[RELz] The Temple of Five Lanterns

Post » Wed Sep 01, 2010 11:32 pm

I'll try to get some and add them to the top post, in the meantime you can view some user screens posted by one of TESA's users http://www.invision.tesalliance.org/forums/index.php?app=gallery&module=user&user=785&do=view_album&album=68
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Brιonα Renae
 
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Post » Thu Sep 02, 2010 2:25 am

UPDATE: This mod has been released as the 2nd mod of Christmas on Oblivion Real Estate! You can see the walkthrough video on http://oblivionsrealestate.com/Find_A_Home/find_a_home.html!

Be sure to check out the other mods available on ORE counting down the days to Christmas...which is right around the corner! ;)
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e.Double
 
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Post » Wed Sep 01, 2010 7:46 pm

Nice mod, I actually got turned around and a bit lost in there lol
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Travis
 
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Post » Thu Sep 02, 2010 1:58 am

Thanks for the mods and for the additional PES link; for some reason I'm unable to download from TES Alliance even subscribed.
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Robert Jr
 
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Post » Thu Sep 02, 2010 1:46 am

The quickness by which that patch got made is almost unbelievable!
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Mariaa EM.
 
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Post » Thu Sep 02, 2010 12:53 am

Thanks for the mods and for the additional PES link; for some reason I'm unable to download from TES Alliance even subscribed.


It's possible you were attempting to download when the mod was disabled for an update, you should have access to that module according to your account details. It would be very helpful if you could attempt to download again and verify that you are now able to or still unable. :)
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Romy Welsch
 
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Post » Wed Sep 01, 2010 8:42 pm

UPDATE: I have updated the file to version 1.4 (those of you who know my work know I update hastily to as functional as possible) but there is an issue with the PES download, the downloads module there isn't letting me update the file, says it's too big even though the updated file is compressed more than the original. :shrug:

So the version on PES is still v.1.3 which means your monks with still have nothing to say. :(

On the bright side, the TESA version is now v.1.4 and the monks speak at last!

I apologize for the niggly bugs in this one, I don't have SI installed on my main rig to keep it's parasitic assets out of my largescale quest mod so the work I did on this mod was completely without first hand testing. I finally had to backup my largescale mod and my data folder, install SI, and fix the remaining issues. Now I'm off to uninstall but I hope you all enjoy v.1.4 immensely! :)

Oh, and if I don't get another chance, Happy Christmas BGS Forum-ites! Egg noggy pints on me! :foodndrink:
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Scared humanity
 
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Post » Wed Sep 01, 2010 6:58 pm

I'd meant to mention when I announced the UL patch - there's a bush floating slightly above the ground at the foot of the steps leading up to the temple. This bush floats when only Five Lanterns is active, so I chose not to touch it when I created the patch. If only I'd remembered to mention this yesterday it would be in v1.4!

By the way, if you're still using ZIP compression, switch to 7z instead, it offers far greater compression and so might not cause upload issues on PES.
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electro_fantics
 
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Post » Wed Sep 01, 2010 5:04 pm

I usually use 7zip, the .zip for this project was just a random anomaly, I tried both on PES but it didn't like it sadly, thanks though. :(

And uh...that bush is fixed in version 1.4...oh yeah, I knew it was there the whole time...:whistle:
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Astargoth Rockin' Design
 
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Post » Wed Sep 01, 2010 8:44 pm

I usually use 7zip, the .zip for this project was just a random anomaly, I tried both on PES but it didn't like it sadly, thanks though. :(

And uh...that bush is fixed in version 1.4...oh yeah, I knew it was there the whole time...:whistle:



Odd, even though Im logged in on TESA, it still wont let me download the mod. :(

Something about not being allowed access to download manager...
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April D. F
 
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Post » Thu Sep 02, 2010 3:22 am

That's the second report, must be a hiccup somewhere, I'll see if I can get it sorted. :o
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Anna S
 
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Post » Thu Sep 02, 2010 2:01 am

That's the second report, must be a hiccup somewhere, I'll see if I can get it sorted. :o



Fixed it, for some reason my computer was logging me out when I went to the download page, but as soon as I returned to the forums, I was logged in again.
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Sherry Speakman
 
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Post » Wed Sep 01, 2010 2:06 pm

Symbiote- Could you try logging out and logging back in, then attempt downloading again for me?
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Wane Peters
 
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Post » Wed Sep 01, 2010 1:59 pm

Symbiote- Could you try logging out and logging back in, then attempt downloading again for me?



Sure. I'll report back in a minute. :thumbsup:

Affirmative, the error is gone, had no trouble signing in, switching from forums to download or downloading the file.


EDIT: btw, I guess its time to start that monk character eh? I really wish there was a console command that put you in a faction though..
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Sunny Under
 
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Post » Wed Sep 01, 2010 11:06 pm

That's great thanks! There's a temporary version difference between the board and the downloads module so we get the occasional hiccup, I've sorted the permissions for the general user set a little differently, should help! Thanks for playing guinea pig! :wave:
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Big mike
 
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Post » Wed Sep 01, 2010 1:48 pm

That's great thanks! There's a temporary version difference between the board and the downloads module so we get the occasional hiccup, I've sorted the permissions for the general user set a little differently, should help! Thanks for playing guinea pig! :wave:


No worries mate, Im happy to help any time. :)
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lilmissparty
 
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Post » Wed Sep 01, 2010 4:51 pm

EDIT: btw, I guess its time to start that monk character eh? I really wish there was a console command that put you in a faction though..


There is, I've used it when playtesting something I added to Better Cities. It's a simple command, something like "player.SetFactionRank [factionname],1" or "player.SetFactionRank [FactionFormID],1" where the 1 at the end is the rank in the faction.
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Marion Geneste
 
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Post » Wed Sep 01, 2010 9:18 pm

There is, I've used it when playtesting something I added to Better Cities. It's a simple command, something like "player.SetFactionRank [factionname],1" or "player.SetFactionRank [FactionFormID],1" where the 1 at the end is the rank in the faction.



Oh ho!

I gotta try this!
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Anthony Santillan
 
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Post » Thu Sep 02, 2010 12:33 am

Yeah this is pretty much incompatible with Hoarfrost castle. the Hidden/lost chapel being right on its east side causes major tears on the west side.
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michael flanigan
 
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Post » Wed Sep 01, 2010 3:39 pm

Yeah this is pretty much incompatible with Hoarfrost castle. the Hidden/lost chapel being right on its east side causes major tears on the west side.


Messy. A patch for that would be hard to create so that it doesn't conflict with the UL patch.

EDIT
I'm working on this now.
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Dragonz Dancer
 
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Post » Thu Sep 02, 2010 1:21 am

EDIT
I'm working on this now.


Thanks so much! I'll be sure to add you to the readme as patchmaster! :)
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Roberta Obrien
 
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Post » Thu Sep 02, 2010 2:01 am

Excuse me, polite bump to keep away the forum prunemonster :blush:
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Richard
 
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Post » Wed Sep 01, 2010 3:04 pm

Wow, this looks great. I'll check it out.
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Naomi Ward
 
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Post » Wed Sep 01, 2010 2:54 pm

Closed by request.
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Kelsey Anna Farley
 
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