[REL] The Unique Landscapes Project

Post » Fri May 27, 2011 5:42 am

maybe some people really enjoy bland, featureless, auto-generated landscapes? :wacko:
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Kay O'Hara
 
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Post » Fri May 27, 2011 5:16 am

Very minor problem with xulLushWoodlands.esp:
[REFR:9B003A03] (places TreeEnglishOakYoungSU [TREE:00000B7C] in GRUP Cell Visible Distant Children of LindaiExterior [CELL:00007AB5] (in Tamriel [WRLD:0000003C] at -8,23))
is floating.
Only other mod affecting the cell is the UOP, but UOP does not change landscape.
Incidentally, right next to that tree is a bush from UOP, [REFR:00173BF1] (places ShrubBoxwood [TREE:00025070] in GRUP Cell Visible Distant Children of LindaiExterior [CELL:00007AB5] (in Tamriel [WRLD:0000003C] at -8,23)), that is also floating.
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Ellie English
 
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Post » Fri May 27, 2011 10:58 am

Well, only reason not to use UL which I can think of, is if they have a low-end computer...
Besides from that, UL is a bunch of MUST-HAVE mods! :D
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Brandon Wilson
 
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Post » Fri May 27, 2011 2:31 am

I found massive land tear from Blackwood Forest, near Leyawiin. Since I'm also using Better Cities, I suspect this is a result of a minor mod conflict. This might need a compatibility patch.


Seconding this. I'm fairly certain it's either BC or New Roads and Bridges Revised, it's where the ruin surrounded by water is, on the giant hill to the road. Kind of hard to miss heh.
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Jacob Phillips
 
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Post » Fri May 27, 2011 5:22 am

hi, finally getting around to install UL. i notice Arthmoor has updated Bravil Barrowfields and the Bravil Barrowfields Blood&Mud Patch.

if using Better Cities, Blood&Mud, and UL Barrowfields 1.3.2 should i just use BCBravilB&M-Barrowfields patch.esp(v2.6)? should i expect tragedy since Arthmoor updated the Bravil Barrowfields Blood&Mud Patch? thanks.
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Robert DeLarosa
 
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Post » Fri May 27, 2011 11:18 am

Seconding this. I'm fairly certain it's either BC or New Roads and Bridges Revised, it's where the ruin surrounded by water is, on the giant hill to the road. Kind of hard to miss heh.


We'll look into that, though I would have figured BWF to be far enough east for this to not be a problem.

hi, finally getting around to install UL. i notice Arthmoor has updated Bravil Barrowfields and the Bravil Barrowfields Blood&Mud Patch.

if using Better Cities, Blood&Mud, and UL Barrowfields 1.3.2 should i just use BCBravilB&M-Barrowfields patch.esp(v2.6)? should i expect tragedy since Arthmoor updated the Bravil Barrowfields Blood&Mud Patch? thanks.


Going to have to wait for Vorians to have a look at that. The patch I updated is not compatible with BC.
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Alexis Acevedo
 
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Post » Fri May 27, 2011 9:03 am

Do you believe it? In just 7 and a half threads from now, UL becomes a senior citizen
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SiLa
 
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Post » Fri May 27, 2011 6:08 am

Only 7 1/2? :D

Comeon guys and gals! Find some hardcoe bugs to report, or tell the team how fabolous these mods are!
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glot
 
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Post » Thu May 26, 2011 9:51 pm

Only 7 1/2? :D

Comeon guys and gals! Find some hardcoe bugs to report, or tell the team how fabolous these mods are!

These mods are Fab!!! Also, soon we will be legal...21 Ul's....
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naomi
 
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Post » Thu May 26, 2011 10:33 pm

These mods are Fab!!! Also, soon we will be legal...21 Ul's....


haha! Amazing how many UL's there are. Some day, I'm gonna make one too!
These Mods are Fantastic!
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Katie Pollard
 
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Post » Fri May 27, 2011 7:31 am

i have a water problem with http://i295.photobucket.com/albums/mm125/whirlin/BlackwoodForest.jpg. this is at Midirith alyeid ruin where there is water missing on both sides of the entrance. played with my load order and have all UL esp's loaded last. any known issues or is this on my end? thanks.
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Hella Beast
 
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Post » Fri May 27, 2011 7:53 am

Same as any other water problem, and same advice (God, I wish Kivan had left that tag out!!!!): Remove the C.Water tag from the UOP and rebuild your bashed patch.
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Danny Blight
 
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Post » Fri May 27, 2011 4:30 am

Same as any other water problem, and same advice (God, I wish Kivan had left that tag out!!!!): Remove the C.Water tag from the UOP and rebuild your bashed patch.
i removed the C.Water tag months ago. i'll keep poking around. thanks.

edit: the only C.Water tag i have is OOO and i've temporarily removed Better Cities to test. even removed the Lost Spires tag as you recommended http://www.gamesas.com/bgsforums/index.php?s=&showtopic=966640&view=findpost&p=14161444 - looky post #150. that's one of the best threads i come across.
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Damien Mulvenna
 
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Post » Thu May 26, 2011 10:47 pm

I'm pretty sure this should be addressed here... I found an issue around Fort Homestead, and I have reason to believe that this is due to something done in UL. Here are a couple pictures of what I mean: http://img.photobucket.com/albums/v510/mattkaine/Oblivion/ULError2.jpg http://img.photobucket.com/albums/v510/mattkaine/Oblivion/ULError1.jpg

If this issue was corrected in a patch or updated version, please let me know. I used OBMM to install a July 26, 2009 version for the compilation pack, which I believe to be the latest version. If I am wrong in this assumption and there is a newer version that corrects this problem, again, please let me know. Thank you for your time.
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stephanie eastwood
 
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Post » Fri May 27, 2011 6:51 am

i removed the C.Water tag months ago. i'll keep poking around. thanks.

edit: the only C.Water tag i have is OOO and i've temporarily removed Better Cities to test. even removed the Lost Spires tag as you recommended http://www.gamesas.com/bgsforums/index.php?s=&showtopic=966640&view=findpost&p=14161444 - looky post #150. that's one of the best threads i come across.

Dont know if this going to be helpful for you, the Lost Spire version that I use does not even has any tags, maybe you're using an older one?
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keri seymour
 
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Post » Fri May 27, 2011 2:03 am

Dont know if this going to be helpful for you, the Lost Spire version that I use does not even has any tags, maybe you're using an older one?

thanks. i've got version 14 which has no tags. it was recommended to have the water tag in the first post http://www.gamesas.com/bgsforums/index.php?showtopic=966640 then recommended to remove it.
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Ryan Lutz
 
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Post » Fri May 27, 2011 4:59 am

I also had the missing water from the new blackwood UL and long ago I removed the C.Water tag from UOP. This missing water was still missing so that was not the cause.

When I found that there was an Oblivion Gate opened near there - and I thought that maybe that was the cause - it was not. I don't know what is, but adding the C.Water tag to this UL mod fixed it.

In this thread: http://www.gamesas.com/bgsforums/index.php?showtopic=972311&view=findpost&p=14871302 I report a conflict between the new EQR pluggin in the new Choices and Consequences mod and the Blackwood UL.

To summarize - the UL moves the location of a cave needed for a vanilla quest 'Whom the Gods Annoy' which EQR also touches. If one were to follow the BOSS load order with EQR loading after the UL then the quest cannot progress.
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Teghan Harris
 
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Post » Fri May 27, 2011 2:07 am

edit: the only C.Water tag i have is OOO and i've temporarily removed Better Cities to test. even removed the Lost Spires tag as you recommended http://www.gamesas.com/bgsforums/index.php?s=&showtopic=966640&view=findpost&p=14161444 - looky post #150. that's one of the best threads i come across.


Then I would suggest removing C.Water from OOO as well since it probably does not belong there any more than it does on the UOP. Large sweeping overhaul type stuff shouldn't be doing that because what little it may be trying to preserve is outweighed heavily by things later in your order that require their changes to work, and it's plain silly to expect people to tag everything under the sun to get around it.

I'm pretty sure this should be addressed here... I found an issue around Fort Homestead, and I have reason to believe that this is due to something done in UL. Here are a couple pictures of what I mean: http://img.photobucket.com/albums/v510/mattkaine/Oblivion/ULError2.jpg http://img.photobucket.com/albums/v510/mattkaine/Oblivion/ULError1.jpg


Fort Homestead is too far from any of the ULs for them to be an issue. Your pics look more like a common engine bug when the game runs low on resources but doesn't quite run out. A cell will simply drop. Exiting and reloading fixes that.
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Latino HeaT
 
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Post » Thu May 26, 2011 11:15 pm

Fort Homestead is too far from any of the ULs for them to be an issue. Your pics look more like a common engine bug when the game runs low on resources but doesn't quite run out. A cell will simply drop. Exiting and reloading fixes that.

Ah, I was unaware that this could occur. Thanks for the tips.
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SexyPimpAss
 
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Post » Fri May 27, 2011 7:54 am

Psymon and Arthmoor,
thanks. both of your suggestions worked. UL Blackwood Forest tagged with C.Water fixes it or removing the tag from OOO fixes it. now to decide which to do. probably take it out of OOO, no probably just tag the...probably have a sandwich. a sandwich always is the best choice in times like these.
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Madeleine Rose Walsh
 
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Post » Fri May 27, 2011 4:01 am

Agreed. Though I think I'll go get me some chili dogs :)
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Mariaa EM.
 
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Post » Fri May 27, 2011 6:59 am

yay! Yet another time, all problems have been solved! :D

(Strange really, that people constantly finds new problems... Well, not all of them are problems, but they think they are...)
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Stephanie I
 
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Post » Fri May 27, 2011 1:54 am

I'm pretty sure this should be addressed here... I found an issue around Fort Homestead, and I have reason to believe that this is due to something done in UL. Here are a couple pictures of what I mean: http://img.photobucket.com/albums/v510/mattkaine/Oblivion/ULError2.jpg http://img.photobucket.com/albums/v510/mattkaine/Oblivion/ULError1.jpg

If this issue was corrected in a patch or updated version, please let me know. I used OBMM to install a July 26, 2009 version for the compilation pack, which I believe to be the latest version. If I am wrong in this assumption and there is a newer version that corrects this problem, again, please let me know. Thank you for your time.


Are you using AliveWaters? I had that same problem until I disabled it.
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LuBiE LoU
 
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Post » Fri May 27, 2011 3:03 am

Found some floaters in Blackwood Forest:
[REFR:000AB5A7] (places MshrmGreenStainCup "Green Stain Cup" [FLOR:000336AE] in GRUP Cell Temporary Children of [CELL:000061C0] (in Tamriel [WRLD:0000003C] at 28,-39))
[REFR:000AB5A5] (places MshrmGreenStainCup "Green Stain Cup" [FLOR:000336AE] in GRUP Cell Temporary Children of [CELL:000061C0] (in Tamriel [WRLD:0000003C] at 28,-39))
[REFR:000AB5A4] (places MshrmGreenStainCup "Green Stain Cup" [FLOR:000336AE] in GRUP Cell Temporary Children of [CELL:000061C0] (in Tamriel [WRLD:0000003C] at 28,-39))
[REFR:BB003319] (places TreeSnowGumFree [TREE:00022C50] in GRUP Cell Visible Distant Children of [CELL:0000621C] (in Tamriel [WRLD:0000003C] at 27,-42))

No other mods edit landscape in these two cells.
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Lyndsey Bird
 
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Post » Thu May 26, 2011 9:56 pm

All included tents of Blackwood forest are flying. And I think, it needs a patch for BBC, saw a big cliff near the Leyawiin harbor gate.
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Hot
 
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