The Tower in the background as a playable map

Post » Fri Aug 14, 2009 9:21 pm

I thought it would be fun (and new because no one has ever done this before) to have a game move in the tower, where instead of being outside, you are locked inside the tower and must fight to control various floors. this would be fun because it would be a true 3 dimensional game (instead of a big flat area with a few buildings) this would be cool because
-1- it would really take the S.M.A.R.T system to new heights.
-2- there could be elevator combat, never knowing who will get off
-3- it would be dynamic with the constant swapping of floors
-4- new tactics would have to be used, grenade spamming might not work because they would roll down the stairs (or possibly out a window)
-5- it could be a battle where security has to protect VIP's on the top floor and resistance wants them dead.
-6- maybe security shut off the elevators and the first resistance objective is to bring em online, there are many possibilities here
(P.S. has anyone caught my crappy "take the smart system to new heights joke yet ?)
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Life long Observer
 
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Post » Sat Aug 15, 2009 12:57 am

id think of it more as a sky scraqer or something, tower sounds to narrow. Itd be fun but idt there will be a map like this in the game
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Scarlet Devil
 
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Post » Fri Aug 14, 2009 11:53 am

how to get up a floor. elevator, stairs
how to get down. elevator, stairs, ventilation shaft

that's not much, what'd you do? put two stairs and an elevator?
doesn't sound like a map with a lot of ways to get up.
nor does it really sound like a map for lights. they're good at going up stuff, but they can't climb through the roof now can they?
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Lalla Vu
 
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Post » Fri Aug 14, 2009 11:15 pm

If I recall correctly, one of the devs mentioned something about having more vertical maps in one of the videos but I'm too lazy to go searching for it. Another way to get up the floors that could be used would be scaffolding or ledges around the outside of the building. This could also be used to open up more paths for lights, making it a little more balanced and open.

P.S. Scroom nice avatar
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matt oneil
 
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Post » Sat Aug 15, 2009 1:13 am

Seems kinda dumb. Anyone on the upper floors would have the advantage since hey could just spam explosives and block stairways with turrets. Not if there is a way to bypass that stuff then it could work out.
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Nathan Hunter
 
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Post » Fri Aug 14, 2009 8:54 am

Seems kinda dumb. Anyone on the upper floors would have the advantage since hey could just spam explosives and block stairways with turrets. Not if there is a way to bypass that stuff then it could work out.


There should always be multiple ways in. This sounds like a feasible last mission for the Resistance as they storm the Ark's tower to capture the high ranking Security members or Founders.
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Nikki Lawrence
 
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Post » Fri Aug 14, 2009 11:49 pm

I like the idea of having a map like that. Though maybe having the outside of the building in the map was well will be IMO better because this could give lights a way to keep moving up if other ways are blocked, while the heavies could try and blow through the defenses set up through out the build. Just the thought of fighting in an elevator shaft sounds like alot of fun :mohawk:
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quinnnn
 
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Post » Fri Aug 14, 2009 11:06 am

If I recall correctly, one of the devs mentioned something about having more vertical maps in one of the videos but I'm too lazy to go searching for it. Another way to get up the floors that could be used would be scaffolding or ledges around the outside of the building. This could also be used to open up more paths for lights, making it a little more balanced and open.

P.S. Scroom nice avatar


http://www.youtube.com/user/x360aNews#p/search/1/ObInA1XPMdQ
this video i think, if not its one of the other parts of 4

at 8:03 if your feelin lazy, and he said "you will see levelS that are very vertical"
So it seems they might already have this covered. Im assuming 3 vertical levels or more because most people will use "a couple" or "a few" when it is 2-3.
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elliot mudd
 
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Post » Fri Aug 14, 2009 8:12 pm

I kinda want mirrors edge esque roof top battles but that would just be impractical since heavies would probably not have a very good time.

I would think the tower would be splint into 2 or more maps. 1st one being the base, and surrounding area, where you hack into the elevators and blow up the generators for the defences. 2nd would be close to the top of the tower where resistance has to stop the security from escorting the founders to helipads by destroying the maintainance elevators which the security are trying to use or something along those lines.
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Nathan Hunter
 
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Post » Fri Aug 14, 2009 8:59 am

I don't think that fighting in a skyscraqer will be very nice. Because team which will be downside will be loosing one and team on topside will have great view on routes to up.
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Kari Depp
 
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Post » Fri Aug 14, 2009 10:14 am

Since when have buildings (especially in BRINK's architectural/Arkitectural style been free of gantries, floating stairwells, overhangs, 'underhangs', climbable interior paths and the like...not everything is built on a simple box structure.. It could indeed be interesting, hell there are even vertical paths in the first movement video..I never did understand why the guy insisted on mantleing up the security scanner from the ground when he could have used the conveyor/sensor? to his right to bounce/break up his movement into more interesting/confusing paths.. I mean it's a 'freedom of movement' demo..
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Kelvin Diaz
 
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Post » Fri Aug 14, 2009 3:05 pm

sidnt some one says the already have this in?
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Anna S
 
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Post » Fri Aug 14, 2009 11:02 pm

if I'm not mistaken, doesn't it look like there are bridges between the two tower splints? maybe there could be some indoor combat but also there could be pathways to the other towers to give it more of a balanced feel, with some outdoor combat maybe? just an idea.
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Emily Jeffs
 
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Post » Sat Aug 15, 2009 1:14 am

This sounds a cool idea and i hope the tower is a level. I balcony area would be cool, but i wouldnt mind if it was all indoors either.
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Charity Hughes
 
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Post » Fri Aug 14, 2009 9:07 pm

Vertical fights while fun lead to a challenge for the bottom team, because of how cover works it is much easier for the higher-up team to both get a better view on the lower team and to retreat if necessary. It has the potential to be fun, but it would be a very tricky balance to get enough chokepoints leading to the top while not having to many choke points that would over-whelm the higher team.
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jessica Villacis
 
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Post » Fri Aug 14, 2009 6:34 pm

Remember the enemy gate is down.
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Kevin S
 
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Post » Fri Aug 14, 2009 5:00 pm

how to get up a floor. elevator, stairs
how to get down. elevator, stairs, ventilation shaft

that's not much, what'd you do? put two stairs and an elevator?
doesn't sound like a map with a lot of ways to get up.
nor does it really sound like a map for lights. they're good at going up stuff, but they can't climb through the roof now can they?


there are plenty of things you can add. The window-washing platforms can actually be used to go up a story. I would assume a parkour artist could do this without the platform, assuming he didn't cut his hand with the glass, which probably isn't happening. If you added any architecture outside of the building you could climb on it

Then you have the fact that a luxury building like the spire probably has at least 6-8 elevators. That means parkour-galore, only 1-2 elevators would be accessible, the rest would have broken down parkour routes to higher floors, which are likely obstructed by objects, whether the elevator itself or caved in walls.

[edit:] and don't forget that 6-8 intact elevators means up to 7 decoy elevators, you could get everyone to press a button and run into a single elevator, it would take 8 prepped nades to have a 100% chance of stopping that rush.

[edit:] plus you need 2-3 sets of stairs at least, simply because a building that big has to have a lot of fire escapes.

The cool thing about the map is that there are two adjacent halves of the ark's spire if you will, each of which has vision of the other side.

I always wanted to make a map like this, because it adds a lot of depth to sniper battles, where the heck is the enemy sniper you ask? your guess is as good as mine.

The only way to get from one building to another is via zipline, [edit:] you can also shoot on the zipline, which most likely would go from the top of your team's building down 5-6 stories, ([edit:] because an 80 story building is way to open to harness a fast paced fight), players spawn on the top floor and can access the zipline from there. The problem with the ark's spire is that the middle is free of catwalks, but then again they could be plastic, or indistinguishable from a distant perspective.

I thought the tower was the airport, however upon further appraisal, that isn't likely, so this could be made into a map.

I really want to work on making a game even more now lol. If only I had skills that weren't pulling ideas from a magic hat.

In the words of the TF2 staff, "Here's a pro-tip for you youngsters: Build your career on a skill that isn't something five-year-olds can do." (http://www.teamfortress.com/post.php?id=4245&p=1). I wish I were actually a good writer, communication-of-ideas-wise, then I could make thinking/writing (doing nothing) a full time job.

Even though I'm only 18, when I saw Splash Damage had open job positions, my heart stopped. I was hoping for a job that didn't require/prefer extensive knowledge of C++, eww.
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Nick Jase Mason
 
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Post » Sat Aug 15, 2009 12:16 am


P.S. Scroom nice avatar

Thanks man, i <3 Futurama :D
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katie TWAVA
 
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