[RELz] The Temple of Five Lanterns

Post » Wed Sep 01, 2010 6:46 pm

The Temple of Five Lanterns

Collaborative Authors:
WhoGuru, DarkRider, & Ladyflcn

Release Date:
22 December 2009

Version: 1.4

Requirements:
Elder Scrolls IV: Oblivion v.1.2
Official DLC: Shivering Isles


************************************
----Description------
************************************
The Temple of Five Lanterns is home to a unique monastic group of holy monks who serve equally what they call the “Dragon Divinities”, which to followers of the Nine equates to Talos and Akatosh. Their temple is nestled in the mountains eternally defensible in times of war. The monks of Five Lanterns are most well known for their extensive library and sweet Honey Ale, a brew that is said to restore good health. In times of need, the temple has sheltered nobility and royalty alike. The brothers have an open door policy; anyone is welcome to take shelter there to escape, or simply to retreat for some relaxing meditation. The Temple can be found Northwest of Bruma, just north of Applewatch Farm.

http://i244.photobucket.com/albums/gg21/Darkrder/Serenity/ScreenShot735-1.jpg
http://i244.photobucket.com/albums/gg21/Darkrder/Serenity/ScreenShot733.jpg

************************************
Change Log: v.1.4- Really Fixed that Pesky Dialogue Bug; the Mountain Khajiiti Race is now Semi Playable
*”Semi Playable, DarkRider?” you ask. There is no female version of the playable Mountain Khajiit and since this wasn’t the purpose of the mod, just an addition to it, there won’t be.

Change Log: v.1.3: Fixed "NO GREETING" bug.

Change Log: v.1.2: Fixed go nowhere door in the storage room. *This can be fixed in game by using your console to disable the duplicate door to reveal the real door if you don't want to redownload.

Change Log: v.1.1: Moved bookcase closer to wall in library and display case further from wall in chapel.

************************************
------Bugs/Conflicts------
************************************
-UL Stendarr Valley: Reportedly causes a land tear with the Monastery
There is now a patch for this UL conflict, you can download it http://www.tesnexus.com/downloads/file.php?id=13834


************************************
------Credits/Resources------
************************************
Echonite & DaMage- Model Editing
InsanitySorrow- Elven Shortblade
StarX- Witcher Gear
Meo- Modular Fireplace
Xiamara- Seats and Sofa’s, Filled Wine Racks
Omegacron- Static Scrolls
Garak- Static Booksets

************************************
------Rights and Privileges------
************************************
Bethesda Softworks retains all rights to any original content, concepts, and ideas taken and altered from Elder Scrolls IV: Oblivion. All original textures and assets belong to us and may be used in your mod freely without permission being asked beforehand but credit must be given to us for our work; it’s just polite. As with all DarkRider projects, we ask that this resource not be used in mods of a pormographic nature. This mod may not be rehosted anywhere without permission. Period.

************************************
------Contact------
************************************
DarkRider @ http://www.tesalliance.org


http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=238

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6049 *Outdated Temporarily*
User avatar
Lexy Dick
 
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Post » Wed Sep 01, 2010 1:45 pm

Incredible, I thought the picture was from real life until I looked more carefully
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Katie Pollard
 
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Post » Wed Sep 01, 2010 2:17 pm

Wow, that looks great. Exactly what I think a monastery should look like. :D
I'm definitely gonna give this a whirl.

So... what's the meaning of "Five Lanterns"?
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Blaine
 
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Post » Wed Sep 01, 2010 5:47 pm

Upon close examination you will see Five Lanterns Hang in the Exterior of the Temple :)
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Emily abigail Villarreal
 
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Post » Wed Sep 01, 2010 1:19 pm

Just by looking at who the creators of this mod are, I know it is an instant MEGAHIT!!!!!
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Gracie Dugdale
 
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Post » Wed Sep 01, 2010 2:56 pm

Insta-download from me, looks amazing.
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Joey Avelar
 
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Post » Wed Sep 01, 2010 11:42 am

This looks........very........very........very nice. Think I'll download. :bolt:
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joseluis perez
 
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Post » Wed Sep 01, 2010 5:41 pm

1. Are you tying this in somehow with your big major mod?

2. Can you also add this to PES?
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Emily Shackleton
 
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Post » Wed Sep 01, 2010 9:56 pm

No Five Lanterns isn't related to RST, though it's good enough to have been! :)

I will upload to PES, though, you'll only sidestep a TESA registration for so long Richard, RST will be a TESA exclusive when it first release :lmao:
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Ashley Hill
 
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Post » Wed Sep 01, 2010 9:52 pm

2. Can you also add this to PES?



I will upload to PES, though, you'll only sidestep a TESA registration for so long Richard, RST will be a TESA exclusive when it first release :lmao:


:rofl: Best get it over with Richard! As long as you've been a devotee for RST you're going to have to! LOL Come join our little nut hutch. :P
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Pete Schmitzer
 
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Post » Wed Sep 01, 2010 11:11 pm

Yes, Richard, we don't bite .... much :)
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kennedy
 
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Post » Wed Sep 01, 2010 11:19 pm

UPDATE: Had a couple reports of some minor buggies, mostly aesthetic stuff. Version 1.2 is up now with these fixes in place for those who would like them. :)
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Chloé
 
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Post » Wed Sep 01, 2010 11:17 am

Yes, Richard, we don't bite .... much :)

Sorry...I had forgotten...I had already joined a while back so I could get Oubliette.
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Laura Tempel
 
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Post » Wed Sep 01, 2010 5:51 pm

Man, it really looks great!
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Bryanna Vacchiano
 
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Post » Wed Sep 01, 2010 3:24 pm

Thanks again, it's amazing. I already downloaded it from back home :P



Cheers,
Pushkatu!
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Rob Davidson
 
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Post » Wed Sep 01, 2010 6:00 pm

Yes, looks very good. Great location too.

One slight niggle in the readme section, it should mention the need for SI, as the interiors are using unmodified SI meshes and people without SI will end up with missing meshes, and possibly crash issues due to missing formIDs.
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Danielle Brown
 
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Post » Wed Sep 01, 2010 2:42 pm

An amazing start - needs work.

All the snow khajit have no greeting?? Not too immersive - they just mill around from room to room.

Lots of rooms - got lost in there. Great architecture inside and out!

Large land tear along west side - probably due to Stedarr Valley, but also possibly due to Hoarfrost Castle's Inverted Chapel being right in the east side - collided I would say, but only just barely. Could be livable but makes that location less hidden.
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Minako
 
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Post » Wed Sep 01, 2010 7:34 pm

One slight niggle in the readme section, it should mention the need for SI, as the interiors are using unmodified SI meshes and people without SI will end up with missing meshes, and possibly crash issues due to missing formIDs.


It does, under requirements in the readme it lists Shivering Isles DLC as required ;)

An amazing start - needs work.

All the snow khajit have no greeting?? Not too immersive - they just mill around from room to room.

Large land tear along west side - probably due to Stedarr Valley, but also possibly due to Hoarfrost Castle's Inverted Chapel being right in the east side - collided I would say, but only just barely. Could be livable but makes that location less hidden.


Unfortunately, the laptop I built on has no ability to run the game so I built this one blind, hence the bugs. I've fixed the no greeting but I have no way to patch the land tear, maybe someone on the UL team would be willing to try. :shrug: I will note the tear in the readme, thanks.
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Cartoon
 
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Post » Wed Sep 01, 2010 9:41 pm

It looks great! :)
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Sheeva
 
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Post » Wed Sep 01, 2010 6:25 pm

UPDATE: Added Planet Elder Scrolls Download Link, Latest Version 1.3 Available there now! :)
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loste juliana
 
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Post » Wed Sep 01, 2010 3:30 pm

It does, under requirements in the readme it lists Shivering Isles DLC as required ;)


I should probably stop trying to comment on this stuff so late at night. I swore there was no mention of it :P

Unfortunately, the laptop I built on has no ability to run the game so I built this one blind, hence the bugs. I've fixed the no greeting but I have no way to patch the land tear, maybe someone on the UL team would be willing to try. :shrug: I will note the tear in the readme, thanks.


Yep, also realized this later that it would probably clash a bit with Stendarr Valley. We can take a look at this later and see for sure. If it clashes with Hoarfrost Castle, that's going to be up to someone else to deal with.
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DAVId Bryant
 
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Post » Thu Sep 02, 2010 3:01 am

I'm eager to know for sure which is causing the trouble, thanks. :)
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Emmie Cate
 
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Post » Thu Sep 02, 2010 1:21 am

I'm eager to know for sure which is causing the trouble, thanks. :)


There is now a patch http://www.tesnexus.com/downloads/file.php?id=13834 resolving the conflict between http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=238 and http://www.tesnexus.com/downloads/file.php?id=7054.
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Mariana
 
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Post » Thu Sep 02, 2010 12:33 am

Fantastic, I'll add the link to the downloads thanks! :woot:
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Melanie
 
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Post » Wed Sep 01, 2010 1:42 pm

Any chance on more screenies?
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Kate Norris
 
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