From the creator of Oblivion's The Blackwood Company faction mod comes a new faction modification for Fallout 3 - The Talon Company.
This mod is currently in the creation stage at the moment, and when I start a major mod like this then I intend to finish it. It will be a major investment of time and effort, and I have other commitments this year as well (such as work/study/manga translation) so it won't be finished for a long time, so long that I'm not going to place any expected date. I also don't really like to release mods before they are at least almost ready, so there won't be any beta version (or if there is then it will only have a few uncompleted parts). Anyway, on to the main part of the thread.
Foreword
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Disappointed that there were all these factions in the wasteland and you couldn't join any of them? Let down that the Talon Company was a 1 dimensional group with no agenda or explanation other than "We hunt people with good karma"? Irritated by the way that note says "Got another holier-than-thou white knight needs putting down" instead of saying "Got another holier-than-thou white knight that needs putting down"? Then watch out for The Talon Company, a modification for Fallout 3 that will add the Talon Company as a fully playable faction complete with multiple quests, new perks, rewards, locations, and best of all - choices and consequences.
Intended Plans
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The mod will be adding the ability to sign up with the Talon Company in order to undertake contracts and additional quests. At the moment there are 5 beginning 'initiation' quests being planned and constructed with several other main quests to come after that.
Furthermore there will be an renovation of the base of the Talon Company, Fort Bannister. It will be turned into a living quarters for the Talons along with the player. New perks will be granted through completing quests, along with some special rewards planned.
The story will be fairly loose, with a significant number of the main quest quests being related to your interactions within the Company, as well as several special officer assigned combat missions (note that combat on these missions will be optional). The main part of the storyline centres around a power struggle between the two highest ranking members of the Talon Company and how the player is caught up in and resolves that struggle.
I'll attempt to stay as close to the Fallout spirit as possible. Each quest will have a heavy emphasis upon choices and consequences (long reaching consequences to prevent save and reload syndrome), I'll also try and stay as close to Tim Cain's rule of being able to solve quests through Combat, Stealth, and Diplomacy as best I can. The quests will also attempt to express the moral grayness of Fallout, the Talons will not be the simple 'hunt you if you are good' faction from vanilla, instead the quests and dialogue will explain the background and reason the Talons do the things they do. There will be a lot of skill checks (particularly speech if you plan on the diplomatic way of solving quests). Skill checks in dialogue will also be a little different, there won't be a [marker], nor will speech be a percentage. Instead it will all be hard skill checks and you won't know when you have access to them (although you'll hopefully be able to guess based upon what the dialogue says).
Progress
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Initial umbrella quest for joining the Talon Company is half complete. The other half can be completed once the first five initiation quests are completed.
Working through one of the first five initiation quests.
Pictures
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Note, you'll need to click on the link that says click here to download your attachement to actually see the pictures.
http://sites.google.com/site/taloncompanymod/pictures/BeasleysEncampmentFromAbove.bmp?attredirects=0
http://sites.google.com/site/taloncompanymod/pictures/CowleeFromAbove.bmp?attredirects=0
http://sites.google.com/site/taloncompanymod/pictures/TalonCoIntroScreen2.bmp?attredirects=0
Other
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Any questions/comments/suggestions are welcome.
P.S Anyone else find it funny that I'm working on another faction mod ending with the word "Company"?