» Fri Dec 16, 2011 9:48 am
Steed stone is good for heavy armor users before a certain perk is reached, else wise it's really just a +100 carry capacity which doesn't mean all that much in this game, unless you literally have to loot every little thing (even just looting the valuable stuff I feel like I own half of skyrim's septims/gold).
Atronach is good for mages who already have some magicka regeneration bonus either via equiped items or restoration perks, it also stacks with Alterations effect and Breton's once-a-day (which is essentially invulnerability to magic)
Lord is good for meleers since it gives some defense against both magic and physical attacks.
Mage, Thief, Warrior, Lover stones are good for leveling faster for Mages, Thieves, Warriors and Hybrids respectively.
Shadow Stone is a great once-a-day escape if you don't level illusion (pure thief build for example)
Ritual Stone is a great necromancer stone, mass corpse resurrect once-a-day.
Serpent Stone is an okay assassin/poisoner stone for it's long ranged damaging paralyze effect, tho once a day
Tower stone is a bit pointless because of how easy it is to get lockpicks in this game
Lady Stone is pointless because the regeneration effects do almost nothing in battle and out of battle you regenerate Health/Magicka fast enough already
Apprentice stone is the worst since again Magicka regeneration doesn't help in battle and it gives you a massive 100% weakness to magicka.