The top things the game has to have to not disappoint, you?

Post » Thu Nov 26, 2015 12:22 pm

For the love of god please do not thin down the character creation like in Skyrim. If I see S.P.E.C.I.A.L stats are removed and have no game play impact I will be disappointed.

This is a wasteland survival game. This narrative needs to have survival and crafting mechanics to tell the story and to draw you into the the desperate struggle to survive.

In other words:

- S.P.E.C.I.A.L stats

- Stat based speech options

- Perks

- Limb damage and crippled limbs effect

- Crafting and Weapon, item and equipment repairing and maintenance

- True survival mode. The need to eat, drink, sleep. No auto regen health. Realistic combat i.e near instant death. You get shot in the head, "sorry son you dead"

What things are must have's in your view

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no_excuse
 
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Post » Thu Nov 26, 2015 7:34 pm

- The Karma system

Normally I prefer more gray moral choices (like in the Witcher), however for the Fallout universe I always prefer to be the messiah or the Devil.

- Scavenging

The main reason I love Fallout is randomly entering houses for scavenging and then finding a entire story told without it being a quest.

- The Institute

I loved the quest "The Replicated Man" in Fallout 3 and the idea about androids essentially being slaves was very interesting imo. I always hoped for a game set in the Commonwealth that would involve a plot surrounding this.

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Rachel Tyson
 
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Post » Thu Nov 26, 2015 1:34 pm

1) A Good story.
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mollypop
 
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Post » Thu Nov 26, 2015 7:21 pm

Depth.

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Len swann
 
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Post » Thu Nov 26, 2015 9:27 am

Only 1 for me:

Mister Gutsies must have their original seargent drill kind of voice as they had in Fallout 3 and not that funny voice from New vegas.

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Jynx Anthropic
 
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Post » Thu Nov 26, 2015 2:34 pm

Good writing, multiple quest solutions/outcomes, robust RPG mechanics.

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Cagla Cali
 
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Post » Thu Nov 26, 2015 11:20 am


As Long as its not "Lots of Speculation".....
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Steph
 
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Post » Thu Nov 26, 2015 10:42 am

You mean with the lore, like how all of Skyrim's lore was inconclusive and only left one to speculate, rendering it meaningless to speculate at all?

I named "depth" cause it universally applies to every mistake Bethesda makes. Their stories and plot are simple and nonsensical, their companions lack personality almost completely, their quest and dungeon design in Skyrim was ridiculously basic, there were 20,000 random features but none of them fleshed out...

Depth just felt like a good universal word. Lore being left fully to speculation, I'd call that a depth problem too, since even though it might encourage everyone to dig deeper, it's a Macguffin and there is no purpose or answer to all the speculation.

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Peter P Canning
 
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Post » Thu Nov 26, 2015 9:19 am

That one's already out the window, looking at the fact that they want us to be hyped about Generic McCoolGuy as a protagonist. I can't wait to hear the terrible one-liners the character will quip after he kills someone.

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i grind hard
 
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Post » Thu Nov 26, 2015 11:26 am

- Skill Checks. Lots and lots of them.
- No black and white usual Bethesda route.
- No forced and in your face quests that find you.
- No "Cities" that have like 10 people in them who do the same bloody thing over and over again and say a single one liner to you for eternity. (Which won't happen probably, the shot from the town looked like Skyrim towns).
- interesting companions.
- The world should make sense. No singular farm which is supposed to feed everyone in a "city". Go big !
- Customization on clothes like gloves, shades, shoes, scarfs, ties, earings, belts, hats etc also weopon mods and different ammo types.
- No loading screens.
- An immersive fast travel system like the bike mod from FO3 or the van mod from NV.
- bullet drop
- A major overhaul to stealth mechanics and gadgets, cause they svck right now.

Edit: REAL TIME lockpicking, hacking and menus
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Marie Maillos
 
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Post » Thu Nov 26, 2015 1:17 pm

I want every last building and skyscraqer to be fully explorable from top to bottom, and no Tardis buildings please.

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vanuza
 
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Post » Thu Nov 26, 2015 5:57 pm

I hear there are some deep waters in boston so not to worry :)
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мistrєss
 
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Post » Thu Nov 26, 2015 8:28 am

"RADical..."
"Ghoul's out for summer" as he kills some ghouls in an old school building.

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SHAWNNA-KAY
 
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Post » Thu Nov 26, 2015 8:02 pm


???Was there another trailer I missed with some guy narrating and saying cheesy 1950's one liners???
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Heather beauchamp
 
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Post » Thu Nov 26, 2015 7:20 am

Part of me wants this but a more sensible part understands that it would create a massive workload. The effort required to fill every last empty space with something worth seeing would mean little time left for more important things.

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Marie
 
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Post » Thu Nov 26, 2015 5:06 pm

Special and skills with depth and real meaning

Gameplay and challenge according to the character I've built, less according to how leet my FPS skillz and minigame competences are

Overall writing with depth and meaning

Choices and consequences, cause and effect with depth and meaning

Properly branching narrative design with depth and meaning

Yeah, I'm probably going to be disappointed; time will tell.

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Catherine N
 
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Post » Thu Nov 26, 2015 6:20 am

Nah people are just getting worried because they assume Bethesda's writing hasn't improved and we're probably going to actually hear the [censored] dialogue options of Fallout 3. Personally I think their writing has improved so I'm less worried...only less worried though.

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michael flanigan
 
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Post » Thu Nov 26, 2015 5:06 pm

What evidence do you have to suggest their writing has improved? Have you seen Skyrim's Thieves' Guild?

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Angela Woods
 
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Post » Thu Nov 26, 2015 1:50 pm

Yeah and the prose was far better than Oblivion's, the actual plot however...

*edit*

Oh, and the quests... :banana:

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Music Show
 
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Post » Thu Nov 26, 2015 6:19 am

Save it for e3
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Darlene DIllow
 
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Post » Thu Nov 26, 2015 10:38 am

When Skyrim wasn't too busy being a shallow money machine, you could actually notice hints of good writing - and you could also discover that even when the writing was terrible the intent for good writing was there. I get the feeling you and a lot of other people will learn to appreciate Skyrim after you see Fallout 4. I doubt anything in Skyrim will be even close to the sheer idiocy of the Commonwealth Minutemen and the "choppers" lol

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Marina Leigh
 
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Post » Thu Nov 26, 2015 5:16 pm

You Are preaching to The choir. I fully agree, but I know I cant expect every Quest to be "The Pitt" esque in quality. Especially in a sandbox game.

Writing isnt The top priority in The entertainment business as of late. Pew Pew, "streamlining", Graphics and cheap thrills seem to Win out 9 times out of 10.
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Mélida Brunet
 
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Post » Thu Nov 26, 2015 7:22 am

The only thing that would disappoint me is the main character's past being set in stone. Please just leave it up to me to decide where my protagonist came from. I can live with him having a voice but it would be a let down for me if the protagonist has a set background like in Fallout 3.
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Thomas LEON
 
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Post » Thu Nov 26, 2015 6:51 am

in fallout 3 and nv our charater's past was set in stone.

i like the idea being able to see the character's past in fallout 4.

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Andy durkan
 
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Post » Thu Nov 26, 2015 8:14 am

Lol. I can't help but hear that in Duke Nukem's voice.

Jedi Knight: Dark Forces II had (I think) two parts of the game where your character would just say: "There's got to be better ways to make a living!" It was so rare I have no idea why they included it, but it used to amuse me.

Anyways, what I want is similar to a lot of others here: multiple ways to solve quests, based on meaningful stat requirements, and some in-depth characters shaping the plot direction. I want New Vegas at it's best (a la Dead Money), with all the opportunities to play through the game in meaningfully different ways.

I don't think I'll get that, though. I'll try not to be too disappointed.

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Jaki Birch
 
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