[RELz] The Unique Landscapes Project

Post » Fri May 04, 2012 7:30 am

As promised, I have updated the http://www.tesnexus.com/downloads/file.php?id=13834 today, adding all new patches from the past four months and updating the BAIN wizard install script. Took me three hours and fifty minutes, so I hope it's appreciated!
Thank you very much!

Unfortunately, the Wizard only selects the Gates To Aesgaard 2 (?) - Snowdale patch for me...
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M!KkI
 
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Post » Fri May 04, 2012 10:37 am

Ha, finally find the wizard bug.
Spoiler
If DataFileExists ("Orden des Drachen.esp")	If DataFileExists ("xulJerallGlacier.esp")		SelectEspm "OrdenDesDrachen-JerallGlacier patch.esp"	EndIfIf DataFileExists ("Orden des Drachen.esp")	If DataFileExists ("xulSnowdale.esp")		SelectEspm "OrdenDesDrachen-Snowdale patch.esp"	EndIfEndIf
The EndIf is missing.
should be
If DataFileExists ("Orden des Drachen.esp")	If DataFileExists ("xulJerallGlacier.esp")		SelectEspm "OrdenDesDrachen-JerallGlacier patch.esp"	EndIfEndIfIf DataFileExists ("Orden des Drachen.esp")	If DataFileExists ("xulSnowdale.esp")		SelectEspm "OrdenDesDrachen-Snowdale patch.esp"	EndIfEndIf
Edit: Oh, I've missed this one. :wallbash:
One of OOO patches's name has changed, so should be
; Oscuro's Oblivion Overhaul - Cliffs of Anvil patch by PrettyflyIf DataFileExists ("Oscuro's_Oblivion_Overhaul.esm")	If DataFileExists ("xulCliffsOfAnvil.esp")		SelectEspm "OOO-CliffsOfAnvil patch.esp"	EndIfEndIf
BOSS suggests cleaning MMMMWL-TheHeath patch.esp, would you mind uploading a clean one?
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Britta Gronkowski
 
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Post » Fri May 04, 2012 11:49 am

Thank you very much!

Unfortunately, the Wizard only selects the Gates To Aesgaard 2 (?) - Snowdale patch for me...

My first suggestion would be that you're either not using Gates to Aesgaard Ep 1, or you're not using UL Jerall Glacier (assuming you're asking about the patch for Ep 1. If you're saying that that is the ONLY patch the entire compilation installs, then let me know, but wait until I upload v7a)

Ha, finally find the wizard bug.
Spoiler
If DataFileExists ("Orden des Drachen.esp")	If DataFileExists ("xulJerallGlacier.esp")		SelectEspm "OrdenDesDrachen-JerallGlacier patch.esp"	EndIfIf DataFileExists ("Orden des Drachen.esp")	If DataFileExists ("xulSnowdale.esp")		SelectEspm "OrdenDesDrachen-Snowdale patch.esp"	EndIfEndIf
The EndIf is missing.
should be
If DataFileExists ("Orden des Drachen.esp")	If DataFileExists ("xulJerallGlacier.esp")		SelectEspm "OrdenDesDrachen-JerallGlacier patch.esp"	EndIfEndIfIf DataFileExists ("Orden des Drachen.esp")	If DataFileExists ("xulSnowdale.esp")		SelectEspm "OrdenDesDrachen-Snowdale patch.esp"	EndIfEndIf
Edit: Oh, I've missed this one. :wallbash:
One of OOO patches's name has changed, so should be
; Oscuro's Oblivion Overhaul - Cliffs of Anvil patch by PrettyflyIf DataFileExists ("Oscuro's_Oblivion_Overhaul.esm")	If DataFileExists ("xulCliffsOfAnvil.esp")		SelectEspm "OOO-CliffsOfAnvil patch.esp"	EndIfEndIf
BOSS suggests cleaning MMMMWL-TheHeath patch.esp, would you mind uploading a clean one?

Commence excessive grumbling...... and cease......
Thanks bluesky404, I'll fix the script.
The MMM MWL / The Heath patch is actually perfectly clean. It looks like at some point the MMM modders actually duped the content of this patch into their ESP, so the patch may be obsolete (since they duped it, the patch now of course contains some identical to master records which weren't there when the patch was released). Sure would have been nice to have been told about this, I could have dropped this patch long ago! So this patch is no longer needed, I'll remove it.
EDIT same for the MMM MWL / Rolling Hills patch. Was duped into MMM MWL about 2.5 years ago, and nobody told me! All this time people have been using patches they don't need.
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Kat Lehmann
 
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Post » Fri May 04, 2012 12:07 pm

Hi, V. :wavey: ( heh heh )

Just came across an oldie but goodie recently which I've really enjoyed having in my game. It's called http://www.tesnexus.com/downloads/file.php?id=11260 and consists of six individually designed houses spread throughout Cyrodiil and filled with bandits and loot. It fits seamlessly into the game and although the author made sure it did not conflict with the ULs present when the mod was released, the recent Silverfish River Valley UL now conflicts with the hideout located in cell 35,-7.

I would greatly appreciate your adding the mod to your patch list and providing the patch, should you find the time. :biggrin:
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Kaylee Campbell
 
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Post » Fri May 04, 2012 9:55 pm

Hi, V. :wavey: ( heh heh )

Just came across an oldie but goodie recently which I've really enjoyed having in my game. It's called http://www.tesnexus.com/downloads/file.php?id=11260 and consists of six individually designed houses spread throughout Cyrodiil and filled with bandits and loot. It fits seamlessly into the game and although the author made sure it did not conflict with the ULs present when the mod was released, the recent Silverfish River Valley UL now conflicts with the hideout located in cell 35,-7.

I would greatly appreciate your adding the mod to your patch list and providing the patch, should you find the time. :biggrin:

Don't you like the patch I already made for that conflict back on the 24th August? You have just made one of my patches very unhappy, now I'm going to have to make it feel better by giving it chocolate.
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Adrian Powers
 
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Post » Fri May 04, 2012 8:09 am

Will you be extended the UL project to Skyrim, now that it has been released? Not to say that Skyrim's map isn't a massive improvement over vanilla Oblivion's map, I'm just curious. :3
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Claire Lynham
 
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Post » Fri May 04, 2012 12:34 pm

When I run the wizard for the patch compilation it only installs the Better Cities Barrowfields patch and not the others.

It also fails to install Mythsandlegends Eastern peaks patch. I looked at the wizard file and entries looked OK, just would not automatically work for me.
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Lillian Cawfield
 
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Post » Fri May 04, 2012 5:49 pm

:blush: Thanx mucho for the Bandit Hideouts patch, V. :thumbsup:
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Alex Vincent
 
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Post » Fri May 04, 2012 7:12 pm

Don't you like the patch I already made for that conflict back on the 24th August? You have just made one of my patches very unhappy, now I'm going to have to make it feel better by giving it chocolate.

I think somebody has been hanging around Dark Creations for too long... You are really channelling Xae there... :rofl:
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cutiecute
 
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Post » Fri May 04, 2012 6:05 am

Much thanks for the updated compilation, Vorians.

Also, by chance, do you have any idea as to whether Snowdale or Jerall Glaicers conflicts with Kvatch Rebuilt's Wethyl Fortress?
I'm attempting to narrow my list of conflicts down, so I may as well go ahead and ask.
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Gisela Amaya
 
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Post » Fri May 04, 2012 8:10 am

With Snowdale 1.0.4 and Kvatch Rebuilt 2.1 I'm not seeing any evidence of land tearing around Wethyl Fortress. Jerall Glacier is too far to the east to impact it.

Keep in mind there are a number of other mods that also modify the same region.
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Bek Rideout
 
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Post » Fri May 04, 2012 5:54 pm

Will you be extended the UL project to Skyrim, now that it has been released? Not to say that Skyrim's map isn't a massive improvement over vanilla Oblivion's map, I'm just curious. :3

I haven't played much of Skyrim yet, but from what little I've seen I really don't think the game has need of UL mods.

When I run the wizard for the patch compilation it only installs the Better Cities Barrowfields patch and not the others.

It also fails to install Mythsandlegends Eastern peaks patch. I looked at the wizard file and entries looked OK, just would not automatically work for me.

The Myths & Legends 2 patch is correctly selected for me. This patch is for Myths & Legends 2, maybe you have the first one and its ESP is named differently, you simply didn't realise?

I'm thinking maybe the pipe "|" symbol representing "OR" isn't working in the wizard script, causing it to not check for "Better Cities Full.esp", only for "Better Cities Full - B&M Edition.esp"
....
And, confirmed that it does work in the wizard script, however it needs to be outside the brackets containing the two ESPs listed. Fixing for a 7b release.

I think somebody has been hanging around Dark Creations for too long... You are really channelling Xae there... :rofl:

Nah, that's just me being me :D

Much thanks for the updated compilation, Vorians.

Also, by chance, do you have any idea as to whether Snowdale or Jerall Glaicers conflicts with Kvatch Rebuilt's Wethyl Fortress?
I'm attempting to narrow my list of conflicts down, so I may as well go ahead and ask.

My typical response to such a query is for you to try it and tell me!
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Blaine
 
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Post » Fri May 04, 2012 7:13 pm

Also, by chance, do you have any idea as to whether Snowdale or Jerall Glaicers conflicts with Kvatch Rebuilt's Wethyl Fortress?
I'm attempting to narrow my list of conflicts down, so I may as well go ahead and ask.

No there's no conflict. Make sure you have the current release version of KR2. If you're trying to pin down a conflict have you tried checking the cell in TES4EDIT?
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Steve Smith
 
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Post » Fri May 04, 2012 11:19 am

With Snowdale 1.0.4 and Kvatch Rebuilt 2.1 I'm not seeing any evidence of land tearing around Wethyl Fortress. Jerall Glacier is too far to the east to impact it.

Keep in mind there are a number of other mods that also modify the same region.
Alright, much thanks. I've narrowed it to a couple of mods in a relatively large list and couldn't seem to find the most recent UL Map with the changed Cells (The ones on TESNexus seem to be outdated, I believe), so thought to ask here before I screwed something up with deactivating and reacting every fore-mentioned mod.

No there's no conflict. Make sure you have the current release version of KR2. If you're trying to pin down a conflict have you tried checking the cell in TES4EDIT?
Nope, haven't done this yet. But I will go ahead and do so now that you've mentioned it, thanks!
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Danial Zachery
 
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Post » Fri May 04, 2012 9:27 am

We've just been informed that DarkRuler 2500 retired from translating the UL mods into German back in November, and that Suzie Q has taken over. DarkRuler never provided any links to his translations so I wasn't aware he'd actually gotten around to doing any, however now that Suzie Q has contacted us and provided a new link for the German translations (http://forum.scharesoft.de/showthread.php?42940-Unique-Landscapes-Thread-4) we can see that DarkRuler did indeed do a couple of translations. Since Suzie Q is only maintaining the Scharesoft uploads, I have removed the links to the other three German mirror sites as they will be out of date.
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Stu Clarke
 
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Post » Fri May 04, 2012 5:40 pm

http://www.tesnexus.com/downloads/file.php?id=41090 is now the proud recipient of some compatibility patches, resolving conflicts with Ancient Yews, Chorrol Hinterland, Lush Woodlands & The Heath. Be sure to download the latest version of DBC (released today) as these patches were made using this version.
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helen buchan
 
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Post » Fri May 04, 2012 7:16 am

Thanks Vorians! :banana: :foodndrink:
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Jenna Fields
 
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Post » Fri May 04, 2012 7:08 pm

Permission request

I wonder if that's okay with the UL council to mirror a http://www.tesnexus.com/downloads/file.php?id=13834 on http://download.fliggerty.com/, since Emma already has the http://download.fliggerty.com/download-113-210 mod (scroll down to the additional files section) hosted on http://www.fliggerty.com/phpBB3/index.php and http://download.fliggerty.com/download-122 knows who it works on GHF Download. :smile:
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Steve Smith
 
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Post » Fri May 04, 2012 6:56 am

The compatibility patch for Bravil Bridge Cottage is not one of mine (I think it's Arthmoor's but there's no author name in the readme so I'm not certain). Assuming it's Arthmoor's, he'll need to give you permission as the readme doesn't contain a permissions section.
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Micah Judaeah
 
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Post » Fri May 04, 2012 6:12 am

No problem. Feel free to mirror that with the cottage.
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Ben sutton
 
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Post » Fri May 04, 2012 2:52 pm

No problem. Feel free to mirror that with the cottage.
I sure do and thanks Arthmoor. :biggrin:


To everyone here on this forum... HAPPY NEW YEAR 2012! :banana: :banana: :banana: :banana: :banana:
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Dragonz Dancer
 
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Post » Fri May 04, 2012 8:44 am

Skingrad Outskirts just received a small update to v1.0.2 resolving conflicts with Dark Brotherhood Chronicles. I felt the conflict was too small to warrant a patch, and since this UL is mine anyway, I just updated it.
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K J S
 
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Post » Fri May 04, 2012 8:41 pm

Just found an interesting issue with Cheydinhal Falls. Exiting the East gate of Cheydinhal, I look over the lovely unique landscape I'm seeing for the first time, except...well, take a look:

http://fencedude.com/Oblivion/CheydinhalFalls1.jpg
http://fencedude.com/Oblivion/CheydinhalFalls2.jpg
http://fencedude.com/Oblivion/CheydinhalFalls3.jpg
http://fencedude.com/Oblivion/CheydinhalFalls4.jpg

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Spoiler
00  Oblivion.esm01  Cobl Main.esm  [Version 1.72]02  Kvatch Rebuilt.esm03  UndiesUnderneath.esm04  Unofficial Oblivion Patch.esp  [Version 3.4.0]05  DLCShiveringIsles.esp06  Unofficial Shivering Isles Patch.esp  [Version 1.5.0]07  USIPS Additional Changes.esp08  LoadingScreens.esp09  Book Jackets Oblivion.esp**  Book Jackets Oblivion - BP.esp0A  FlyingCameraMod.esp  [Version 1.3]0B  ClothingIsArmor.esp++  Item interchange - Extraction.esp  [Version 0.76]0C  More Effective Enchantments.esp0D  More Effective Enchantments SI.esp0E  P1DseeYouSleep.esp0F  Camping.esp++  nvde Humanlike Spriggan.esp10  Water Nymphs.esp11  BookTrackerOBSE.esp12  Display Stats.esp  [Version 2.0.1]13  FormID Finder4.esp14  Get Wet.esp15  Quest Log Manager.esp  [Version 1.3.2]16  Dynamic Map.esp  [Version 2.1.1]17  Map Marker Overhaul.esp  [Version 3.9.3]18  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]19  Enhanced Hotkeys.esp  [Version 2.3.1]1A  DLCHorseArmor.esp1B  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]1C  DLCSpellTomes.esp++  DLCSpellTomes - 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RObert loVes MOmmy
 
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Post » Fri May 04, 2012 5:32 pm

Kvatch Rebuilt has a Cheyhindall falls patch. Either you do not have it or I am missing seeing it in your LO.
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louise fortin
 
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Post » Fri May 04, 2012 12:33 pm

Just found an interesting issue with Cheydinhal Falls. Exiting the East gate of Cheydinhal, I look over the lovely unique landscape I'm seeing for the first time, except...well, take a look:

Clearly a conflict with some other mod, so check the compatibility patch page and ensure you have every single patch needed for the mods you use. If that doesn't help, then you are using a conflicting mod which has not been reported yet. You are using a Bash Patch, so if the UL is not tagged with C.Water (I think that's right, been a long time since I looked at Wrye Bash tags) then tag it with C.Water, then rebuild the bash patch ensuring that cell imports are enabled. That should resolve it unless the conflicting mod is also tagged C.Water.
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Jodie Bardgett
 
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