Apologies for the length of this post, but:
I’m not a modder, but I am a (fairly heavy) mod user and I’ve read through - (admittedly “most” of) - this thread with interest.
The OP’s idea is unfortuinately somewhat idealistic and doomed to failure IMHO because:
Anyone with half an ounce of sense will do some reading up before diving in and will find out - (as I did) - that in order to kick off the game you really only need a couple of things, the game (obv), the official patch, the unofficial patch/es, and obse - if you plan on doing anything else.
That information is all here in the forum. You don’t NEED anything else to play the game, you just need to READ.
It is entirely reasonable to say that nobody playing the game should have a sense of entitlement as to mods and should not expect to have a perfectly set up compilation of mods handed to them. I am constantly amazed by the amount of talent that is out there, that you guys are examples of and that you give your time and expertise for free is laudable in the extreme. This kind of thing with suggested compilations will I think change that paradigm, and not in a good way I would suggest.
Compilations of anything are notoriously difficult to put together and invariably lead to nothing but arguments, aside from the permissions and versioning of the original mods themselves - (already mentioned) - you have issues of WHAT mods you put together which even discounting compatibility means that you would have to second guess the needs and wants of people. For example I for one like a lot of eye candy and I like my anime and custom armors and some custom quests - that’s a bit random for a compilation. I’m not interested in EE, or anything like that so a compilation featuring this would not suit me.
So what would you do? have a compilation that tries to match the needs of what people “might” want? That’s impractical and nigh-on impossible because for every player who wants the set meal there’s one like me who wants to dip in and out of the menu whenever they feel like it - if you get my drift.
Add to that the fact that many mods out there have sub-mods which seek to improve upon them - for example Max Tael’s Natural Weather has at least 2 or 3 different versions - by a couple of different people and that mod is just a part of a mod for the entire natural environment, of which there are many others, many of them just as good. You cannot include that choice in a compilation and nor should you because it’s unfair to the developers of those mods.
How would you as a modder feel if some set compilations were made and you somehow “didn’t make the grade” - that’s not right.
What mods you add/I add should be a matter of choice. My game is unique to me and to try to level that playing surface is doomed to fail because you cannot please everyone and would end up pleasing no one.
Again there are questions of permissions, how it would be kept up to date, conflicts, versioning - it would be a nightmare. Add to that the fact that you end up with potentially some kind of tacit obligation to design mods so that they fit a certain template for a compilation and you’re immediately on a road to nowhere - it would limit some modders in what they did ,others would flatly refuse, x might not want his stuff to be explicitly included with y’s.
All sorts of trouble!
There are already mods that compile major changes - UL, OOO, MMM - all of these provide players with opportunities for major overhauls by compiling together themed aspects. And that’s how it should be because we should have freedom to choose and you should have freedom to make without feeling that it has to be part of some compilation for people who are frankly too lazy to look around and see what’s there and see what to do.
Which - for anyone who is still reading this - brings me to my last 2 points:
I have learnt a lot about adding mods, and am still learning and that has really enhanced my appreciation of the game. If I want something I have to read up on it, if I get stuck I ask in the appropriate places - (mostly
) - but the important thing is that I learn and my experience is enriched because of that. I do not believe that sticking a load of stuff in a compilation would in any way enhance or enrich a new player’s experience because they would not develop any concept of what they were actually adding to the game.And I think ultimately that dumbs it down and and is A Bad Thing.
So what, as a user of mods, would I want? What we have - some stickies with categorised links to mods to make it easier for me to browse through what there is and to find what I want, and some information on what my prerequisites are.
I and I suspect thousands of other players didn’t need to be spoonfed to get up and running and modding the game and I don’t see why it should be any different for any other new players. There is more than enough information in these forums to help people get the game they want, how they want it.
Better for me, better for you.
That’s what *I* think anyway.
Mat