[HELPz] The Tiber Septim Hotel Is Overbooked!

Post » Wed Mar 30, 2011 1:43 am

So, I have a problem of lots of women (and a single cow) appearing in the Tiber Septim Hotel. Now last I heard this was the place things go if the cell they are in, or meant to be in, gets deleted. Or something along those lines.

Now, this is a picture of the problem;

http://img29.imageshack.us/i/screenshot0s.jpg/

Using RefScope it tells me that one of the women was "FF: Created in game", so it must be a faulty spawn point or script somewhere. And she is meant to have a ring from MMM - Extra Wounding but the model is missing its mesh. None of the women have names either, and are all essential characters. I haven't ever noticed anything else from MMM having any missing meshes anywhere else, but I'll certainly double check to make sure I didn't miss anything in the install.

And here is my mod list;

Spoiler
Active Mod Files:00  Oblivion.esm01  TR_OoT_Main.esm02  All Natural Base.esm  [Version 1.0]03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]05  Cobl Main.esm  [Version 1.72]06  TamRes.esm07  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]08  Mart's Monster Mod.esm  [Version 3.7b3p3]09  VASE - core.esm0A  FCOM_Convergence.esm  [Version 0.9.9MB3]0B  Armamentarium.esm  [Version 1.35]0C  Artifacts.esm0D  Better Cities Resources.esm  [Version 4.9.5]0E  John's Leveled List Overhaul.esm0F  The Arsenal.esm10  TNR ALL RACES FINAL.esp11  Unofficial Oblivion Patch.esp  [Version 3.2.0]12  DLCShiveringIsles.esp13  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]14  Better Cities .esp15  TamRes.esp16  Francesco's Optional Chance of Stronger Bosses.esp17  Francesco's Optional Chance of Stronger Enemies.esp18  Francesco's Optional Chance of More Enemies.esp19  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1A  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1B  LoadingScreens.esp1C  All Natural.esp  [Version 1.1]1D  All Natural - SI.esp  [Version 1.0]1E  All Natural - Real Lights.esp  [Version 1.1]1F  WindowLightingSystem.esp20  diversegrasses.esp++  Item interchange - Extraction.esp  [Version 0.78]21  Enhanced Economy.esp  [Version 5.1]22  Choices and Consequences.esp  [Version 2.02]23  FormID Finder4.esp24  P1DmenuEscape.esp25  Map Marker Overhaul.esp  [Version 3.0.1]26  Map Marker Overhaul - SI additions.esp  [Version 3.0]27  Enhanced Hotkeys.esp  [Version 2.1.1]28  DLCHorseArmor.esp29  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]2A  DLCOrrery.esp2B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]2C  DLCVileLair.esp2D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]2E  DLCMehrunesRazor.esp2F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]30  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]31  The Arsenal.esp32  Slof's Horses Base.esp33  Slof's Extra Horses.esp34  DLCThievesDen.esp35  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]36  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]37  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]38  Slof's Oblivion Robe Trader.esp39  Cobl Glue.esp  [Version 1.72]3A  Cobl Si.esp  [Version 1.63]3B  Bob's Armory Oblivion.esp3C  FCOM_BobsArmory.esp  [Version 0.9.9]3D  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]3E  Oblivion WarCry EV.esp  [Version 1.08a]3F  FCOM_WarCry.esp  [Version 0.9.9MB3]40  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]++  OOO-DLT_Remover.esp  [Version 1.33]41  Choices and Consequences - OOO.esp  [Version 2.0]++  ArmamentariumLLVendors.esp  [Version 1.35]42  ArmamentariumArtifacts.esp  [Version 1.35]43  John's Leveled List Overhaul.esp++  John's Leveled List Overhaul for OOO.esp44  OOO 1.32-Cobl.esp  [Version 1.72]++  The Arsenal - Leveled Lists for OOO.esp45  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]46  FCOM_Convergence.esp  [Version 0.9.9Mb3]47  FCOM_RealSwords.esp  [Version 0.9.9]48  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]49  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]4A  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]4B  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]4C  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]4D  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]4E  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]4F  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]50  LoadingScreens-OOO.esp++  MMM-Cobl.esp  [Version 1.69]51  Artifacts.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]52  hackdirtabyss.esp53  Kragenir's Death Quest.esp54  KDQ - Rural Line Additions.esp55  Feudal Empire 300.esp56  Kragenirs_WhiteStallion_Compat.esp57  KragenirsDeathQuest-LetThePeopleDrink patch.esp58  TR_Stirk.esp59  FrbitTravel.esp5A  DLCBattlehornCastle.esp5B  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]5C  DLCfrostcrag.esp5D  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]5E  FrostcragRebornCobl.esp5F  Knights.esp60  Knights - Unofficial Patch.esp  [Version 1.0.9]61  SM Plugin Refurbish(Merged).esp  [Version 1.30]62  Choices and Consequences - SM Plugin Refurbish - Orrery.esp  [Version 2.0]63  TOTF.esp64  RTT.esp65  GuardsofCyrodiilRedux.esp  [Version 1.10]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_Ruin.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]66  Tamriel.esp67  ElsweyrAnequina.esp68  Feldscar.esp  [Version 1.0.5]69  Vergayun.esp  [Version 1.0.6]6A  Faregyl.esp  [Version 1.0.10]6B  Faregyl+Anequina Patch.esp6C  The Arsenal - Faregyl Patch.esp6D  Molapi.esp  [Version 1.0.1]6E  PTMudwater.esp6F  TWMP_Valenwood_Elsweyr.esp70  TWMP_Summerset.esp71  TWMP_Hammerfell.esp72  TWMP_HighRock.esp73  TWMP_Skyrim.esp74  TWMP_Morrowind.esp75  TWMP_BlackMarsh.esp76  xuldarkforest.esp  [Version 1.0.3]77  xulStendarrValley.esp  [Version 1.2.1]78  xulTheHeath.esp79  MMMMWL-TheHeath patch.esp7A  XulEntiusGorge.esp7B  xulFallenleafEverglade.esp  [Version 1.3.1]7C  Anequina-Fallenleaf-Patch.esp7D  xulColovianHighlands_EV.esp  [Version 1.2.1]7E  xulChorrolHinterland.esp  [Version 1.2.2]7F  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]80  KragenirsDeathQuest-LostCoast patch.esp81  xulLushWoodlands.esp  [Version 1.3]82  xulAncientYews.esp  [Version 1.4.2]83  xulAncientRedwoods.esp  [Version 1.6]84  xulCloudtopMountains.esp  [Version 1.0.1]85  KragenirsDeathQuest-CloudtopMountains patch.esp86  xulArriusCreek.esp  [Version 1.1.2]87  xulPatch_AY_AC.esp  [Version 1.1]88  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]89  MMMMWL-RollingHills patch.esp8A  KragenirsDeathQuest-RollingHills patch.esp8B  xulPantherRiver.esp8C  xulRiverEthe.esp  [Version 1.0.2]8D  xulBrenaRiverRavine.esp  [Version 1.0.2]8E  xulImperialIsle.esp  [Version 1.6.3]8F  xulBlackwoodForest.esp90  xulCheydinhalFalls.esp  [Version 1.0.1]91  TearsOfTheFiend-CheydinhalFalls patch.esp92  xulAspenWood.esp  [Version 1.0]93  Fort Akatosh Redux.esp++  Cyrodiil Legion Addon.esp  [Version 1.3]94  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]95  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]96  Alternative Start by Robert Evrae.esp97  SupremeMagicka.esp  [Version 0.89]98  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]99  SM_EnchantStaff.esp  [Version 0.80]9A  MidasSpells.esp9B  AudaciousMagery.esp9C  RshAlchemy.esp9D  CombatFPSOptimizer.esp++  All Natural Combat FPS Optimizer Updated Patch.esp9E  Enchanting Skill.esp9F  RealisticLeveling.espA0  The Versatile Adventurer.esp**  Cava Obscura - Cyrodiil.esp**  Cava Obscura - SI.esp**  Cava Obscura - Filter Patch For Mods.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]A1  bgBalancingEVCore.esp  [Version 10.52EV-D]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]A2  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]A3  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]A4  bgMagicEVPaperChase.esp  [Version 1.68EV]A5  bgMagicAlchemy.esp  [Version 1.57]A6  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]A7  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]A8  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]A9  bgIntegrationEV.esp  [Version 0.993]AA  Better Cities Full.esp  [Version 4.9.1]AB  Better Imperial City.esp  [Version 4.9.1]AC  Better Cities Full FPS Patch.esp  [Version 4.9.0]AD  Better Cities - All Natural.esp  [Version 4.9.5]AE  Better Cities - Ruined Tail's Tale.esp  [Version 4.8.0]**  BCChorrol-ChorrolHinterland fix.espAF  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.8.4]B0  Better Cities - Tears of the Fiend.esp  [Version 4.7.0]**  BCCheydinhalFULL-CheydinhalFalls patch.espB1  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 4.8.1]B2  Better Imperial City FPS Patch.esp  [Version 4.9.1]B3  Better Cities - COBL.esp  [Version 2.1]B4  Better Cities - Unique Landscape Imperial Isle.esp  [Version 4.8.1]B5  Better Cities - No LEYAWIIN Flooding.esp  [Version 4.9.0]++  Better Cities - Open Better Cities.esp  [Version 4.9.5]++  Francesco's day lenght rescale 1-16.espB6  bgMagicEVShader.esp  [Version 1.7EV]B7  bgMagicLightningbolt.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]++  OOO Harvest Containers Filter patch for mods.esp  [Version 1.03]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.1]B8  Bashed Patch, 0.espB9  TWMP_Tamriel_Ingame_ Map.espBA  Elinhir.esp


I'm fairly sure I haven't missed anything obvious after BOSSing my list, but feel free to correct me.

Anyone have any ideas on what's going wrong and why??

Many thanks.
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Wed Mar 30, 2011 12:13 am

Well, your version of All Natural could do with updating. :)
Although that's unrelated to your problem.
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Wed Mar 30, 2011 8:35 am

That Load Order does not look right, did you set up Wrye Bash to disable the lock times when you do run BOSS?
I do not know what patch you could be missing, and you do have some you do not need.
Take a look at both links in my signature!
Are you actually using Frostcraig Reborn?-look at 5E.
You should be using MMM-Cobl.esp [Version 1.73].If you are using BOSS 1.65 then you need to read everything it says about every single esp in your Load Order. You are missing Item-Interchange for Frostcraig.esp from Cobl. You should consider trimming your Load Order. OOO1.34 and MMM Gems and Gem dust are not supposed to exist in the same Load Order, and the MMM Diverse Runeskulls Loot G+GD should not be there either.
You can use an OBSE plugin called OSR and Steamline 3.1 to enhance your FPS and eliminate the "FPS enhancers.esp's" in your Load Order.
EDIT Thank you Corepc for noticing my mistake in naming the wrong plugin!
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Wed Mar 30, 2011 9:37 am

What Version of Bash are you using ?

Has Older Version of Bash had a bug with MMM extra wounding if you selected All Clothing Playable under Tweak Assorted in bash patch ?

The Cow that showed up most likely feel through the world somewhere and ended up there.

Update MMM Diverse Waterlife to version posted in MMM thread post 3..

MMM Hunting and Crafting is Fine to use with OOO/FCOM Setup..

Bradley is referring to DiverseRuneskull Loot G&GD use the Loot OOO version instead..

My Advice..
User avatar
Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Wed Mar 30, 2011 11:09 am

Since that cell is where stuff goes if the mod that originally housed it is gone, chance are high they all came from something that's no longer in your load order. Either way, best bet at this point is to start console killing them all because if they all have FF as an index, they're assigned to the save game and not a particular mod. Killing them and then leaving the area for > 3 days should get rid of them.
User avatar
Everardo Montano
 
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Post » Wed Mar 30, 2011 12:39 pm

just what mods have you been running sir?!

that's a lot of naked women ( and a cow )
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Jonny
 
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Joined: Wed Jul 18, 2007 9:04 am

Post » Wed Mar 30, 2011 5:15 am

tsk tsk tsk. i didn't know they had those kinda "hotels" in cyrodil :rofl:
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-__^
 
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Post » Wed Mar 30, 2011 5:07 am

It's the infamous Dozens of Naked Women! Wow, I thought that post was an urban legend... rofl
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Elizabeth Davis
 
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Post » Wed Mar 30, 2011 3:24 am

Let's be honest here: this is probably the best problem to have been reported, ever.
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Rowena
 
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Post » Tue Mar 29, 2011 11:33 pm

Use Refscope and tell, me what the cow's name is or even his EditorID.

LOLOLOLOL
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Blackdrak
 
Posts: 3451
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Post » Wed Mar 30, 2011 1:24 am

Let's be honest here: this is probably the best problem to have been reported, ever.


I've had guards from all of the different Cyrodil Cities troop across the countryside on their way to the Tiber Septim before now. When I arrived and went inside there was a big very tough beastie (Frost Giant I think) in the hotel fighting the guards. You just can't get the clientelle these days!
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Project
 
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Post » Wed Mar 30, 2011 8:26 am

Since that cell is where stuff goes if the mod that originally housed it is gone, chance are high they all came from something that's no longer in your load order. Either way, best bet at this point is to start console killing them all because if they all have FF as an index, they're assigned to the save game and not a particular mod. Killing them and then leaving the area for > 3 days should get rid of them.


Finally got round to solving the problem, and when I clicked on the women and type kill in the console, they just go unconscious as they are marked as important characters. Is there anyway to actually kill them??? Do I have to set them to non important first?
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Tikarma Vodicka-McPherson
 
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Post » Wed Mar 30, 2011 11:47 am

You would have to non-essential them first. I'm not sure how, try google.

If they arn't important to anything in the game and they are just generic mod npcs, you can type "disable" after clicking on them and they'll go away.
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Benjamin Holz
 
Posts: 3408
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Post » Wed Mar 30, 2011 10:56 am

If you have obse then click on them in the console, then type setrefessential 0, then kill them any way you see fit.
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+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Tue Mar 29, 2011 9:02 pm

If you have obse then click on them in the console, then type setrefessential 0, then kill them any way you see fit.


Many thanks :D.
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Emma Copeland
 
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Post » Wed Mar 30, 2011 2:54 am

Yeah, but, if you annoy one of them with your sharp pointy stick, are the rest of them (and the cow....) going to come over and express their annoyance? Judging by the crowd, I don't think you would last long....
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Chris Cross Cabaret Man
 
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Post » Wed Mar 30, 2011 2:59 am

It would be worthwhile to refscope at least one of the women to see if it can tell you what mod put them there.
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Nicholas C
 
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Post » Tue Mar 29, 2011 8:48 pm

Hmmm. I saw this thread and thought .......Whats in there in MY game.....Same character for 2 years....and haven't been in the hotel in a looong time...

I can't Go IN there?
So this is now my first reproducible Crash! Every time I try to go in there the Game crashes. Ohh well I have a solid FCOM install that I can Play for over 8 hours in a session.

BUT does this mean that I have some underlying Problem? that hasn't reared its ugly head yet? OR is there tooo much stuff in there and the door cant open?.....hahhahahh
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Steeeph
 
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Post » Wed Mar 30, 2011 8:49 am

Heh. No, but it is certainly possible there's stuff in there that has broken script references or corrupted inventory. It was a rather poor choice on Bethesda's part for a "safety net cell".
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Nicholas C
 
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Post » Wed Mar 30, 2011 5:10 am

Heh. No, but it is certainly possible there's stuff in there that has broken script references or corrupted inventory. It was a rather poor choice on Bethesda's part for a "safety net cell".

Really though, you'd think they would have created a cell in the testing hall for it or so it wouldn't interfere with the game like this.

Just out of curiosity is it possible to change the "safety net cell" in the CS?
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phil walsh
 
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Post » Wed Mar 30, 2011 10:20 am

I think its a setting in the oblivion.ini.
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Scott Clemmons
 
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Post » Wed Mar 30, 2011 7:09 am

Heh. No, but it is certainly possible there's stuff in there that has broken script references or corrupted inventory. It was a rather poor choice on Bethesda's part for a "safety net cell".


Wheww...good ...any quests that I should avoid?...any that would need me to go in there. I have finished the Main quest ages ago. But am starting the Fighter guild after finishing the Mage ones!
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Harry-James Payne
 
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Post » Wed Mar 30, 2011 3:24 am

Don't you follow some guy in there for Umbacano's quests?
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steve brewin
 
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Post » Tue Mar 29, 2011 10:35 pm

Don't you follow some guy in there for Umbacano's quests?

Crap...nooooo thats on my list of wanted to do Quests.....Found an artifact? and some dude wants to meet?
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Rachell Katherine
 
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Post » Wed Mar 30, 2011 12:30 am

You can do the collector quest, but, he has a side quest that he will give you after you bring him five or more of the statues, to grab a crown. You need to chat up some other treasure hunter to find out some info, and he wants you to follow him into a hotel, I don't remember if its the TS though.....
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Natasha Biss
 
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