[RELz]The Unique Landscapes Project

Post » Sat May 28, 2011 9:09 pm

thanx a lot for the awesome updates Vorians! :)
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CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Sat May 28, 2011 5:43 pm

I've discovered that the planned region for the up coming UL:Snowdale overlaps my Abandoned Mountain Shack as shown in: http://i164.photobucket.com/albums/u28/VinceB_photo/ULandAMS.jpg. Since the overlap is small and at the border, I hope the three conflicting cells can be trimmed from the planned area. I've sent a PM to Verganon.
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Carolyne Bolt
 
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Joined: Mon Jul 10, 2006 4:56 am

Post » Sat May 28, 2011 4:24 pm

A really big thanks to both Vorians and Arthmoor for the update on The Lost Coast. :tops: You have not only grounded those annoying floaters on the cliff, but have also eliminated my annoyance at myself for letting such an inconsequential thing bother me so much for so long. :shakehead:
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Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Sat May 28, 2011 4:27 pm

Thanks for the Lost Coast update, that was the 1st UL I ever downloaded and installed. Was hooked from then on :hubbahubba:

One thing I've always wondered with this mod, and I've never been able to find any info about it, what happens to the http://www.uesp.net/wiki/Oblivion:Unique%20Items%23Fin%20Gleam#Unique_Helmets once it's installed?

Every new game I've started I've gone to the island, uninstalled, swam and got it, then reinstalled.
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Travis
 
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Joined: Wed Oct 24, 2007 1:57 am

Post » Sat May 28, 2011 5:52 am

I never even knew about the Fin Gleam! I hope it does not get messed with!
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Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Sat May 28, 2011 6:36 am

This is prob0ably a really dumb question/problem, but when I try to access areas of UL that are outside Cyrodill's normal borders, I'm told "You cannot go that way. Turn back."

What is the idea resolution to this issue/how do I fix it?

Sorry if this was answered before, but I searched and remain unelightened.
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KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Sat May 28, 2011 7:16 pm

This is prob0ably a really dumb question/problem, but when I try to access areas of UL that are outside Cyrodill's normal borders, I'm told "You cannot go that way. Turn back."

What is the idea resolution to this issue/how do I fix it?

Sorry if this was answered before, but I searched and remain unelightened.

You have to change something in the .ini part. I think it is something about "border enabled" something or other...just change it from 1 to 0 or 0 to 1. It will get rid of all borders to Cyrodiil. To find this .imi thing, just go into your oblivion.ini file. To do so, just find where it is located on your computer. Sorry if I sound vague...I am not a computer nerd!
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Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Sat May 28, 2011 6:45 am

This is prob0ably a really dumb question/problem, but when I try to access areas of UL that are outside Cyrodill's normal borders, I'm told "You cannot go that way. Turn back."

What is the idea resolution to this issue/how do I fix it?

Sorry if this was answered before, but I searched and remain unelightened.

Look here for more details: http://www.uesp.net/wiki/Oblivion:Ini_Settings.
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Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Sat May 28, 2011 3:01 pm

Yay, a fix to the weirdo Lost Coast non-VWD stuff. Nice work, wrinkly. Hey, the codeboxes no longer have white background, nice.
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gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Sat May 28, 2011 8:20 pm

I just installed all the released UL mods.
They add incredible feeling to the game.
While wandering I found a few little problems.
In ChorrolHinterland, cell (-20;24), I think there are some misaligned ground object:
http://img175.imageshack.us/i/52236037.jpg/
http://img89.imageshack.us/i/76471448.jpg/
http://img707.imageshack.us/i/28496318.jpg/
In The Great Forest: Ancient Redwoods. cell (-9;10), I found some object not grounded:
4 steel blue entoloma and rocks http://img704.imageshack.us/i/67282750.jpg/
1 viper's bugloss http://img246.imageshack.us/i/15450337.jpg/
3 treeredwoodsmall
http://img29.imageshack.us/i/97186331.jpg/
http://img401.imageshack.us/i/60420462.jpg/
and a bush clipping in a tree http://img153.imageshack.us/i/93613359.jpg/
In Imperial Isle, in Vilverin there is a piece of wall not grounded
http://img14.imageshack.us/i/53701998.jpg/
I fixed them myself but I think you can be interested.
I just would like to know if opening UL esp in TSCS, fixing the objects and saving could cause some
problem to the esp (like "dirty esp")?
Maybe it's better to create a new plugin to load after to patch?
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CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Sat May 28, 2011 5:40 pm

With every little glitch discovered, we are getting closer to UL Nirvana!
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Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Sat May 28, 2011 6:31 am

With every little glitch discovered, we are getting closer to UL Nirvana!


My goal in life is to reach Nerdvana.
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SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Sat May 28, 2011 5:24 am

Alright, I've encountered a pretty major error with Brena River--so big, in fact, that I'm positive it is something wrong on my end, but I have no idea how to resolve it without removing Brena River.

http://img204.imageshack.us/img204/2219/oblivion201003182016246.png

Obviously the screenshot speaks louder than words, but it is a bit dark--basically, the area around infested mine does not exist. The door floats in the middle of a huge missing section of hill, right at the headwaters of the river. Is this a known issue? Is there a fix for it? Any help is appreciated.
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Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Sat May 28, 2011 5:45 pm

Chunks of missing landscape are usually the result of a random engine bug. Provided you are positive nothing else in your load order touches the Infested Mine area, all you should need to do is save, exit to desktop, then reload.
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Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Sat May 28, 2011 2:12 pm

I've been a bit busy the last couple of months, but here are a few new screenshots of the WIPz Kvatch Lowlands.

http://i92.photobucket.com/albums/l40/ddraiggoch06/UL/rev3/1.jpg
http://i92.photobucket.com/albums/l40/ddraiggoch06/UL/rev3/2.jpg
http://i92.photobucket.com/albums/l40/ddraiggoch06/UL/rev3/3.jpg
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Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Sat May 28, 2011 8:28 pm

I've been a bit busy the last couple of months, but here are a few new screenshots of the WIPz Kvatch Lowlands.

http://i92.photobucket.com/albums/l40/ddraiggoch06/UL/rev3/1.jpg
http://i92.photobucket.com/albums/l40/ddraiggoch06/UL/rev3/2.jpg
http://i92.photobucket.com/albums/l40/ddraiggoch06/UL/rev3/3.jpg


Great screens. Looks like the Empire used to have this area heavily defended, before they allowed all their forts to fall into ruin.
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Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

Post » Sat May 28, 2011 8:45 am

I've been a bit busy the last couple of months, but here are a few new screenshots of the WIPz Kvatch Lowlands.

http://i92.photobucket.com/albums/l40/ddraiggoch06/UL/rev3/1.jpg
http://i92.photobucket.com/albums/l40/ddraiggoch06/UL/rev3/2.jpg
http://i92.photobucket.com/albums/l40/ddraiggoch06/UL/rev3/3.jpg

I like the look of it so far...
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Jack Moves
 
Posts: 3367
Joined: Wed Jun 27, 2007 7:51 am

Post » Sat May 28, 2011 4:02 pm

I've been a bit busy the last couple of months, but here are a few new screenshots of the WIPz Kvatch Lowlands.

http://i92.photobucket.com/albums/l40/ddraiggoch06/UL/rev3/1.jpg
http://i92.photobucket.com/albums/l40/ddraiggoch06/UL/rev3/2.jpg
http://i92.photobucket.com/albums/l40/ddraiggoch06/UL/rev3/3.jpg

Looking good :tops:

Thanks for the Lost Coast update, that was the 1st UL I ever downloaded and installed. Was hooked from then on :hubbahubba:

One thing I've always wondered with this mod, and I've never been able to find any info about it, what happens to the http://www.uesp.net/wiki/Oblivion:Unique%20Items%23Fin%20Gleam#Unique_Helmets once it's installed?

Every new game I've started I've gone to the island, uninstalled, swam and got it, then reinstalled.

Just a little bump, as this question was never answered. Any ideas? In vanilla it's just off that little island. Moved or lost forever?
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Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Sat May 28, 2011 7:50 pm

Thanks for the Lost Coast update, that was the 1st UL I ever downloaded and installed. Was hooked from then on :hubbahubba:

One thing I've always wondered with this mod, and I've never been able to find any info about it, what happens to the http://www.uesp.net/wiki/Oblivion:Unique%20Items%23Fin%20Gleam#Unique_Helmets once it's installed?

Every new game I've started I've gone to the island, uninstalled, swam and got it, then reinstalled.


Nothing happens to it. It is still exactly where you would find it without the mod, and just as reachable.
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Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Sat May 28, 2011 11:34 am

Last night i installed Cheydinhal Falls and Arrius Creek. Falls was installed first then Arrius Creek and it asked if i wanted to replace some textures around Cheydinhal and of course I did. But I found out that when you exit an interior to the outside the game would crash everytime (maybe bc i installed them while i was inside?) So i unistalled Arrius Creek. And game runs fine now. So my question is does it matter what order you install these 2 UL mods?

i just fixed it, installed both again arrius creek 1st the cheydinhal falls but didnt overwrite the textures looks great!
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Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Sat May 28, 2011 3:13 pm

Nothing happens to it. It is still exactly where you would find it without the mod, and just as reachable.

Thanks. Just me being useless as per :rolleyes:
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Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Sat May 28, 2011 7:24 am

Anyone interested in creating a couple of patches for this http://www.gamesas.com/index.php?/topic/1084004-quest-mod-the-dwarves-of-the-mountain/ mod? The details are laid out in the thread.

gothemasticator
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Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Sat May 28, 2011 8:29 pm

So my question is does it matter what order you install these 2 UL mods?

You can always use BOSS.
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Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Sat May 28, 2011 5:53 pm

Anyone interested in creating a couple of patches for this http://http://www.gamesas.com/index.php?/topic/1084004-quest-mod-the-dwarves-of-the-mountain/ mod? The details are laid out in the thread.

gothemasticator


Seems to be a bad link?
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abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Sat May 28, 2011 6:32 am

Seems to be a bad link?


Just a double http. Try http://www.gamesas.com/index.php?/topic/1084004-quest-mod-the-dwarves-of-the-mountain/
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Enny Labinjo
 
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Joined: Tue Aug 01, 2006 3:04 pm

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