Yeah that'd be the middle ground; sort of a compromise between the two, though then I would also allow the Holorifle if I allowed Pew-Pew.
The condundrum is basically that the system works perfectly for everyone else, but falls apart on this particular character. If I follow the skill check system, then Powder Gangers are actually horrendous with explosives, which seems ridiculous. If I use the first system, then I have a surprisingly powerful character for a very basic faction, all thanks to the fact that the Powder Gangers have access to a variety of weapons that are the basic versions of various rare weaponry. Lucky, ALSID, Love and Hate, Q-35 Matter Modulator, AER14 Laser Rifle, Pew-Pew, the Holorifle, the LAER and the Big Boomer, to name a few.
If I were to go with my "gut" though, the only ones I severely question are the LAER and the Holorifle. As you said, the LAER is a complicated new piece of tech. The Holorifle on the other hand is again, new tech, but simpler in design so that it's supposedly as complicated to use as Pew-Pew, a weapon they can use.
If I'm to list the version that utilizes the Holorifle though, then as I said, this is a VERY surprisingly powerful character, considering it has Logan's Loophole and is more of a "Jack-of-All-Trades, Master of none" deal.
As I said, I'll probably have it up this weekend. Very surprising that such an underdog, beginner faction produces such a strong combatant when you use the rules I'm following.
The condundrum is basically that the system works perfectly for everyone else, but falls apart on this particular character. If I follow the skill check system, then Powder Gangers are actually horrendous with explosives, which seems ridiculous. If I use the first system, then I have a surprisingly powerful character for a very basic faction, all thanks to the fact that the Powder Gangers have access to a variety of weapons that are the basic versions of various rare weaponry. Lucky, ALSID, Love and Hate, Q-35 Matter Modulator, AER14 Laser Rifle, Pew-Pew, the Holorifle, the LAER and the Big Boomer, to name a few.
If I were to go with my "gut" though, the only ones I severely question are the LAER and the Holorifle. As you said, the LAER is a complicated new piece of tech. The Holorifle on the other hand is again, new tech, but simpler in design so that it's supposedly as complicated to use as Pew-Pew, a weapon they can use.
If I'm to list the version that utilizes the Holorifle though, then as I said, this is a VERY surprisingly powerful character, considering it has Logan's Loophole and is more of a "Jack-of-All-Trades, Master of none" deal.
As I said, I'll probably have it up this weekend. Very surprising that such an underdog, beginner faction produces such a strong combatant when you use the rules I'm following.
I'd even make a case for not using any unique weapons at all. After all, uniques are really only available to the Courier, so the average Power Ganger wouldn't have access to it. Just a thought.
I'm looking forward to your Legion character. Will you just be focusing on Melee and Unarmed weapons, or use other Legion weapons such as the Sniper Rifle, Brush Gun and Marksman Carbine? I hope its mainly Melee/Unarmed, and I'd like to see how you deal with Lonesome Road using only those weapons. Using the Legion ranged weapons, as above, would overlap with NCR and Boomers characters, so would not distinguish the legionary as unique.