The Ultimate Argonian Thread

Post » Sun Jan 09, 2011 5:08 am

A few years ago, I posted one of these for almost every race. People seem to be pretty passionate about how they want their races to look, especially when it comes to the beast races. That's why I started with Argonians this time around. Let's see how the current forum folks would like their Argonians.

For you young-ins, here are a couple general examples from the Argonians in http://img.photobucket.com/albums/v620/thelobo/Picture3-1.png?t=1273956930 and http://img.photobucket.com/albums/v620/thelobo/Picture4.png?t=1273957029

The Morrowind Argonians will always be my favorite, due to personal taste.

EDIT: Added a new question concerning armor.
(delete your vote and re-vote if you've already voted... say that three times fast)
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Kahli St Dennis
 
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Post » Sun Jan 09, 2011 2:51 am

Preferred how they where done in Morrowind over Oblivion but they should get a complete remodel, NOT just redo the animations used in Morrowind.


To clarify once more, the strange animation was NOT due to the leg shape it was due to the animators doing a crappy job.
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Quick Draw III
 
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Post » Sun Jan 09, 2011 9:38 am

I prefer the DF model. As for hair, NO HAIR! Spikes, spines, and fins work best.
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FLYBOYLEAK
 
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Post » Sun Jan 09, 2011 12:29 pm

I'd like a hybrid of the Morrowind and Oblivion Argonians myself. Doesnt really actually matter how they look to me though, the abilities and skills are what matter.
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Bethany Short
 
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Post » Sun Jan 09, 2011 6:43 am

Combination of Daggerfall and Morrowind. I love the Argonian's skin pattern in Daggefall (http://i534.photobucket.com/albums/ee350/Qawsed_Asap/Ella_0C.jpg) and the beastly-like claws and feet from Morrowind.

Hair style should always remain fins and spikes, not to mention the head should remain lizard-raptor like. No painted scale on Human-head, please.
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Tamara Dost
 
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Post » Sun Jan 09, 2011 12:38 pm

What would you most like your Argonians in TESV to resemble?
Morrowind takes the cake, though Daggerfall must be given some points as well. There's something about them that makes them fit my image of Argonians. I also happened to like the head design in Oblivion, but the body was a crime against Argonianity.

If there was an option to choose from two or more different types of Argonians, would that make you happy?
Now, if there will be other types, then they better be justified, have a distinct difference and be given enough development time.

Swimming animation?
They're Beastfolk, they're supposed to swim more like reptiles, so slithery all the way.

Hairstyle?
The Oblivion Argonian "hair" didn't exactly attract me. I'd like them to keep to the more reptilian features as replacement for hair, such as horns, fins and the like.
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Enie van Bied
 
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Post » Sun Jan 09, 2011 8:53 am

The Morrowind model, by far.

An option wouldn't bother me, but it'd make those who prefer Oblivion's Argonians happier.

Slithery swimming. Argonians should look odd. I loved that in Morrowind.

Everything except people hair. Why? Do you ever see an iguana with hair?


There should be an option for how we want argonians to be treated.

Perosnally, I loved how they, and Khajiit had it hard in Morrowind. I jus thtink it made them all the more awesome, and the racism made the game feel more alive.

I know slavery is gone, but there's more than one kind of bad thing in the world. :rolleyes:
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Flash
 
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Post » Sun Jan 09, 2011 3:46 pm

Bethesda had the right idea with Morrowind, so they should work from that and try to improve it. In other words, yes, I want the feet, and the claws, and the tail, and the faces, Bethesda just needs to put actual effort into making the animations presentable, Morrowind had a good concept, the animations were just poorly done, ALL the character animations were poorly done, it just seems that the animations of Khajiit and Argonians tend to stand out more with people possibly because they're fairly distinct.

As to choosing different types of Argonians, meh, it seems unnecessary to me, in the case of Khajiit, they have that whole moon thing going for them, but for Argonians, it seems that there's no reason Bethesda can't just choose one design that looks good, and go with that.

As to swimming animations, something like Morrowind would work good, since they're bodies are built differently from humans, it's only natural that they move differently as well, these aren't people in rubber suits we're talking about here.

As to the hair, no hair, it should be just spikes or crests or some other sort of reptilian looking feature, you wouldn't see a lizard with hair, after all.

For the armor, I would like the first option, OR Argonians should be given some other advantage to compensate. I'll accept that boots or helmets made for humans and elves wouldn't necessarily fit lizard people, but there's absolutely no reason why Argonians wouldn't make their own special armor to fit themselves, in fact, I think it's safe to say they DO, granted, maybe the game won't take place in Black Marsh and we won't see any armor imported from there, but it's still not hard to imagine a smith making custom armor for Argonians, especially if said smith were an Argonian himself, in Tribunal there even was a smith who would make custom armor for you if you brought him the materials, and it could be assumed that if you're going to make custom armor for someone, you'd design it to fit them, so there's absolutely no reason why he couldn't make boots or helmets designed to fit an Argonian character if the character he was making custom armor for was an Argonian. But if Bethesda for some reason chooses not to do this, then they can give Argonians some other advantage to compensate, this is basic RPG logic here, if you're going to penalize a certain race, you should give them an advantage over other races in some other area in order to make them not become underpowered, it's this thing that gamer's like to call "balance" which helps to ensure that every character type is equally valid, instead of having some character types just be better than others in every way, and making every player want to play them, putting this in your game is usually regarded as a good move.
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Alada Vaginah
 
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Post » Sun Jan 09, 2011 11:57 am

I'd say armor doesn't initially fit but can be FITTED, I'd however also say that there is a size difference so armor that's too big or too small has to be fitted too.
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Cody Banks
 
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Post » Sun Jan 09, 2011 5:44 pm

What would you most like your Argonians in TESV to resemble?
giant toads

If there was an option to choose from two or more different types of Argonians, would that make you happy?
No.

Swimming animation?
a swimming toad

Hairstyle?
a mane of scales and maybe horns

What is your preference on armor?
No armor, good medicine.
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Flash
 
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Post » Sun Jan 09, 2011 11:46 am

I voted in favor of a lot of Morrowind's style. But that doesn't necessarily mean I want a complete copy of them.

Things I still want to see are the digitigrade legs, a physiology that makes normal armor and apparel uncomfortable and even at times impossible to wear, different animations where it makes sense, and definitely fins and spikes instead of hair (I'm also anti briasts on this matter... scaly boobies are gross).

Bottom line to what I'm looking for is a race that, while still people, are clearly different. That's what made them so appealing to me in the first place. The way others saw them, the way they moved, and even the way they spoke put them apart from everyone else and made them so much more special to me. This doesn't just go for Argonians either, as each race could stand out against each other just a little bit more.

I know, enough time in an Imperial lifestyle may give them an Imperial mentality. But to me things would be much more interesting if they retained and reflected an obviously "Argonian" mentality as well. Again, they may be people... but they aren't human. I would like to see more of that in their mannerisms.

While my preference is for a penalty to wearable armor, again I must stress that I'm not in favor of copying what has already been done in Morrowind with a full restriction of boots and closed helms. Don't get me wrong, I loved the idea, but I think Bethesda can do something new. That's why, like many people, I think custom armor should be implemented instead. If TESV does take place in Skyrim, I doubt you will see many Argonians wandering around. Just having separate pieces floating about tailored ONLY for them would make finding them incredibly rare, so I'm for having armorers provide a fitting service for the right price. Perhaps not every armorer, though. Why would they care to learn the foot and leg structure of a creature that would be in the vast minority, and is rarely known to stomp about in the heaviest armor they can find anyways?

On movement. If I had anything to say about it, their muscular and skeletal anatomy would be far different from a humans. Even Imperialized, the way they move should use their own mechanics the most efficiently. Something that stands on their toes and has a tail would not have a standard human walk. This goes doubly well for swimming.

I didn't care much for Oblivion's heads, or the tail tacked on to their rear. This and many, many other reasons are why I don't want them to rush the game to the shelves. Though if time does become a crippling factor, I can do without having ALL of my suggestions. Really, as long as they don't use the same body as everyone else... well maybe I can at least do the rest on my own time.
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Zosia Cetnar
 
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Post » Sun Jan 09, 2011 2:22 pm

I thought the Argonians in Morrowind were good, but id's be okay with how they were in Oblivion so long as they atleast looked a bit more beastial. Like in Daggerfall.
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Scotties Hottie
 
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Post » Sun Jan 09, 2011 4:10 am

I like something new. One thing I love about the TES series, is that each version is different and expands on the previous version. While I love how they look in Oblivion, they were to humanish when walking I didn't feel like I was an Argonian. I Morrowind, when in 3rd person, I always laughed at how they walked or ran, but at least it was different and it felt different whem playing different races.

So I am hoping that we get the detaile looks like in Oblivion but they walk different when in 3rd person. Not bull legged like in Morrowind and would love if they slithered when swimming. I thought it was a joke how in Oblivon or Morrowind they all swam like humans. At least Oblvion got them breathing underwater correct, non of this, cast a spell to do it like Morrowind.
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Cesar Gomez
 
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Post » Sun Jan 09, 2011 6:09 pm

I'd like a unique sneak animation (for all races) but Argonians are my favorite race so YEAH!!!!! :frog:
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Tiffany Castillo
 
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Post » Sun Jan 09, 2011 6:19 pm

Much prefer Morrowind's versions, though Daggerfall's aren't bad. Making them too "human" defeats the purpose of having a beast race. They need to have fins, horns, scales, claws, and swim like crocodiles. I also like the idea of special armors for beasts.
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An Lor
 
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Post » Sun Jan 09, 2011 8:16 am

I'd like them somewhere between Morrowind and Oblivion.

I like the Morrowind swimming animations.

I don't like the idea that their armor is restricted but I'd like to see it refitted or something to suit their unique body types. Like for instance they can wear Daedric but it's gonna be very different from what a Nord would wear. A blacksmith could alter collected armor to fit beast folk.

I like the idea of horns, scales, fins and various reptilian and amphibian head accessories.
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Josh Trembly
 
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Post » Sun Jan 09, 2011 4:41 pm

I'd like to get rid of the Argonian mammary glands.

Also would like to see a wide variety of colors, patterns, and scales from them. Different types of Argonians would be fun too.

Related to this topic, I'd like to see the "weathering" of armor. You know, from rain/blood/water/etc. Argonians, with a hopeful return of a unarmored skill, and specialty armors which do not weather---or, at least do much more slowly, like Resin Armor, would excel in maintaining protection despite the elements.

However, Argonians would have skill drains when moving through cold areas, and added bonuses when the sun is shining/or in warm areas.

Other small unique traits would add a lot to the game. Such as Hist Sap affecting Argonians differently than anybody else.

I'm all for uniqueness in races. Argonians need to feel different.
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Lauren Dale
 
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Post » Sun Jan 09, 2011 1:53 pm

I'd like to get rid of the Argonian mammary glands.


This. I've gotten used to the "No Argonian Change" version of Better Clothes in Morrowind which means the females appear to have no briasts. It doesn't even make sense to give them a set of mammary glands. There's other interesting things you can do to differentiate male from female.

Overall I prefer the Argonians from Morrowind, because they were unique and truly lizard-like. Those basic designs with better animations would be amazing.
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Ashley Tamen
 
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Post » Sun Jan 09, 2011 11:49 am

I was much happier with Morrowind's digigrade-legged Argonians than Oblivion's people with rubber masks and add-on tails. The animations left much to be desired, but the idea was right.

Hair on a reptile just doesn't make sense. A choice of spines, fins, and other lizardly protrusions would be great. Since there are supposed to be several sub-species, with further variety depending on exposure to Hist sap, an alternate form or two wouldn't hurt, but I can live without it.

Armor should be an "issue", but refitting should be possible by any competent smith. That works in both directions. I also feel that "sizes" in armor make sense for ALL races, so you would have to get armor adjusted or resized in most cases, rather than have an Altmer grab a cuirass from some Bosmer's corpse and wear it.
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Dalia
 
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Post » Sun Jan 09, 2011 2:09 pm

Look like MW but better animation
No hair, spikes, crests, horns etc instead
1 type
No idea on swimming. I don't play Argonians often and can't recall ever watching one swim
Agree with previous posters, no boobs, they aren't mammals
Some stock armour pieces shouldn't fit them but they can get custom armour made
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e.Double
 
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Post » Sun Jan 09, 2011 4:11 pm

I can't believe no one likes toad argonians. This message has been brought to you in full by - the Hypno-Toad!
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FLYBOYLEAK
 
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Post » Sun Jan 09, 2011 4:56 am

http://diterlizzi.com/blog/wp-content/uploads/2007/08/bullsketch.jpg

:confused:
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I love YOu
 
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Post » Sun Jan 09, 2011 8:59 am

Yeah...the idea of a toad just doesn't sit well. Feels like really bad indigestion.
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Sunnii Bebiieh
 
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Post » Sun Jan 09, 2011 3:22 pm

http://diterlizzi.com/blog/wp-content/uploads/2007/08/bullsketch.jpg

:confused:

Yes! It's so repulsive. Get rid of the bunny ears(?) and add a mane of scales or ram horns, like little toady gruumites. Hind legs should be stronger and longer, and resemble toad feet, while arms should be clawed. They should have a big extra chin and croak a lot. Their eyes look in two different directions; big, black eyes. No teeth. RIBBIT!

You remember that toad thing that eats the womp-rat in Return of the Jedi? Not Jabba, but the thing that lives outside his palace. Anyway, something like that would make a great argonian.
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Vivien
 
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Post » Sun Jan 09, 2011 2:42 am

One thing, pleas no "irremovable special body feature" like neck frills, I personally don't like them and don't want those forced onto a character.

Also I'm against the "toad look", they're LIZARDS, not amphibians.
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Erin S
 
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