Hello. I've been watching many videos on Brink lately and I've noticed the players are hardly ever firing down the iron sight?
It my only be me, but I think running around hip-firing takes a lot away from the experience. Is this game going to be like Killzone 2 where aiming down the sight is not going to be more beneficial?
SD is a PC company that before Brink, only made PC games. Their first game, Wolfenstein: Enemy Territory, had no ironsights, and that game was supposed to be an expansion for RTCW, which also had no ironsights. A majority of SD's fanbase are PC players, who DO NOT like ironsights. Ironsights are unnecessary and slows down gameplay - The majority of their fans want fast, in your face firefights, not sneaky, hide in bushes, realism sim, whoever shoots first wins games - basically, a twitch shooter with objectives. The reason why you don't see a lot of ironsight usage in the videos, is that even many of the devs themselves, are "anti-ironsights." The original SD members started out modding on Quake 3, and were part of a well known clan. They are used to the fast paced gunplay, and this is probably why they don't use ironsights.
On the subject of Brink, this is what I know about ironsights.
1. They are not necessary to hit your target. Perhaps and longer ranges they may help, but you wont need to use them.
2. One of the reasons for implementing them, and this is what a dev said, was simply because a lot of players are used to using them - So basically, a reason they were added were to make players happy, not because you will need them to hit targets.
3. Recoil doesn't operate the same in Brink, as it does in other games. You can get off like 6-7 shots, before recoil even kicks in, another reason to make hip firing a viable option.
Here is a snippet from an irc chat, between 2 SD forum members, 1 of which (sponge) played Brink at QuakeCon:
{sponge} hip shooting is plenty effective
{DarkangelUK} sponge, did you find you were out-gunned against ironsight when you were hip shooting, or did it feel quite accurate lik ET?
{sponge} DarkangelUK: i was never outgunned. in any scenario. ever.
{sponge} unless it was like 5 on 1
{sponge} but also close range you don’t need ironsights
Here are some Q&A's from and old interview with Richard Ham, addressing ironsights:
Q: In my eyes ironsight could be a nice extra, but just an extra! to shoot more accurate from longer distances, just like a sniper but then without zoom but let’s say a fov around 65-70.A: I think that’s a fair way to look at it, that’s kind of how it’s playing right now in our internal playtests
Q: Players don’t want to play a game that is for everyone, i.e. with parts they like and parts they don’t like. They want to feel that you intended exactly THIS type of gameplay and that every other aspect of the game design had been decided in favor of your vision. Players do not want options that influence the whole gameplay. They want options that support ONE style of game.A: I’m primarily trying to make a game that can appeal to the broadest base possible, and by and large, the wider audience has spoken and likes ironsighting. Arguably, they only like it because it’s what they’re used to, but it doesn’t change the fact that they do like it and it adds to the experience for them (one of the biggest thing it adds to the ‘feel’ of a game is enhancing the sense of “really firing a gun”, which is not to be discounted).
Q: Logically it only really makes sense to go for the ironsight, because otherwise (in other games previously anyway) spread seems to be too much of an issue, and you’ll find yourself dead if you dont. Going to try and address this in Brink?A: On the spread issue. You can be very competitive without ironsights because we’re generally going for
huge distances. i’m hoping when i get back into he office in a few weeks to maybe post some screenshots of sample spreads on various guns…
Q: In fast paced games like RTCW/ET there is NO need for it, if it’s there it forces players to use it and slows down the game. Because usually with ironsights there are huge accuracy penalty for not using it.A: Like I said earlier, there are guys in the office who hate iron sighting with a passion, and they do fine firing from the hip in our playtests. You’ve to remember, most of our engagement distances in the game are fairly close (as you’ll see if we ever release video