting it into MS Word and hitting spellcheck. I won't go into every single one, but some simple editing should reveal a few; just read plenty of good books and actively strive to correct mistakes, and grammar will come naturally.
Another minor thing that can be easily corrected is your paragraph structure and spacing. By this I mean you seem to have quite a few thoughts stuffed into single paragraphs, especially in the first chapter. I agree that your second chapter is much better than your first, but this is still a problem. The first paragraph in the second chapter should probably be broken up after the shiver down his spine, and the next big one can probably be broken up either after the "About time!" or the figment of his imagination bit. It makes your writing much more coherent and easier to read, which is a major plus to drawing an audience. Before I read any story, I check to see how big some of the paragraphs are. If they're all a dozen sentences long, or if the sentences have about eight commas, I probably won't even read it.
Next is a bit more of a stylistic thing, involving your method of description. This is something I repeat with every critique I make, and it's something every writer should know: the old phrase, "Show, don't tell." By this I mean that when you describe a setting, character, or action to us, you should actively try to "show" us what you are describing. Showing means painting a picture with words, going into detail that makes us feel like we're there. I know you said it was more of a journal, but unless you have actual journal entries, I would still say you should show more.
Showing differs from telling in that telling is just listing things as they go by. The main difference is in the adjectives and adverbs that you embellish the story with. I could tell you, "Bob was fighting a dragon. The dragon attacked him, but missed. He killed it by cutting of its head."
Or, I could show you, "Bob drew his gleaming sword, ready to face the mighty dragon. The beast's long fangs glistened in its snapping jaws, the blood of old warriors still staining its fearsome maw. The dragon pounced, letting off an earsplitting shriek as Bob dove away from the beast. Crying out the name of his lost love, Bob rose his sword and, with all his strength, brought the blade down on the creature's neck. The dragon cried out one final time as Bob stood, covered in the beast's black blood, raising his sword in triumph."
Now, those are both quite obviously extreme examples, but you get my point. Showing is much more engaging than telling. However, telling obviously takes up less space, and can save the reader from boring details. When you need to kind of skip past something to reach the actual story, tell about it to summarize something the reader doesn't really need to know. When you want to make the reader sit up and say, "Wow," then show them your more important scenes. Anton Chekhov put it best when he said, "Don't tell me the moon is shining; show me the glint of light on broken glass."
Also, on a really unrelated note, I was kind of shocked when the guard just dropped dead then and there, with no explanation. At least have the Khajiit kill him or something, don't just say, "He dropped dead." It kind of ruined my suspension of disbelief :confused:
Okay, that was the bulk of what I wanted to say, so let me finish with one last tip: if you take the time to create such a likeable character, don't have him make big decisions without thinking about them, just to satisfy the plot. The biggest flaw I saw in your story was how he just stepped into the gate without thinking it over. He saw what happened to those that went in, and he doesn't really seem like the courageous hero type. I was really expecting some kind of refusal of the call, or at least a bit of an internal debate. If you want to make him the reluctant hero, he has to actually be reluctant
I think if you used the Strange Voice a bit more forcibly, persuading him to enter despite his doubts, I would feel a lot more empathy for the character. The whole point of making a likeable character is building sympathy (the reader likes him, and doesn't want to see him die) and empathy (the reader understands what he's going through, and feels for him as a person). Just think about it; I think it would definitely help your story if you made this a bit more of a major decision.
There are a few more things, but I am running out of space and time, so I'll leave you with those things to ponder for now. Remember, paragraph spacing, showing instead of telling, and believable characters. You're doing a really good job so far, but I think if you worked on those three things a bit more, it could really be a memorable Shivering Isles story
Thank you so much for writing, it really was an enjoyable and intriguing tale, please keep up the good work :goodjob:
PS If you want to check out another really good SI tale, take a look at FC4's http://www.gamesas.com/index.php?/topic/854633-manic-dementia/page__hl__manic+dementia. Thanks again, keep it up