[Wipz] The Terror of the Deepwoods

Post » Tue Jun 22, 2010 9:52 pm

Yohoo! Today i created the shield and tested new armor in game:

http://tesnexus.com/downloads/images/27275-1-1257280649.JPG
http://tesnexus.com/downloads/images/27275-2-1257280649.JPG
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u gone see
 
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Post » Wed Jun 23, 2010 9:34 am

Spinat...you are totally skilled to the max!
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Janette Segura
 
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Post » Tue Jun 22, 2010 11:21 pm

You guys goooooooooooooooooooooooooooo!

We need more creepy [censored]! And we definately need to worship spinat so he makes more epic stuff.

Awesomesauce is the word for this mod.
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Lisa Robb
 
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Post » Wed Jun 23, 2010 8:23 am

Spinat...you are totally skilled to the max!

Thx but im using blender=)))

Viva Opensource! Think free!
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Miguel
 
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Post » Wed Jun 23, 2010 2:44 am

Hello everybody!

Today i need your help!

I just created two versions of an wired weapon.. well i think this is the axe... So which one is better in your opinion. Vote plz.

http://tesnexus.com/downloads/images/27275-2-1257378106.JPG
http://tesnexus.com/downloads/images/27275-1-1257378106.JPG
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leigh stewart
 
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Post » Wed Jun 23, 2010 6:56 am

I like the top version better.
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Lewis Morel
 
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Post » Wed Jun 23, 2010 3:51 am

Agreed, otherwise it becomes a scythe....and axes are more awesome!
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Juanita Hernandez
 
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Post » Wed Jun 23, 2010 1:17 am

Wow, they are both really good - we can use both! XD
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joseluis perez
 
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Post » Tue Jun 22, 2010 10:42 pm

Wow, they are both really good - we can use both! XD



loool... sure if you like 2=)
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alicia hillier
 
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Post » Wed Jun 23, 2010 3:53 am

I just had a weird association link, first to X-Com: Terror of the Deep and then in extension, the Deep Ones ala Lovecraft. You wouldnt be planning to include something with lovecraftian influence in the horror bog of this mod maybe?
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james reed
 
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Post » Tue Jun 22, 2010 11:38 pm

Today i created an pretty evil creature... Well its an desert goblin.. But if i retex him he will be fit to the deepwood=))

http://tesnexus.com/downloads/images/27275-5-1257539573.JPG
http://tesnexus.com/downloads/images/27275-1-1257539573.JPG
http://tesnexus.com/downloads/images/27275-3-1257539573.JPG
http://tesnexus.com/downloads/images/27275-2-1257539573.JPG
http://tesnexus.com/downloads/images/27275-4-1257539573.JPG
http://tesnexus.com/downloads/images/27275-1-1257548179.JPG
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Milagros Osorio
 
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Post » Wed Jun 23, 2010 10:29 am

Im truely amazed by your skills....
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Charlotte Buckley
 
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Post » Wed Jun 23, 2010 2:32 am

Im truely amazed by your skills....



Thx!
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RUby DIaz
 
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Post » Wed Jun 23, 2010 12:16 am

How about a big set of plate armour...

Maybe you could make that for this mod, should be nice.
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Hazel Sian ogden
 
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Post » Wed Jun 23, 2010 3:12 am

How about a big set of plate armour...

Maybe you could make that for this mod, should be nice.



Smtng like that???

http://tesnexus.com/downloads/images/27275-1-1257685370.JPG
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Alex Vincent
 
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Post » Wed Jun 23, 2010 2:26 am

Smtng like that???

http://tesnexus.com/downloads/images/27275-1-1257685370.JPG


Yeah, i like it. :)

The only thing i would remove are the blades on the back, except for that its great!.
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El Goose
 
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Post » Wed Jun 23, 2010 2:09 pm

Does it look better now?

http://tesnexus.com/downloads/images/27275-1-1257719203.JPG
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Sabrina Steige
 
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Post » Wed Jun 23, 2010 12:48 pm

I guess i need only one word: Brilliant
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Loane
 
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Post » Tue Jun 22, 2010 9:53 pm

Ok, made some progress with new trees, what do you think?
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot152-1.jpg
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot151.jpg
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot149.jpg
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot146.jpg
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot145.jpg

Obviously, the new trees are those twisty leafless ones - they are statics rather than speedtree files - similar to the mushroom trees in SI

And I have recently finished a script to make creatures glow, like flame atronachs etc. This will be includedfor some of the creatures in the mod, but Arkgnt and I will be releasing a shining creatures of Cyrodiil mod soon, adding the effect to lots of different creatures in Vanilla, and with addons for MMM and vacuity's wisps (hopefully). Here is a picture of a glowing wisp:
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot133.jpg

Thanks for all the feedback! :)
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Dylan Markese
 
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Post » Wed Jun 23, 2010 10:32 am

I just read the 6 pages, and i'm amazed by what as come out of this W.I.P .

You sure can be proud of you boys. Spinat is an awesome modeller ! I'll definitely have to follow the progress of this thing. :goodjob:
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Czar Kahchi
 
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Post » Wed Jun 23, 2010 12:14 am

Thank you for the kind words, and for reading! :)

I am vary lucky to have talent like Spinat working with me, custom models and creatures can make a good quest/mod excellent. Its much more immersive to not think "I've seen that monster before", and it will give the mod an even more unique feel. Well done Spinat!

NB: Also, thanks to Nate Neurotic, who is working on the Urscumug.
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Lyndsey Bird
 
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Post » Wed Jun 23, 2010 8:08 am

Yeah, I guess I should post my progress on constructing a new creature for this mod, the Urscumug.
http://nateneurotic.fileave.com/urscumugconcept.jpg
http://nateneurotic.fileave.com/urscumug_face_concept.jpg
http://nateneurotic.fileave.com/UrscumugPreview_01.jpg

Keep in mind, the Urscumug model right now does not have all the extra fur, branches, skulls, etc. yet. I've just gotten done modelling the base body model and UV unwrapping it. More to come soon (I hope)!

-Nateneurotic
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Honey Suckle
 
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Post » Wed Jun 23, 2010 12:23 am

Looking great Nate! I like the face concept a lot - you can see the skull pattern, which looks really cool. :)
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Jonathan Windmon
 
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Post » Wed Jun 23, 2010 1:27 am

Nate...your neurons must really be working!
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Daramis McGee
 
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Post » Wed Jun 23, 2010 10:50 am

Thank you for the kind words, and for reading! :)

I am vary lucky to have talent like Spinat working with me, custom models and creatures can make a good quest/mod excellent. Its much more immersive to not think "I've seen that monster before", and it will give the mod an even more unique feel. Well done Spinat!

NB: Also, thanks to Nate Neurotic, who is working on the Urscumug.



Wow thx a lot! Such feedback makes me really happy and motivates.

and this one:

Yeah, I guess I should post my progress on constructing a new creature for this mod, the Urscumug.
Urscumug Concept
Urscumug Face Concept
Blender Urscumug Preview

Keep in mind, the Urscumug model right now does not have all the extra fur, branches, skulls, etc. yet. I've just gotten done modelling the base body model and UV unwrapping it. More to come soon (I hope)!

-Nateneurotic


This is really awesome! Yes totally crazy stuff! Im sure your mod will be written in the annals of history.
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Kathryn Medows
 
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