The stealthy sniper

Post » Thu Nov 27, 2008 7:15 pm

Topic pretty much says it all.

I think many of the game's mechanics tend to benefit this play style the most.

What do you think?
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Alada Vaginah
 
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Post » Fri Nov 28, 2008 12:10 am

I have noticed alot of sneaky sniper character wondering about the board.

I think it's the fact you can end a fight with deathclaw before it even begins.
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Spencey!
 
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Post » Thu Nov 27, 2008 9:30 am

Yes.
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Alycia Leann grace
 
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Post » Thu Nov 27, 2008 8:36 pm

Only a fool rushes in and alerts everyone. The game makes it too easy for a sneaky character though.
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SEXY QUEEN
 
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Post » Thu Nov 27, 2008 11:06 am

Only a fool rushes in and alerts everyone. The game makes it too easy for a sneaky character though.

A badass fool?
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Jennifer Rose
 
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Post » Thu Nov 27, 2008 9:37 am

That's because it is the real life way to go about winning battles and wars. Apply overwhelming firepower from a position of cover/concealment. Age old tactics. That is unless you got artillery support. Then it's apply overwhelming firepower from a position of cover/concealment with a radio.

"Always bring heavy artillery to a knife fight" - Gunny out.
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Natasha Biss
 
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Post » Thu Nov 27, 2008 7:50 pm

A badass fool?

I knew someone would say that. :tops:

It is fun to just smash some guys around but most games I play I prefer the quiet approach. If I can walk/sneak I will be doing it. I even tried to avoid kicking around cans until I found out I was just a big dummy.
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mollypop
 
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Post » Thu Nov 27, 2008 8:23 pm

I knew someone would say that. :tops:

It is fun to just smash some guys around but most games I play I prefer the quiet approach. If I can walk/sneak I will be doing it. I even tried to avoid kicking around cans until I found out I was just a big dummy.

I'm glad I did not disappoint.

I have no real preference, depends what i'm in. If I have just finished playing Bad Company or Operation Flashpoint I will play tacticlly. Otherwise ima run in with a rolling pin crack some skulls.
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meg knight
 
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Post » Thu Nov 27, 2008 2:55 pm

What amuses me is that of three characters I've made, the melee berserker was the most effective. Second to that, though, stealthy snipers are quite effective and fun to play. the sneak criticals give them a huge boost over a standard Guns character, especially with a large number of creatures that you don't want to see you.
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Evaa
 
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Post » Thu Nov 27, 2008 3:23 pm

I love making sniper characters, but I do not make them stealthy most of the time. My favorite playstyle is picking off enemies with a sniper while advancing and then pulling out a pistol/shotgun to finish the job when I get close.
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Killer McCracken
 
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Post » Fri Nov 28, 2008 1:29 am

That's because it is the real life way to go about winning battles and wars. Apply overwhelming firepower from a position of cover/concealment. Age old tactics.


Yup, this class definitely makes alot of sense. So much so it can be hard to get away from. You do massive damage from afar with basically no chance of being touched. I feel almost guilty (and a little bored) killing fiends with a silenced sniper rifle with out even getting at CAUTION alert.

Enclosed spaces tend to be a little more difficult for this build, but high sneak is such a trump card.

Sometimes I think agility shouldn't govern both guns and sneak. Not that it doesn't make sense, it just that sneak and guns are both very powerful elements Fallout:NV (and in the series).

I really wish they had stealthy snipers attacking you from out of sight. That might even the odds
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Imy Davies
 
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Post » Thu Nov 27, 2008 11:49 pm

Propably, as it is the character i play with most :lmao: Then again, i do with all RPGs; in Oblivion stealthy assassin, in Dragon Age stealthy dalish ranger rogue, in Mass Effect stealthy infiltrator sniper :shrug:
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Jade Payton
 
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Post » Thu Nov 27, 2008 2:03 pm

Propably, as it is the character i play with most :lmao: Then again, i do with all RPGs; in Oblivion stealthy assassin, in Dragon Age stealthy dalish ranger rogue, in Mass Effect stealthy infiltrator sniper :shrug:


Ha. Those were pretty much all my favorite classes from those games, especially Dragon Age and Oblivion.

I love the rouges just because it seems more tactical to me and usually you can win battles using the least amount of resources.

But I think, In fallout:NV, a bezerker is also a fairly efficient build too.
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Chloe Lou
 
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Post » Fri Nov 28, 2008 12:51 am

What amuses me is that of three characters I've made, the melee berserker was the most effective. Second to that, though, stealthy snipers are quite effective and fun to play. the sneak criticals give them a huge boost over a standard Guns character, especially with a large number of creatures that you don't want to see you.

I have finished 5 playthroughs, eac focusing on a different weapons skill package and I have to agree with the above. Melee, even without chems (I almost never use chems. I forget to take them before charging in) is massive slaughter once you get the right perks and gear. Hell, I waded through the deathclaw promnitory with Oh Baby! and barely lost any health. It was complete mad sledge slinging carnage. But I don't have as much fun with those playthroughs. Sneak/sniper NEVER gets old with me. On any game. I periodically fire up my real old FPSers and crawl my way through them, even though I know exactly where every enemy will spawn. I still love the satisfaction of a clean headshot from super long distances. So much so the disappointment I get is not that it gets old, but from when I fail and the tango takes more than one shot.

-One Click, One Kill. Gunny out.
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Katie Louise Ingram
 
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Post » Fri Nov 28, 2008 2:28 am

I have a couple of sneaky sniper characters, one each for Guns and EW.

Guns has the advantage of being able to silence the Sniper Rifle, however the EW snipers generally hit harder shot-for-shot.

I noticed on my most recent character, the aforementioned Guns sniper, that the available mods for Guns weapons are heavily biased towards sniping since you can put a scope on almost all of the Rifle-class weapons. I have done so, and as a result have a sniping weapon for every class of opponent, since I can draw from everything from a Scoped Varmint Rifle up to an AMR. Not that I carry all of them at once, but the fact I can even arrange to have that broad a selection of sniping tools is telling.

The fact that Sneak-criticals are disproportionately efficacious compared to regular shots from the same weapon does not help either, since that further encourages sneak-sniping above all else. As a result you get encounter reports such as one I made in another thread, in which I described clearing Quarry Junction with the YCS/186 as 'shooting Deathclaws in a barrel' since they had no idea where I was shooting from even though said weapon isn't silenced.

I honestly have to wonder how easy some folks would claim combat in this game is were it significantly harder to sneak-snipe...
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Marcin Tomkow
 
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Post » Thu Nov 27, 2008 2:20 pm

Maybe for others but not for me.
I rarely stealth and I svck at using a sniper rifle so I mostly use tactics, traps, run and gun, diplomacy or avoidance to get through hostile situations.
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Chloé
 
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Post » Fri Nov 28, 2008 1:17 am

For a fun variation try a western assassin...

Scoped Trail carbine
Lucky Revolver
Chance's Knife

... and lots of sneak skill, luck too
just make sure to get cowboy, hand loader (w/.44 mag schematics), finesse, and better criticals.
rapid reload and quick draw are also useful and fit the RP of this character.
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Kill Bill
 
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Post » Thu Nov 27, 2008 9:20 pm

I've played two such characters, fun easy kills but I face much harder foes early on with low tier weapons to make it challaging.

Of the characters I love the most it's the non sneak gun build, I can run and gun, crouch at range to shoot one foe with a sneak skill of 20'ish then face the music.
I can run away from fire and don't rely on silenced weapons rather low tech lever ones or shotties, I find it keeps you on your toes.

Snipers however are percieved as cool and powerfull both game wise and role wise, and almost anyone can perfect it easily.
Of course it's going to be the most common if not liked, luckily this game allows you to play mostly how you wish.
And you're not forced to play any one way, despite how you feel.
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Ben sutton
 
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Post » Thu Nov 27, 2008 10:50 pm

I have finished 5 playthroughs and I have to agree with the above. Melee, even without chems (I almost never use chems. I forget to take them before charging in) is massive slaughter once you get the right perks and gear. Hell, I waded through the deathclaw promnitory with Oh Baby! and barely lost any health. It was complete mad sledge slinging carnage. But I don't have as much fun with those playthroughs. Sneak/sniper NEVER gets old with me. On any game. I periodically fire up my real old FPSers and crawl my way through them, even though I know exactly where every enemy will spawn. I still love the satisfaction of a clean headshot from super long distances. So much so the disappointment I get is not that it gets old, but from when I fail and the tango takes more than one shot.

-One Click, One Kill. Gunny out.

Haha yeah I just bought FEAR and Crysis again and I still take my time going through them even though I know I could just run and gun and finish the game in one tenth the time it's going to take me now.
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Jessica Raven
 
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Post » Fri Nov 28, 2008 1:04 am

I wish the marksman carbine had weapons mods...
Like a silencer.
And a full auto mod (don't reduce the DAM, just increase the DPS)
It already has an Acog...

And yay! A much better version of the perferator from FO3.
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Natasha Callaghan
 
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Post » Thu Nov 27, 2008 3:02 pm

Maybe for others but not for me.
I rarely stealth and I svck at using a sniper rifle so I mostly use tactics, traps, run and gun, diplomacy or avoidance to get through hostile situations.


That's baloney. The slealthy assassin/sniper requires tactics/traps/avoidance as well. Remaining undetected is your advantage - it is therefore paramount that you maintain that advantage by planning ahead. Egress routes, laying mines/traps on likely axis' of enemy advance, prioritizing targets to engage, drawing out targets away to thin out crowds, etc.

Saying (in your case, implying) that a stealth build does not require planning just shows that you have never actually used a stealthy character.
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Josephine Gowing
 
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Post » Thu Nov 27, 2008 9:23 pm

Maybe for others but not for me.
I rarely stealth and I svck at using a sniper rifle so I mostly use tactics, traps, run and gun, diplomacy or avoidance to get through hostile situations.

Op is asking in general, i.e. as it appear on forum/from friends.
The answer is YES.
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jasminε
 
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Post » Thu Nov 27, 2008 2:24 pm

That's baloney. The slealthy assassin/sniper requires tactics/traps/avoidance as well.

All I said was that I don't do stealth cause I find it boring and I svck at using a sniper.
I never said that stealthy sniper didn't require those things. :mellow:
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Kelly John
 
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Post » Thu Nov 27, 2008 10:46 pm

I love stealth and sniping. Whether or not it's true, it feels like it requires more skill on my part. It requires finesse... and not too many people have the patience or ability to apply finesse... especially once a situation escalates to combat, or combat simply can not be avoided (with, say, diplomacy).

It's easy to build a tank and charge in, crushing everything in your path with sheer power. Easy and ultimately extremely boring.
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m Gardner
 
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Post » Thu Nov 27, 2008 4:47 pm

All I said was that I don't do stealth cause I find it boring and I svck at using a sniper.


100 sneak + silent running + silenced sniper, basically feels like I'm in god mode. It does get very, very boring, at least IMO it does.

Thankfully they slightly nerfed the sniper rifles DAM in the last patch (I'm pretty sure at least.) Now all they need to do is slow the ROF, which will likely never happen.
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CArlos BArrera
 
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