» Thu Apr 07, 2011 9:40 pm
One thing that was unmentioned is I'd like Detect Life/Key/Enchantment to have an option to show up as a waypoint (think nav-markers from Halo) as red (enemy), blue (enchantment) or yellow (key) arrows on your main screen and/or as like colored dots on your compass as in Fallout 3.
In all honesty, I know it was never in a TES game, I like the idea of Perception as an addition to the STR/INT/WIL/SPD/AGL/PER/END/LCK system (could be abbreviated as PRC, if it matters) could be fun. It could govern some more survival/roleplaying based skills like Tracking (good for giving forewarning of dangerous enemies nearby/helping track down NPCs you're searching for), Sense Motive and could contribute to, along with Luck and another stat based on the attack avoided, a sort of Critical Save that'd allow you to dodge sneak attacks (paired with Sneak - I'd love to see assassins try to pick you off if you piss off certain factions), arrows (paired with Speed and/or marksman) or auto-roll to dodge activated traps (paired with Agility).
Sense Motive, for lack of a better name for it, could operate much like Eagle Vision in Assassin's Creed - differentiating Friendly/Neutral, Hostile (attack on sight), Aggressive (attacks if stolen from, or if sees other Friendly/Neutral attacked) and maybe Quest-Giving NPCs when activated. Could be identified with Green, Red, Yellow and Blue, respectively.
I got off on a tangent there, I fear, but I had an idea and wanted to share, lol.