The XP System Is Severely Flawed

Post » Sat May 21, 2011 9:42 am

Alright so I'll just be honest, I kill people. It's what I'm good at in FPS' and it's just what I do. I'm not huge on comparing my K/D ratio to others but I do feel that it is a decent gauge of skill. With that said, there is definitely room in games for other factors, specifically objectives in games such as Brink. I played a lot of TF2, a lot of QW:ET -- etc, I know what Objective/team-based gameplay is all about and how it is formulated.

Now, before people start skipping parts of this post and reply with a "THIS ISN'T COD" or a "THIS GAME DISCOURAGES K/D PADDING" or something, I want you to hear me out.

Whether anyone likes it or not, this game is inherently about killing the other team. It IS about completing objectives yes, but completing objectives means killing the other team. Let's just pretend for a moment that our mission was to hack a mainframe. Le'ts also pretend that our entire team changed to Operatives and ran to the mainframe ignoring enemies to hack. How would that work out?

Soldiers, Medics, Engineers, Operatives all play an integral part in the objective based gameplay model we see in Brink. However, the people who get kills take an EXTREME back seat to those who are standing in front of objectives holding their "use key". I'm not downplaying the importance of the "use key" roles in completing objectives at all, believe me; I just feel that their role is no more important than say the Soldier/Medic/Engineer/Operative that is holding down the flanks or preventing the enemies from flooding in and killing that said person.

I agree that in all too many games, K/D ratios and people trying to top the scoreboards with kills can very much ruin objective based game modes. However, as a veteran to MANY FPS' (I've played nearly every single FPS released in the last 15-20 years), I feel that this is simply a problem inherent to FPS games in general, and any game that is competitive by nature.

I don't think reducing the Experience acquired for kills changes anything. I also feel that people who are just doing their jobs are getting screwed out of experience points. On a lot of maps I prefer to keep relative distance, with an ACOG scope on an AR and a SMG on backup -- I pick people off left and right. I sit at a distance and kill many many people who are attempting to rush in and kill our hackers/engineers etc. This is without a doubt JUST AS important as the people who are RIGHT at ground zero standing on the objective.

Unfortunately, I often find myself named as the "Best Soldier" "Most Kills", but at the very bottom of the scoreboard. This is simply because I'm not standing close enough to the objective? Is this because I am utilizing an ACOG scope and keeping my distance? I don't understand the reasoning here -- but one thing is for sure, I don't like it.
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Avril Churchill
 
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Post » Sat May 21, 2011 2:54 pm

I'm a medic and I defend the person doing the main objective and such and I have to kill people to do it as well. But I manage to get around 4-5K XP each game so I don't see a problem......
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Allison C
 
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Post » Sat May 21, 2011 5:17 pm

EASY fix: Bonus points for killing enemies who's objective is to "guard the objective". So basically those enemies will be trying to kill the person hacking/blowing up/etc. the objective. But if you kill them any where you get the bonus points.
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Rebecca Dosch
 
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Post » Tue May 10, 2011 11:40 am

I partially agree with you. But i don't think other hear will be so open minded. Also i doubt splash damage will implement any incentives to be the teams "main slayer" and maybe protect from afar.

Kind of a flaw, and i hope people notice this.
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Jeff Turner
 
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Post » Tue May 10, 2011 10:30 am

My solution is easy and fair =/
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biiibi
 
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Post » Tue May 10, 2011 6:19 am

I get around 7-8k a game just defending stuff. Like on the security what-if where you defend the reactor. Easy 7-8k. Without doing objectives (besides defending). So I would just get closer to the actual defending spot.
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Kirsty Collins
 
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Post » Tue May 10, 2011 4:56 am

Highest xp I have ever got was 19k. I was very happy. I play medic btw.
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marina
 
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Post » Tue May 10, 2011 11:57 am

currently you do get bonus's if you go and help said operatives by getting defending exp. the game wisely realises your not actually defending anyone by being a sniper. the operative still gets downed and needs to be rezzed. i had this exact issue yesterday where half of the team thought sniping from a balcony on resort was the same as defending the operatives trying to take the last objective while they're defenceless. it was very close to a failled mission because those guys refused to come and defend in person.
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Benji
 
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Post » Sat May 21, 2011 5:22 pm

I mean, I don't need my name on the scoreboard, and I don't get off on seeing that I have the most kills. I have to say though that is is disappointing to be discounted as a team player because I'm focusing on killing enemies. I mean, I am a very objective focused player whenever I play. I mainly choose soldier, I hand out ammo constantly, but my primary focus is killing enemies before they can get to objectives.

I find that is is inconvenient that I have to be within a certain distance of the objective to score certain objective experience points -- even though my focus at the time is defending and securing that objective. The game simply says "You're not within the prescribed distance to "defend this objective', so effectively you won't get points for it."

If I put all my complaints and gripes about Brink aside; this is probably my main complaint with the game. I really want to reiterate that I love the objective gameplay, and I love supporting my team and doing my job on objectives -- but I am not being rewarded for my work. And 9/10 times I am putting in the most work, especially on escort/cart pushing type missions. I don't stand right by the objective because that's suicide -- I stay at a distance and kill enemies who come near.
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Marcus Jordan
 
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Post » Tue May 10, 2011 7:00 am

Like I said. My solution will fix the problem very easily.
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neen
 
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Post » Tue May 10, 2011 5:58 am

if an enemy is in the radius of an objective, and someone kills them, then that someone should get the defense bonus, or at least half the defense bonus.
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Setal Vara
 
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Post » Tue May 10, 2011 9:11 am

Like I said. My solution will fix the problem very easily.

I agree. This plus a slight bonus for killing enemies in the radius of an objective- regardless of where you are- would be nice provided it didn't cause a huge increase in sniping.
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Nicole Kraus
 
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Post » Sat May 21, 2011 12:31 pm

EASY fix: Bonus points for killing enemies who's objective is to "guard the objective". So basically those enemies will be trying to kill the person hacking/blowing up/etc. the objective. But if you kill them any where you get the bonus points.

I hadn't considered this. I like this solution, not that there's a problem to begin with.
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Andy durkan
 
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Post » Tue May 10, 2011 12:29 pm

If you increase the amount of points for getting kills, and make it equal to those of objectives, then why would any want to complete the objective? A vast majority of players wouldn't because all they care about is themselves, and if the fastest way to earn experience is to get kills, then why bother completing the objective? This makes the the other percentage of players (those who want to complete the objective) frustrated, angry, and ruins the fun for them.

Most games are based around kills getting you the most points, and a majority of those games fail when it comes to team-based gameplay objectives.
Can we not have one game in our arsenal without having it being CoD-ified? Or having players wish it was more similar to those of the generic mindless shooters of today's genre?
Main reason i bought this game (and the same reason many others bought it too) is because its NOT like the other games of this genre, and thats the way we like it.

Mind you, you probably don't think like this at all, but many others do, and if you increase the amount of points for kills, many players will stop doing the objectives and ruin the experience for others
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Queen Bitch
 
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Post » Tue May 10, 2011 9:34 am

If you increase the amount of points for getting kills, and make it equal to those of objectives, then why would any want to complete the objective? A vast majority of players wouldn't because all they care about is themselves, and if the fastest way to earn experience is to get kills, then why bother completing the objective? This makes the the other percentage of players (those who want to complete the objective) frustrated, angry, and ruins the fun for them.

Most games are based around kills getting you the most points, and a majority of those games fail when it comes to team-based gameplay objectives.
Can we not have one game in our arsenal without having it being CoD-ified? Or having players wish it was more similar to those of the generic mindless shooters of today's genre?
Main reason i bought this game (and the same reason many others bought it too) is because its NOT like the other games of this genre, and thats the way we like it.

Mind you, you probably don't think like this at all, but many others do, and if you increase the amount of points for kills, many players will stop doing the objectives and ruin the experience for others


I fear you may have skimmed my post, or maybe missed my point. That's ALL I do in Brink -- I push objectives. I am always rallying my team for objectives, and participating in objectives ONLY. I simply get screwed out of Experience points because I'm not in the immediate vicinity or something -- it's ridiculous.
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Richard Thompson
 
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Post » Tue May 10, 2011 8:25 am

I fear you may have skimmed my post, or maybe missed my point. That's ALL I do in Brink -- I push objectives. I am always rallying my team for objectives, and participating in objectives ONLY. I simply get screwed out of Experience points because I'm not in the immediate vicinity or something -- it's ridiculous.

No i read it, but you said you don't actually do the objectives, you just support, and you complain that just because you aren't in the immediate vicinity you should still get just as much experience points. This won't work though, because if EVERYONE gets the same amount of experience points for getting kills as you do for completing objectives, no one will be doing the objectives then which ruins the game. Its as simple as that.
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Carolyne Bolt
 
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Post » Tue May 10, 2011 11:24 am

Select an objective to escort someone and either stay close or cover him, select an objective to guard and either stay close to it or kill people that go near it. Make sure you buff teammates when you can.

I don't know why it matters where you are on the scoreboard unless people are giving you crap about svcking, in which case you just need to find a new group of people to play with. If you're trying to keep up with friends as they rank then switch it up on occasion and play as a high XP gainer here and there.
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Budgie
 
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Post » Tue May 10, 2011 6:31 am

I go on total [censored] killing sprees AND support. Most matches so far I've finished with Best Medic, Most Kills & Most XP at the same time, it's not too hard.
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CArla HOlbert
 
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Post » Tue May 10, 2011 9:44 am

I usually play soldier. I kill people when I'm able and restock ammo for my teammates. I usually finish with around 6-8k XP.
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Rob Davidson
 
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Post » Tue May 10, 2011 5:26 am

I get 5-10k exp a game easily, so I don't mind the low exp for killing enemies. So long as you help out your teammates WHILE you kill, you get loads of experience.
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Ashley Hill
 
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Post » Tue May 10, 2011 2:20 pm

Alright so I'll just be honest, I kill people. It's what I'm good at in FPS' and it's just what I do. I'm not huge on comparing my K/D ratio to others but I do feel that it is a decent gauge of skill. With that said, there is definitely room in games for other factors, specifically objectives in games such as Brink. I played a lot of TF2, a lot of QW:ET -- etc, I know what Objective/team-based gameplay is all about and how it is formulated.

Now, before people start skipping parts of this post and reply with a "THIS ISN'T COD" or a "THIS GAME DISCOURAGES K/D PADDING" or something, I want you to hear me out.

Whether anyone likes it or not, this game is inherently about killing the other team. It IS about completing objectives yes, but completing objectives means killing the other team. Let's just pretend for a moment that our mission was to hack a mainframe. Le'ts also pretend that our entire team changed to Operatives and ran to the mainframe ignoring enemies to hack. How would that work out?

Soldiers, Medics, Engineers, Operatives all play an integral part in the objective based gameplay model we see in Brink. However, the people who get kills take an EXTREME back seat to those who are standing in front of objectives holding their "use key". I'm not downplaying the importance of the "use key" roles in completing objectives at all, believe me; I just feel that their role is no more important than say the Soldier/Medic/Engineer/Operative that is holding down the flanks or preventing the enemies from flooding in and killing that said person.

I agree that in all too many games, K/D ratios and people trying to top the scoreboards with kills can very much ruin objective based game modes. However, as a veteran to MANY FPS' (I've played nearly every single FPS released in the last 15-20 years), I feel that this is simply a problem inherent to FPS games in general, and any game that is competitive by nature.

I don't think reducing the Experience acquired for kills changes anything. I also feel that people who are just doing their jobs are getting screwed out of experience points. On a lot of maps I prefer to keep relative distance, with an ACOG scope on an AR and a SMG on backup -- I pick people off left and right. I sit at a distance and kill many many people who are attempting to rush in and kill our hackers/engineers etc. This is without a doubt JUST AS important as the people who are RIGHT at ground zero standing on the objective.

Unfortunately, I often find myself named as the "Best Soldier" "Most Kills", but at the very bottom of the scoreboard. This is simply because I'm not standing close enough to the objective? Is this because I am utilizing an ACOG scope and keeping my distance? I don't understand the reasoning here -- but one thing is for sure, I don't like it.


Once you get to level 20 EXP no longer matters. If you play in tournaments and ladders so long as your team wins EXP earned doesn't matter. Stop caring about the EXP and be happy you seem to do well for yourself. Once I hit 20 with my main character I started focusing merely on improving my tactics and overall performance.
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Sherry Speakman
 
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Post » Tue May 10, 2011 2:07 pm

My fix?

Make the bonus for being near the defense objective apply whenever it's in visible onscreen, even if you're not close.

And give a bonus for killing any enemies who are near the objective, OR for killing while YOU'RE near the objective.

That way, you're rewarded for staying close to the defense spot, OR for staying somewhere you can see it, and you're rewarded for killing enemies you can see from the objective, OR for killing enemies who get there themselves.

Would be a fair amount of work to improve, but it would make matters better.

Although, when you're a Soldier, you really should be refilling your teammates with ammo regularly if you want to keep your XP stocked up. And using Molotovs on groups, not individuals.
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sarah taylor
 
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Post » Tue May 10, 2011 9:01 am

I think you should get more exp than you do now for killing enemies near objectives.
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Sharra Llenos
 
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Post » Tue May 10, 2011 5:16 am

I get about top three most xp almost every time and most kills almost all the time and i changed classes back and forth so i can participate in objectives and then aide the other players/AI.
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Brittany Abner
 
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Post » Tue May 10, 2011 6:20 am

I have the same issue and I even stand right next to a person im escorting and still get the bottom of exp. With the scope I get 38pts for headshots. you count the headshots one right after another at 38pts a piece thats alot of points considering I usually get 12 to 14pts for gunning someone down with a spray of bullets which wastes ammo. And it is suicide to stand next to the person you are escorting which is kind of dumb but if you throw you grenades right you get kill around 4 people at ounce averaging 12pts a person. and thats half the onslaught right there in just a few seconds. other people around you are shooting to. Its still low exp. Headshots should be worth more. Sometimes you just have to be suicidal to get the exp and get good at it and don't die. Soldiers are about living to tell the tale not winning the match. Your there to lay supressive fire and keep the people you need alive to complete the task so yes I have notice the exp flaw. Another great way to get exp is to keep the command posts captured. Do agree the soldier class as to work twice, if not triple as hard to get exp and this should atleast get looked at. :verymad:

I mean, I don't need my name on the scoreboard, and I don't get off on seeing that I have the most kills. I have to say though that is is disappointing to be discounted as a team player because I'm focusing on killing enemies. I mean, I am a very objective focused player whenever I play. I mainly choose soldier, I hand out ammo constantly, but my primary focus is killing enemies before they can get to objectives.

I find that is is inconvenient that I have to be within a certain distance of the objective to score certain objective experience points -- even though my focus at the time is defending and securing that objective. The game simply says "You're not within the prescribed distance to "defend this objective', so effectively you won't get points for it."

If I put all my complaints and gripes about Brink aside; this is probably my main complaint with the game. I really want to reiterate that I love the objective gameplay, and I love supporting my team and doing my job on objectives -- but I am not being rewarded for my work. And 9/10 times I am putting in the most work, especially on escort/cart pushing type missions. I don't stand right by the objective because that's suicide -- I stay at a distance and kill enemies who come near.

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Ladymorphine
 
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