Sure snipers are elite, but I'm talking about engaging the courier from the same distance he does with long range weapon. Fallout world doesn't lack guns or ammo so finding a rifle shouldn't be a problem. When I travel the wastes, I'm the one who starts the fights first. There's never an occasion when I get shot in the head from nowhere the way I shoot at my enemies. If sniping is so powerful, it shouldn't be surprising that there would be robbers in hidden strongpoints, scoping the landscape and preying on occasional travellers. Basically all robbers just charge the player right away.
Well, the AI doesn't sneak. So nothing's going to change until that is addressed. I would also argue that robbers would never actually be snipers (in the modern, military sense), just marksmen. You can't just pick up any gun and be a "sniper."
Anyway, there are much better guns to use now. Hell, even the Cowboy Repeater (with the Cowboy perk) compares favorably to the sniper. What was done to the sniper rifle in the patch was a hate-crime. If they really wanted people to use a sniper rifle as a sniper rifle, they should have lowered rate-of-fire and the crit rate. Those two actions alone would've discouraged using the sniper as an assault rifle, encouraged attacking from sneak, and balanced things with the hunting rifle.
For example, lowering attacks/sec to 1 would've allowed the sniper rifle to still attack faster than the AMR, but makes it far too slow to be used as an assault rifle when the magazine size is 3-5.
Lowering the base damage, of all things, makes no sense. They murdered the weapon - the only reason to use it now is because it can be silenced. Ironic, because silenced weapons only come into play at medium/short range, thus arguably it makes the sniper rifle a credible VATS alternative to the trail carbine at medium/short ranges attacking from sneak. The trail carbine with scope is the superior weapon at long range.
With the Gobi, it's even worse - there is no reason to use it at all.