Dragons Dogma character build
Witcher lore + writing
Dark Souls combat
Skyrim world
Bioware dialogue system
and you have a winner.
Dragons Dogma character build
Witcher lore + writing
Dark Souls combat
Skyrim world
Bioware dialogue system
and you have a winner.
B-but, I don't like the Witcher or Dark souls! D:
Maybe for you but not for me.
For me each game needs to do what is best for that game and the vision of that game.
Not everyone likes it, Including me and understanding it or not does not change that fact for me. The PC port for Dark Souls was poorly done and I doubt I ever buy a game from that company.
To not like something someone else likes, is to have different taste. Because we're all different. I love Souls games but I perfectly understand why many don't find it appealing. Same as to why I'm not a fan of JRPGs but can understand why people like them. There isn't going to be an "ultimate" RPG, because everyone has their own idea of the "ultimate" game they would enjoy.
This is already turning out to be a fun thread.
Have you found the hidden meaning in this thread? I'm so confused.
If I were to cobble together pieces of games to form my own personal imaginary mash-up roleplaying game, it might look something like this:
Appearance creator: Elder Scrolls Online
Character creation (class): Daggerfall
Game world: Vanguard: Saga of Heroes (or possibly Star Wars Galaxies) (or possibly The Witcher 3 (at least from what I've heard))
Combat mechanics: Skyrim
Story/plot: Knights of the Old Republic (or Planescape: Torrment)
Dialogue: The Operative: No One Lives Forever (or Planescape: Torment)
But I think, in practice, I would never be able to weld these elements together to make a cohesive game. They are born out of wildly different artistic visions and would probably never work well together without destroying what made them appealing to me in the first place. In the end, I would rather see different game companies continue to make different games, however flawed I think each game might be.
It would probably be a monstrosity made up of mismatched, inconsistent elements. So no thanks.
Death to dialogue wheel.
I agree with these both, but I strongly agree about the wheel. [censored] the dialogue wheel.
If we had to mix up RPG's then....I'm not sure what would work. Just give me something that isn't a ripoff of some other game an I'll judge from there.
Until computer AIs improve dramatically the ultimate rpg is still pnp, just I never get to play it
For my two caps:
Obsidian's dialog (for the record I actually like dialog wheels and the cinematic dialog interfaces - Obsidian did a pretty good job with this in Alpha Protocol, plus I just think they do a good job with dialog in general.)
Bethesda's level design and art direction.
I'd probably snag a company like Firaxis to design the ruleset and combat system. I'm a svcker for turn-based games and think there'd likely be a lot to be gained by having a company with a strategy game background work on the rules.
I'm also kind of a svcker for the Assassin's Creed series - I wouldn't mind Ubisoft working on the real-time mechanics and if the game had to have real-time combat I'd prefer something more like Assassin's Creed (or Rocksteady's Arkham games) for the combat. But AC does reasonably well with the procedural animation and just moving about in the world (they've been doing a pretty good job lately with facial animations and the like too, come to think of it.)
I'd also want a really deep facial and character creation system - Fallout 4 did a pretty nice job with this, but the whole "muck about with sliders" approach still feels counter-intuitive to me (I come from a classical fine arts background - morphing and existing face to match the one I have in my head still feels off.) I don't know if any company has yet done anything terribly groundbreaking on this beyond just getting better at the standard approaches to this. Really, I'd like something where you fill in the details as you go along. Like instead of starting with a preset face and morphing from there, maybe you start out with just a blurry, featureless blob so you can focus on nailing down the overall shape and proportions of the head and then add in features as you go. Going all the way back to my Drawing 101 classes, you get all the proportions set in before you worry too much about details like eye shape or the particular curve of the nose - I'd kind of like to see something like that in a game.
For example, I liked in Fallout 4 you start out looking in the bathroom mirror - but what if at the very start the mirror is still foggy and blurs out the features so you can focus more on general proportions.
And then make it a trilogy where you carry your character over to each installment (or at least your previous save game with all of your major choices.) As thus far only Bioware has attempted that (with varying degrees of success but what can you expect when you try and experiment that no one else has really pulled off before) I suppose I'd pull them in to consult for that aspect.
Someone said 2-caps....... (tada just like beetlejuice but I dont play hard to get)
Sadly I am not seeing any mention of dice yet??? (ok well Amazon did sort off)
Heheh
This reminds me of an old picture I saw years ago that I've never been able to find. The picture went:
In Heaven:
?The Story is by Obsidian
?The World is built by Bethesda
?The Dialogue is written by Bioware
The Combat is created by the studio that does the Souls games
?The Character building is by some other big RPG company I don't remember
In Hell:
?The story is by Bethesda
?The World is built by Obsidian
?The Dialogue is written by the Souls company
?The combat is done by that other RPG company (I think it was Piranha Bytes)
?The character building is done by Bioware.
I thought it was kind of funny
I can perfectly enjoy all the aspects of Skyrim one day, and then do the same for Dragon's Dogma the next day, and then enjoy Dark Souls on the third day.... Appreciating each game for its uniqueness.
I don't need or want a game to be a hybrid of everything, because that would ultimately feel generic.
I have never been a fan of "like" or "upvote" systems on forums.. but if there was one, I would click it here
same here Pluto.. granted, I like alot of different genres of games, but what i like to play when is highly circumstantial based on numerous factors.. you start mixing to many different things into a pot, you eventually lose the flavor that makes those ingredients good in the first place
I pretty much agree with this. If Dragon Dogma had random enemy placements, more fleshed out lore (readable books etc.) a bigger world with more towns, buyable houses... it'd be pretty much perfect.