The Unique Landscapes Project

Post » Thu Aug 12, 2010 8:24 pm

Haven't' seen much of BAIN support for them and manually selecting the patches would be a hassle


The individual archived versions of the ULs are already as BAIN friendly as they need to be. This is probably the better method for handling them via BAIN.

So now the question is is the upcoming UL River Strid gonna be compatible with the Elsweyr Deserts of Anequina mod (as that mod also goes thru a small part of Valenwood as well!)?


It will almost certainly require a patch. None of us are going to worry about that though until after River Strid is released. And no, we don't have an ETA either.
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maria Dwyer
 
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Post » Fri Aug 13, 2010 7:03 am

Carel will finish when he finishes...and it is going to be great!
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ezra
 
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Post » Fri Aug 13, 2010 6:27 am

On the topic of merging, are there any generally safe ULs I might be able to merge? If a UL isn't updated much anymore, doesn't require compatibility patches, or doesn't affect much area, I could see them as being fairly acceptable to merge. It'd be nice, considering the sheer amount of plugins tends to make many setups quite cranky (FPS halved and 45 seconds to qqq is just a bit irritating, IMO). Any advice?
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Kelsey Hall
 
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Post » Fri Aug 13, 2010 6:38 am

On the topic of merging, are there any generally safe ULs I might be able to merge? If a UL isn't updated much anymore, doesn't require compatibility patches, or doesn't affect much area, I could see them as being fairly acceptable to merge. It'd be nice, considering the sheer amount of plugins tends to make many setups quite cranky (FPS halved and 45 seconds to qqq is just a bit irritating, IMO). Any advice?


Any UL which has absolutely no compatibility patch dependent on it (i.e. no patch with the UL ESP as a master) is technically safe to merge, since it will be easy to just recreate the merge again in the future if one of the merged ULs gets updated. However if the UL happens to contain a quest (such as Brena River) and you were part-way through or had completed that quest, it would get reset and you'd need to start again. Still better not to do it, but yes, it is viable.

Regards 45 seconds to qqq, are you using the http://www.tesnexus.com/downloads/file.php?id=22410 plugin for OBSE? I've never heard of FPS being halved just due to the number of active ESPs.
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Rhiannon Jones
 
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Post » Thu Aug 12, 2010 6:31 pm

Hmmm...

Well, I have merged the ESPs (5 per 'pack'), and I have noticed a few pathing problems around an area that isn't even remotely touched by UL. Granted I never spent much time there (I last visited it 3 weeks ago), I couldn't help but notice NPCs running away from me for as long as 5 meters before attacking me. Is this Oblivion NPCs just being Oblivion NPCs, or is this one reason I should not merge ESPs?

Also, it still takes 45 seconds to qqq (no, I don't use FastExit), even though my active mods were reduced significantly. Before UL was installed, it took maybe a second and a half to qqq. Does this indicate a UL module doesn't like another one of my mods?

Also, I am quite unfamiliar with merging mods outside BASH. Is there anything more I ought to do for ESPs that require no other plugins than simply choosing Merge Plugins in Gecko?
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Chase McAbee
 
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Post » Thu Aug 12, 2010 10:46 pm

No. That indicates you simply have a lot of mods. qqq is just a console shortcut for clicking on "quit" in the game menu. You really should get ahold of FastExit2 and just be happy - it insta-quits no matter how many mods you have.

If you're getting pathing problems in unrelated areas, then you've got unrelated mods causing those issues. Merging mods with path grid edits isn't going to cause damage outside their scope.
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Josephine Gowing
 
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Post » Fri Aug 13, 2010 6:21 am

[quote name='mike12982' date='13 June 2010 - 03:38 AM' timestamp='1276396731' post='16037778']
Does this indicate a UL module doesn't like another one of my mods?


[quote name='Arthmoor' date='13 June 2010 - 08:33 AM' timestamp='1276414432' post='16038423']
If you're getting pathing problems in unrelated areas, then you've got unrelated mods causing those issues. Merging mods with path grid edits isn't going to cause damage outside their scope.
[/quote]

Ditto what Arthmoor said but regards quitting times too. It's starting to sound like you're looking to try to blame the UL mods for absolutely anything now :)
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Aliish Sheldonn
 
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Post » Thu Aug 12, 2010 7:57 pm

This is probably somewhat common knowledge around here, but I can't seem to dig up a definite answer and don't know enough about mods to come to a conclusion myself, so here goes: If I install the Better Tiling LOD Textures, Noise Replacers and Normal Map replacers, will the LODs for the various Unique Landscapes like Arrius Creek and Rolling Hills work fine with those?
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Gemma Woods Illustration
 
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Post » Fri Aug 13, 2010 4:32 am

This just came up on TESNexus, thought you might want to know:
http://www.tesnexus.com/downloads/file.php?id=32326

So I checked it out in the Construction set, and sure enough there's the land tear; in cell 19,8
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Rachael Williams
 
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Post » Thu Aug 12, 2010 6:09 pm

Clearly would have been preferable to report that to us rather than have someone post a fix for a problem we didn't know about.
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Stat Wrecker
 
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Post » Fri Aug 13, 2010 1:52 am

Clearly would have been preferable to report that to us rather than have someone post a fix for a problem we didn't know about.

Precisely why I posted it here :D
At the very least, they should have done both! Oh well.
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CHANONE
 
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Post » Fri Aug 13, 2010 6:00 am

I truly apologize for that, guys, but I have only just found this forum and registered (I've only just been introduced to UL), else I would have asked if there was already a patch. If you wish me to remove the file, I will, of course.
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Marilú
 
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Post » Fri Aug 13, 2010 10:25 am

Precisely why I posted it here :D
At the very least, they should have done both! Oh well.


I truly apologize for that, guys, but I have only just found this forum and registered (I've only just been introduced to UL), else I would have asked if there was already a patch. If you wish me to remove the file, I will, of course.

Please forgive my double post: I reposted with quotes in case the context of my original was lost.
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Syaza Ramali
 
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Post » Fri Aug 13, 2010 10:15 am

Clearly would have been preferable to report that to us rather than have someone post a fix for a problem we didn't know about.


I reported this problem in the UL thread a month or two ago, but I agree that it ultimately should be fixed in the official UL rather than unofficial patches. :)
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Miss Hayley
 
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Post » Fri Aug 13, 2010 9:23 am

I must report a bug with the Dark Forest v1.5 mod. Simply put, it crashes my game. That's definite, I've triple-checked it.

The details: the unexplainable part is, it did not always crash it. I've started my game in the Imperial City and spent lots of time in it. I then travelled North, East, and finally South. I passed the Green road south through the cells affected by this mod (I even got the Unicorn who happened to stray close to the road), played in the South for some time, and on the way back my game started crashing around Robber's Glen and Tiber Septim's Wayshrine (that is, north of Bruma and south of the Inn of Ill Omen). OK, I skipped this area and went back to the Imperial City. To my greatest surprise, the game started crashing in the Market District. I've disabled/enabled all of my mods and tracked down DF as the culprit. I do not know how a mod modifying the are south of the city can cause CTDs inside it, neither do I know how I managed to go safely though this area once, but that's the reality.

I suppose there may be some kind of mod conflict that is to blame. I dunno. I've been using the only compatibility patch I know there is from DF - that of the Lost Spires. The rest of my mods are:

Spoiler
Подключенные моды:00  Oblivion.esm01  Jog_X_Mod.esm02  All Natural Base.esm  [версия 0.9.9.5]03  Francesco's Leveled Creatures-Items Mod.esm04  Francesco's Optional New Items Add-On.esm05  MD_Saddle_Master.esm06  Cobl Main.esm  [версия 1.72]07  Oscuro's_Oblivion_Overhaul.esm  [версия 1.34]08  Mart's Monster Mod.esm  [версия 3.7b3p3]09  FCOM_Convergence.esm  [версия 0.9.9MB3]0A  Armamentarium.esm  [версия 1.35]0B  Artifacts.esm  [версия 1.1]0C  Open Cities Resources.esm  [версия 3.3.2]0D  BetterMusicSystem.esm0E  Progress.esm  [версия 2.2]0F  HorseCombatMaster.esm**  TNR ALL RACES FINAL.esp**  TNR - ShiveringIsles.esp10  Unofficial Oblivion Patch.esp  [версия 3.2.6]11  DLCShiveringIsles.esp12  Unofficial Shivering Isles Patch.esp  [версия 1.4.0]++  Shivering OOO.esp13  Francesco's Optional Chance of Stronger Bosses.esp14  Francesco's Optional Chance of Stronger Enemies.esp15  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [версия 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [версия 0.9.9]16  FCOM_FrancescosNamedBosses.esp  [версия 0.9.9]17  Fran_Lv30Item_Maltz.esp++  OMOBS_FRAN.esp**  LoadingScreens.esp18  All Natural - Real Lights.esp  [версия 0.9.9.5]19  All Natural.esp  [версия 0.9.9.5]1A  All Natural - SI.esp  [версия 0.9.9.5]++  Advanced_Water_Modification-2734.esp1B  Better Bell Sounds.esp1C  MIS Low Wind.esp1D  MIS New Sounds Optional Part.esp1E  Atmospheric Oblivion.esp1F  Distant Chapel Bells.esp++  Diverse Voices.esp20  Storms & Sound.esp21  WindowLightingSystem.esp**  Book Jackets Oblivion.esp22  ChaseCameraMod.esp++  CM_Better Wine.esp23  Display Stats.esp  [версия 1.2]24  diversegrasses.esp25  DS Time Manager.esp  [версия 1.1]26  ImprovedSigns.esp++  Item interchange - Extraction.esp  [версия 0.78]27  MM_TextLocks.esp28  BetterMusicSystem(SI).esp29  personality_idles4.esp2A  P1DlookHereYou.esp2B  RAEVWD Cities.esp  [версия 1.7]2C  RAEVWD New Sheoth.esp  [версия 1.5]2D  Enhanced Economy.esp  [версия 4.1.1]2E  Choices and Consequences.esp  [версия 2.02]2F  Map Marker Overhaul.esp  [версия 3.5.1]30  Map Marker Overhaul - SI additions.esp  [версия 3.5]31  sr_super_hotkeys.esp32  DLCHorseArmor.esp33  DLCHorseArmor - Unofficial Patch.esp  [версия 1.0.5]++  Mart's Monster Mod - DLCHorseArmor+Slofs .esp  [версия 0.90]34  DLCOrrery.esp35  DLCOrrery - Unofficial Patch.esp  [версия 1.0.3]36  DLCVileLair.esp37  DLCVileLair - Unofficial Patch.esp  [версия 1.0.5]38  DLCMehrunesRazor.esp39  DLCMehrunesRazor - Unofficial Patch.esp  [версия 1.0.4]3A  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [версия 1.0.1]**  Book Jackets DLC.esp++  GrimbotsSpellTomes.esp++  MaleBodyReplacerV4.esp++  FineWeapons.esp3B  PTArtifacts.esp3C  Robe Replacer2.esp++  RustyItems.esp**  Armamentium female.esp3D  Command Mount.esp3E  MD Saddlebags v3.0.esp3F  MD Saddlebags v3.0 Alternative Trader Script.esp40  DLCThievesDen.esp41  DLCThievesDen - Unofficial Patch.esp  [версия 1.0.5]42  DLCThievesDen - Unofficial Patch - SSSB.esp  [версия 1.0.4]43  KDCircletsOOOOptimized - NPC Equip.esp  [версия 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [версия 0.9.9]44  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [версия 0.9.9]45  Oblivion WarCry EV.esp46  FCOM_WarCry.esp  [версия 0.9.9MB3]47  Oscuro's_Oblivion_Overhaul.esp  [версия 1.34]++  OMOBS_OOO_missing_Oblivion_Bow_Ammo.esp++  OMOBS.esp  [версия 1.0]++  OMOBS_SI.esp48  OMOBS Optional Combat Settings.esp  [версия 1.0]49  Choices and Consequences - OOO.esp  [версия 2.0]++  ArmamentariumLLVendors.esp  [версия 1.35]4A  ArmamentariumArtifacts.esp  [версия 1.35]4B  FCOM_Convergence.esp  [версия 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [версия 0.9.9beta2]4C  FCOM_RealSwords.esp  [версия 0.9.9]++  FCOM_SpawnRatesReduced.esp  [версия 0.9.9Mb3]++  FCOM_SaferRoads.esp  [версия 0.9.9]++  FCOM_LessRats.esp  [версия 0.9.9]++  FCOM_LessReaversInGates.esp  [версия 0.9.9]4D  Mart's Monster Mod - Extra Wounding.esp  [версия 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [версия 3.7b3p3]4E  Mart's Monster Mod - Zombies for Body Meshes.esp  [версия 3.7b3p3]4F  Mart's Monster Mod - Safer Quest Locations.esp  [версия 3.7b3p3]50  Mart's Monster Mod - Dungeons of MMM.esp  [версия 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [версия 3.7b3p3]++  OMOBS_MMM.esp++  FCOM_DiverseGuardUnity.esp  [версия 0.9.9]++  FCOM_HungersUnitySI.esp  [версия 0.9.9]**  FCOM_FriendlierFactions.esp  [версия 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [версия 3.7b3p3]++  ArmamentariumLL4OOO.esp  [версия 2.01]++  ArmamentariumLLMagicOOO.esp  [версия 1.35]**  LoadingScreens-OOO.esp51  SSEE-OOO.esp**  EVE_StockEquipmentReplacer4FCOM.esp52  Artifacts.esp  [версия 1.1]++  Artifacts - EE patch.esp  [версия 1.0]**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [версия 1.0]53  LetThePeopleDrink.esp  [версия 2.5]54  thievery.esp55  thievery - EE patch.esp  [версия 1.0]56  DLCBattlehornCastle.esp57  DLCBattlehornCastle - Unofficial Patch.esp  [версия 1.0.4]58  Lynges_Thieves_Highway-10256.esp59  DLCFrostcrag.esp5A  DLCFrostcrag - Unofficial Patch.esp  [версия 1.0.4]5B  Knights.esp5C  Knights - Unofficial Patch.esp  [версия 1.0.9]**  EVE_KnightsoftheNine.esp5D  SM Plugin Refurbish(Merged).esp  [версия 1.30]5E  Choices and Consequences - SM Plugin Refurbish - Orrery.esp  [версия 2.0]5F  OCC-KOTN-Patch.esp  [версия 2.1]60  Consequences.esp61  Consequences_Knights.esp62  Consequences_Vile.esp63  The Lost Spires.esp64  OCC-Lost Spires-Patch.esp  [версия 2.0]++  FCOM_Knights.esp  [версия 0.9.9Mb3]65  road+bridges.esp  [версия 4.5.4]66  xulStendarrValley.esp  [версия 1.2.2]67  xulTheHeath.esp68  XulEntiusGorge.esp69  xulFallenleafEverglade.esp  [версия 1.3.1]6A  LostSpires-Everglade patch.esp  [версия 1.2]6B  xulColovianHighlands_EV.esp  [версия 1.2.1]6C  xulChorrolHinterland.esp  [версия 1.2.2]6D  xulBeachesOfCyrodiilLostCoast.esp  [версия 1.6.4]6E  xulBravilBarrowfields.esp  [версия 1.3.2]6F  xulLushWoodlands.esp  [версия 1.3]70  xulAncientYews.esp  [версия 1.4.2]71  xulAncientRedwoods.esp  [версия 1.6]72  xulCloudtopMountains.esp  [версия 1.0.3]73  xulArriusCreek.esp  [версия 1.1.3]74  xulRollingHills_EV.esp  [версия 1.3.2]75  xulPantherRiver.esp76  xulRiverEthe.esp  [версия 1.0.2]77  xulBrenaRiverRavine.esp  [версия 1.0.2]78  xulImperialIsle.esp  [версия 1.6.5]79  xulBlackwoodForest.esp7A  xulCheydinhalFalls.esp  [версия 1.0.1]7B  xulAspenWood.esp  [версия 1.0.1]7C  xulSkingradOutskirts.esp7D  West Roads.esp7E  Open Cities New Sheoth.esp  [версия 1.1]7F  Open Cities Outer Districts.esp  [версия 3.3.2]80  Open Cities Full + Leyawiin Reborn.esp  [версия 3.3.3]81  OCC-ULCH-Patch.esp  [версия 2.2]82  OCC-OOO-Patch.esp  [версия 2.3]83  NRB4+UL-II+LtPD+OCOD Patch.esp  [версия 3.0.1]84  OCLR+ULBWForest Patch.esp  [версия 1.0]85  OC+Cheydinhal Falls Patch.esp  [версия 1.0.1]86  OC+ULSkingradOutskirts Patch.esp  [версия 1.0]87  Harvest [Flora].esp  [версия 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [версия 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [версия 3.0.0]88  Harvest [Flora] - DLCFrostcrag.esp  [версия 3.0.0]89  Cliff_BetterLetters.esp  [версия 1.1]8A  DS Storage Sacks.esp  [версия 1.21]8B  EVE_ShiveringIslesEasterEggs.esp8C  Dungeon Actors Have Torches 1.6 CT.esp8D  Exterior Actors Have Torches 1.3 CT.esp8E  Finite Ammo.esp++  Hurt Me Traps.esp8F  ImprovedSoulgems.esp  [версия 1.11]90  Oblivifall - Ambiant Dungeon SFX.esp  [версия 1.2]91  Oblivifall - Something's Not Right.esp  [версия 1.0]92  ReneerNPCSneakMod.esp93  ReneerNPCNameMod.esp++  Enhanced Vegetation [100%].esp94  Storms & Sound - The Lost Spires.esp95  talkwithyourhands PI4.esp96  Toggleable Quantity Prompt.esp  [версия 3.1.1]97  ATakesAll.esp++  vendorchest-fix Shivering Isles.esp98  Quest Award Leveller.esp++  Quest Award Leveller - Battlehorn Castle.esp++  Quest Award Leveller - Vile Lair.esp++  Quest Award Leveller - Mehrunes Razor.esp++  Quest Award Leveller - Knights of the Nine.esp99  RealisticFatigue.esp9A  RealisticHealth.esp9B  RealisticForceMedium.esp9C  RealisticMagicForceLow.esp9D  RealSleepExtended.esp  [версия 2.4.2]9E  AgarMoreVariedSpellEffects.esp9F  Disease Immunity (Oblivion + Shivering Isles).esp++  Jjiinx_Enhanced Disease.espA0  RshAlchemy.espA1  SM Combat Hide.esp  [версия 1.2]A2  LFox No Trespassing.espA3  StealthOverhaul.espA4  DD_ProximitySneakPenalty.espA5  Deadly Reflex 5 - Timed Block with no damage or durability changes.espA6  DeadlyReflex 5 - Combat Moves.espA7  Duke Patricks - Near Miss Magic And Arrows Alert The Target.espA8  Duke Patricks - Actors Can Miss Now.espA9  Duke Patricks - Fresh Kills Now Alert The NPCs.espAA  PTActorsCare.espAB  PTDoorExploitBegone.espAC  nGCD.espAD  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.espAE  ProgressMBSP.esp  [версия 2.0]AF  ProgressSBSP.esp  [версия 1.0]B0  ProgressRBSP.esp  [версия 1.0]B1  ProgressArmorer.esp  [версия 1.0]B2  Legendary Abilities-Shield MOJ.espB3  Grandmaster of Alchemy.esp++  Item interchange - Placement for FCOM.esp  [версия 0.78]++  Item interchange - Placement for Frostcrag.esp  [версия 0.78]++  EVE_KhajiitFix.esp++  Mart's Monster Mod - Resized Races.esp  [версия 3.7b3p3]++  bgHighElfSeamReducerFixEV.espB4  TRAP.espB5  MM_TextHorse.espB6  MM_TextLoading.espB7  SPAWN.esp  [версия 0.3]++  [GFX]_Initial_Glow-all.espB8  Get Wet Dark.espB9  BubbleFx.esp++  KoldornsImprovedLava2.esp++  Summon_Bear.espBA  SnArrowEffects.espBB  Shining Creatures.espBC  Shining Creatures_AtronachFlame.espBD  Shining Creatures_AtronachFrost.espBE  Shining Creatures_WillOWisp.esp++  Shining Creatures_DLCFrostcrag.esp**  Enhanced Economy - Soulgems.esp  [версия 1.0]BF  Real Hunger, Cobl.esp  [версия 1.6.1]C0  NRB4 OCLR Road Record.esp++  CoreRandmonClothing4Npcs.esp++  Cobl Filter Late MERGE ONLY.esp  [версия 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [версия 0.9.9.5]++  Slof's Manly Stride.espC1  Side's EAX Control.esp++  E0ThievesGuildFence-Low.espC2  Quest Log Manager.esp  [версия 1.0]C3  Bashed Patch, 0.espC4  Duke Patricks - Combat Archery.esp  [версия 2.6.2]C5  kuerteeCleanUp.espC6  Streamline 3.1.esp


I realise that one of the reasons I managed to pass the modded area once and fail to do it now may be that I have introduced the conflict upgrading one of my mods or installing a new one. So here's a list of mods I downloaded after I first travelled South and before I tried to return to IC:

Spoiler
upgraded:BetterMusicSystemWeather - All NaturalAnimated Window Lighting System and ChimneysMap Marker Overhaulnew:Side_s EAX ControlI have also run my load order through a new version of BOSS masterlist, upgraded to the latest Wrye Bash and regenerated my Bashed Patch.


Hope that information can help you track the actual conflict down.
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pinar
 
Posts: 3453
Joined: Thu Apr 19, 2007 1:35 pm

Post » Fri Aug 13, 2010 3:04 am

There's an incompatibility with the old version of Shining Creatures and Dark Forest. Check my sig and replace it with the new version, which fixes the issue, if you haven't already (requires OBSE - but you already have it). If you have, well then I don't know what's causing the crashes :shrug: This incompatibility usually causes crashes at precisely 6pm.

Hope this fixes it! :)

Also, you are using all the modules for shining creatures AND the all-in-one esp. You can disable

BC Shining Creatures_AtronachFlame.esp
BD Shining Creatures_AtronachFrost.esp
BE Shining Creatures_WillOWisp.esp

but leave Shining Creatures.esp and Shining Creatures_DLCFrostcrag.esp active. Have 3 new load order slots, free of charge! :P

(Side note - Curiously the old version crashed with Dark forest, because the script did a "IsRunning" check on the forest spirits the same frame that they get disabled, which crashes the game somehow. The new version uses the "IsAnimGroupPlaying" from OBSE instead which is stable.)
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Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm

Post » Fri Aug 13, 2010 11:25 am

Okay, I guess I can't hold off for any longer. These screenshots have been looking too tasty to resist so I guess I'll dive in to UL! Any tips on the most recent/stable versions, any real FPS killers that my couple year old gaming laptop might choke on?

I am currently thinking of adding the OC (Classic) into the mix as well. I know my mod list is relatively short and selective but lately I am adding to it just about every day. Anyone know of any mods on here that I should be concerned about conflicts with UL?
Spoiler
Oblivion.esm
Kvatch Rebuilt.esm
CM Partners.esm
Bab.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
LoadingScreens.esp
Natural_Weather_HDR_with_darker_Nights_by_Max_Tael_RD.esp
Natural_Habitat_by_Max_Tael.esp
Enhanced Water v2.0 HD.esp
Better Bell Sounds.esp
MM_TextLocks.esp
SoT_Holiday.esp
Bab.esp
MaleBodyReplacerV3.esp
Alternative_Light_Armors-3931.esp
AoC Armoury of Conan.esp
Conan Swords - Atlantean 2Hand Fur Scabbard.esp
Babarized ExnemRogueOutfits.esp
Babarized BrashLeatherArmors.esp
BAB Cold Steel.esp
MD_Saddle_Bags_Lite_v2.esp
Shadow Steed.esp
TIE.esp
BabShop.esp
Kvatch Rebuilt.esp
Cyrodiil Travel Services.esp
Knights.esp
KnightsBabFemaleArmors.esp
Knights - Unofficial Patch.esp
Natural_Vegetation_by_Max_Tael.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Compass_Marker_Reducer.esp
Drop Lit Torches Weight.esp
ImmersiveHealthIndication.esp
Alternative Start by Robert Evrae.esp
Vampire Ashes.esp
MidasSpells.esp
SW01.esp
Dark Dungeons - SI.esp
tkHairPack01.esp
CM Partners.esp
bgMagicEV.esp
bgMagicEVStartspells.esp
HTS.esp
bgMagicEVShader.esp
bgMagicShaderLifeDetect.esp
bgMagicLightningbolt.esp

It's still a work in progress as I find the best new mods that suit my tastes, are up to date and (hopefully) do not kill my FPS to the point of making the game unplayable or unstable.

So as I dive into the thick of this wondrous wilderness that all these great modders have created, any pointers for getting started?

Oh, and it almost goes without saying, but amazing work to everyone involved in this! I found Cyrodiil fairly easy on the eyes so far(I have all the standard LOD and graphics improvements not listed above) but the work on this project that I've seen so far of takes it to the next level! :tops:

EDIT - Almost forgot a big reason why I posted; a request from myself and others who use sailing mods - please keep navigability in mind when working on the larger rivers - especially the Niben, but even the Strid river and a few others (Panther? :nod:) would be nicer if it were possible to open them up a bit for sailing and keep low lying bridges and such clear. I know it's not always possible to coordinate the goals of different mods when so many people and so many cells are involved, but please keep the ships in mind if possible! :)
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Max Van Morrison
 
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Post » Thu Aug 12, 2010 8:31 pm

Elric...you will be pleased at how UL mods completely revolutionize the outdoor exploration aspect of the game!
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Robert Bindley
 
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Joined: Fri Aug 03, 2007 5:31 pm

Post » Fri Aug 13, 2010 12:01 pm

Any tips on the most recent/stable versions, any real FPS killers that my couple year old gaming laptop might choke on?

I think you should be fine with the most recent UL compilation and UL patch compilation. IIRC, there are OC patches in the latter package. I know there are Better Cities patches, so...

edit: As for FPS killers, I wouldn't have thought so. Then again, I don't use a laptop (for gaming). As far as I'm aware, the UL mods are not among those notorious for being that way.
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Christine Pane
 
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Joined: Mon Apr 23, 2007 2:14 am

Post » Fri Aug 13, 2010 3:16 am

There's an incompatibility with the old version of Shining Creatures and Dark Forest. Check my sig and replace it with the new version, which fixes the issue, if you haven't already (requires OBSE - but you already have it). If you have, well then I don't know what's causing the crashes :shrug: This incompatibility usually causes crashes at precisely 6pm.

No, that's not the case. I do use v1.1 (it erroneously shows v1.0 in Wrye Bash). Anyway, my CTDs were not restricted to any particular time of the day.
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Abi Emily
 
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Joined: Wed Aug 09, 2006 7:59 am

Post » Fri Aug 13, 2010 7:15 am

Elric...you will be pleased at how UL mods completely revolutionize the outdoor exploration aspect of the game!



I think you should be fine with the most recent UL compilation and UL patch compilation. IIRC, there are OC patches in the latter package. I know there are Better Cities patches, so...

edit: As for FPS killers, I wouldn't have thought so. Then again, I don't use a laptop (for gaming). As far as I'm aware, the UL mods are not among those notorious for being that way.

Awesome guys, thanks for the quick response. I'm still reading up, watching Youtube videos and such. Man, so many mods, so little time to actually play! ;)

Is there still a big FPS issue with the latest version of Dark Forest?

Ironically, that (and the Bravil Barrowfields) was one of the ones I was most interested in; I like the more Sword and Sorcery/Gothic/Dark Fantasy-themed stuff. Everything looks so good, though. I think I'll probably just grab everything and go exploring!

Oh and btw- are there any new quests or dungeons in any of these? Just curious b/c the descriptions are intentionally ambiguous I suppose, but they hint at mysteries... If not are there any quest mods that complement or tie into the new lands in any way? (I found the post about the Forgotten Tomb compatibility and link to the UL compatibility patches) http://www.tesnexus.com/downloads/file.php?id=13834 :whistling:
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Meghan Terry
 
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Post » Fri Aug 13, 2010 2:37 am

Also, you are using all the modules for shining creatures AND the all-in-one esp. You can disable
BC Shining Creatures_AtronachFlame.esp
BD Shining Creatures_AtronachFrost.esp
BE Shining Creatures_WillOWisp.esp

Hey, that actually solved the problem! Disabling these redundant modules did away with the crashes. Thanks a lot!
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Scared humanity
 
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Post » Fri Aug 13, 2010 9:40 am

-edit-

forget it
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Steeeph
 
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Post » Fri Aug 13, 2010 7:02 am

:whistling: Still waiting for a certain something. My guess is...a Sat Morn release?
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Brooks Hardison
 
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Post » Thu Aug 12, 2010 10:24 pm

I could handle a Saturday morning release of a UL...anytime!
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maya papps
 
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