15/01 Even Newer Progress Update! Now in Orange!
Update2 - This WIP thread has come a long way since its start, new stuff is in orange, scroll down to the bottom of my post for the overall progress. I have made recently another important decision, as this mod will now require OBSE and possibly Screen Effects. Several of the things I attempted to script in turned out to require OBSE, and since if it needs OBSE, I might as well make it require screen effects too, because it gives me much more flexibility and possibilities for the more visual parts of the mod. However depending on stability this may not happen. Suffice to say I'll be getting around to testing it out, and will decide on the screen effects then. It will still need OBSE
Hello everyone! I have been resisting starting a WIP thread for a while now, as I don't want it to seem like just another idea from an inexperienced modder, wanting everyone to do everything for him, which I unfortunately, how many new mods-in-progress come across. But the time has come to bite the bullet, as work is going slower now that I am back at school, and I could do with some motivation. So here goes:
The Terror of the Deepwoods
This mod intends to be a horror and suspense based quest mod/expansion with a feel similar to the Blair Witch Project, mixed with a good dollop of Daedric goodness, in the form of Hircine, God of the Hunt. It has been inspired by "Mythago Wood" by Robert Holdstock, in atmosphere and slightly in story. It has heavy emphasis on exploration, but also with survival horror aspects, such as the very real danger of getting lost in a truly hostile environment. Several new game mechanisms will be included, such as a map mechanism that as far as I know is entirely original within Oblivion and its mods, which is much more immersive than the normal "sat nav" map mechanism. The environments that I have modded (so far) are extremely detailed, but also filled with hidden content, that you will need to look carefully for. You will encounter horrendous predators, find new and unique treasures, explore a primeval forest and several large, atmospheric dungeons, and hopefully be scared out of your skin! (Oh, and you will need Shivering Isles)
The mod starts with you hearing a rumour about strange happenings deep in Blackwood, near a village called Greenhollow, close to the Black Marsh border, and upon investigation, weird things start happening, resulting in you being lost in the terrifying "Deepwoods" realm. From there, well you'll have to wait and see...
Right, waffle over, on to progress:
The main quest is split into 5 broad "chapters", and I was attempting to get the first one completed before starting this thread, but I have'n quite yet:
Part 1:
I have finished the exterior of the village, the interior of 2 of the houses, the "tamriel side" of the forest, several scripted events, and am halfway through writing the various notes and books that you will find. (These consist of 2 short stories (ie books) (one of which, when I have the typo's sorted, I will post here) and several notes and diaries of the main characters) I have not yet started the NPCs, questing (although I have scripted quite a lot of other stuff) or dialogue (all of which will be voice acted - and I have already started on writing it) I have also retextured a darker, more oppressive version of almost every single type of in game tree, allowing me to create a varied, yet still atmospheric woodland. Everyone likes some concept art:
http://i168.photobucket.com/albums/u187/K4tana/P5030072.jpg?t=1253743727
UPDATE! - Dialogue, Questing, scripting and NPCs for the first part are now FINISHED! I have written several more notes, but yet to put them in game, and all the dialogue needs voicing, although I have the actors sorted out (I'm one of them! XD) and I have the voice of Dundee sorted just right! Here's an example of one of the short stories written for the mod, of which there are several: http://www.gamesas.com/bgsforums/index.php?showtopic=1042367
UPDATE 2! - I have done a large amount of the voice acting for Dundee, so only Sanvyn has no progress yet. Need to generate LIP files for Dundee, but I want to leave it, so that I can go back and do something different when I burn out on landscaping.
So without further ado, screenshots!
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot73.jpg?t=1253741733
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot31.jpg?t=1253741782
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot36.jpg?t=1253742413
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot18.jpg?t=1253742370
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot30.jpg?t=1253742484
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot21.jpg?t=1253742522
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot20.jpg?t=1253742559
Now, the woodland - Oblivion's woodlands have always bothered me, as they are very unrealistic in feeling - they mostly just feel like meadows with some trees in them. I have therefore attempted to make my woods much more atmospheric and realistic:
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot69.jpg?t=1253742729
http://i168.photobucket.com/albums/u187/K4tana/P2210524.jpg?t=1253742771
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot66.jpg?t=1253742831
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot41.jpg?t=1253742903
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot59.jpg?t=1253742950 - note the retextured tree trunk
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot61.jpg?t=1253743156- I have only used a few darker trees here, as it is still in Tamriel - you can see that tall one in the middle
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot48.jpg?t=1253743273
NEW SCREENSHOTS:
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot107.jpg?t=1256166212
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot108.jpg?t=1256166241
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot109.jpg?t=1256166266
I don't want to give too much away, so no more shots yet!
NEW SCREENSHOTS:
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot1472.jpg?t=1260492559
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot153.jpg?t=1260491143
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot1482.jpg?t=1260491193
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot167.jpg?t=1263600422 - this new mesh is so that I don't have to place all these rocks individually
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot170.jpg?t=1263600522
Lightning flash effect:
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot157.jpg?t=1263600588
http://i168.photobucket.com/albums/u187/K4tana/ScreenShot158.jpg?t=1263600632 - I have worked out several methods I will be using to improve this effect, some with weather, and some with screen effects.
Again, when it comes to screenshots, expect there to be fewer updates, as I move onto making more story important landscapes, I don't want to give too much away. I'm sure I'll be able to treat you to a few though
Spinat has already been a great help with this mod, making a bunch of excellent models. Thanks Spinat!
As well as Spinat's continuing fantastic contributions, another very talented modeller and texture artist has joined the cause. A round of applause for both Nate Neurotic and Spinat please!
Now, where I need your help. Although I am a competent user of the CS, and scripting, I have very limited skills where it comes to 3d modelling and retexturing. So if someone were to volunteer to do the more complex modelling and texturing for me, I would be infinitely grateful. There is not much urgency however, as I still have a lot of modding to do, and have a-levels to see to as well. Update 2 - as of this update, consider this plea less important, as Spinat's and Nate's contributions have made many of these already, and I am getting much more competent in modelling and retexturing. However if you wish to lend a hand still, please feel welcome to do so!
Here is what I need doing, and several (rough) sketches detailing my ideas:
Major:
-A set of druidic themed armor with a curiass made from a ribcage, a ragged cloak, and a bone-like appearance, possibly including shamble skull pauldrons, with a helmet that is a combination of a hood, a madness helm and antlers. http://i168.photobucket.com/albums/u187/K4tana/P7310131.jpg?t=1253743903 http://i168.photobucket.com/albums/u187/K4tana/P7310123.jpg?t=1253743934 http://i168.photobucket.com/albums/u187/K4tana/P7310132.jpg?t=1253743958
UPDATE - Spinat has finished this! Well done him! http://tesnexus.com/downloads/images/27275-2-1255555418.JPG
-Changing the scalon to be wolf-like in appearance - ie wolf-like face, no fins and fur http://i168.photobucket.com/albums/u187/K4tana/P7310127.jpg?t=1253744052 http://i168.photobucket.com/albums/u187/K4tana/P7310126.jpg?t=1253743988 http://i168.photobucket.com/albums/u187/K4tana/P7310124.jpg?t=1253744019
and more relatively minor things such as:
-Making a minotaur with antlers rather than horns http://i168.photobucket.com/albums/u187/K4tana/P7310125.jpg?t=1253744108
UPDATE - Minotaur from Spinat:http://tesnexus.com/downloads/images/27275-1-1256258845.JPGhttp://tesnexus.com/downloads/images/27275-1-1255897551.JPG
-making some daedric gauntlets with 3 of those wrist spikes, and a bone texture
-making some other creatures (eg bears, wolves) larger and more aggressive looking, possibly with horns etc
- adding some kind of skull mask to goblins and hungers, making them look more feral and bestial.
UPDATE - Spinat has made some excellent creatures too: http://tesnexus.com/downloads/images/27275-3-1256314375.JPGhttp://tesnexus.com/downloads/images/27275-2-1256314375.JPGhttp://tesnexus.com/downloads/images/27275-1-1256469764.JPGhttp://tesnexus.com/downloads/images/27275-3-1256469764.JPG
-making some modifications to shivering isle statues to make them "hircine-like" eg, antlers, deer skull face masks (Completed by me! Woo!)
-making a dagger like the tip of the spear of bitter mercy and several other weapons http://i168.photobucket.com/albums/u187/K4tana/P7310128.jpg?t=1253744173
-retexturing some black wolves with red eyes (i can also do this myself) (I have already done this, but it isn't particularly good)
UPDATE Spinat has again made progress on this fronthttp://tesnexus.com/downloads/images/27275-3-1256437245.JPGhttp://tesnexus.com/downloads/images/27275-1-1256437244.JPG
-making some "visible when distant" models for the ruins from the shivering Isles
UPDATE - Arthmoor has given me permission to use models from RAEVWD Thank you! http://www.tesnexus.com/downloads/file.php?id=20053
-making some trees/stumps (I am going to attempt one of these any day now)
UPDATE Pacific Morrowind has offered to make some of these. He has yet to send me any, but here are some sketches I have made for them: http://i168.photobucket.com/albums/u187/K4tana/PA020289.jpg?t=1254858981 http://i168.photobucket.com/albums/u187/K4tana/PA020290.jpg?t=1254859009 http://i168.photobucket.com/albums/u187/K4tana/PA020291.jpg?t=1254859020 http://i168.photobucket.com/albums/u187/K4tana/PA020292.jpg?t=1254859050 http://i168.photobucket.com/albums/u187/K4tana/PA020293.jpg?t=1254859077
Update 2: I have been working with making new trees, and I have already made several:
http://i168.photobucket.com/albums/u187/K4tana/Picture3-1.png?t=1263601049 http://s168.photobucket.com/albums/u187/K4tana/?action=view¤t=Picture2.png http://s168.photobucket.com/albums/u187/K4tana/?action=view¤t=Picture1.png http://s168.photobucket.com/albums/u187/K4tana/?action=view¤t=picture4.jpg - and several more are still WIP
-I may think up some more things, and I will make some more sketches
UPDATE Another sketch: http://i168.photobucket.com/albums/u187/K4tana/PA210297.jpg?t=1256166329
Update 2: Nate has modelled this creature, and is in the process of texturing it: http://nateneurotic.fileave.com/UrscumugPreview_03.jpg http://nateneurotic.fileave.com/UrscumugPreview_04.jpg
Also http://tesnexus.com/downloads/file.php?id=27275 http://tesnexus.com/downloads/file.php?id=26478
And anyone with access To SpeedTree will be my HERO if they can do some custom trees for me.
I have made some progress making a custom weapon: http://i168.photobucket.com/albums/u187/K4tana/BoneCleaver2.jpg?t=1253744532 but it has this weird black spot on the hilt, which I cannot figure out why it is occurring. UPDATE - This weapon is now FINISHED! Woo! http://i168.photobucket.com/albums/u187/K4tana/ScreenShot1282.jpg?t=1256924447 http://i168.photobucket.com/albums/u187/K4tana/ScreenShot1312.jpg?t=1256924477
I am well aware that this is an ambitious project, and it is likely to take me all year, so there is no urgent help needed, but any offered would be gratefully accepted, and if anyone can direct me to some modding resources that they think will be of use I will also be very appreciative :foodndrink:
Thanks for reading!
Overall Progress Estimate:
Part 1: ~95%
Part 2: ~5%
Total: ~25% - the reason for the small overall progress is that at the moment I am still doing lots of very time consuming landscaping, as well as working on meshes and scripts. In the last few weeks, I've been working on on one bit, and I've done about 9 cells out of about 550 cells in the entire world space. A lot of this time has been spent retexturing and making new meshes, so now that I have my resources in place, landscaping will hopefully go a lot faster, but it is unpredictable.
UPDATES!
25/09/09 - Fixed typos in short story -
02/11/09 - Updated post with progress!
15/01/10 - Major Update to post - Also: retextured rock set, meshes for trees and rocks, scripts for lightning, lights, and partially for quicksand.