I agree! And the further away from imagination, the worse for roleplaying, in my opinion
I agree! And the further away from imagination, the worse for roleplaying, in my opinion
It would be the end all because of it alienating every player.
"There is a very important place that is of historical importance to the Grey Wardens and we need your help to salvage it!"
"Okay, let's do it!"
"Alright, but first you must pay me REAL LIFE HUMAN MONEY!"
Great list. This is pretty much my ultimate tactical/isometric RPG. I'd probably throw Troika (Bloodlines) into the story and setting mix, though I know Arcanum is already there. I'd also probably include Age of Decadence for story branching plus choice and consequence.
I wouldn't mind a similar FPS-style RPG with combat like Medieval Warfare or Mount and Blade, as long as it was strongly influenced by character stats. Maybe Kingdom Come will cover that. Or Cyberpunk 2077 whenever it comes out.
I know most people come down heavily for either isometric or FPS/third person, but I like both, as long as the RPG mechanics are really there and not just cosmetic.
I really hope this is meant as a joke.. once you have seen the sight of a pure river running through a heavily forested glen on a sunny summer afternoon with a few deer or a bear at the water you will truly understand the beauty of nature.. natures out there and its amazing, you just have to leave your desk to see it
Well to be fair, they are quite impressive for a 13-billion year-old engine.
I would like resizable windows PC menu a la Morrowind. Right click and bam! it's everything there.
Honestly, my ideal RPG would require combing the ideas and mechanics of Fallout and Elder Scrolls. Since Bethesda owns both, there's a chance of that happening if Bethesda ever realize this and combine them together in the next Elder Scrolls game.
Thinking more on this, there is no "ultimate RPG" for me in video games. They are just too limited in scope. When I am unable to ask NPCs simple questions like, "Have you seen
Video games are just too limited in scope to make a good RPG for me, without massive "ignoring."
If I were to make a list of things that I like from games that I've seen/played, I'd put:
Lore of The Elder Scrolls as a whole
Combat, character customization, boss fights, and night time of dragon's dogma
Parkour, mission variation, stealth, and combat of dishonored
Beastiary tactics of the witcher 3
AI and mass combat systems of shadow of mordor
Worldbuilding, politics, factions, culture, and architecture of morrowind
Quests and NPC schedules of Oblivion
Dungeons, puzzles, traps, and creature variation of LoZ games
Sailing of AC: Black Flag
Expansion on settlement building from FO4 but with emphasis on management
Skyrim's world design
Dialogue of planescape: torment
That's what comes to mind right now.