[WIP] The Unique Landscapes Project

Post » Wed Aug 26, 2009 12:42 pm

I notice SKINGRAD OUTSKIRTS is coming along very nicely...way to go Duke!


Actually we're not even sure whether GrandDukeAdense is still working on Skingrad Outskirts, cthulhu was having trouble making contact with him recently. This was a month ago, it maybe that cthulhu has since made contact but forgotten to tell the rest of the UL Council :)
Certainly we hope he is still working on it!
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Wed Aug 26, 2009 7:49 am

Actually we're not even sure whether GrandDukeAdense is still working on Skingrad Outskirts, cthulhu was having trouble making contact with him recently. This was a month ago, it maybe that cthulhu has since made contact but forgotten to tell the rest of the UL Council :)
Certainly we hope he is still working on it!

Actually, he posted http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1017184&view=findpost&p=15303014 a few days ago ;).
User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Wed Aug 26, 2009 8:37 am

Actually, he posted http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1017184&view=findpost&p=15303014 a few days ago ;).

YAY!!! I WAS RIGHT ALL ALONG!!!!!!!!!!!!!
User avatar
Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am

Post » Tue Aug 25, 2009 9:57 pm

Actually, he posted http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1017184&view=findpost&p=15303014 a few days ago ;).



YAY!!! I WAS RIGHT ALL ALONG!!!!!!!!!!!!!


Ah, that is excellent news :) Sometimes I just don't take in exactly what I'm reading.
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Wed Aug 26, 2009 12:15 am

Does anyone know how close Aspen Wood is to being released? Also, what happened to Anvil Farming?
User avatar
BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm

Post » Tue Aug 25, 2009 10:22 pm

If I recall, Anvil Farming was cancelled. But the other mod you are interested in, I think it is still in production. I hope it will get finished sucessfully fairly soon.
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Wed Aug 26, 2009 12:05 am

Very impressive!

I really like the work on the ayleid ruins. Will you release the custom pieces as a modders' resource some time?

I presume your comment about the fort pieces needing more work includes the very square and hard edges on what appear to be abandoned buildings? Still, the design has a good deal of promise. I look forward to seeing how those progress too.

Vac



Yes you are right the Fort is the model I really dislike at the moment, might have to do a really high poly version and bake the normals for the low poly, should hopefully give me a nicer model. Actually it's funny that you mentioned a modders resource since it's something I suggested to Cthulhu a while ago that I was thinking about doing. Unfortunately what with finshing my UL, getting sidetracked on a Fallout 3 40K mod for a few months and now also making a mod of my own for Fallout 3, well I haven't had enough hours in the day. Hopefully once I get Silverfish finished I'll get all my spare meshes finished and hopefully I can put something decent together.


Thank you everyone for the positive feedback, your kind words keep me going. Until next time.
User avatar
SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Wed Aug 26, 2009 4:54 am

Go Darksloth Go!!!!!!
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Wed Aug 26, 2009 3:57 am

This is one of the most ambitious yet succesful Oblivion mod I've ever seen. Keep it up!
User avatar
Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am

Post » Tue Aug 25, 2009 8:44 pm

This is one of the most ambitious yet succesful Oblivion mod I've ever seen. Keep it up!

This is not a mod...It is a whole project!!!!
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Wed Aug 26, 2009 7:42 am

This is not a mod...It is a whole project!!!!



Actually sometimes it feels like my entire life revolves around it which means I really need to get out more. Sometimes it feels like it's a worldspace I'm making considering how many things I decide to keep adding. I've made some more meshes, but I haven't done any texturing this week since I've been working on my F3 mod. I have to keep alternating you see or the work really becomes monotonous rather than enjoyable. I'll post a new update soon.

Thanks for the kind comments everyone.
User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Wed Aug 26, 2009 3:00 am

What do you think is more important to us...F3 or UL????? :touched:
User avatar
^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

Post » Wed Aug 26, 2009 7:08 am

How is progress on Aspen Wood?
User avatar
Jessica Colville
 
Posts: 3349
Joined: Wed Oct 18, 2006 6:53 pm

Post » Wed Aug 26, 2009 2:54 am

How is progress on Aspen Wood?

Well arthmoor just (16 hours ago at time of posting) put
xulAspenWood.esp &
Lakewood+AspenWood Patch.esp

into the BOSS masterlist code! So it can't be all that far off! :celebration:
User avatar
Eliza Potter
 
Posts: 3481
Joined: Mon Mar 05, 2007 3:20 am

Post » Tue Aug 25, 2009 10:07 pm

Well arthmoor just (16 hours ago at time of posting) put
xulAspenWood.esp &
Lakewood+AspenWood Patch.esp

into the BOSS masterlist code! So it can't be all that far off! :celebration:

HUZZAH!!!!!
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Wed Aug 26, 2009 8:55 am

How am I ever supposed to keep anything secret if you guys keep peeking at the BOSS list :P
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Wed Aug 26, 2009 9:48 am

How am I ever supposed to keep anything secret if you guys keep peeking at the BOSS list :P

That means it is coming out soon!!!!!!!!!!! DOUBLE HUZZAH WITH MUSHROOMS ON TOP!!!!!!!
User avatar
Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Wed Aug 26, 2009 12:14 am

Unique Landscapes: Snowdale
Christmas-Gift!


It's not the Release 1.0, but 5 new Screenshots from the Heart of Snowdale: the Bruma-Battlefield

http://pic.leech.it/i/55707/473f88dsd1.jpg

http://pic.leech.it/i/6be7f/39bedafsd2.jpg
http://pic.leech.it/i/8d133/f46ac42sd3.jpg

http://pic.leech.it/i/51cf0/438384asd4.jpg

http://pic.leech.it/i/e1cd7/1079bd0dsd5.jpg (head of a dead dremora)
______________________________________________________________________

and now: happy christmas and happy new year from


Verganon
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Wed Aug 26, 2009 4:41 am

Most impressive! It's always fun to see a bit of creative originality, such as here where an interior becomes part of the exterior during the course of the game!
User avatar
Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Wed Aug 26, 2009 5:59 am

Snowdale is coming along nicely...can't wait to try her out!
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Wed Aug 26, 2009 11:56 am

Ancient Yews XUL 1.4.1 in the area around the Giants Tomb/Nagastani has many big trees you can pass through! :(
http://f.imagehost.org/0028/Oblivion66.jpg
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Wed Aug 26, 2009 5:22 am

Ancient Yews XUL 1.4.1 in the area around the Giants Tomb/Nagastani has many big trees you can pass through! :(
http://f.imagehost.org/0028/Oblivion66.jpg


That's normal. It's a Bethesda tree, you'll find that you can do that wherever that tree is placed, whether by a mod or vanilla.

Get v1.4.2
User avatar
chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Wed Aug 26, 2009 10:44 am

And further, that generally only tends to happen when you're using mods that enlarge the normal tree size, like part of Natural Environments, or Enhanced Vegetation. It's one reason I don't move tree size past 100%.
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Wed Aug 26, 2009 10:52 am

And further, that generally only tends to happen when you're using mods that enlarge the normal tree size, like part of Natural Environments, or Enhanced Vegetation. It's one reason I don't move tree size past 100%.

So it's a bug in that kind of tree model?
Yes, I don't use NE or EV infact...
User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Tue Aug 25, 2009 8:54 pm

So it's a bug in that kind of tree model?
Yes, I don't use NE or EV infact...


Correct.
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

PreviousNext

Return to IV - Oblivion