This is a question that comes back to bug me every once and a while in my Morrowind experience. How does someone play a mage? A quote 'pure' mage. Not a battlemage with heavy armor who whips out an axe in the thick of it, or a Nightblade using Illusion and Alteration to get around in the shadows. I see among the Morrowind fandom that many people play mages, and I have tried myself many times. But I seldom have fun doing it, because I am always killed very easily and I never feel as if I have done it 'right.' It may just be possible that I do not enjoy this style of play, but I would like to get the opinions of all you mage players out there, to see if I am missing something. I feel that if I can get into the correct mindset and build my character accordingly, I can open up a style of playing the game that I've never experienced before. I am very sorry this is so long, and a bit of a ramble. Mostly just trying to get my own thoughts on this matter in order. But I hope some of you mage players out there will be interested enough to finish reading, and perhaps give me some advice on what I'm missing.
In no particular order, here are the obstacles I face;
Unfocused Play: I'm a pretty simple person, without a lot of mental capacity to juggle or maintain a lot of different strategies and elements at the same time. In games with choices like the classic 'Mage, Warrior, Rogue' archetypes to choose, I tend to prefer the games in which each class is given a focused role. In Morrowind, warriors and combat classes tend to be uncomplicated damage-dealers, with armor to absorb physical damage and a deep pool of hit-points for anything else. Stealth classes tend to be best at range, with a skilled enough Sneak being able to take on enemies one at a time. My personal strategy for them tends to revolve around bows and Jinkblades. But with mages, it is not so clear-cut in my mind. There are so many different schools of magic, all with wildly varying offensive and defensive spells within most of them, not to mention Alchemy and Enchanting. It's a veritable swiss-army knife in which every tool is just a slightly different shaped blade, and I feel like an idiot for not knowing how best to utilize them, especially in concert. When I try to play a mage, it usually ends up that one or two skills become much higher than the others, and I feel like a fool for choosing the other schools of magic that I barely use.
Combat Efficiency: I enjoy Morrowind for perhaps being the least combat-focused TES game, which gives you a variety of goals. But combat is still a huge part of the gameplay, and one of my biggest sticking points for playing a mage. At its basest level, combat is about dealing more damage than is being done to you. You can add in layers of attribute damage, elemental resistances, spell durations, attack bonuses, healing, and what have you. But at the end of the day, you still need to deal direct damage to your enemy somehow, and from what I see, mages are not good at this. All that a rogue or a warrior need is a sword, a bow and arrow, and some Fatigue. Anything that the enemy does besides direct damage, such as Burdens or Attribute damage, can just be avoided by dodging the spell and ending the fight quickly. But an unarmored mage will not have Endurance, so they will have very few hitpoints, and very little ability to lessen direct damage besides Shield spells. For me, this usually translates to a quick death. Most of the defensive spells of the game seem entirely geared toward countering other magic-users. Unarmored is a flawed and buggy skill without mods, and even with them, it simply makes the character lose out on many armor slots for enchantments. I can see no good reason to choose Unarmored over any other armor skill. For offensive abilities, Destruction requires that one know the correct spell, use an element that the enemy is vulnerable to, have enough Fatigue to cast it successfully, and enough Magicka to power it, and all must be calculated in the few seconds I have before a bandit with an axe wipes me out. Conjuration is very useful in sending wave after wave of minions out and replacing them as they die, but I see very few ways how this can be combined with other schools of magic, especially Destruction. Bound weapons and armor are also more useful for warriors, at least in the early game.
In short: Morrowind's magic system is very open-ended, and I very much enjoy that. But that in my mind comes at the cost of focus. Magic out of combat is a blast, such as using Alteration for levitation and water-walking and jumping around while traveling, Mysticism to teleport, and Illusion to ease sneaking and manipulate NPCs. But for a rogue or a warrior, those things are easily granted by potions, scrolls, and enchanted items, or even taking one or two of those schools of magic in their class. In combat it becomes much less useful. Either that, or I am missing something. It is possible that I simply lack imagination.
Number Crunching: Also a matter of combat efficiency. For a weapon, it's much easier for me to tell how useful it is, based on my skill with it, its damage, and its durability. I also don't need to count the cost of hitting something with it. It's easily repaired, and that Fatigue grows back. But a spell has its effects, its range, its duration, and its magicka cost. Especially with custom spells, this makes it very difficult for me to gauge its relative usefulness. I am a mathematical [censored], and magic-use in Morrowind seems to be all about calculating the successful use of every last bit of magicka in your pool before you even start the fight.
Roleplaying: As I've said previously, I try to have a character that uses all of the skills they have learned for a specific purpose. But my mages always end up with 90 Destruction or Conjuration, two skills at perhaps 40, and everything else very low. This keeps making me think of much more useful skills I could have used, such as Light Armor, Long Blade, Sneak, or Athletics. Is this just a meta-gaming instinct that I have to learn to subdue? Is the key to enjoyment of a mage character in learning how to carry on, despite knowing that another set of skills would have been more useful? To enjoy the combat because it's harder to win, and the traveling because you can bend the laws of nature to your will without the use of a scroll or potion?
So you Telvanni wizards out there, what do you think? Am I missing something obvious? Is there a mindset that I just haven't found? Please let me know your thoughts!