The ultimate challenge, DID

Post » Sun Jul 03, 2011 3:29 am

Not on the first play through.. but most likely I'll try it. I have a habit of playing these games on normal difficulty though.. It's kind of hard to die usually in normal difficulty.
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John N
 
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Post » Sun Jul 03, 2011 9:01 am

Oh, you know I'm going permanent death for my first character. It just has to be. For story-related reasons regarding another character of mine (don't ask; very long story). I'm basically setting up the weakest, but still physically plausible and logical, character I can think of, putting him out in the metaphorical woods, and waiting to see how long it takes for me to fail (or, depending on your point of view, how long I can survive). If I... "win"... whatever that's supposed to mean in a sandbox, I will be very surprised, but I won't be disappointed at all if I die. Escape is just another victory to me, anyways... and I will be doing a lot of running due to the nature of said character.

Besides, when the inevitable happens (and it will, even if I must rule the insanity clause and commit suicide), I'm rolling up an "uber leet pwnz0rz" character to faceroll everything that was giving me problems on the first character, with the advantage of having more knowledge of the game and less out-of-game calculations being made. Win-win, with fun from both routes? Can't argue with that...
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:)Colleenn
 
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Post » Sat Jul 02, 2011 9:09 pm

It could be done depending on what quests you do and if you choose your fights carefully. The Thieves Guild in Oblivion for example doesnt require you to do much fighting, only on some of the end quests, so it isnt too hard to go through it without being killed.
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Marine Arrègle
 
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Post » Sun Jul 03, 2011 10:38 am

No. It makes sense for a mostly linear 20 hour game like The Witcher. It makes no sense for an open-world game like TES where you can go anywhere at any time even if it's risky, and a single character can last hundreds of hours.


Sacred 2 had it. Plenty of people used it and lasted beyond end game. You are even more likely to die in that game than TES. Its not that it makes no sense for an open world game. It just makes no sense for TES because its a very casual franchise.
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emily grieve
 
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Post » Sat Jul 02, 2011 11:01 pm

No I don't see myself doing that, EVER. With the amount of time that can be invested in an open world, and dangerous places to explore, it would be exhaustive to keep starting over. I can just imagine deep into the game, a wrong move, and your character quickly enters a scenario where you're overwhelmed and quickly slain... there would be that long silent pause as your game experience flashes through your mind. And all you can think is, NOOO! I have to start over?

Although kudos to the gamers that play DID.
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NeverStopThe
 
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Post » Sun Jul 03, 2011 6:16 am

if there is any feasible way to do it, that would mean the game is way too easy and most likely boring.

if I'm not dying constantly, then either the difficulty setting is too low, or the combat in the game is not challenging enough and I need mods to fix it.
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Tha King o Geekz
 
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Post » Sun Jul 03, 2011 8:00 am

if there is any feasible way to do it, that would mean the game is way too easy and most likely boring.

if I'm not dying constantly, then either the difficulty setting is too low, or the combat in the game is not challenging enough and I need mods to fix it.


Incorrect. People play the game very differently (or should) with the knowledge that they won't be able to re-load a save.
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Laura Ellaby
 
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Post » Sun Jul 03, 2011 12:14 am

I'll likely try it for some role-playing purposes actually. It would be cool having this grand back story to your characters skills and accomplishments in Skyrim and ending his story with his death. Even if it is because he slipped off a mountain... imagine that 'the heroic saviour of Skyrim, slayer of Alduin and his countless dragon-kin, feared by evil, rumoured invincible by citizens, died due to a loose rock on the top of the throat of the world, taking a whole minute to reach his horrific death' :pinch:
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Killah Bee
 
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Post » Sun Jul 03, 2011 7:01 am

Incorrect. People play the game very differently (or should) with the knowledge that they won't be able to re-load a save.


Regardless of how I play the game (up to and including running away from everything, hiding and letting summoned creatures do all the fighting, etc)

- if it is in any way technically possible to play the game for the usual 400-500 hours of a typical TES game playthrough (usual playthrough duration for me), without dying:

this would mean the combat difficulty is way too easy for me and the game will necessarily be incredibly boring.



When the game is fun for me, and the difficulty settings are just right, combat is very challenging and the PC dies a few times in most combat encounters, and dies many times in tougher encounters. And I assure you, I'm already trying as hard as I possibly can not to die!
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Sophie Miller
 
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Post » Sat Jul 02, 2011 10:40 pm

No I will not. :b
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Taylah Haines
 
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Post » Sun Jul 03, 2011 6:20 am

No, because I never create combat-oriented characters... and this means dying a lot.

Dying is part of the fun for me, i't makes me want to top myself, think of a new strategy... unless I die 5 times with every tough encounter, that's too frustrating. :swear:

Maybe... maybe if the quest rewards got smaller when you died doing them... that would work for me. :D

Kudos for everyone who is planning on doing this anyway, you're either much better gamers than me, or have epic patience.
:foodndrink:
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Makenna Nomad
 
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Post » Sun Jul 03, 2011 2:53 am

maybe on my second playthrough

This
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Naomi Lastname
 
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Post » Sun Jul 03, 2011 10:22 am

Regardless of how I play the game (up to and including running away from everything, hiding and letting summoned creatures do all the fighting, etc)

- if it is in any way technically possible to play the game for the usual 400-500 hours of a typical TES game playthrough (usual playthrough duration for me), without dying:

this would mean the combat difficulty is way too easy for me and the game will necessarily be incredibly boring.



When the game is fun for me, and the difficulty settings are just right, combat is very challenging and the PC dies a few times in most combat encounters, and dies many times in tougher encounters. And I assure you, I'm already trying as hard as I possibly can not to die!


So because someone happens to be good or very good at the game...it's too easy? Or just extremely determined?

I've beaten every level in COD4 on Veteran without dying. That doesn't mean it wasn't a challenge. In fact, it adds to the challenge...I have to restart from the beginning every time I die instead of at the last checkpoint.

Just because someone can beat the game without dying doesn't mean that it's not hard enough.
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Manny(BAKE)
 
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Post » Sun Jul 03, 2011 12:03 pm

Did it once in Fallout 3. Fun experience. Made Super Mutants and Deathclaws a lot more scary.
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(G-yen)
 
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Post » Sun Jul 03, 2011 2:42 am

So because someone happens to be good or very good at the game...it's too easy? Or just extremely determined?

I've beaten every level in COD4 on Veteran without dying. That doesn't mean it wasn't a challenge. In fact, it adds to the challenge...I have to restart from the beginning every time I die instead of at the last checkpoint.

Just because someone can beat the game without dying doesn't mean that it's not hard enough.


I can't speak for anyone else - we all have our own ways to determine what level of challenge is most enjoyable on an individual level.

I can say that if it is in any way technically possible for me to complete a playthrough of Skyrim (judging by past TES games, each playthrough will last 400-500+ hours) without dying, then the game would necessarily be way too easy (for me) and boring (for me).

If I'm not dying frequently during combat encounters, particularly in the "Action RPG" genre, then I need to increase the combat difficulty setting. If I've already increased it to the maximum setting and I'm able to play the game without dying frequently, then the combat balance (for me) is broken and in need of some mods to correct this problem. And it's not like I'm sitting around trying to get killed. I'm trying my damned hardest to stay alive.
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Anna Krzyzanowska
 
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Post » Sun Jul 03, 2011 7:43 am

A real challenge would be difficulty slider at 100 and play through the mainquest with your bare hands.
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Juliet
 
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Post » Sun Jul 03, 2011 1:49 am

I can't speak for anyone else - we all have our own ways to determine what level of challenge is most enjoyable on an individual level.

I can say that if it is in any way technically possible for me to complete a playthrough of Skyrim (judging by past TES games, each playthrough will last 400-500+ hours) without dying, then the game would necessarily be way too easy (for me) and boring (for me).

If I'm not dying frequently during combat encounters, particularly in the "Action RPG" genre, then I need to increase the combat difficulty setting. If I've already increased it to the maximum setting and I'm able to play the game without dying frequently, then the combat balance (for me) is broken and in need of some mods to correct this problem. And it's not like I'm sitting around trying to get killed. I'm trying my damned hardest to stay alive.


I know you've said that you've never played COD, but it's known for having a challenging single player(at least 1 - 4 were). It's moment to moment combat(and being a FPS, that's the entire game) is much more challenging than TES. On veteran, 2-3 shots and you're dead. One grenade(and there are a LOT of grenades) and you're dead. Enemies respawn infinitely in many parts and it's up to you to suppress them enough and move up quickly enough to get past that point in the level.

Simply because I practiced enough and was either good enough or lucky enough to beat each level without dying, doesn't mean it was easy or not a challenge.

Now, TES offers another option...the option to run away and come back when you're stronger. I don't see what's so unreasonable about being able to beat the game without dying. It might take multiple attempts, but simply because it's doable doesn't mean it's not challenging.
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Lizzie
 
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Post » Sun Jul 03, 2011 11:00 am

I may try this sounds like a good way to switch up gameplay
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AnDres MeZa
 
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Post » Sun Jul 03, 2011 1:09 am

Sure, why not, it won't stop me from getting hundreds of hours on the character, I never die.
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Terry
 
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