The United State of Florida

Post » Thu Nov 04, 2010 5:08 pm

Thanks to Dr. Strangelove for the help in making this!

Here is my new RP, hope you like it!

The United State of Florida:



The Time line:

October 2277: The Brotherhood of Steel, with the help of the Lone Wanderer, defeated the Enclave, and assumed control over the Water Purifier and the Capital Wasteland. The Enclave is eradicated from the Wasteland, and order is restored.


October 2277-2280: The Brotherhood maintains control over the Wasteland, and is gaining influence, the Outcasts are beginning to pressure Elder Lyons and are running sabotage missions on water caravans.


January 2280: Elder Lyons begins his final stage of eradicating the Super Mutant presence from the Capital Wasteland, all goes well for the most part. But from the start, manpower and all around lack of supplies begin to dwindle as The Outcasts begin to make a move of their own. Lyons is unable to handle the situation, and puts Sarah in charge of dealing the Outcasts.


June 2280: The Outcasts have put a serious damper on BoS operations. Both sides are well suited against each other, but every day the BoS loses manpower due to suicide, desertion, and other major things that either Elder Lyons or Sarah Lyons are unable to fight against. The BoS becomes strained on both fronts of a fight it cannot win.


October-November 2280: Inside the Citadel, Elder Lyons knows his time is coming. He falls ill and puts Sarah and the Lyons Pride in charge of current BoS affairs. Late November, Elder Lyons dies of age, and with the brink of total desertion, a fight for BoS control begins. Some are for Sarah Lyons, but others do not care to rule under such a Monarchy-like system. Many come forth as leaders, and many are put down just the same.


December 31, 2280: Sarah Lyons is killed while on patrol with the Lyons Pride. Many in the BoS accuse one another, and that the killing was not an act of just some skirmish out in the wasteland. The forces of The Outcasts soon come to the Citadel's doorstep.


July 2281: The Outcasts, weed their ways into these segregated BoS groups and take control of them. The Outcasts are once again joined into the BoS, but this time on the ruling side of things. A leader is yet to be chosen, but many things in the BoS change. The Capital Wasteland's people are turned upside down with the BoS. Many go hungry and are forgotten about.


2283: After months and years of fighting again, the new East Coast Brotherhood of Steel brings a leader to the forefront. His name is Chancellor Adam Gaul. He brings the East Coast BoS together, under one ruling fist of power. Recruitment is none existent from the Capital Wasteland; except for the usual cannon fodder on the front lines. Chancellor Gaul, with the might of a newly united and newly gathered BoS, destroys the Super Mutants in the Capital Wasteland, getting praise from those forgotten and those in the BoS.


April 2283: Chancellor Gaul, still gloating and celebrating his victory in the Capital Wasteland, begins to get the idea that expansion from the Capital Wasteland would do the BoS some good. Northern States are soon consumed by East Coast BoS forces. The Pitt holds out.


2284-2285: The Pitt, even with its strong industry, is still no match for the surrounding BoS forces. Now waving a Black and Red flag, with the old Outcast symbol on it, The Pitt is overtaken and destroyed. Many forces rise up, becoming city states of their own. They quarrel amongst each other and are systematically destroyed or consumed by the BoS.
2285: The Brotherhood of Steel, after the capture of The Pitt, begins heavily manufacturing vertibirds and makeshift vehicles, the newly acquired factories enable the BoS to churn out war materials and power armor at alarming rates. They also put training and recruiting programs into place that allow civilians to join and become well-rounded soldiers.


2285-2287: For three long years, The Brotherhood of Steel war machine extends its influence over the entire East Coast, using their extensive supply of vertibirds and makeshift jeeps and tanks to their advantage.


March 2287: All coastal states have been absorbed by the Brotherhood, except for one. The BoS is unable to keep control over the state of Florida. Many different resistance groups and factions reside in the tropical, swampy state. Initial patrols in the interior of the state have failed, as communications between them and BoS central command were cut off immediately after landing. For the next 3 months, the BoS will plan their assault on the treacherous state. Meanwhile, the most powerful factions of Florida have risen to power, and the fighting within the state’s major players has risen dramatically.





Your Role:

You will be the leader of a faction within Florida, you will first create your character, and then, on the same post, your faction, and then the area you control.

I am using this map to create zones of influence for each faction: http://www.capitolimpact.com/gw/maps/fl.gif

You will choose 1 area to control, each area is a combination of the different counties of Florida, and do some research before you choose so you know the geography of you area, o and, first come, first serve:

(The names of the zones are only for now, you may name yours on your CS)

Alpha Zone: Escambia, Santa Rosa, Okaloosa, Walton, Holmes, Bay, Jackson

Phi Zone: Leon, Calhoun, Gulf Liberty, Franklin, Gadsden, Jefferson and Wakulla Counties

Beta Zone: Taylor, Madison, La Fayette, Hamilton, Dixie, Suwannee, Columbia, Gilchrist, and Levy Counties

Sigma Zone: Baker, Union, Bradford, Alachua, Nassau, Duval, Clay, Putnam, St. John's, Flagler Counties

Theta Zone: Marion, Citrus, Sumter, Lake, Volusia, Seminole, Orange Counties

Delta Zone: Pinellas, Hillsborough, Manatee, Sarasota, Hernando, and Pasco Counties

Gamma Zone: (Taken by me) Polk, Osceola, Hardee, Desoto, Highlands, Charlette, and Glades Counties

Omega Zone: Lee, Hendry, Collier, Monroe, Dade, and Broward Counties

Epsilon Zone: Palm Beach, Martin, Okeechobee, St. Lucie, Indian River, and Brevard Counties

The boundaries of these counties, nor the names of counties, do not exist, they are a rough estimate.





Sample Character Sheet:

Name:

Age: (No less than 20)

Race:

Appearance:

Clothing/Armor:

Weapons:

Bio:

Zone Chosen:

Name of Faction:

History of Faction:

Faction's Specialties:





My character sheet:

Name: James Knight

Age: 32

Race: White

Appearance: He is a tall man, and large. He is very fit, mainly because of his intense physical and military training. He if very gruff, he has short black hair, a rough beard, and grey-blue bold eyes. He is somewhat majestic as a man, as he stands taller and he is larger than the majority of Wastelanders.

Clothing/Armor: Wears a Pre-War U.S Army officer’s uniform, complete with the General's stars, the Ranger Tab, and the Special Forces Tab. While in battle, he wears Pre-War Body Armor with similar insignias.

Weapons: An M4 with an attached red dot sight and grip, and a Desert Eagle that is always wielded by the leader of the Eglin Rangers.

Bio: James was raised in the Capital of the New Wales Republic, New Wales, located in the northern part of the territory controlled by the NWR. He was raised, just like any other NWR citizen, to be a soldier. As a child, he showed promise as both a soldier and a leader. At age 19, he was sent to join the Eglin Rangers, the Special Forces division of the NWR's military. After

Zone Chosen: Gamma

Name of Faction: New Wales Republic

History of Faction: When the bombs dropped, the military force stationed at Eglin Airforce Base, near the border between Florida and Georgia were spared the destruction caused by the bombs. After spending several months inside the bomb shelter located underneath the base, they moved out, bringing with them their families, supplies, and weapons. The convoy moved southward, into the interior of Florida, looking for survivors and shelter, as the base had been destroyed. Eventaully, the convoy became bogged down in the Pre-War city of Wales. There they established themselves, and began to build. Hundreds flocked to the city, drawn to the protection that the military men offered. Soon, the original founders were able to raise a standing army of 100 men, and expanded out of the city. They instituted their control over most of the island, but when new factions started emerging, and their vast territory to large to keep under control, they moved inward. Rebel groups began fighting against the NWR, and the rebels established their own empires all around Florida, with the NWR located in the middle of them. However, the NWR benefited from the rebel groups, as they did not need the resources to keep a large area under control any longer, they were able to thrive in isolation. No one dared invade NWR’s borders, for fear of retaliation, and because that NWR’s swamps were treacherous, and only the Eglin Rangers are able to operate within them.

Faction's Specialties: The NWR, the brain child of former U.S Army Rangers, is primarily a military state. The New Wales Republic, out of necessity and fear of invasion, has the largest, and best trained standing army of any country in Florida. In addition, the Eglin Rangers, who mainly operate behind any lines, are notorious, and feared throughout the state. They are the NWR’s main anti-terrorist and sabotage unit, numbering at about 50 soldiers in total.

EDIT: Created 1 more zone, to accommodate more people
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Spencey!
 
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Joined: Thu Aug 17, 2006 12:18 am

Post » Fri Nov 05, 2010 2:15 am

Nice, I really like these types of Rps, though I've never seen one really work out well. I'm going to try to give this my all, because I don't want this to fall. I'm going to be making my CS sheet, it may take a hour or two.

P.S. I really want the Omega Zone, so if anyone else wants it, I'll fight for it.

Edit: Miss Read, it was the one below it, the Epsilon Zone, my mistake.

Here it is, please tell me if something is wrong, I fear there is.

Name: David Alden

Age: 33

Race: Native American

Appearance: Tall and lithe, his body is built like a runners. Which he is quite good at and practices frequently. He has long dark hair pulled into a ponytail, shaven cheeks and hazel eyes.

Armor/Clothing: Usually wears workman overalls or a lab coat. In battle he wears the gas mask and full body rubber suit that offers protection to the lethal chemical weapons.

Weapons: AK-47 and .44 Magnum.

Bio: Victor was born lower half of the NSK, but when receiving manually engineer training he showed exceptional skill. He was sent to the capital(previously the Florida Institute of Technology) where his intelligence got him to be Chief Engineer and Biochemist, and as tradition that made him the leader.

Zone Chosen: Epsilon

Name of Faction: Nationalist Society of Kennedy

History of Faction: When the bombs hit a majority of the Kennedy Space Center was destroyed, much if not all the technology was obliterated and was unable to be salvaged. But the Florida Institute of Technology remained standing. Here is where the Nationalist Society of Kennedy(NSK) was born. With the huge store of knowledge in engineering and chemistry the people from here were able to make robots and chemical weapons. With these weapons they managed to push the NWR back west to the swamps. Once it was clear they could push them no further, they turned to the repairing of warehouses. As soon as that was done they began manufacturing robots and chemical weapons on the largest scale possible(which isn't that large). They focus on the design of aircraft, robots, and chemical weapons, but they materials needed has them looking for ways to invade the other nations.

Faction's Specialties: The NSK is perhaps one of the most technological advance places in the state. Though they don't have the knowledge to make conventional weapons, they can make robots such as the Protectrons and Mr.Gusty's but the numbers are limited. Their chemical weapons are what make the NSK such a deadly enemy. Their arsenal includes Chlorine Gas, Mustard Gas and Methyldichloroarsine (MD). These weapons are extremely dangerous and the reason they have not been taken over. However, with no aircraft to deploy them, the gas is a mainly defensive weapon. The deployment of these weapons is usually followed by soldiers wearing gas masks.
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Ross Thomas
 
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Joined: Sat Jul 21, 2007 12:06 am

Post » Thu Nov 04, 2010 8:55 pm

Oooooooo... Xivi likey... I'll consider writing a CS, afterall, I am a Florida native
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Ron
 
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Joined: Tue Jan 16, 2007 4:34 am

Post » Fri Nov 05, 2010 3:37 am

Nice guys, take your time, I'm glad your showing interest
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darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Thu Nov 04, 2010 2:38 pm

Reserving Omega, because of the Everglades in the south. I have a VERY interesting idea
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Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Fri Nov 05, 2010 1:13 am

I don't know if you take reservations, but basically I am very interested in this, and will try to post a sheet as soon as possible. Due to time constraints, this might not be until tomorrow night. :brokencomputer:

However, just remember I am really interested in this RP, and will eventually post a sheet up for submission. B)

By the way, I don't have any preference for location/section yet....
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SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Fri Nov 05, 2010 3:32 am

Name: George Danton

Age: 37

Race: Caucasian

Appearance: Tall but not notably so. His moderate physical appearance belies his physical strength which only just hints at his determination.

Armor/Clothing: Generally brown khakis and some sort of button up. When battle begins he wears Combat Armor Mark II.

Weapons: FN-FAL and Machete

Bio: George Danton inherited control of the Theta Zone a few years before rumors of BOS expansion began reaching into his lands. He continued the Danton family legacy, intense militarization, imperialism, and taxation on any who which to pass between Northern and Southern Florida. He has come to be known for his lack of subtlety. Uprisings are met with overwhelming force, challengers to his throne are put down in public.

Zone Chosen: Theta

Name of Faction: The Republic Of Danton

History of Faction: The Danton family did well for themselves before the flames of war scorched the Earth. A family with a proud history of military service they had built up a considerable fortune buying real estate and farming. Hard times befell them as the nation processed through the annexation of Canada, the government dipping it's hand into their produce and livestock. When the war finally hit that tipping point that became the apocalypse the families holdings had been reduced considerably as had it's pride.

Rebuilding from the ashes the remnants of his family tried to reclaim their property but found resistance from squatters who had taken up residence in their properties. With no one to enforce ownership it fell upon the Danton family to take what was theirs. While they were at it they took from a few others as well. They clashed often with what would become the New Wales Republic and managed to chip away settlements of their own. In time, as the New Wales Republic withdrew inward to centralize their power, the Danton family came to own the bulk of what would come to be known as the Theta Zone, though those living there and in neighboring areas simply referred to it as Danton, Florida.

Under the rule of George Danton they have slowed expansion but increased militarization. His predecessors had met with the wall created by the chemical weapons of the New Wales Republic and prior to his ascension to leadership were priming themselves for first expeditions into those territories by way of the Epsilon Zone. Gas masks had already been sent out and plans of attack were being written up. Where his ancestors conducted raids on nearby Zones George Danton has sought to establish alliances, particularly as the BOS war machine ate up more and more of the East Coast. Plans to encroach on the lands of the Nationalist Society of Kennedy and declare war on New Wales were at once canceled and their records destroyed.

Faction's Specialties: The Republic of Danton has managed to acquire technology from many of the other territories due to their central location. In time their knowledge of production and repair of these weapons has increased so that they might keep what they do have functioning, but not yet so far that they can produce new technologies or even reverse engineer the more complicated arsenals. Nonetheless legal and illegal trade has resulted in a considerable collection of the weaponry used throughout the South-Eastern seaboard.

They excel at guerrilla warfare learned in the long process of reclaiming their prewar lands from first common wastelanders and then the much larger New Wales Republic. Though these war methods have fallen by the wayside as George Danton has tried to legitimize his families lands there are contingents within Danton that are eagerly awaiting the call to war, and war never changes.

EDIT: PS, George Danton comes from Georges Jacques Danton, a revolutionary who said, "In revolutions authority remains with the greatest scoundrels," and (you might like this Venix if you're reading) "We must dare, and dare again, and go on daring."
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Fanny Rouyé
 
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Joined: Sun Mar 25, 2007 9:47 am

Post » Thu Nov 04, 2010 2:50 pm

I'm not 100% if I'll join but I would like to request sigma zone.
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Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Thu Nov 04, 2010 10:03 pm

To those who reserved, I will keep your spots open for 24 hrs, as long as you let me know through PM or through this thread that you are still interested in making, or are making a character sheet.

I have also separated Alpha and Beta Zones into Phi, to make it more balanced.

Yttrium and MrSmileySmile, you are both accepted.
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Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Fri Nov 05, 2010 1:42 am

((I like this concept. Now, I ain't from Florida, but I think I can make it through here. lets see..."

Name: Able Bronswick

Age: 38

Appearance/Race: Caucasian, male, 5'8", 165 lbs, black hair

Armor/Clothing: White Shirt, Hunter's camouflage vest, rough jeans, cowboy hat.

Weapon: Ruger mini 14, Woodcutter's hatchet.

Location: [Edit]Beta Zone

Faction Name: The People's Frontier

History of Faction: The southern coastal region is pristine subject of apocalyptic desolation. Clean water is a vital resource only available after a process of desalination and de-irradiation. Further inland zones are more populated by ghouls born in the blast or from a "lucky" case of rad-poisoning. Other mutants spawned over generation creating the more monstrous and crudely built swamp-breeds that haunt the local legends.

Stuck between an endless ocean and dark swamp, a young Able Bronswick began his dream of carving out a real existence instead of a basic means of survival. Though his family had more privileged access to fresh water and food, Able convinced himself life could be better not only for himself but for the suffering wretches of the Gulf-coast. At 26, he had found a handful of like minded individuals to begin his campaign. More settlement fell in line through a dashing use of charisma and deceit and others were beaten into line or trampled underfoot. Even the swamp-breeds and ghouls that were still mentally stable were recruited.

Able began calling his empire "The People's Frontier" proclaiming his mission of advancing his people's place on the earth. His operations involved underhanded tactics to secure supplies and land while attempting to maintain a peaceful appearance by deploying "unsponsored" raids by skilled hunters and mutant soldiers that couldn't be decisively linked back to his nation-state. Gradually, the Frontier gained a foothold allowing them to remain largely self-sufficient but never overlooking the opportunity to continue raids on small borderland settlements when more supplies were needed.

Faction/Specialties: The Frontiersmen live by simple means. They live off fish and whatever game they can drop. These people are also less technologically savvy then then northern states, but have mastered some crude machines that supply basic needs. Generations of continuity have lead to great success in small group skirmishes while avoiding full-scale combat all-together. The lack of technology requires the Frontiersmen to become skilled methods of survival. In particular the lack of large game has taught hunters expert trapping and stalking that can be translated into combat.
Able's soldiers have proven their ability to cross even the most exhausting terrain even laden by supplies and equipment in astonishing times. Various mutants make unprecedented changes in battles being able to withstand above-normal pain or simply striking fear in a combatant as one bares down in a blind charge.

((I think my brain just ran dead after that last paragraph. Like I said, i don't know much about Florida, but I'm hoping that fits about right.))
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Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Fri Nov 05, 2010 3:22 am

Note: This faction may not exactly go with what you are trying to go for, and because of that, if you do not approve of anything, please just say so and I will do what I can to change it. Also, i'm taking the Phi zone, if that's possible. :D


Name: Keith Coffield

Age: 34

Race: Caucasian

Appearance: Oily black hair with a rugged wasteland beard. Despite being a raider at heart, is usually clean of any grime or blood when not in battle. Rather tall height with a muscular body. (After all, in order to be a leader of raiders, you better be able to kill any of them who disagree at any time)

Clothing/Armor: A necklace with several "trophies" collected from previous battles. Wears the fur of wolf as a cape, along with as a small combat vest for some protection while maintaining maximum mobility. Wears damaged and faded brown pants cut down to shorts. Also wears a skull of a mutated alligator in battle.

Weapons: .357 Magnum, and a Homemade Longsword

Bio: Keith Coffield is the son of Jackson Coffield, the man behind the formation of the Red Suns. Keith was treated with royalty, well what royalty there is in being a raider. He was able to learn everything he need from his dad, as he never found out what happened to his mother. He is much more intelligent than the average wastelander, and knows how to use military tactics in the battlefield, which has allowed the faction to be as successful as it is

Zone Chosen: Phi

Name of Faction: Red Suns

History of Faction: The faction was originally just a group of raiders, who banded together in order to get what they wanted. However, one raider suggested that there would be a benefit if they conquered the locations they raided, rather than simply leaving them behind to recover. This man was Jackson Coffield, a man originally raised by two wastelanders who happened to know quite a bit about survival, and still knew how to read, a rare ability in the wasteland. Unfortunately, Jackson's parents were killed in a massacre in the town they resided in. Shortly after, Jackson joined the same group of raiders responsible for killing his family. However, Jackson intended to organize the raiders, and start what soon would be a powerful faction in the wasteland. Eventually, he rosed to power, and was in charge of the newly founded faction, the Red Suns.

The Red Suns were able to conquer what is known as the Phi section of Florida. Shortly after, they encountered other factions, and since then the faction has been mostly still in their region, not trying to conquer any other near factions due to repeats of little success. Since the passing of Jackson, Keith has tried to make negotiations with other factions, which is regarded highly controversial among other members of the Red Suns.

Faction's Specialties: Being raiders, their technology is inferior to most of the other factions in the Florida region. What they lack in technology and firepower is numbers, and strategy. Since everyone in the faction is trained to be a warrior at birth, all of the Red Sun raiders are trained in firearms, hand to hand combat, and are taught how to use psychological warfare. Most raiders are usually only equipped with a melee weapon of sorts, and a one handed firearm. Some carry an explosive for suicidal use, or as a last resort. The common tactic with the Red Suns involves charging fast in every possible direction, and to kill their enemies in the most gruesome way possible, in order to scare the other enemies into retreating, or simply becoming weaker. Some charges led by the Red Suns have used vehicles, including riding the local wildlife, and motorcycles. If not for their numbers and speed, the Red Suns wouldn't even exist.
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Trish
 
Posts: 3332
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Post » Thu Nov 04, 2010 8:18 pm

your both accepted, however grand obsidian you forget the bio
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Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Thu Nov 04, 2010 10:42 pm

Name: Sh'kah Tzar

Age: 25

Race: Evermutant

Physical characterists (race): Evermutants are roughly two to three time the size of humans, as large and if not larger than supermutants. Also like Supermutants, Evermutants were originally humans, but they were horribly mutated into an inhuman form. However, this is where the similarities end between the two mutants, Evermutants lack the grotesque exagerated muscle structure of Supermutants, and they have a proportional amount of muscular build for their massive size. They have also managed to maintain their intelligence, unlike Supermutants, who are barely capable of speech. Of course, they are resistant to extreme amounts of radiation, due to their habitat, and have immunities built to most of the diseases the Everglades have to offer. Other than a few outward appearances, Evermutants have the same internal structure as humans, and they eat, sleep, live, breathe, and die like humans.

What seperates Evermutants from humans other than their incredible size is their outward appearance. Their skin is dark red, which turns darker as they grow older. Their eyes are reptilian, and come in multiple varieties of colors, not just blue, green, brown, or hazel. Evermutant's teeth has become sharp, and there are apperant fangs protruding from the upper jaw, giving them a very fierce appearance. As part of a manhood ritual, male Evermutants scar their skin with fantastic designs and swirls, each style unique to each family.

Appearance (character): Sh'kah is respected as one of his tribe's greatest warriors, which is apperant through his muscular phisique and athletic abilities. His eyes are reptilian like all of his race, but his eyes are bright yellow, giving him a downright frightening glare. According to Evermutant standards, he is extremely handsome and dashing, giving other males the right to envy Sh'kah. When he isn't busy making official decisions or fighting tribal battles, Sh'kah wears a bright smile that is welcoming and friendly to those of his kind. His manner isn't boastful, but civil and respectful. However, Sh'kah has a nasty temper, one that helped him earn the right to lead his tribe. His fury is quick and devastating, something no one dares to tamper with.

Clothing/Armor: In Evermutant culture, it is a disgrace to your family to cover your body markings with clothes or armor, so Evermutant males are prohibited from wearing any torso clothing. Sh'kah instead wears typical S'korlahg tribal warrior attire, which is essentially various reptilian skins sewn together to create loose fitting pants. Radwood bark is used as armor, which covers the thighs, knees, and shins.

Weapons: Traditional Evermutant recurve bow and arrows- A typical bow carved from the trees which thrives in the Everglades, with arrows the size of spears. The arrows have radwood tips, which is a wood that becomes harder than steel when superheated. The arrows are usually coated with a various forms of lethal poison, which can be derived from almost any fungus or plant that grows in the irradiated Everglades.

Gladegator dagger- A tooth of a gladegator

Vactor jar- A jar filled with a cloud of Vactors, a rare parasite that eats flesh from humans. Thousands of Vactors can barely darken a fingernail, but it only takes that many to devour a living human in less than a minute. After the Vactors have feasted on a meal, they simply die of starvation in less than a minute.

Bio: Sh'kah was born into the S'korlahg tribe, a war oriented tribe that has claimed the heart of the Everglades as their home. Sh'kah was the firstborn of a father who was the tribal leader, making Sh'kah next in line to the throne. But first, he had to survive the trials until he was considered a man by the tribe.

It is Evermutants' culture to put their male children through gruesome tests of strength, survival, and other sinister tests. Sh'kah quickly learned from his rigorous test of manhood, and he managed to survive until he was eighteen years of age, when he was finally given a name, and a ceremonial Gladegator tooth to carve his http://static.squidoo.com/resize/squidoo_images/-1/lens2344340_1229885964full_body_tattoo.jpg into his own skin. For hours he spilled his own blood in order to prove himself worthy of his family. Finally, after he had cut the last pattern, Sh'kah was finally accepted as a Tzar, and a man. In one year's time the scars from his ritual began to glow softly, the final sign of his manhood, and the signal for his warrior training to begin.

For years Sh'kah trained to be as great a warrior as his father, and he fought in many tribal battles. In the years he fought alongside his father, the two were growing a fearsome reputation. Many of the tribes believed that Sh'kah and his father were Gods of War, due to their sheer fierceness in battle, and their iron rule over their people. However, one day after retiring to a village deep within the Everglades, the village was ambushed by a rival tribe. Sh'kah and his father did their best to save the village, but their enemies numbered too many, and the village was burned to the ground. As they were escaping, Sh'kah's father was impaled by a thrown spear from the persuing enemies, and Sh'kah was forced to leave his father to die while he escaped.

Sh'kah was widely unopposed for the throne, and those who did were crushed under his might. Finally, he was the tribal leader, and he had great plans for the Everglades. Sh'kah started with military conquest, defeating every tribe in the Everglades with astounding speed. Within three years he had united the entire Everglades under his rule, for the first time in history.

Chosen zone: http://i446.photobucket.com/albums/qq184/Terra_Firma_Inf/Map.png?t=1273932433

Zone geography: Omega zone has been completely engulfed by the thick marsh of the Everglades over the years. Dry land is a rarity in the Everglades now, and what little land is left is often consumed by flash floods and the common downpour of rain. The terrain is covered in thick murky water that glows slightly green due to the high concentration of radiation. Rainfall is common, almost to the point where it pours every other day, causing flash floods and water levels to rise. Unlike the barren wastelands beyond, vegetation is plentiful, mainly in the form of trees that reach upwards of two hundred feet, and have trunks the size of houses. Fungal growth can be found everywhere, in the trees, in the water, and even in the air. Most of the stuff glows like small organic lightbulbs with different colors, and most often they are extremely poisonous to consume and touch. The radiated swamps contain gruesome diseases the likes of which the wastelands have never seen, and those who have never been exposed to the diseases are almot guaranteed to die within days of entering the Everglades.

though the Everglades promises poor hospitality, there are still creatures who have managed to live in these conditions. Mutated forms of reptiles such as Gladegators, Radvipers, Vactors, and Rockturtles are a common sight in the swamps, and they all share the Everglade's brutal hostility towards outsiders. The most docile mutant of the Everglades is what most would consider savage, the Evermutants. They live like primitive people, with villages constructed high in the canopies of trees, away from any danger in the swamps. They're makeshift homes are made from Radwood and leaves lashed together with moss woven into rope.

Name of Faction: The Everglade

Faction Bio: The outside world refers to the southern end of Florida as Omega zone, which is now completely flooded by the irradiated waters of the Everglades. The murky swamp is home to all manner of ridiculously huge reptiles, such as the monstrous Gladegator. Massive rad-trees thrive in the radiation infested waters, along with uncountable varieties of fungus and other vegetation. The Everglades is also home to a whole new race of mutated humans, the Evermutants.

As the threat of nuclear bombs approached Florida, many fled to the Everglades, knowing there they are safe from harm. Many established settlements deep within the swamps called 'havens'. Finally, their worst nightmare became reality, and the urban population of Florida was decimated in one day, those who fled to the Everglades remained unharmed, for now.

Fearing the outside wastelands, the citizens of the havens remained. Over the many years the Everglades grew to engulf the entire bottom tip of Florida. Soon radiation began to leak into the swamps, and many died from radiation sickness, but some survived. In their isolated havens those sole survivors mutated over the years into Evermutants.

Unable to leave the Everglades, and cut off from civilization and industry, the Evermutants became primitive, having lost all their technology. When the Brotherhood of Steel first made their naval landings in the Everglades, they discovered that the Everglades were not as deserted as they had hoped. Multiple times they have tried to send scouting parties to survey the Everglades, but not once has any of the scouts returned alive. Communication in the Everglades is non existant due to the fact radio signals are unable to penetrate through the dense irradiated vegetation, and armored vehicles are quickly bogged down in the swamp. For now the Brotherhood has abandoned the Everglade campaign, but only for the moment.


Faction specialties: Ever since the first scouting parties of the Brotherhood landed in the Everglades, The Everglade has been forced to adapt to combat the new threat of invasion. Sh'kah ordered that his army be trained in geurilla warfare, sabotage, hit and run tactics, and setting deadly traps perfect for demoralizing and thinning out the Brotherhood. The new trained forces were having stunning success on scouting parties the Brotherhood insisted on sending into the Everglades, but that all changed the day the Brotherhood sent in an armored vehicle with an escort. No amount of traps, arrows, poison, fire, or even Vactors had any affect on the mobile fortress. Sh'kah had an idea though, he sent men to lure the hulking tank through the swamp and into a nest of Gladegators.

The plan worked with stunning success, and the massive Gladegators anhialated the Brotherhood armored vehicle along with the escort. After hearing of the success, Sh'kah ordered the immediate training of the Evermutant's first ever armored division, made up entirely of tamed Gladegators.

Gladegators are monstrous creatures, though they have little noticeable mutation from their small cousins, the alligators. A female Gladegator can easily weigh 1500-2000 lbs, and stretch over 20 feet from tail to snout. Their hide is thick and rough, impervious to bullets and lazer pulses, though their underbelly is soft and fleshy. The Gladegator tooth is probably by far the most terrifying aspect of the creature, with serrated edges and a length that could easily impale a man, with or without Power armor. With the new Evermutant armor division, The Everglade now stands a fighting chance against the Brotherhood.

Other than military specialties, the Evermutants are purely self-sufficient, totally isolated from civilization. They are capable of supplying themselves with everything they need right from within the Everglades. Their food comes from a type of moss that grows plentifuly in the canopies, as well as an orange-glowing algae that thrives in the swamps at the base of the trees. Hunting the bountiful amounts of Rockturtles is also common source of food. Due to their isolation from the outside, and other's inability to survive in the Everglades, the Evermutants have never been intoduced to the outside world. As far as others are concerned, the Evermutants are a fantastic fairytale to scare children from entering the swamps, and for that matter, the Everglades.
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i grind hard
 
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Post » Fri Nov 05, 2010 3:47 am

O crap! I forgot that you did! I'm sorry, I said I would keep it open for 24 hrs this morning at 8:00, sorry grandobsidian, you are going to have to choose a different zone

And Xivilai, since you messaged me, I will keep your spot open for another 24 hrs, and hircine's sigma zone spot is reserved till 8:00 AM in Eastern time, after that its fair game
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Rozlyn Robinson
 
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Post » Thu Nov 04, 2010 8:28 pm

Can I be the chieftain of the Floridan tribals? If so, PM me and I'll write up a sheet. I think the tribals should inhabit the everglades, mainly , but be scattered all over the state. I
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Sophie Louise Edge
 
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Joined: Sat Oct 21, 2006 7:09 pm

Post » Fri Nov 05, 2010 3:19 am

Can I be the chieftain of the Floridan tribals? If so, PM me and I'll write up a sheet. I think the tribals should inhabit the everglades, mainly , but be scattered all over the state. I


too late, already got dibs on that idea. Great minds think alike ya know?
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Kortniie Dumont
 
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Post » Thu Nov 04, 2010 4:33 pm

I really would love to sign up except I have no idea what florida even looks like, so I'll sign up after some research.
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Yonah
 
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Post » Thu Nov 04, 2010 2:45 pm

Stick to the guidelines set by my first post, and Aussie made, if you want a spot reserved, you have to tell me what zone you want
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Zosia Cetnar
 
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Post » Thu Nov 04, 2010 11:28 pm

The Happy Xivilai, just so you know, the BoS has not invaded yet, they are only planning it.

Just so were organized I will post who has been accepted, who has reserved and what spots are still open:

Accepted:

Yttrium – Epsilon Zone

MrSmileySmile – Theta Zone

Silly Cat – Phi Zone

The Happy Xivilai – Omega Zone

Me - Gamma Zone

Reserved:

Hircine - Sigma Zone

Open:

Alpha Zone

Beta Zone

Delta Zone

P.S, for picking your zone, please consult this map: http://www.capitolim.../gw/maps/fl.gif which is also located on my orginial post
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Hearts
 
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Joined: Sat Oct 20, 2007 1:26 am

Post » Thu Nov 04, 2010 7:15 pm

I didn't realize some had the omega zone in mind when I posted, my bad. Should I go for an edit of just withdraw until further notice. Hell, you can just boot me out and I wont take offense.
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Kim Bradley
 
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Post » Thu Nov 04, 2010 8:20 pm

NONONONONONO, don't be ridiculous, just choose a different zone, edit you CS a little, and re-post it.
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Sunnii Bebiieh
 
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Post » Thu Nov 04, 2010 7:58 pm

Alright, I thought I had a nice idea. I'll have to find some other backwoods area to horde over.

Edit: Let's try beta after a bit of relocation and research
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Sam Parker
 
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Post » Thu Nov 04, 2010 7:42 pm

Beta is reserved then, Alpha and Delta are free
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Kortniie Dumont
 
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Post » Fri Nov 05, 2010 5:25 am

Reserved please. I used to live in Florida and this sounds like a damn cool idea, Dan.
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Killah Bee
 
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Joined: Sat Oct 06, 2007 12:23 pm

Post » Thu Nov 04, 2010 5:21 pm

So can someone clear this up for me - we take control of a faction in an area as the faction leader. How do the interactions work? Can I make an agricultural faction?
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helen buchan
 
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