The Thieves guild

Post » Wed May 18, 2011 8:16 pm

Do you want it to show up? If so, what do you want to see in it?
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Kat Lehmann
 
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Post » Thu May 19, 2011 1:11 am

Although I did enjoy the Oblivion Thieves' Guild, I think that a more sinister approach should be taken in Skyrim. Considering that there is a civil war going on, I think the Thieves' Guild should use the turmoil to its advantage for the sake of scoring some major loot. I liked the Robin Hood approach, but it would be fun to actually be a group of skilled crooks.
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Adam Baumgartner
 
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Post » Thu May 19, 2011 10:14 am

Well we know its in. I just hope its less Robin Hoody.
I want to see companions (not the guild) to help out in thieving. Hopefully the last quest will be some cool Heat style Heist.
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Carlos Rojas
 
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Post » Wed May 18, 2011 9:54 pm

Hopefully the last quest will be some cool Heat style Heist.


Absolutely.
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Lizbeth Ruiz
 
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Post » Wed May 18, 2011 8:59 pm

i liekd ob aproach to ze thieves guild like a bunch of robin hoods honor among thieves and shyt
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Kortniie Dumont
 
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Post » Wed May 18, 2011 10:38 pm

Im pretty sure there will be a thieves guild in Skyrim. I thought the Oblivion one was decent, but they definitely need to make some improvements this time around.
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Robert Garcia
 
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Post » Thu May 19, 2011 2:21 am

I don't understand what was so good about the thieves guild.. It had a terrible story IMO. So give it a bit more.. flavour.. and I will happily join it.
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Emily Rose
 
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Post » Wed May 18, 2011 11:15 pm

I don't understand what was so good about the thieves guild.. It had a terrible story IMO. So give it a bit more.. flavour.. and I will happily join it.

I actually liked the story, sure it wasnt great at times, but im sure there will be an improved story for the thieves guild in Skyrim.
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Becky Cox
 
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Post » Thu May 19, 2011 5:30 am

I hope with the civil war going on, the thieves guild is contracted for more political reasons...scandal, intrigue, politicians trying to one-up each other with dirty secrets.
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Sandeep Khatkar
 
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Post » Wed May 18, 2011 7:34 pm

I love Thieves Guild quests. The OB ones weren't terrible but I'm sure they'll come up with something even more interesting this time around. Maybe they'll have a few different factions that are warring with each other, and you have to choose a side...or maybe play some espionage and choose all sides. They need to come up with a central base of operations that has a fence, so I always know where I can go and sell my loot. Also, I'd like to be able to make my own lockpicks but I doubt that would happen. Either way, I'm looking forward to seeing how the new Thieves Guild will work in Skyrim and how lockpicking and trap disabling will work. One of my favourite things to do in OB was to sneak into a dungeon, see a trap trigger with a goblin standing behind it, then shooting an arrow through the trap trigger and triggering the trap to kill the goblin. From what I've read, it seems like traps are going to play a larger role in Skyrim.
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Heather Dawson
 
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Post » Thu May 19, 2011 2:16 am

Exploiting the civil war and selling information is just what I want the thieves guild to do. There needs to be quite a few impromptu thieving times, like shoving as much into a cart as you can and getting away.
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Thomas LEON
 
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Post » Thu May 19, 2011 12:05 am

Thieves guild with less Robin Hood. Give me some greedy, self-serving thieves...

...complete with thieves dens that look like rundown shacks from the outside but are actually opulent mansions on the inside, D&D style.
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zoe
 
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Post » Thu May 19, 2011 5:10 am

Exploiting the civil war and selling information is just what I want the thieves guild to do. There needs to be quite a few impromptu thieving times, like shoving as much into a cart as you can and getting away.

Yea I would like to see that too.
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Hussnein Amin
 
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Post » Thu May 19, 2011 8:39 am

Yes, but I think it should be made up of true thieves, not a bunch of Robin Hood rip-offs. The whole thing with merchants knowing your good are stolen really bothered me as well. I'm cool with the thieves guild having a monopoly on fences, but that should really only be items noteworthy enough for anyone to suspect you of theft.
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Andrew Tarango
 
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Post » Thu May 19, 2011 10:01 am

I'd be rather dissappointed if the Thieves Guild, or its equivalent, isn't in Skyrim, but it doesn't necessarily have to be the same as in past games. Now, I liked the Thieves Guild in Oblivion, they had some nice quests, Morrowind's Thieves Guild was fine too though they're quests weren't always as interesting, in a large part because they were more of a straight forward "Bring me this item" type thing and often didn't really require you to do much sneaking at all, and the way that a criminal organization didn't even try to conceal its meeting places even when aside from the guards, it also had to deal with a rival guild that wanted to drive it out of the province kind of didn't make sense, the Morrowind Thieves Guild may not have had official guildhalls, but with their whole "Hello, friend, do you want to join the Thieves Guild?" thing, they might as well have a sign outside every hideout that reads, in bold, colorful letters "THIEVES GUILD!!!" still, even if they weren't handled as well as they could have been, I enjoyed them regardless. But Skyrim is seperated from Morrowind and Oblivion by a the borders of a province and 200 years of the Empire being in decline, and that leaves a lot of room for things to change, does the Thieves Guild still exist? Or has a new organization replaced it? If the Thieves Guild is still around, has it changed any since we last saw it? If so, how? If not, what new faction has taken it's place? Or perhaps instead of just having one Thieves Guild, we can even have more than one criminal faction competing with each other, perhaps we can have a similar situation to the Thieves Guild versus the Commona Tong in Morrowind where we have two different criminal organizations that are hostile with each other and are competing with each other. If this is the case, do we get to join either faction, or is only one available to us with the other serving as antagonists? In the end, Skyrim gives Bethesda many oportunities to try some new ideas with its guilds, and I'd like to see what they do with that, rather than just reusing old ideas. Still, not having a guild for thieves at all would leave one type of character players might make without any appropriate factions, and that's not something I'd want.

The whole thing with merchants knowing your good are stolen really bothered me as well. I'm cool with the thieves guild having a monopoly on fences, but that should really only be items noteworthy enough for anyone to suspect you of theft.


I'm certainly not going to disagree with that, I could believe merchants getting suspicious if you tried to sell them a distinct valuable artifact that happens to be identicle to one that was previously stolen from a wealthy person who lives in the same city, but having them recognize a strawberry you stole in a town on the other side of Skyrim as stolen, on the other hand... not so much.
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JaNnatul Naimah
 
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Post » Thu May 19, 2011 12:24 am

The Thieves guild definitely needs a bit of a revamp in my opinion. It wasn't bad in Oblivion, but it was kind've bland. Although that might have more to do with how boring stealing was in Oblivion, and not the questline.
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Lawrence Armijo
 
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Post » Wed May 18, 2011 7:59 pm

I definitaly want a Thieves Guild in Skyrim, but I dunno know if it will be the same group, mostly because how will they handle the Grey Fox being your character? And, in with what everyone else is saying, less Robin-Hood, more darker, and sinister, though not evil
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Rach B
 
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Post » Thu May 19, 2011 4:32 am

People you do realise that the Theives Guild is in right? it was confirmed recently in the playstation magazine along with 2 others, the "companions" (new fighters guild)
and the College of Winterhold (to do with magic)
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Carlos Vazquez
 
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Post » Thu May 19, 2011 8:54 am

I definitaly want a Thieves Guild in Skyrim, but I dunno know if it will be the same group, mostly because how will they handle the Grey Fox being your character? And, in with what everyone else is saying, less Robin-Hood, more darker, and sinister, though not evil


Lets just say that there should be two ideologies in Thieves guild
Part of it want to help poor, while other part want to make rich ones into the poor (through stealing everything from them)
So it is up to player what group to part with and shape the guild
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Juan Suarez
 
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Post » Thu May 19, 2011 12:12 am

We now have confirmed ( Playstation Magazine ) separate bounties for each hold, wouldn't it be wonderful if each hold had a smaller, independent Thieves' Guild, then we could have one lot of Robin Hood, Methredhel's shack types in one town, and a bunch of unsavoury cutthroats in another.
Wishful thinking of course, but hey, what the hell? How's about you can partly decide who gains ascendancy in the 'Thieves' Parliament', actually shaping the future of the Guilds? Something along these lines would tempt even a die hard spell thrower like me to play as a thief.

[Partial :ninja: ]
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Trevi
 
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Post » Thu May 19, 2011 11:16 am

I'm 100% sure it will be in the game and I am also curious to see how you can join them this time
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Jhenna lee Lizama
 
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Post » Wed May 18, 2011 11:54 pm

I'm 100% sure it will be in the game and I am also curious to see how you can join them this time


They have been confirmed in by the way, and that is a good point im now also curious to how you will join them, i quite liked the competition in Oblivion, the only thing which annoyed me was the kind of robin hood style given to them. Was a shock change from Morrowind
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James Smart
 
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Post » Wed May 18, 2011 10:56 pm

Hasn't the thieves guild been in every TES game so far? Would be odd for them to remove it.
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Ebony Lawson
 
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Post » Wed May 18, 2011 11:29 pm

I think as a nice way into the thieves guild would be theft of confidential papers, or a very high value item, and like in oblivion, you are sought out for entry into the guild, and i enjoyed the competition side of entry ass well it made for some fun, but there needs to be more challenge, as well i preferred the loose based thieves guild, I don't think a band of thieves would have a building where they all stay to chit-chat.
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cassy
 
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Post » Thu May 19, 2011 1:02 am

Oceans Skyrim. you have to bring together 20 characters from all over skyrim to rob the Throat of the World Casino.

i agree with a previous poster that im hoping that the thieves guild is less altruistic this time around. they are a collection of thieves and burglars not exactly fine upstanding citizens. im also hoping that the DB is less sophmoric and mental this time around as well.
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Sophie Morrell
 
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