Just ignore him. No point in conversing with someone who exists on this forum only to post malicious posts. Frankly, with all the posting he makes insulting devs, I'm surprised he's still around.
Just ignore him. No point in conversing with someone who exists on this forum only to post malicious posts. Frankly, with all the posting he makes insulting devs, I'm surprised he's still around.
Mate, as long he says "you can do whatever you want, be whatever you want" in a game where you have a preset voice and largely preset past in comparison with any past Fallouts, he'll be Toddler. Plus he's the one responsible for the way the series has devolved to. He's the person who considers story and dialogue so unimportant that he doesn't even bother preparing a canned answer for when this subject comes up in an interview.
Maybe if you weren't so overzealously defensive of every single Bethesda-related thing to the point of stalking me around a forum, you'd understand at least a portion of what I say, but since apparently any and all critique of Bethesda and their products is blasphemy, I don't expect any sort of understanding.
Maybe if you didn't focus solely on one single meaningless word, you'd notice that there's a whole post around it where the only critique is regarding the voice acting.
So yeah, talk about being childish.
And I am surprised how amazingly selective memory people here have.
I was disappointed in both Skyrim and Fallout 3.
Skyrim's major quest lines were all rather disappointing, the skill tree was a poorly implemented idea, too many characters sounded the same and many unique voice actors weren't utilized properly, companions were hollow and many lacked personality and all had abysmal AI, magic (including the Thu'um) was rather lacking in its design, horses were awkward and unwieldy and were only used by the player, making them feel very out of place, vampires and werewolves could have been much improved, dungeons were far too linear, Hearthfire's homemaking was too cookie cutter, forcing you to pick one expansion in a set of three rather than being able to pick three expansions in a set of nine, the game ran horribly, Bethesda was non-communicative in general and at times seemingly antagonistic towards PS3 players, and there was often a lack of genuine payoff and closure in the quests. Things just kind of ended.
As for Fallout 3, I didn't think its story was the best, Broken Steel made battles tedious wars of attrition rather than tests of skill, companions feel like the afterthought they were, the world was poorly designed, joyless, and devoid of any reason for me to care about its people, lots of performance issues, and two pieces of DLC (Operation Anchorage and Mothership Zeta) felt quite overpriced.
What. Why on earth would I do that? What makes a Fallout game immune to comparisons with is predecessors other than fandom from people like you?
Look mate, if you want to talk this out, make a thread in the Fallout Series subforum, we can chat there about BGS and Todd "Don't believe his lies" Howard till the end of times. Your replies are rarely even related to the thread you're replying to, so excuse me if I'll start ignoring those derailing posts from now on.
You think a game with 175,000 lines of dialogue i think it was, will have no story?
This is a bethesda game. Of course it's going to have a story. Almost every game that releases nowadays has a story. Can't think of any AAA titles that don't have a story. Don't know if it's going to be a good story or a bad one but I can guarantee that it will have a story.
They said when they did the E3 presentation that they cut out the vault portion because they didn't want to spoil any of the story. They have also mention they don't plan to spoil any of the story of the game. So it's there but they aren't going to tell you what it is.
Of course there is no plot....the fact that the Devs have stated they are not going to reveal any of the (non-existent) story just proves that there must be no plot at all! (/sarcasm).
Seriously, this type of thoughtless speculation just proves the old saying that its better to be thought a fool and stay quiet.....
On the issue of plot "quality", I found FO3 to have a decent overall plot, but was poorly executed and delivered in a number of areas. The overall story was solid (tho a bit sappy) and I felt the original ending was quite disappointing (and the Broken Steel change helped some, but mostly just let the player keep playing after finishing up the extension to the main story).
I'm sorry, but I found the FONV plot to be very good up to the point of meeting Mr. House. From then on it was a mess (mostly due to the multi-branching story). While the story itself was not bad, the choices forced on the player were "overly gray" for the lack of a better term. When I say forced, I mean if you actually wanted to advance the story beyond the decision you made on Mr. House.
Also, The idea that FO3 is not a "true Fallout game", because it doesn't have some groundbreaking story is just sour graqes from one of the "hardcoe" Fallout 1/2 fans. To be brutally honest, I disliked the time based plot of Fallout 1 in general and Fallout 2 made it difficult to focus on a the actual plot with the games overboard pop references and dark-humor shoveled at the player in every other line of text. I loved the games, but holding their plots up as some holy grail of a gaming story icon is simply laughable, IMO.
That would mean that we can actually make up our own story and get to roleplay the person we want, rather than being painted into a corner and forced to follow some pre-made story line. Imagine that. How refreshing.
I agree.
If they thought the story was nothing special, they wouldn't be keeping so quiet about it.
I figure they want maximum impact and they don't want to over hype it because it builds up unrealistic expectations.
I actually find it funny that people are so concerned about the story that they want to know what the story is in advanced. I'm not sure if that's a form of hype, paranoia, or a mixture of both.
There must be some sort of twist that they don't want to give away. They might have done something drastically different with the story and they don't want the descent to gather enough steam to the point where it can derail the game's launch.
To be honest, I think Fallout 3's storyline is under-appreciated, because I think people are not grasping the big picture of just how important Project Purity really was. Clean, rad free water for everyone, in a place where the waters everywhere were toxic, and people were getting by on cobbled filters and bottles of dirty water, or pure bottled water if they could get it. Water is an important aspect of life. Vital, even. A necessity. Mass producing clean water was a big deal.
Finally, a source of clean water...
Water for cooking, bathing, drinking, cleaning things...A major resource of the Back When Times restored.
It was horrible. It was also essentially "a rerun" of FO1 and FO2 stories smashed together, with horrendous dialogue, dull characters, etc. In fact there was nothing original in it.
I know opinions are opinions but yours is just.. wrong.
Well to me, your opinion is wrong.
Something something Anakin, only sith deal in absolutes something something.
Would think a major turning point is finding out what happened in the vault you and your family were in and maybe you got stuck in a longer sleep cycle than the rest and they are some were in the wasteland and you need to look for the answers through out the area, and maybe some stronghold for vault tech in the Boston region holds the answers you seek.
At least that is what i imagine is the plot and i am thinking i am about 100% wrong in my own assumption of the situation, or at least i hope i am and i get a major twist on my own idea and get blown away by their story plot.
Every Star Wars fan was quick to point this out. Not Lucas's best writing.
That's not true, the family melodrama and religious metaphors were original. The execution wasn't very good - especially in comparison to Fallout 1, 2 and New Vegas, but the story wasn't completely lifted from the first two.
Could be.
Or they really want to up their Narrative game, but want to avoid over hyping it because you can never please all the people all the time.
If they hype it, then a certain percentage of the fans will cry that they didn't deliver on their promises because it didn't meet their sky high expectations.
Better to keep quiet on it, let it have maximum impact on the day of release and then let word of mouth do the rest.
Fallout New Vegas and Far Cry 3 to name two. I can't give many more examples than that. I'm not in a position time wise or financially to be able to justify buying a lot of games. And I don't rent open-world RPGs because I like to devote my time to them.
Either way, that question is irrelevant. If you tell me that you were disappointed with Disneyland, me demanding a list of theme parks dedicated to the animated characters of one of the most influential and groundbreaking filmmakers, who pioneered not only an entire style of filmmaking, but also new technologies such as surround sound, that you visited and found more enjoyable doesn't actually address or invalidate your disappointment. What matters is you were disappointed with Disneyland.
Better than "Are you an angel?" "I like the water," and "I hate sand."
I don't know. Going "We've really improved our storytelling! It's awesome!" and going "No! We can't tell you anything about the story!" kind of feels like my buddy bragging about his supermodel girlfriend who lives in Nova Scotia. And he could totally prove it, but they both lost their phones so there's no pictures.