And http://www.gamesas.com/bgsforums/index.php?showtopic=775047&st=0 a link to the WIP thread if you want to see some screenshots.
http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=4352
Unfortunately, due to a stupid oversight on my part, this conflicts with MCA 5.2 (I've been using the 6.0 beta, and didn't realise - silly me!). I've just uploaded a new MCA.esm to elricm.com which is compatible. Ill post a link as soon as it's available.
Edit: http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=4354 it is.
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The Undead v3.0 by Neoptolemus - Tribunal and Bloodmoon required
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Adds 150 new types of undead enemies to the leveled lists of Vvardenfell,
Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh,
thanks to the amazing power of NifSkope. The new undead will appear in the
appropriate caves/tombs/dungeons, and also in exterior cells after dark.
This should be compatible with all the creature mods out there (so long as you
merge your leveled lists).
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List of new creatures and the approximate level at which they will appear:
Ghost (Passive) - Level 1
Crippled Skeleton - Level 1
Phantom - Level 1
Restless Dead - Level 4
Skeleton Warrior (Armoured) - Level 10
Skeleton Legionary - Level 10
Ghoul - Level 10
Zombie - Level 10
Headless Zombie - Level 10
Phantom Warrior - Level 10
Phantom Archer - Level 10
Phantom Mage - Level 10
Skeleton Archer (Armoured) - Level 12
Mummy - Level 15
Burning Skeleton - Level 15
Frost Lich (Bloodmoon) - Level 15
Phantom Knight - Level 15
Skeleton Champion (Armoured) - Level 16
Skeleton Templar - Level 16
Skeleton Knight - Level 16
Skeleton Ordinator - Level 16
Skeleton Crusader - Level 16
Fallen Warrior - Level 16
Fallen Legionary - Level 16
Fallen Knight - Level 16
Vampiric Mist - Level 17
Lich - Level 18
Fallen Champion - Level 22
Fallen Crusader - Level 22
Fallen Ordinator - Level 22
Fallen Templar - Level 22
Phantom Champion - Level 22
Phantom Marksman - Level 22
Skeleton Mage - Level 25
Skeleton Shaman (Bloodmoon) - Level 25
Skeleton Marksman - Level 25
Dire Lich - Level 30
Phantom Sorcerer - Level 30
Wight - Level 35
Skeleton Hero - Level 40
Skeleton Elite Ordinator - Level 40
Fallen Hero - Level 40
Fallen Elite Ordinator - Level 40
Phantom Hero - Level 40
Nether Lich - Level 40
Wraith - Level 40
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VERSION HISTORY:
This version is so radically different from the previous ones that there's really
no point in listing the changes. Pretty much everything has been changed. Think
of it as a brand new mod rather than an update.
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KNOWN ISSUES:
Sometimes the Ghosts lose their transparency. Dunno why. Saving and reloading
usually helps.
Note that you may see some mesh clipping on the Zombies. This is because a lot of
the meshes are being made to use animations they weren't originally designed for.
I'm not a 3D modeller, so I can't fix them. Sorry.
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CREDITS:
Aedroth: Bosmer head meshes and textures.
Barbarus: Restless Dead meshes and textures.
The Better Heads team: Male Dunmer and Altmer hair meshes.
Canadian Ice and Nioliv: White robe textures and meshes, respectively.
Carnithius: Skeleton Mage robe.
Connary: Zombie and Mummy textures.
Happyhannah: Crusader gear.
Jeremy McGuinn: Extra Dragonscale, Nordic Ring and Nordic iron armour pieces.
Khan Raider: Crusader gear.
Lingarn: Skeleton mesh.
MagicNakor: Breton, Nord, Dunmer and Altmer face textures.
Mykul: Hood mesh.
Niero: Scarf mesh.
Psychodog Studios: Zombie body meshes.
ReflectioN: Chain mail armour.
Ren: Female hair meshes and textures.
Rhedd and Allie: All ghost head meshes and textures (except Bosmer), and Imperial
Male, Nord Male, Breton Male and Bosmer Male hair meshes and textures.
Snakebitten: Quiver mesh.
UserExists: Burning Skeleton skull mesh.
(Hope I didn't forget anyone).
Huge thanks also to the creators of NifSkope, without which this mod would
not have been possible, and to all the awesome modders out there keeping
Morrowind alive after all these years. You know who you are.
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PERMISSIONS:
Feel free to use these meshes in your own mods. Just credit the original
authors.
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