Hi all, and welcome to another forum rant.
I'm just going to go ahead and say it; the state of the game is very concerning, given we've only got just under three weeks until launch. At this point, I would ask flamers and elitists to take a back seat while I express my concern (and I'm sure the concerns of many others) and disappointment at where the game currently is. I do love the game and I have spent many hours playing it, however I find myself extremely disenchanted over the following issues.
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A LOT of the early game (1-18) content is bugged to an almost game-breaking point
Yep. Three weeks to go and most of the quests in my log are sitting incomplete due to one bug or another. Whether it be a mob that won't spawn, an event that won't trigger, or something completely different altogether, there's an absolutely abysmal number of quests that are still broken. The most distressing part is that some of them are even the main storyline quests. I got to a point last night where I just gave up and closed the game, because the majority of these bugs have been known about, complained about, and have had nothing done about since the very first Beta. Copious numbers of players have griped about them and reported them, yet they're still not fixed. You would have thought that the idea of running a Beta and asking for feedback from your players would be so that you can actually fix parts of the game that are broken. If this isn't the focus then I don't know what is, and it certainly isn't marketing a free demo because very few of the people who aren't so easily impressed would be sold on this game as it currently stands.
Yay! We're in Tamriel! I'm... uh... where am I and where the hell do I go?
This encompassed the first hour of my time when I arrived in Daggerfall after having completed the intro sequence. There was no guidance, no information made available to me, and I basically ran around in circles going "WTF" for a good hour or so, picking up a random broken quest here and a random broken quest there, until I finally found the NPC to take me to Stros M'kai. I accept that this is a fairly new thing and that it has only been implemented since the last Beta, but you could have at least got it working before you asked people to test it...
Character animations are still very choppy and very poorly designed
Do you ever feel like playing a caveman simulator? No? How about a another Stick RPG? Yes? Then play ESO and rejoice! For an avatar that players will be spending every single hour of game play looking at, I can't believe how little effort was put into the animations. I just don't have the words to describe how poor they are. Did you, like almost every other game developer has since the '90s, happen to even take a look at how a human being runs or holds an item? Why do we hold a staff almost horizontal to our bodies, and slumped over as if we have a chronic back problem? Why do we hold a sword and shield like we're some kind of primitive human, again, with a chronic back problem? When a person thinks of a mage/wizard archetype, they think of characters from popular fiction such as Gandalf, Saruman, Merlin, Jafar, etcetera. Which of those, or which of any, stand slumped over with a staff held almost perpendicular to their bodies? Their staves are used as giant walking sticks, and, at the very most, they are held off the ground for limited periods of time during movement. Don't even get me started on the running animations, because I'd be here all day. The point is, none of the animations or stances seem to have been given the slightest bit of thought. They almost seem like placeholder animations... but they can't be, right? Because we've only got three weeks to go. Did I also neglect to mention that every time a mob dies and my character is mid-swing, the avatar gets stuck in that mid-swing position and then dances around like a half-paralyzed frog? Another blindingly obvious bug that should have easily been resolved after the very first Beta. Why it hasn't, I honestly can't say. I'm not going to pretend to understand the complexities of development, and I can't even begin to imagine how stretched and overworked the development team are, but, again, why do I feel like I'm playing a game where the animations were made back in the '90s? Of all of my gripes, the poor animations really are at the top of the list.
I still find myself using /reloadui constantly
Do I even need to explain this one? When you see on zone chat, amongst the trolls and haters, the phrase "Type /reloadui" being constantly thrown about, it again begs the question as to whether the game is anywhere near ready. Characters getting stuck mid-action or getting stuck on the crafting screen or vendor screen, ESC not bringing up the game menu and disappearing horses; it's all stuff that really shouldn't be prevalent in the game three weeks prior to launch. This stuff should have been squashed a long time ago. If they're in the game now, they'll be in the game in three weeks time, and I know whose customer support system will be- oh wait, customer support!
Customer support system can't even handle Beta
With this many bugs, good luck operating your in-game customer support system at launch. I couldn't submit a single ticket last night and nor could anyone else, because it looked as though your customer support module had conveniently crashed. I logged out and logged back in again. An hour later, it still wasn't back up. Surely it would have been a priority to get that back online... but obviously not. Another example of a massive failure to act. I have no idea if it's working now because I haven't even bothered to load the game this morning; that's how disenchanted I am over this game now.
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This really doesn't even begin to scratch the surface of what needs to be resolved before launch. During the last couple of Betas I accepted all of these bugs as things that would be fixed and kept telling myself, "It's only Beta. Calm yourself." Three weeks prior to launch and two weeks after the previous Beta, not a single one of these blindingly obvious bugs had been resolved and there were even a whole heap more bugs this time. I really struggle to see how these are going to be resolved in time. I would also really hate to see how bugged the level 18+ content is, given that all of the Beta tests have, to date, been limited to the 1-18 content.
On another note, however, from the many hours that I have spent playing over the last couple of Betas, I am pleased to see how true to the Elder Scrolls lore the game has kept and how it actually feels like an Elder Scrolls game. If the game (and animations especially) were actually fixed and in a working state then I can honestly say it would be everything I would have expected of ESO. I love the crafting system, I love the way the questing system is designed, and I love being given the opportunity to explore and find interesting things to do along the way. The level design is also amazing and the art team have done a brilliant job.
Please, just listen to your players and fix damn game!
/rantoff