» Fri Sep 18, 2009 10:42 am
Whatever engine they are using for ESV, whether it's a new version of Gamebryo, id Tech 5, or a new engine altogether, it has been written to run on the current generation of consoles. Hopefully (and probably) there will be an additional set of resources for the PC version allowing for higher resolution textures, and advanced shaders, tessellation, etc. made possible with Direct X 11 hardware.
At base level, though, the game will need to run smoothly on the current generation of consoles, so there is no way that it will require a Direct X version higher than 9.0c. I'd be very surprised if the minimum system requirements for the PC version aren't quite modest. To run the PC version with all settings maxed you'll probably need a pretty quick PC with a Direct X 11 video card, but how extensively they will be able to utilize all that Direct X 11 offers is tough to say ... so far all the games that have come out that make really good use of Direct X 11 (it's a very short list) have been PC exclusives, which unfortunately Skyrim is not.