I like the new Skingrad Outskirts UL. I makes the area preceding Skingrad more "craggy". It's got good placement of some ruins and some nice overgrown paths. The iron mine is a pretty neat addition as well. It was dusk going into nighttime when I checked it out so I've still got some more exploring to do. One nitpick, very minor, there is a path around a new farm on the side of a hill. That path kind of sticks up in a position it couldn't ever naturally hold without a retaining wall or some kind of rocks being there (way to be a huge dork zedas). One conflict report for the patch makers if they deem they'd like to have a go at it. Skingrad Outskirts has a fairly decent conflict with RealSwords "Breton". In the area of the Breton Smithy placed by Realswords there is a bunch of stuff going on.
On the patch note. After exploring I have discovered there are quite a few issues with the Bravil Barrowfields - MTCBravillRiverShacks/Better Cities Bravil patch. If/when Vorians decides to revisit this patch you'll want to take a stroll through this entire area with an eye for abnormalities.
Enough of being a negative Nancy on to the good stuff. I really like how the Unique Landscapes mods have sort of a cohesive atmosphere. I'm not sure if it's planned or not but they work together to produce the same picture. I don't really know the history of Tamriel but with Vanilla and The UL's two themes seem apparent:
1. In it's not all to distant past there must have been a lot more civil strife. With the amount of ruined fortifications Cyrodiil was much more heavily defended at one time. Whether the enemy was internal or external I don't know.
2. The population is in a slow-medium decline. Abandoned farms, villages, generally small population (game engine thing, I know :frog:). I wonder what the cause could be? Maybe it was a brush with plague that caused a large scale de-population? Hmmm.
Pretty neat that the UL's work together to support these hypotheses.
Last a question. Are there any plans to develop any of the UL's "Adventure Hooks"? (zedas: Checks to make sure no one notices the nerdy reference

). Now don't tell me if they already have something but I'm thinking about stuff like Longman's Barrow, the Ayleid ruin in Blackwood, the well in the forsaken village (There's a kid trapped down there! I have to save her!). Will the UL team ever lend their considerable talents to some quests or is that going to be left for the community?
Great work guys
zedas