The United State of Florida

Post » Fri Nov 05, 2010 2:45 am

Oh and can I reserve Delta please? Just writing my sheet now ;)
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Joey Bel
 
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Post » Fri Nov 05, 2010 1:49 am

Can I reserve Alpha please? Just gonna write my sheet :D
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Nick Jase Mason
 
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Post » Fri Nov 05, 2010 12:27 am

Character Sheet:

UNDER REVIEW

(Suffered momentary retardedness and wrote that I was in Beta, but Im actually in Delta - just gonna re-write it a sec)
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Emma Copeland
 
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Post » Fri Nov 05, 2010 12:13 am

Muffin Man your accepted, and K1llaChinchilla Alpha is reserved for you.


Sorry Jonas, you didn't tell me what zone you wanted, and I have to be fair to the other guy I didn't reserved for.
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dean Cutler
 
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Post » Thu Nov 04, 2010 6:23 pm

Sorry for the long post, just had to get it all in :D


Name: Emmett Eisenhauer, Chancellor

Age: 48

Race: Human, White

Appearance: 6ft Average build, slicked back grey/white Hair, somewhat weathered appearance

Clothing/Armor: Brahmin-hide clothing, greatcoat with steel plating, dark grey in colour, cotton underclothes under coat.

Weapons: A Railway Rifle for a main weapon and a large caliber pistol as a sidearm.

Bio: Emmett Eisenhauer is the most recent addition to the Eisenhauer family line, a line that stretched far back before the pre-war period. He grew up inside the fortified walls of Eisenstahl, his family’s capital, in relative safety. His mother, Reanna, had taught him the skills he would need to lead the city and its inhabitants and keep them safe from danger.

His mother had died some 20 years ago, leaving the young man in charge of the city and its surrounding area. Emmett, now 48, has expanded the city’s area of influence, with Eisenstahl activity reaching as far as Panama City. Residing in the fortress city, Emmett is tasked with defending the family’s heritage and the people it serves. Emmett faces this task with a element of optimism, seeing the rest of the wasteland as somewhat distant. This disconnected nature is probably due to the vast distances between himself and the other factions and the isolation with which the city state finds itself in. However the trade routes he has established with other factions allow Emmett to visit the other factions and keep up sometimes strained relations, particularly with the D'azzi family in Daga Bay which he often travels to by ship to renew the vital trade deal with the head of the family, Marco.



Zone Chosen: Alpha

Zone Geography: The city of Eisenstahl is the capital of the zone and is a heavily fortified industrial city, with functional factories and docks. The city has large resource reserves left over since the Great War and the Vault at the centre of the city serves as the seat of power for the Eisenhauer family. The large nuclear reactor at the centre of the vault provides the city with adequate power for both its inhabitants and its industries. To the north of the city lies the only viable farmland in the zone. Separated from the rest of the zone by the Escambia river, this area has somewhat remained little affected by the fallout. The river, host to incredibly dangerous marine life has kept the area safe from the other creatures of the wasteland beyond the river. Only a small amount of the mutated creatures there are dangerous and Brahmin make up the majority of creatures in the area. Used as farmland by the Eisenstahl faction, it provides only enough food for the city of Eisenstahl alone and is considered highly valuable to the faction.
To the east of the river, the area is a mixture of dense woodland and boggy marshland, both of which serve little economic value to the Eisenstahl City State, instead serve as a formidable natural defence. These areas remain largely undeveloped as the marshland makes for incredibly difficult terrain for moving heavy machinery and equipment. Any attempts to do so lead to the loss of said equipment and usually life. This marshland stretches across the upper area of the zone and then arcs down at the far east of the zone, surrounding the former city of Panama. This marshland also stretches down between the three pre-war cities, reaching near the coast in some places. Where there is not marshland, there is wasteland, usually situated near the coast were the marshland has not reached. This wasteland strip joins Eisenstahl with the two cities of Eglin and Panama and backs off onto the coastal road that provides a vital trade link between the city and the cities. Because of the restricted geography of the zone, the main area of activity is the coast. A fortified road provides the safest method of on road travel; however ships of various kinds hug the coast and travel between the areas, using the number of bays along the coast as safe stop off zones.
To the right of Alpha is Phi, a zone inhabited by the raider group “Red Suns”. Phi is considered a no go area by many Eisenstahlans considering its inhabitants, however the Red Suns have enjoyed a period of peace with the City State in recent years, and limited trade is done with the group in the frontier city of Panama.

Name of Faction: The Eisenstahl City State

History of Faction: The Eisenhauer family owned the large and wealthy manufacturing company Eisenstahl Heavy Industries. The business, then controlled by Walther Eisenhauer, had controlled most of Pensacola, a small but heavily industrial city in the far northwest corner of the state of Florida and had lucrative ties with Vault-Tec, producing most of the vault equipment for the state of Florida. As their wealth and influence grew, the Eisenhauer family bought the remaining property left in Pensacola and so the city was now the property of the Eisenhauer family. Through their wealth, the family built their very own independent Vault in the heart of Pensacola, which whilst much larger in comparison to other Vaults, lacked some of the more advanced technologies that standard Vault-Tec facilities enjoyed. When the bombs fell the Eisenhauer family and the most valued Eisenstahl workers were evacuated to the Vault and saved from the nuclear fallout. Life in the Vault was not as comfortable as the Eisenhauers had hoped (such is the danger of a self built Vault).
As the fallout cleared and the area became mostly safe to venture out into, the Vault door was opened. From the heart of Pensacola, the Eisenhauer retook control of the city and slowly it was rebuilt into a mainly working city. The city was renamed Eisenstahl after the company that had belonged to the Eisenhauers so long ago and defences were built to ensure protection for the inhabitants. As the population grew, the City state expanded its influence and reclaimed the ruined area of Eglin Air Force Base and most recently the dock section of Panama City, heavily fortifying both and garrisoning troops in Eglin. Now an industrial power, the City State of Eisenstahl and its Chancellor Emmett fight to defend its cities from the wastes and the dangers it holds.

Faction's Specialties: The City state of Eisenstahl is a centre of heavy industry within Alpha, trading with other factions mainly for food in exchange for machinery. Because of the particularly hostile nature of the marshes around Eisenstahl and the coastal cities, the population tends to stay grounded to their city and only a brave few have volunteered to travel out to the cities along the coasts. Because of the industrial facilities and resources available to Eisenstahl, the faction’s specialties are in defensive and somewhat armoured warfare. Eisenstahl is heavily defend and the two other cities are also well defended, with docks providing the main trade route for supplies.

The City state has a limited number of vehicles, both ground and naval, at its disposal which it uses to ferry supplies to the city and also for defence. The faction’s strengths lie in its defensive capability and its resources; however its weaknesses are its inability to attack far from a base of some sort and its reliance on trade with other factions to provide food supplies for its vital cities. The faction excels at producing conventional technology such as nuclear fusion powerplants, vehicles and weapons, but it lacks the advanced technology and robotics of some factions. Even so, Eisenstahl is a formidable opponent in conventional warfare.
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christelle047
 
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Post » Fri Nov 05, 2010 1:12 am

I like where this is leading, but I do have a major question previously brought to light:

How do the factions interact with eachother? Trade is common, but it's not like you're RPing from the view of your faction...
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Yung Prince
 
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Post » Thu Nov 04, 2010 9:11 pm

You will be the political and military leader of your faction, so in the beginning, the posts will be about how well your faction doing, internal affairs, everyday stuff, you can have visits with friendly factions, and have war against them.

This brings up an important point. Towards the beginning of the RP, before the brotherhood invades, you might want to fight a battle with your neighbor, or form a peace treaty, and to make sure it doesn't become unbalanced, I will limit the amount of allies/who you can ally with.

EDIT: K1llaChinchilla, you are accepted



And for everyone who is in the RP, K1llaChinchilla has made a map defining the zones: http://i446.photobucket.com/albums/qq184/Terra_Firma_Inf/Map.png?t=1273932433

Sign-Ups are now closed, If you have any questions before the RP goes up tonight, you can post it here
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john page
 
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Post » Fri Nov 05, 2010 12:36 am

Im gonna have to have a major re-write seeing as I suffered a brain problem and wrote like I was in Beta :banghead: Many apologies, I'll try to write a new one ASAP.
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Laura Ellaby
 
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Post » Fri Nov 05, 2010 4:34 am

Never mind, I think I have something sorted :D
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Alada Vaginah
 
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Post » Thu Nov 04, 2010 6:04 pm

Character Sheet:

Name: Marco D’azzi

Age: 22

Race: Caucasian

Appearance: Slicked back black hair, slight tan, goatee

Clothing/Armor: Pre-war pinstripe suit, black loafers

Weapons: Repeating shotgun, snub-nosed revolver, stiletto knife

Bio: Hailing from the D’azzi family, Marco is the recent heir to the family fortune, a criminal empire stretching through the region surrounding the two pre-war cities of St Petersburg and Tampa. Quick to anger and giving little thought to the consequences of his actions, Marco is as unreliable as he is crooked.

Zone Chosen:
Delta

Zone Geography:
The Delta region is mostly wasteland, however the more urban areas to the south have become a den of thieves and smugglers. Many of the hotel buildings and resorts have been renovated as powerful estates of luxury, in which the occupants enjoy a carefree and excess filled life. The area has been renamed Daga Bay.

Name of Faction:
The D’azzi Family

History of Faction:
Starting off as nothing more than a group of thugs and criminals establishing a place of safety and operations in the region. Slowly but surely, through violence and bloodshed, backstabbing and betrayals, one family arose from the trash. These were the D’azzis.
Operations began fairly small scale, with bootlegging and smuggling between the other factions. It was only when they discovered the old, pre-war phosphate mine that the real money began pouring in. The well-established Eisenstahl faction paid good money to be the sole acquirer of the valuable resource, money that fuelled the organised crime in the region, enabling the family to expand into gun-running, drugs and tobacco.

Faction's Specialties:
The family business itself extends into many areas and if there’s dodgy dealings going on in the area, it’s likely they have a finger in the pie. The premiere source of organised crime in the region, the D’azzis trade weaponry and technology on the black market, most of which gleaned through trade with Eisenstahl due to their want for the valuable phosphate available in the Tampa region for firearms production and heavy industry. The production of various drugs and enhancers is also present in the region along with traditional tobacco production. Cigars are also one of the more exclusive exports of the D’azzi family, although not particularly high quality or pure, it is still a much wanted rarity. A small slavery business operates out of the area with much of the area’s illegal industry powered by forced labour.

Whilst these dealings have brought the family wealth, they still lack the raw firepower and manpower that the other factions hold. Fortunately, the surrounding factions have given the family room to operate (albeit in an uneasy alliance) due to their usefulness in smuggling, black market, intelligence gathering and espionage, with members operating in virtually all areas of the Florida region. Bootlegging is also a major revenue booster.

One area of problems faced by the family are the mutants to the south, these tribal people do not appreciate nor fully understand the concept of organised crime and feel no need for drugs or conventional weapons. A state of mutual misunderstanding is held, with tensions rising in the family on how to make a profit from these people. For a short while it was considered that slavery might be an option, although this was met with expected hostility and the slaver groups had never returned from their endeavour.

As a military force the D’azzi family employ various mercenary groups for their own defence and actions, with a small core of loyal operatives performing more precise operations.

The faction is in possession of several small nuclear generators and vehicles, mostly basic cars, retro-fitted for speed and manoeuvrability. The family is also in possession of small boats which it uses to distribute its wares throughout the coastal regions.
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Madison Poo
 
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Post » Thu Nov 04, 2010 7:37 pm

I'll take Sigma! I would've said Delta because I used to live in Sarasota/Charlette county, but its taken. Sigma it is then!

Name: Caleb Swift

Age: 27

Race: Caucasian, 1/2 Cherokee, 1/2 Irish

Appearance: Caleb is a man of somewhat short stature, standing only six feet in height, he is of a stocky but very muscular build. More than making up his height in shear physique and strength of will, as well as mind. Caleb's skin is deeply tanned, obviously from hours in hot Florida sun. His feet and hands are callused. Caleb's eyes are deep brown, his hair is also a rich brown color but with streaks of sun-bleached blond, a few dread locks hang from his scalp. His face has a thick scruff on it, with two small braids.

Clothing/Armor: Caleb wears a thick suit of leather armor, made of the hides of alligators, sewn together with fibers from the palms. Old Celtic runes, as well as Cherokee native symbols. The back-hide of the alligator is what makes up the armor on his chest and back, the tail makes up the armor on his calves and his left arm. He wears the armor much like a gladiator, leaving his right arm (his fighting arm) exposed. Beneath this, he wears cloth leg, chest, and arm wraps as well as a pair of linen pants. On his head, he wears a thick cloth mask and a straw hat.

Caleb also wears a tribal, cloth skirt/kilt called a "kama". Across his chest is worn a bandoleer for his bullets, and a holster at his hip. His hands are wrapped in cloth, the fingers only being halfway exposed. Caleb also carries a worn-out old army backpack, an extra long leather pocket sewn into it to house his spears.

Weapons: Caleb carries http://www.ididj.com.au/images/store/artifacts/spears.jpg, one multi-pronged for fishing, one double-pronged for hunting, and the last is single with split heads for serious injury to an enemy. He also carries a thick steel-headed club, the head is made in a sort of oval shape, the handle is made of simple thick wood wrapped in leather. Last of all, Caleb carries an antique http://www.icollector.com/images/1200/17067/17067_0107_1_lg.jpg and a http://www.linedancing-shop.co.uk/images/catalog/FRENCH_LE_MATT_REVOLVER_Large.jpg revolver.

Bio: There isn't much to tell of Caleb, he was born on a stormy night in North Florida, his village was one made partly of scrap-metal and junk found in the ruined cities, as well as regular natural resources. His father was a powerful man, ruling much of what the Brotherhood of Steel calls sector, "Sigma". The tribe, called The Four-Rivers then, was known for housing one of the best armories in the wastes, being able to actually take apart a broken gun and restore it to even better use than it was made. Caleb took control of the tribe at the age of just 17, after his father went mad from sun-sickness and tried to kill him and Caleb's sister, Grace.

Caleb married a girl, Lauren, at age 18. The two had a son only a year later, this was due to the overwhelmingly harsh conditions the tribe was forced to live in. Caleb began a grand operation to unite his tribe with two others in the area. Sparing the boring political details, as well as some bloodier details, Caleb succeeded and formed "The Four-Rivers Triad".

Zone Chosen: Sigma

Name of Faction: The Four-Rivers Triad

History of Faction: The gang, The Four-Rivers Triad, has existed for only 9 years. The original named gang, The Four-Rivers, existed for nearly 100 years. Being founded by the remnants of wastelanders in north Florida, Alabama, and south Georgia. They were based around a tribal system of government, and lived as a family unit did, taking care of one another in such a harsh environment. Their name is based off the location of their home, a large hub of shacks built around and in a sunken riverboat, right in the middle of a delta made up of the mouths of four rivers.

Faction's Specialties: Armor and Weapon fabrication. They can craft the perfect armor and weapon, specifically for the environment its used in, or based on the person who requests it.

Caleb is a master of this craft, being the one who made his own armor, and restored his carbine that he found in a Civil War museum in Ft. Myers.
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Stephanie I
 
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Post » Thu Nov 04, 2010 6:09 pm

yea Jonas your accepted since Hircine never answered
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Mimi BC
 
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Post » Thu Nov 04, 2010 11:36 pm

Awesome. Can't wait to get started.

So, what exactly is the goal of the RP. Just sort of fighting off the BoS and keeping our own land.
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He got the
 
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Post » Thu Nov 04, 2010 8:48 pm

Well eventually what's gonna happen is the normal solve our difference and join forces to defeat the bad guy, like avatar
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adame
 
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Post » Thu Nov 04, 2010 7:42 pm

Sign-Ups are now closed, this thread can be locked!
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Pete Schmitzer
 
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